~widelands-dev/widelands/bug-1639514_fix_yellow_player

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# Widelands PATH/TO/FILE.PO
# Copyright (C) 2005-2018 Widelands Development Team
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
# 
msgid ""
msgstr ""
"Project-Id-Version: Widelands svnVERSION\n"
"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
"POT-Creation-Date: 2018-01-30 12:53+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Language-Team: Javanese (https://www.transifex.com/widelands/teams/35159/jv/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: jv\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:46
msgid "Dismantle the unproductive buildings"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:48
msgid "Dismantle Buildings"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:49
msgid ""
"Dismantle all unproductive small buildings to get some resources for new "
"buildings. Remember to check the messages and the building statistics for "
"unproductive buildings."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:55
msgid "Clear all unnecessary roads"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:57
msgid "Clear Road Network"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:58
msgid "Resolve the chaotic road network by clearing all unnecessary roads."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:64
msgid "Find the construction plans for the farms"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:66
msgid "Find Farm Construction Plans"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:67
msgid ""
"Recover the construction plans for the farms. Search for them in the hills "
"east of your border."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:73
msgid "Build at least 3 lumberjack’s houses and 2 quarries"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:75
msgid "Quarries and Lumberjacks"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:76
msgid ""
"Build at least three lumberjack’s houses and two quarries to renew your "
"building material supply chain."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:82
msgid "Produce fish and rations"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:84
msgid "Food Production"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:85
msgid "Find and catch some fish. Afterwards, produce rations for your miners."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:91
msgid "Replace the old and ineffective forester’s houses"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:93
msgid "Build Two New Forester’s Houses"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:94
msgid ""
"Replace the two forester’s houses by new ones to increase productivity."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:100
msgid "Find the monastery in the north"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:102
msgid "Find the Monastery"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:103
msgid ""
"Find the monastery in the north to obtain the improved technology for your "
"wheat production chain."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:108
msgid "Deal with Julia to get the technology"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:110
msgid "Diplomacy: Trade or War"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:111
msgid ""
"Decide: Either collect 35 wheat and 15 wine for the goddess in your "
"headquarters or conquer the monastery."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:116
msgid "Train at least 3 heroes"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:118
msgid "Hero Training"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:119
msgid "Use your resources wisely to train at least three heroes."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:124
msgid "Produce at least 10 tools"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:126
msgid "Tool Production"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:127
msgid ""
"Produce at least ten tools to improve your economy. Remember that you can "
"control the production amount in the economy settings."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:132
msgid "Recruit new soldiers"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:134
msgid "New Soldier Recruiting"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:135
msgid ""
"Recruit at least ten new soldiers in your barracks. Don’t forget to forge "
"weapons and armor for them."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:141
msgid "Defeat the Barbarians"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:143
msgid "Defeat the Enemy"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:144
msgid "End the Barbarian intrusion into your very own part of the world."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:150
msgid "Build 2 charcoal kiln"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:152
msgid "Build Two Charcoal Kilns"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:153
msgid ""
"Build two charcoal kilns to support the iron industry. Remember to ensure a "
"constant log supply for them."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:159
msgid "Increase your military strength by training your soldiers"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:161
msgid "Training is Important"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:162
msgid ""
"Train your soldiers hard and train them fast. You need to increase your "
"military strength."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:168
msgid "Build a training camp and upgrade the colosseum"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:170
msgid "More Efficient Training Buildings"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:171
msgid "Build a training camp and enhance your colosseum to an arena."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:182
msgid "Home, Sweet Home"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:183
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:194
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:202
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:210
msgid "Diary of Lutius"
msgstr ""

#. TRANSLATORS: Lutius - Diary
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:185
msgid ""
"Finally, we managed to reach home. I am so glad to see our beautiful country"
" again. I am really looking forward to a walk on our lovely coast and to "
"hunting in our deep forests."
msgstr ""

#. TRANSLATORS: Lutius - Diary
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:188
msgid "I expect that Saledus and Amalea are deeply delighted as well."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:193
msgid "Tools, Tools, Tools"
msgstr ""

#. TRANSLATORS: Lutius - Diary
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:196
msgid ""
"Praise the gods! We just ensured a constant tool supply. Now we should be "
"able to expand our economy."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:201
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:551
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:597
msgid "Military Strength"
msgstr ""

#. TRANSLATORS: Lutius - Diary
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:204
msgid ""
"Thank the gods! Now we have everything prepared to fully train our soldiers."
" We can increase our military strength at last."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:209
msgid "The Battle is Won"
msgstr ""

#. TRANSLATORS: Lutius - Diary
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:212
msgid ""
"Praise the gods, we have succeeded. We managed all the challenges that were "
"imposed on us. We even expelled the Barbarians out of our country. However, "
"this was only one battle won, as we are still only at the brink of war. "
"Let’s see what the future still holds for us."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:214
msgid ""
"You have completed this mission. You may continue playing if you wish, "
"otherwise move on to the next mission."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:222
msgid "Chaos"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:223
msgid "Lutius is disappointed"
msgstr ""

#. TRANSLATORS: Lutius
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:225
msgid ""
"Oh no! Amalea is right. In fact, I can’t see any productivity at all. And "
"the road network seems to be completely in shambles as well. Who might be "
"responsible for this chaos?"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:230
msgid "Explanation Needed"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:231
msgid "Lutius greets the official"
msgstr ""

#. TRANSLATORS: Lutius
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:233
msgid "Ave! Who are you and what happened to our beautiful land?"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:238
msgid "Difficult Times"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:239
msgid "Lutius accepts the challenge"
msgstr ""

#. TRANSLATORS: Lutius
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:241
msgid ""
"Mayor, we have to thank you for your efforts to safeguard our city. And we "
"will do our very best to recover from the chaos. But unfortunately, this "
"seems to be very difficult."
msgstr ""

#. TRANSLATORS: Lutius
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:244
msgid ""
"I am really afraid, because we are completely unprepared should the "
"Barbarians decide to attack us."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:252
msgid "Welcome Back"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:253
msgid "A high Fremil official is welcoming you…"
msgstr ""

#. TRANSLATORS: Marcus - Mayor of Fremil welcoming Lutius and explaining the
#. chaos
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:255
msgid ""
"Ave Sire! The people and me are so glad to see you returning back home. We "
"really need some good leadership around here."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:257
msgid ""
"As you have already noticed, things have gone terribly wrong around here "
"since you left."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:262
msgid "A Long Story"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:263
msgid "The official sighs deeply…"
msgstr ""

#. TRANSLATORS: Marcus - Mayor of Fremil welcoming Lutius and explaining the
#. chaos
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:265
msgid ""
"Sire, let me start from the beginning. The king left Fremil a long time ago "
"to fight the Barbarians. As this duty was demanding his full commitment, he "
"delegated the authority of running the city to his former secretary and "
"instated him as his surrogate around here."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:267
msgid ""
"But this was one of his worst decisions ever. The secretary got blinded by "
"his new power. His selfish instincts were as awful as his complete stupidity"
" and inability to govern the city."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:269
msgid ""
"After a while, the people discovered the truth and expelled the utter fool. "
"Afterwards, they elected me as mayor of this city. However, recovering from "
"the chaos seems to be a task too big for my abilities."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:277
msgid "Amalea Looks Puzzled"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:278
msgid "Amalea is doubtful…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:280
msgid ""
"Ave Saledus. On the one hand you are right, it really is a delight to see "
"our homeland again. But on the other hand. I have the impression that "
"something went deeply wrong here."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:283
msgid ""
"Have a look at the economy. There is hardly any productivity at all. Whoever"
" managed our country while we were absent created utter chaos. I’m not quite"
" sure how we can fix this, if at all possible."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:288
msgid "Amalea Investigates"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:289
msgid "Amalea is nodding thoughtfully…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:291
msgid ""
"Lutius, in my opinion this will again be a very difficult challenge. But I’m"
" afraid that we’re doomed to manage this situation. To make things even "
"worse, I was met with a nasty surprise at our warehouses: they’re all empty."
" You can hardly find a grain of dust left in there: no wares, no tools, no "
"workers and no soldiers either."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:294
msgid ""
"So, first of all we need some building materials to start correcting the "
"mistakes made by the infamous secretary. I think we should try dismantling "
"unproductive small buildings to recover some building materials from them "
"and collect them in our headquarters. As far as I can see now, the "
"fishermen’s houses and the quarries don’t have any resources near them. The "
"lumberjacks’ houses and the well seem also to be inefficient or worn out."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:297
msgid ""
"Additionally, we should restrict the input of all buildings which consume "
"any of our building materials to zero. Or maybe we could even pause the "
"production in all bigger buildings and get the workers some rest until we "
"have produced some of their input wares."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:304
msgid "Amalea has Bad News"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:305
msgid "Amalea recommends…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:307
msgid ""
"Brother, I'm really worried that I have to deliver bad news again. As you "
"can see, our farms aren’t producing anything and we can’t dismantle them. "
"The only option is to destroy them."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:310
msgid ""
"This situation was caused by the sad fact that our people lost the "
"instructions on how to construct and operate farms. Therefore they have zero"
" productivity and the constructors don’t know how to dismantle them either."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:313
msgid ""
"So, we urgently need to recover the plans regarding the construction and "
"operation of farms. One older constructor told me that they might have been "
"concealed in a cave in the hills east of our border."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:320
msgid "Amalea Looks Confident"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:321
msgid "Amalea is more confident"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:323
msgid ""
"Lutius, now we are getting somewhere. As we have gained some construction "
"materials, we can start to rebuild our economy."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:326
msgid ""
"First of all, we need more construction materials. So, we should build at "
"least three lumberjacks’ houses and two quarries."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:329
msgid ""
"Oh, before I forget, there is another task to accomplish. While our builders"
" are doing their job, somebody should clear up our road network. They are "
"leaving us no space to place the buildings that we need."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:336
msgid "Amalea is Somewhat Relieved"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:337
msgid "Amalea is giving a deep sigh…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:339
msgid ""
"Praise the gods, Lutius! We have found the plans on how to build and operate"
" farms."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:342
msgid ""
"Now we can start building farms to produce the beer which our miners need so"
" desperately."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:345
msgid "But I’m afraid that this problem hasn’t been the last in our economy."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:351
msgid "Amalea has Good News"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:352
msgid "Amalea smiles for the first time in weeks…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:354
msgid ""
"Lutius, well done so far. I just got the news that we have finished the "
"basic buildings to obtain some construction materials."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:357
msgid ""
"This is offering us more options to get the shambles in our economy solved."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:360
msgid ""
"I really think we can start to be hopeful about our future now. I pray that "
"we can make ourselves comfortable in our homeland again."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:363
msgid ""
"But this will be some hard work still. For now, we should start by building "
"some houses for our fishermen. As all the fish has been caught at our coast,"
" we should try our luck in the eastern part of our territory."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:366
msgid "After we have managed this, we can start making rations in our tavern."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:373
msgid "Amalea is Pleased"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:374
msgid "Amalea is nodding her head…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:376
msgid ""
"Well done, well done. Our road network looks a lot more structured than "
"before."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:379
msgid "Now we can focus on rebuilding our economy."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:385
msgid "Amalea Shakes Her Head"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:386
msgid "Amalea is getting fed up with all the problems in this economy…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:388
msgid ""
"For the sake of Neptune, I just discovered another problem! It seems that "
"really very few things are working as expected in this economy."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:391
msgid ""
"One of our lumberjacks told me that the reproduction of our forests is far "
"behind his experience and expectations. So, I took a close look at our "
"foresters’ performance."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:394
msgid ""
"And guess what? They are very old. Their houses and tools are worn and their"
" seed is degenerated. For this reason, they need much more time than usual "
"for planting trees."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:397
msgid ""
"The only solution is to build 2 new forester’s houses near our lumberjacks. "
"Be sure to first build a new forester’s house and then eventually destroy "
"the old one or at least expel the forester to change houses. Dismantling "
"them is also possible but will not return any wares because they are so "
"torn."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:404
msgid "Amalea Laughs Sarcastically"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:405
msgid "Amalea is laughing sarcastically…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:407
msgid ""
"Well, Lutius, we have just solved another weird behavior in our economy. Now"
" our lumberjacks should be supplied with enough trees to enhance our "
"economy."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:410
msgid "I am really very curious about what will go wrong next!"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:415
msgid "Amalea Shrugs"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:416
msgid "Amalea is getting used to bad news…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:418
msgid ""
"Alright Lutius, here is another problem: after the production of some beer "
"and some flour, I realized that the technology that we are using in our "
"mills and breweries is somewhat outdated. This way, they are consuming far "
"too many resources."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:421
msgid ""
"And you wouldn’t believe it, but nobody knows how to improve the technology "
"or how to build more efficient buildings. I only heard some rumors about a "
"monastery in the north where the priestesses are supposed to possess some "
"knowledge about improved technologies."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:424
msgid ""
"But I’m not sure if they will share their knowledge with us for free. "
"Anyway, we have no choice. We need to find them to improve our economy."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:431
msgid "Amalea Looks Happy"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:432
msgid "Amalea comes in…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:434
msgid ""
"Brother, I think this is a rather fair offer. And some good will from any of"
" our gods could be very helpful as well."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:437
msgid ""
"The only problem might be that it will take significant time to collect all "
"the wares. In particular, we will need to shorten the supply to our mines "
"drastically. This will give us a real drawback in metal production."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:443
msgid "Amalea Looks Sad"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:444
msgid "Amalea is really sad…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:446
msgid ""
"I’m not sure if that was the right thing to do. Yes, we have obtained the "
"plans, but we will never know if and how Vesta and her priestesses could "
"have helped us against the Barbarians."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:449
msgid ""
"Furthermore, we will have to live with the guilt of destroying a temple of "
"an Empire goddess on our souls."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:454
msgid "Amalea is Very Content"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:455
msgid "Amalea claps her hands…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:457
msgid ""
"Well done. Now we are able to build more effective buildings to refine our "
"wheat. And, best of all, we have a new ally who just provided us with lots "
"of water, flour and beer. Now I really think that nothing can prevent us "
"from getting stronger and conquering back our homeland."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:462
msgid "Amalea is Satisfied"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:463
msgid "Amalea is satisfied with the progress…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:465
msgid ""
"Alright Lutius, another problem solved. Still more to come. As we are able "
"to produce food now, we should start mining some coal and iron ore "
"immediately. After all, we need more tools to get our economy back up and "
"build more and different production sites."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:468
msgid ""
"But according to our recent experiences, I assume that something will be "
"wrong with our mines as well. It’s probably a good idea to send a geologist "
"to check whether there are enough resources in the vicinity of our mines."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:471
msgid ""
"As soon as we have melted some iron, we need to start producing tools. "
"Perhaps we should control the production of them via the economy settings. "
"In the meantime, we can start raising the buildings that we need most "
"urgently. I think we are still lacking a vineyard in our economy."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:478
msgid "Amalea has Some Advice"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:479
msgid "Amalea is providing economic advice…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:481
msgid ""
"Lutius, it seems that our coal supply is a little weak. So, we need to "
"expand and explore all mineable areas for more coal."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:484
msgid ""
"In the meantime, it might help to build a charcoal kiln for buffering any "
"mining shortfalls with charcoal. But be careful to ensure a continuous log "
"supply afterwards."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:491
msgid "Amalea is in a Good Mood"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:492
msgid "Amalea is celebrating success…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:494
msgid ""
"Great, another issue solved! Now the charcoal will support our metal "
"production and we can concentrate more on exploration and military strength."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:499
msgid "Amalea Looks Thoughtful"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:500
msgid "Amalea is sorrowful…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:502
msgid ""
"Dear brother, I have bad news to report. One of our buildings has just been "
"destroyed by an uncontrolled kitchen fire. I fear this might be a sign of "
"the goddess Vesta still being in a bad mood."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:507
msgid "Amalea is Positively Surprised"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:508
msgid "Amalea is celebrating a happy event…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:510
msgid ""
"Cheers Lutius, I don't know how, but we have been gifted with some beer and "
"wine. We found the additional wares while we were taking stock recently. "
"Maybe the goddess Vesta is still supporting us."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:515
msgid "Amalea Analyzes the Economy"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:516
msgid "Amalea reminds Lutius of the farms…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:518
msgid ""
"Look Lutius, I have just analyzed our economy somewhat further. I think "
"there might be a problem with our farms. They don’t show any productivity "
"although there is enough space to plant wheat."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:521
msgid ""
"I think we should have a deeper look into the issue and open the building "
"window of one of them."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:526
msgid "Amalea’s Restrictions"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:527
msgid "Amalea restricts the building possibilities…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:529
msgid ""
"Excuse me Lutius, but I think the most critical resources in the current "
"state of our economy are logs."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:532
msgid ""
"Therefore I took the freedom to restrict our current building options to the"
" lumberjack’s house until we have gained enough building materials by "
"dismantling the ineffective buildings."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:537
msgid "Amalea Reminds to Clear Road Network"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:538
msgid "Amalea reminds Lutius of the scrambled road network…"
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:540
msgid ""
"Look Brother, I have just realized we haven’t cleared the road network yet. "
"I think we should do so very quickly to free enough space for new buildings."
msgstr ""

#. TRANSLATORS: Amalea
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:543
msgid ""
"To achieve this, we should make sure that there aren’t more than three "
"deadends (flags with only one road) and not more than one flag with more "
"than four roads attached."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:552
msgid "Saledus looks very relaxed…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:554
msgid ""
"Sire, it is really a great pleasure to be at home again. And best of all: I "
"can see we still have some military strength. I can count five towers and a "
"fortress in our vicinity to guard us."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:559
msgid "We Could Use The Military Instead"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:560
msgid "Saledus raises his voice…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:562
msgid ""
"Sire, if we need the technology that badly, why don’t we conquer it? We "
"could defeat the little monastery in an instant."
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:565
msgid ""
"The problem is however that the gods won’t be amused if we destroy one of "
"their temples. And you never know what this could lead to."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:572
msgid "Easy Victory"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:573
msgid "Saledus is cheering proudly…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:575
msgid ""
"General, our armies just swept over the priestesses and conquered the plans."
" That was a rather easy victory."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:580
msgid "Defiance"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:581
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:589
msgid "Saledus asserts his point…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:583
msgid ""
"Sire, I admit this has been proven to be a very good deal, although we could"
" have had the plans much earlier. Anyhow, we will not be able to make any "
"deals with the Barbarians, so we better keep our soldiers in a good mood and"
" train them adequately."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:588
msgid "Pride"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:591
msgid ""
"Sire, I admit that we most probably courted the gods’ resentment, but in "
"wartime, the end will sometimes justify the means. And we won’t be able to "
"make any deals with the Barbarians either, so we better keep our soldiers in"
" good mood and train them adequately."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:598
msgid "Saledus asks for a stronger army…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:600
msgid ""
"Now that we have produced some tools, I think it is time to divert some of "
"our iron and coal towards military production."
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:603
msgid ""
"I am really worried about the weakness of our army. We should start to "
"increase our military power. As a starting point, we should recruit at least"
" ten new soldiers."
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:606
msgid ""
"Remember, we need to produce wooden spears and helmets to recruit them in "
"the barracks. Perhaps we should train them further in the arena as well."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:613
msgid "Training is Needed"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:614
msgid "Saledus still has security concerns…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:616
msgid ""
"General, although we have started recruiting new soldiers, we still need to "
"train them well. It is important to increase the strength of our soldiers as"
" fast as we can."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:618
msgid ""
"Unfortunately, we only have an arena and a very old and small training camp "
"with very little storage capacity. And none of our builders knows how to "
"improve this. Alas! But we need to use what we have to get prepared for "
"battle."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:625
msgid "Praise The Army of The Empire"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:626
msgid "Saledus is happy…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:628
msgid ""
"Sire, after training a bunch of recruits, our trainers conferred with our "
"builders and developed better and more efficient training buildings "
"together."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:630
msgid ""
"Now we can really improve our army and build the military strength that we "
"will need to defend our country."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:637
msgid "We Just Need Another Hero"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:638
msgid "Saledus is in a good mood…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:640
msgid ""
"General, now that we have more and better beer in addition to enhanced "
"training facilities, we should train as many heroes as we can."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:642
msgid ""
"It will give us great advantage in battle if our soldiers are much more "
"powerful than the Barbarians’. So, we need to spend our resources wisely to "
"get heroes as soon as we can."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:644
msgid ""
"I would say that three fully trained heroes should be sufficient to begin "
"with. But don’t forget to send them to the front line, because they are not "
"that useful back home."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:651
msgid "We Should Expel The Barbarians"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:652
msgid "Saledus is excited…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:654
msgid ""
"Now that we have some fully trained soldiers, it is time to expel the "
"Barbarians from our homeland."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:656
msgid ""
"Let’s finish them off and regain control over our lands. They shall regret "
"deeply that they ever came!"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:663
msgid "Victory is Ours"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:664
msgid "Saledus is cheering loudly…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:666
msgid ""
"Sire, finally we have defeated the Barbarians. We have expelled even the "
"last of them. May they never come back!"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:668
msgid ""
"Now it is time to find out why this big mess around us could have happened. "
"But first of all we should have a beer or two to celebrate our victory and "
"our reclaimed freedom."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:673
msgid "The Enemy is Near"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:674
msgid "Saledus is alerted…"
msgstr ""

#. TRANSLATORS: Saledus
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:676
msgid ""
"Sire, although we don’t have enough fully trained soldiers yet, we just have"
" made contact with the enemy."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:678
msgid ""
"We have to finish them off and regain control over our lands. They shall "
"regret deeply that they ever came."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:689
msgid "Worship to be Gifted"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:690
msgid "Julia is demanding a sacrifice for Vesta…"
msgstr ""

#. TRANSLATORS: Julia - priestess of the goddess Vesta
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:692
msgid ""
"Ave Lutius, if you want us to help you, you first have to worship our "
"goddess Vesta. Therefore deliver 35 wheat and 15 wine to prepare a worthy "
"sacrifice for her."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:697
msgid "May The Gods Bless You"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:698
msgid "Vesta is blessing us…"
msgstr ""

#. TRANSLATORS: Julia - priestess of the goddess Vesta
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:700
msgid ""
"Thank you Lutius, you have served our goddess well. You will not only be "
"gifted with the improvements to your technology but with some of the goods "
"you need so desperately as well. Furthermore, we will pray for you and join "
"your party to safeguard our land from the Barbarians."
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:705
msgid "Damned"
msgstr ""

#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:706
msgid "Vesta is cursing us…"
msgstr ""

#. TRANSLATORS: Julia - priestess of the goddess Vesta
#: ../../data/campaigns/emp04.wmf/scripting/texts.lua:708
msgid ""
"Damn you Lutius for killing peaceful servants of the goddess Vesta! May your"
" life and your land be cursed and may the wrath of the goddess scourge your "
"family from the face of the earth!"
msgstr ""

#: ../../data/scripting/format_scenario.lua:12
#, lua-format
msgid "“%s”"
msgstr ""

#: ../../data/scripting/format_scenario.lua:40
msgid "New Objective"
msgid_plural "New Objectives"
msgstr[0] ""
msgstr[1] ""