~widelands-dev/widelands/bug-1656671

Viewing all changes in revision 8234.

  • Committer: Wideland's Bunnybot
  • Date: 2017-01-08 15:13:16 UTC
  • mfrom: (8231.1.1 sound_improvements)
  • Revision ID: bunnybot@widelands.org-20170108151316-wemc2enlj62h9131
Merged lp:~widelands-dev/widelands/sound_improvements:
Allocate 32 mixing channels instead of the default 8.

This ups the number of sound effects that can be played at the same time from 8 to 32. It could be that this is excessive on high speeds (i.e. too many sounds firing constantly), but I suggest this change for wider testing.

expand all expand all

Show diffs side-by-side

added added

removed removed

Lines of Context: