6776
by Nasenbaer
Keep ChangeLog up to date |
1 |
### Build 18-rc1
|
6517
by Nasenbaer
update Changelog |
2 |
- Added a preview for the costs of a building and the resources gained |
6764
by Nasenbaer
Update changelog |
3 |
through the dismantling of a building. |
4 |
- Added a button to productionsites for evicting a worker. |
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5 |
- Added control to exchange stationed soldiers of a militarysite |
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6 |
with soldiers of a higher resp. lower level. |
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7 |
- Added seafaring expedition and colonization. |
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6517
by Nasenbaer
update Changelog |
8 |
- Added new win condition: Territorial time similar to territorial lord. |
6764
by Nasenbaer
Update changelog |
9 |
- Added a game result screen showing a summary of the game once the game is over |
10 |
- Added support for a "message of the day" to Widelands and the Widelands' dedicated server. |
|
6517
by Nasenbaer
update Changelog |
11 |
- Added new game tips. |
12 |
- Improved start up time through on demand loading of graphics. |
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13 |
- Improved Widelands' rich text rendering engine a lot and improved |
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14 |
all kind of text in different places.. |
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15 |
- Improved OpenGL rendering leading to a huge speed up. |
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6764
by Nasenbaer
Update changelog |
16 |
- Improved the handling of solders inside trainingssites: |
17 |
Soliders that did not receive training for some time are now evicted automatically |
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6517
by Nasenbaer
update Changelog |
18 |
- Improved the old stock charts and added some new ones. |
19 |
- Improved graphics and animations on many places. |
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20 |
- Improved graphics used in road building mode to indicate the steepness. |
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21 |
- Improved multiplayer scenario "Smugglers". |
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22 |
- Improved Empire Inn to be backward compatible. |
|
6764
by Nasenbaer
Update changelog |
23 |
- Improved the handling of game saving |
6517
by Nasenbaer
update Changelog |
24 |
- Improved Widelands' translations and added some new ones. |
25 |
- Fixed a bunch of memory leaks. |
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26 |
- Fixed a bunch of compiler warnings. |
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27 |
- Fixed an editor crash when trying to save a map inside a subdirectory. |
|
6764
by Nasenbaer
Update changelog |
28 |
- Fixed bug #535806: Loading images takes a tremendous amount of time |
29 |
- Fixed bug #536110: Some Map Editor tools (Resources) are not translatable |
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30 |
- Fixed bug #536161: Widelands bundles internal copy of unzip.cc |
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31 |
- Fixed bug #536482: Downgrade skilled workers when possible |
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32 |
- Fixed bug #536507: Autosave after reaching objective |
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33 |
- Fixed bug #536548: Allow control of stationed Soldiers in Military Buildings |
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34 |
- Fixed bug #536571: Empire Inns should be able to produce rations. |
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35 |
- Fixed bug #537194: Unable to see full list of bobs on debug |
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36 |
- Fixed bug #566970: Unable to attack castle |
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37 |
- Fixed bug #576347: show game results screen |
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38 |
- Fixed bug #580905: write building status in a different font color for construction sites |
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39 |
- Fixed bug #657285: Multiple tooltips may be shown when opening building information |
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40 |
- Fixed bug #674600: Long titles in message inbox overlap with time sent |
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41 |
- Fixed bug #674930: Rare bug in soldiers code |
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42 |
- Fixed bug #704637: Does not start (could not set video mode) using too large resolution in fullscreen mode |
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43 |
- Fixed bug #706284: Default save file name is always the first in list |
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44 |
- Fixed bug #714036: Add evict worker button to productionsites |
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45 |
- Fixed bug #706284: Default save file name is always the first in list |
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46 |
- Fixed bug #714036: Add evict worker button to productionsites |
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47 |
- Fixed bug #722087: hard to empty warehouse |
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48 |
- Fixed bug #723113: Weird green granite in the editor on Blackland maps |
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49 |
- Fixed bug #726139: Numeric wares display in warehouses not updating correctly |
|
50 |
- Fixed bug #732142: Please choose lighter blue player color |
|
51 |
- Fixed bug #738643: Pause game while in 'save'-dialog |
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52 |
- Fixed bug #738895: Show a message when the game is autosaving |
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53 |
- Fixed bug #740401: Preview required building costs before building or upgrading |
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54 |
- Fixed bug #744595: clang llvm 2.9 compiler widelands crash |
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55 |
- Fixed bug #751836: Loading games memory usage |
|
56 |
- Fixed bug #763567: Sort Messages in Message Inbox to be most recent on top |
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57 |
- Fixed bug #787217: editor crashes on map load |
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58 |
- Fixed bug #787464: Hard to tell the difference between actual flags and possible flags for |
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59 |
the yellow player |
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60 |
- Fixed bug #796673: Roads "light up" in the fog of war |
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61 |
- Fixed bug #796690: Atleantean resource signs have a red tint |
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62 |
- Fixed bug #802432: wreck sail is blue instead of white |
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63 |
- Fixed bug #803284: While building, show range of the building on construction site |
|
64 |
- Fixed bug #818823: Multiplayer game kicked out players after being paused for a while (Broken pipe) |
|
65 |
- Fixed bug #825957: Warnings at compile-time (GCC) |
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66 |
- Fixed bug #846409: Improving the load game dialog |
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67 |
- Fixed bug #858517: Counter for 50% of the land in territorial lord doesn't reset |
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68 |
- Fixed bug #861840: building near shoreline |
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69 |
- Fixed bug #898129: Workarea color policy |
|
70 |
- Fixed bug #900784: Screen resolution can be set too large in windowed mode |
|
71 |
- Fixed bug #902464: Upgrading building: number of wares in stock window not updated |
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72 |
- Fixed bug #902558: Workers returning to a building being dismantled will attempt to enter it |
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73 |
- Fixed bug #913369: Warnings at compile-time (clang/llvm) |
|
74 |
- Fixed bug #923702: soldier "lost" if the building he is returning to has been destroyed |
|
75 |
- Fixed bug #933747: Text refers to bug #1951113 |
|
76 |
- Fixed bug #939026: Sea expedition and colonization |
|
77 |
- Fixed bug #939709: Make OpenGL terrain rendering less demanding on hardware |
|
78 |
- Fixed bug #955908: Open stockstatistics with a button |
|
79 |
- Fixed bug #957750: Add Portspace tool doesn't use the toolsize. |
|
80 |
- Fixed bug #960370: Atlantean Ship Shows "flashes" on the Hull |
|
81 |
- Fixed bug #961548: widelands executable links against boost_unit_test_framework in Debug mode |
|
82 |
- Fixed bug #963697: Port build help icon shown, though no port can be build |
|
83 |
- Fixed bug #963802: Add option to burn a ship |
|
84 |
- Fixed bug #963963: Game crashes when ship construction site cannot be cleared for a new ship |
|
85 |
- Fixed bug #965052: Cannot see which map I am currently playing |
|
86 |
- Fixed bug #970264: Missing SDL_* libraries lead to rather useless messages |
|
87 |
- Fixed bug #970840: new graph: availability of wares |
|
88 |
- Fixed bug #972759: barbarian beer icons misleading |
|
89 |
- Fixed bug #974679: Inconsistent behaviour in soldier creation leads to irregular economy state |
|
90 |
- Fixed bug #975091: Ship freezes loaded with wares upon destruction of destination port |
|
91 |
- Fixed bug #975495: lua bug in "Together we are strong" map |
|
92 |
- Fixed bug #975840: test_routing.cc:97 Same expression on both sides of '-' |
|
93 |
- Fixed bug #975847: increase and decrese resource tool has methods with multiple consecutive returns |
|
94 |
- Fixed bug #975852: lua_map has a statement after a return which will never be executed |
|
95 |
- Fixed bug #976077: x\y axis in ware statistics are wrong |
|
96 |
- Fixed bug #976551: ftbfs with gcc 4.7 if not including <unistd.h> |
|
97 |
- Fixed bug #976698: Atlantean saw has misleading description |
|
98 |
- Fixed bug #978123: Small icons for wares on ships |
|
99 |
- Fixed bug #978169: Global militarysites icons not updated |
|
100 |
- Fixed bug #979937: Coal can be replaced by other ressources in the editor |
|
101 |
- Fixed bug #982364: Editor in Windows XP suffers high CPU, memory leak |
|
102 |
- Fixed bug #982620: "no use for ships on this map" blocks building ships in first Atlantis campaign |
|
103 |
(atl01.wmf) |
|
104 |
- Fixed bug #983448: Improve OpenBSD support |
|
105 |
- Fixed bug #984110: memory leak in src/ai/defaultai.cc:1439 |
|
106 |
- Fixed bug #984165: Make the increase/reduce wares buttons repeatable |
|
107 |
- Fixed bug #984197: Suggestion: Confirmation window for dismantling production building |
|
108 |
- Fixed bug #985109: Decreasing vision for node that is not seen |
|
109 |
- Fixed bug #986526: Clarify "X player teams" map filter |
|
110 |
- Fixed bug #986534: Improve in-game checkboxes |
|
111 |
- Fixed bug #986910: Multiplayer game setup does not show team suggestions for maps |
|
112 |
- Fixed bug #988498: Suggestion: remove cppcheck related stuff from build |
|
113 |
- Fixed bug #988870: Barbarian weaving mill produces endless cloth |
|
114 |
- Fixed bug #989483: Widelands host crashes if a client connection breaks |
|
115 |
- Fixed bug #989489: After leaving an internet game, Widelands freezes in the lobby |
|
116 |
- Fixed bug #990623: Checkboxes should react when hovered by the mouse cursor |
|
117 |
- Fixed bug #992466: dedicated server regression: not able to choose map |
|
118 |
- Fixed bug #993293: EnsureDirectoryExists() does only work with a path deepth of 1. |
|
119 |
- Fixed bug #994712: GPL Text should maybe not be translateable |
|
120 |
- Fixed bug #995011: They can attack me but I can't attack them |
|
121 |
- Fixed bug #996965: Fail to build on amd64 |
|
122 |
- Fixed bug #998828: Only coal can be placed in the editor |
|
123 |
- Fixed bug #1005955: Start using C++11 features in Widelands sources |
|
124 |
- Fixed bug #1008861: Massive memory leak after closing stats window when OpenGL rendering enabled. |
|
125 |
- Fixed bug #1016104: The stock plot is quite wrong |
|
126 |
- Fixed bug #1019585: Building window background "jumping" when previewing upgrade build cost |
|
127 |
- Fixed bug #1020736: CrossPlatform Path fix: remove ":" in path names on Windows |
|
128 |
- Fixed bug #1022267: stock chart counts wares in every building |
|
129 |
- Fixed bug #1023264: Scouts explore consistently to the west |
|
130 |
- Fixed bug #1024549: Crash in Build Cost Preview in Observer Mode |
|
131 |
- Fixed bug #1025014: segmentation fault in widelands |
|
132 |
- Fixed bug #1025848: --version prints more and less than it should |
|
133 |
- Fixed bug #1027058: Connection lost after some time if all players pause in multiplayer |
|
134 |
- Fixed bug #1033213: Assertion in nethost is always true |
|
135 |
- Fixed bug #1033216: Undefined identifiers used |
|
136 |
- Fixed bug #1033615: Consider checking for more warnings when compiling Widelands |
|
137 |
- Fixed bug #1044933: Branch condition evaluates to a garbage value in io/filesystem/filesystem.cc |
|
138 |
- Fixed bug #1044935: Assigned value is garbage or undefined in graphic/render/terrain_sdl.h |
|
139 |
- Fixed bug #1044939: Dead assignment or increment (variables which have values assigned, |
|
140 |
but are then never read again) |
|
141 |
- Fixed bug #1050431: Worker icons should not contain letters for levels |
|
142 |
- Fixed bug #1063233: Starting game while savegame is still being transferred |
|
143 |
- Fixed bug #1074655: FPS slowly drops when playing with stock screen open |
|
144 |
- Fixed bug #1074979: r6433 has an economy mismatch after building a third port |
|
145 |
- Fixed bug #1090433: dedicated server module not working on windows |
|
146 |
- Fixed bug #1090887: buildcosts and "wares that get recycled" preview moves the window |
|
147 |
- Fixed bug #1093848: Remove ware removes wares without placing them outside the building |
|
148 |
- Fixed bug #1094711: Fisher runs out of fish even with double breeders |
|
149 |
- Fixed bug #1094750: Usability Suggestion: move economy configuration button to a more obvious location |
|
150 |
/ clarify its location in documentation and tips. |
|
151 |
- Fixed bug #1095022: Division by zero in ui_basic/slider.cc |
|
152 |
- Fixed bug #1095028: Called C++ object pointer is null in ui_basic/table.cc |
|
153 |
- Fixed bug #1095034: Called C++ object pointer is null in network/nethost.cc |
|
154 |
- Fixed bug #1095695: Middle-clicking in any window will crash the game (assertion error) |
|
155 |
- Fixed bug #1095702: Game crashed with OpenGL ERROR: out of memory |
|
6517
by Nasenbaer
update Changelog |
156 |
- Fixed bug #1096362: Crash when increasing speed in a internet game as observer |
6764
by Nasenbaer
Update changelog |
157 |
(only happens on dedicated servers) |
158 |
- Fixed bug #1096632: Open windows cause game to stall after several hours |
|
6517
by Nasenbaer
update Changelog |
159 |
- Fixed bug #1096651: Windowed graphics resolution change does not resize window |
6764
by Nasenbaer
Update changelog |
160 |
- Fixed bug #1096786: Indicate direction of steepness in road building mode |
161 |
- Fixed bug #1097420: Window tabs in map editor cause exception |
|
162 |
- Fixed bug #1098263: Widelands does not start if PC has OpenGL problems |
|
163 |
- Fixed bug #1099094: Tutorial description bug |
|
164 |
- Fixed bug #1100045: Carriers can/can't be removed from Warehouses |
|
165 |
- Fixed bug #1101788: Atlantean stone economy target too low |
|
166 |
- Fixed bug #1104462: Untranslatable strings |
|
167 |
- Fixed bug #1108083: Construction site window does not display specific building name |
|
6517
by Nasenbaer
update Changelog |
168 |
- Fixed bug #1115664: Extremely slow framerate/performance with OpenGL |
6764
by Nasenbaer
Update changelog |
169 |
- Fixed bug #1121396: Assertion error upon starting WL (regression after latest opengl changes) |
170 |
- Fixed bug #1125539: Roads not rendered in road building mode |
|
171 |
- Fixed bug #1128114: segmentation fault when running with --dedicated |
|
172 |
- Fixed bug #1130469: Textarea does not place cursor correctly on mouse click (map description in the editor) |
|
173 |
- Fixed bug #1130905: OpenGL switch to Software Rendering crash |
|
174 |
- Fixed bug #1132238: Open buildingwindow after closing of constructionsitewindow when |
|
175 |
construction has finished |
|
176 |
- Fixed bug #1132466: Evicted workers will become stuck if the are away from home and the building is |
|
177 |
not conencted to the road network |
|
178 |
- Fixed bug #1132469: List of workers in building window not updating properly |
|
179 |
- Fixed bug #1132473: soldier hangs at one point |
|
180 |
- Fixed bug #1132476: change yellow color in white(?) - building menu % is unreadable |
|
181 |
- Fixed bug #1132774: Assertion in image cache while loading first barbarian campaign |
|
182 |
- Fixed bug #1137765: displaying tooltips in fullscreen causes crash |
|
183 |
- Fixed bug #1139666: New buildcap allows larger buildings in smaller spaces |
|
184 |
- Fixed bug #1142781: Current BZR version leads to compiler errors on Windows |
|
185 |
- Fixed bug #1144465: Builder gets "lost" after dismantling site |
|
186 |
- Fixed bug #1145376: Dark box when hovering over buildings |
|
187 |
- Fixed bug #1150455: Dedicated servermode segfaults on non-existing maps |
|
188 |
- Fixed bug #1150517: Crash when closing widelands |
|
189 |
- Fixed bug #1153361: OpenPandora patch for FAT FS |
|
190 |
- Fixed bug #1159000: Building WL should check whether gettext is installed |
|
191 |
- Fixed bug #1159432: Warnings at compile-time in GCC 4.8 |
|
192 |
- Fixed bug #1159968: Crash in opengl fonthandler_cc:99 |
|
193 |
- Fixed bug #1162918: Workers exiting warehouse do not follow flag |
|
194 |
- Fixed bug #1162920: Shovel icon is unclear |
|
195 |
- Fixed bug #1162936: After eviction of a worker, a worker of the same level is requested instead of |
|
196 |
the original worker type |
|
197 |
- Fixed bug #1167234: Terrain preview in editor shows nothing |
|
198 |
- Fixed bug #1170086: Imperial sentry returns more wares when dismantled than it needed |
|
199 |
- Fixed bug #1171131: Revision 6559 FTBFS on GNU/Linux due to compile_assert failing |
|
200 |
- Fixed bug #1171233: Opening a Widelands file makes all strings appear in English |
|
201 |
- Fixed bug #1172197: Seefaring doesn't work on nightly Build |
|
202 |
- Fixed bug #1174066: Setting the origin of a map disrupts it |
|
203 |
- Fixed bug #1178327: Empire does not have economy target for marble |
|
204 |
- Fixed bug #1181132: Random Map: Randomize positioning of start positions |
|
205 |
- Fixed bug #1182010: fish breeder does not work |
|
206 |
- Fixed bug #1183479: Evict Worker code possibly incomplete |
|
207 |
- Fixed bug #1184151: Cant load a saved game after update |
|
208 |
- Fixed bug #1186906: Remove entries from the message list that have become obsolete |
|
209 |
- Fixed bug #1189615: WL crashes down while ship makes expedition |
|
210 |
- Fixed bug #1191554: Game crashes when ship with open window is loaded for expedition |
|
211 |
- Fixed bug #1191556: Port window not updated ("Cancel the expedition" starts a new one) |
|
212 |
- Fixed bug #1191568: Expedition feature does not work properly in replay mode |
|
213 |
- Fixed bug #1191889: Ship loads ware but does not transport it |
|
214 |
- Fixed bug #1194194: Show build progress of the current ship |
|
215 |
- Fixed bug #1195639: Ports build into water |
|
216 |
- Fixed bug #1196194: Game freezes when exploring coast when not at coast |
|
217 |
- Fixed bug #1197429: Fail to build in Ubuntu 12.04 LTS |
|
218 |
- Fixed bug #1198624: A player should be considered defeated in Autocrat after losing all warehouses, |
|
219 |
rather than all buildings |
|
220 |
- Fixed bug #1198921: Returning null reference in scripting/lua_game.cc |
|
221 |
- Fixed bug #1198930: Use-after-free in wui/building_ui.cc |
|
222 |
- Fixed bug #1199653: Unseen port crashes the game when saving |
|
223 |
- Fixed bug #1199808: Use-after-free in wui/shipwindow.cc |
|
224 |
- Fixed bug #1199812: Use-after-free in economy/economy.cc |
|
225 |
- Fixed bug #1199957: Segmentation fault during combat |
|
226 |
- Fixed bug #1200952: Make error: /wui/buildingwindow.cc |
|
227 |
- Fixed bug #1201081: Building with boost 1.54: "Boost.Signals is no longer being maintained and is |
|
228 |
now deprecated. Please switch to Boost.Signals2." |
|
229 |
- Fixed bug #1201330: Dangerous variable-length array (VLA) declaration in map_generator.cc |
|
230 |
- Fixed bug #1202040: Soldier preference button graphics |
|
231 |
- Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition |
|
232 |
- Fixed bug #1202146: With opengl enabled, screenshots display edges in terrain strangely |
|
233 |
- Fixed bug #1202228: Better controls for specifying preference of strong and weak soldiers |
|
234 |
- Fixed bug #1202499: Can't open directory with maps |
|
235 |
- Fixed bug #1203121: Latest trunk FTBFS on Ubuntu 12.04 |
|
236 |
(src/helper.cc:82:8: error: 'mt19937' in namespace 'boost::random' does not name a type) |
|
237 |
- Fixed bug #1203329: Possible to trigger a crash by saving between story dialogs |
|
238 |
- Fixed bug #1203337: Map name appears untranslated in save dialog, even when translation exists |
|
239 |
- Fixed bug #1203338: According to save dialog, campaign maps have 58 players |
|
240 |
- Fixed bug #1203439: Crash on saving with no human player |
|
241 |
- Fixed bug #1203474: Ingame README needs review |
|
242 |
- Fixed bug #1203492: Fail to build in Ubuntu 10.04 LTS |
|
243 |
- Fixed bug #1204008: Suggestion: widelands-daily should incorporate recent translations |
|
244 |
- Fixed bug #1204144: Cursor Key Navigation in table not complete |
|
245 |
- Fixed bug #1204171: Can't select ware in ware statistics window |
|
246 |
- Fixed bug #1204199: Buildings and building statistics have different color groups for productivity |
|
6813
by Holger Rapp
Removed illegal char in the ChangeLog, so that it shows on the homepage again. |
247 |
- Fixed bug #1204226: FTBFS on Ubuntu 13.04 fixed. |
6764
by Nasenbaer
Update changelog |
248 |
- Fixed bug #1204462: Suggestion: widelands-daily should not only include bzr revision, |
249 |
but also date/time in the package name |
|
250 |
- Fixed bug #1204481: Militarysite initialization |
|
251 |
- Fixed bug #1204612: FTBFS on Ubuntu Precise and Lucid ('unique_ptr' is not a member of 'std') |
|
252 |
- Fixed bug #1204756: REVDETECT=BROKEN-PLEASE-REPORT-THIS(Release) in PPA builds |
|
253 |
- Fixed bug #1205010: segfault on dismantle on conquered enemy building or starting buildings in campaigns |
|
254 |
- Fixed bug #1205149: Crash on Ubuntu 12.04 when clicking to open a building window |
|
255 |
- Fixed bug #1205457: Fisher produces fish without decreasing resources |
|
256 |
- Fixed bug #1205609: Wincondition scripts reloaded too often |
|
257 |
- Fixed bug #1205806: Ware statistics window too small for empire warelist |
|
258 |
- Fixed bug #1205882: Typo in license text |
|
259 |
- Fixed bug #1205901: Value stored to unread variable in map_io/widelands_map_buildingdata_data_packet.cc |
|
260 |
- Fixed bug #1206211: "Follow" function in watch window crashes in replays or when playing as a spectator |
|
261 |
- Fixed bug #1206441: Autosave leads to crash on replays |
|
262 |
- Fixed bug #1206563: Error when loading savegame saved in replay |
|
263 |
- Fixed bug #1206712: Endless loop in Layout::fit_nodes |
|
264 |
- Fixed bug #1206917: Pausing during save dialog behaves different in replays and games |
|
265 |
- Fixed bug #1207069: Seafaring: cancel expedition button on ship |
|
266 |
- Fixed bug #1207412: Authors button ingame leads to crash |
|
267 |
- Fixed bug #1207477: Assertion `it != end()' failed in message queue |
|
268 |
- Fixed bug #1208130: Desync error after clicking "Prefer rookies/heros" buttons in military buildings |
|
269 |
- Fixed bug #1208229: Segmentation fault in Widelands::Soldier::attack_update |
|
270 |
(this=0x99f1ea0, game=..., state=...) at src/logic/soldier.cc:1003 |
|
271 |
- Fixed bug #1208440: Some messages directly expired and still play sound |
|
272 |
- Fixed bug #1208474: Need a nice compatibility safegame from b17. |
|
273 |
- Fixed bug #1209125: FTBFS trunk/6705 on Debian Wheezy |
|
274 |
- Fixed bug #1209256: Saving a game not working because of minimap.png code |
|
275 |
- Fixed bug #1209283: Crash at end of game (game statistics window) |
|
276 |
- Fixed bug #1211248: Add map tag "seafaring" and handle in the UI |
|
277 |
- Fixed bug #1211255: Show workarea doesn't work |
|
278 |
- Fixed bug #1211898: bzr 6718 segfault building expedition port |
|
279 |
- Fixed bug #1212191: 100% training site production without any soldier |
|
280 |
- Fixed bug #1212192: Evict worker doesn't work for the second worker |
|
281 |
- Fixed bug #1213330: Called C++ object pointer is null in wui /shipwindow.cc |
|
282 |
- Fixed bug #1215075: Terrains not translateable - feature not a bug??? |
|
283 |
- Fixed bug #1215134: Hint text inherited by new map |
|
284 |
- Fixed bug #1216278: Assertion failed when making a port at top left position in this safegame |
|
285 |
- Fixed bug #1216305: It is possible to place ports via expeditions where players can not build them |
|
286 |
via normal expansion |
|
287 |
- Fixed bug #1219388: Port spaces missing after change of map origin |
|
288 |
- Fixed bug #1219390: Wine farmer missing in description of shovel |
|
289 |
- Fixed bug #1219507: Savegame crashes Widelands |
|
290 |
- Fixed bug #1219524: Empire bakery drops from 100% to 0% very quickly when no wares are available. |
|
291 |
- Fixed bug #1219526: Last received chat message never vanishes from main in game screen |
|
292 |
- Fixed bug #1220546: segfault on dismantle a building on ubuntu 12.04 |
|
6776
by Nasenbaer
Keep ChangeLog up to date |
293 |
- Fixed bug #1228518: Chat announces defeat of all network players although only one is defeated |
294 |
- Fixed bug #1228529: Defeated player can see_all, but can only use fieled_action_window on prior seen fields |
|
295 |
- Fixed bug #1228592: Internet lobby chat is blocked once another UI part was used (one of the lists, etc.) |
|
296 |
- Fixed bug #1228596: Important system messages are not forwarded to ingame chat |
|
6517
by Nasenbaer
update Changelog |
297 |
|
298 |
||
6340
by Holger Rapp
Removed untill now from ChangeLog |
299 |
### Build 17
|
6315
by Holger Rapp
Balance change: Adjust heal_per_second to values between 80 and 220 (from 100 for small to 200 to big buildings) |
300 |
- Diversified heal rate for military buildings - the bigger, the quicker. |
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
301 |
- Improved and remodelled a lot of the buildings' animations. |
302 |
- Improved and remodelled a lot of the bobs' animations. |
|
303 |
- Improved and remodelled a lot of terrain graphics. |
|
6209
by Nasenbaer
update changelog |
304 |
- Improved dedicated server functionality: |
305 |
* now runable as daemon and thus via init.d script on servers |
|
306 |
* added possibility to write server statistics to html files |
|
307 |
* added functionality to save the game on the server via chat command. |
|
308 |
* added functionality to set up a password for the server. |
|
309 |
* added functionality to set a custom message of the day (motd). |
|
310 |
* improved client side handling / setting up of dedicated servers. |
|
311 |
- Improved a lot of icons and button appearence. |
|
312 |
- Improved statistics window. |
|
313 |
- Improved the Widelands code to use less resources. |
|
6040.1.11
by Shevonar
Updated changelog |
314 |
- Improved OpenGL rendering which is now active by default. |
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
315 |
- Improved (slightly) the computer player through use of the new |
316 |
dismantle feature. |
|
317 |
- Replaced the old libggz based metaserver support with our own ggz |
|
318 |
independed solution, which brings some new features as well: |
|
319 |
* The metaserver is now checking whether a game is connectable |
|
320 |
if it is not, it sends an error message to the client to |
|
321 |
inform it. |
|
322 |
* System messages on the metaserver like global announcements |
|
323 |
motd changes or Error-Messages are now imported to running |
|
324 |
games and shown there as well. |
|
325 |
* The metaserver does now check whether a client is still online |
|
326 |
regulary and disconnects it, if it isn't. |
|
327 |
* If the client gets disconnected from the metaserver during a |
|
328 |
running game, the client is able to reconnect silently. |
|
329 |
* Games can now have more than 7 connected clients |
|
330 |
* The Version of Widelands used in a game is now shown as hover text |
|
331 |
in the game list. If a game is connectable, but uses a different |
|
332 |
version, a "?" icon is shown to visualise that difference. |
|
6209
by Nasenbaer
update changelog |
333 |
- Added a new piece of music to Widelands |
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
334 |
- Added new states and animations for unoccupied buildings and empty mines, |
335 |
to better indicate the current state of a building. |
|
336 |
- Made road textures world dependend and improved the style of the roads |
|
337 |
for each world. |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
338 |
- Added basic seafaring functionality: |
339 |
* Ports, ships and shipyards are already working as they should. |
|
340 |
* Loading of settlers 2 seafaring maps is supported |
|
341 |
* (Scouting and colonization *NOT* yet implemented) |
|
6209
by Nasenbaer
update changelog |
342 |
yet implemented. |
343 |
- Added port buildspace tool to the editor. |
|
344 |
- Added a new feature to list maps in the map selection menu in categories |
|
345 |
- Added a new feature "dismantle building" allowing to recycle some of |
|
346 |
the resource used to build the building. |
|
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
347 |
- Added a new win condition "endless game (no fog)" with completely |
348 |
visible map from the beginning on. |
|
6015
by Nasenbaer
update changelog |
349 |
- Added two multiplayer scenarios. |
6209
by Nasenbaer
update changelog |
350 |
- Added a big seafaring map, playable as scenario. |
6013
by Nasenbaer
Fix road texture loading, change new greenland sumpf animation to use indexed color patterns, run png optimisation script over greenland pngs |
351 |
- Added feature to play as a random tribe or against a random tribe or |
5976.1.6
by Shevonar
updated ChangeLog |
352 |
random AI. |
6209
by Nasenbaer
update changelog |
353 |
- Added click animation for the mouse pointer |
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
354 |
- Added automatic release of second carrier (oxen, donkey, horse), if |
355 |
the road traffic is not that strong anymore, that a second carrier |
|
356 |
would be needed. |
|
357 |
- Added a new undo/redo feature to the Editor. |
|
358 |
||
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
359 |
- Fixed a bug that disallowed to connect to different servers (via |
360 |
metaserver) without prior restart of Widelands. |
|
361 |
- (Re)Fixed bug #536149: miner/master miner mixed up after enhancing |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
362 |
to deep mine. |
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
363 |
- Fixed bug #565406: focus for save window |
6209
by Nasenbaer
update changelog |
364 |
- Fixed bug #570055: Open house window on doubleclick even when minimized |
365 |
- Fixed bug #590528: add more details to a replay |
|
366 |
- Fixed bug #590631: All workers die, when warehouse/hq is destroyed |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
367 |
- Fixed bug #594686: Roads not rendered correctly in opengl mode on |
368 |
some systems |
|
6209
by Nasenbaer
update changelog |
369 |
- Fixed bug #601400: Request::get_base_required_time:WARNING nr = 1 but |
370 |
count is 1, which is not allowed according to the |
|
371 |
comment for this function |
|
6040.1.11
by Shevonar
Updated changelog |
372 |
- Fixed bug #649037: Many menus are not repainted in OpenGL mode |
6209
by Nasenbaer
update changelog |
373 |
- Fixed bug #657266: Unoccupied helmsmithy animation contains a person |
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
374 |
- Fixed bug #671485: Aged barbarian ware icons |
6209
by Nasenbaer
update changelog |
375 |
- Fixed bug #672085: New stock menu layout too high for small resolutions |
376 |
- Fixed bug #672098: The priority buttons can be deactivated |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
377 |
- Fixed bug #674848: The fight against red player in barbarian tutorial 3 |
378 |
can be won in just one fight |
|
6209
by Nasenbaer
update changelog |
379 |
- Fixed bug #683716: Better handling of "no ressources" |
380 |
- Fixed bug #691928: Message icon is not updated in some cases when |
|
381 |
receiving focus |
|
382 |
- Fixed bug #695035: Adjusted hotspots of buildings to fit into their space |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
383 |
- Fixed bug #702011: Messages in multiplayer are translated by host |
384 |
before they are sent to client |
|
385 |
- Fixed bug #722196: OpenGL terrain renderer does not dither between |
|
386 |
adjacent fields |
|
6209
by Nasenbaer
update changelog |
387 |
- Fixed bug #722793: Ducks on land on Three Warriors |
6040.1.11
by Shevonar
Updated changelog |
388 |
- Fixed bug #722796: Minimap not shaded by terrain height in OpenGL |
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
389 |
- Fixed bug #723112: The name is not shown for resource coal in the |
6209
by Nasenbaer
update changelog |
390 |
resource dialog in the editor |
391 |
- Fixed bug #726699: Make the wares priority buttons in production sites |
|
392 |
more intuitive |
|
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
393 |
- Fixed bug #734409: campaign texts about enhancing metalworks |
6209
by Nasenbaer
update changelog |
394 |
- Fixed bug #731474: Barbarian buildings looking strange when covered |
395 |
by fog of war |
|
396 |
- Fixed bug #738888: Two sentences in game tips are only partly translatable |
|
397 |
- Fixed bug #741142: Empire Tut 2 - missing event when barbarians |
|
398 |
are detected |
|
399 |
- Fixed bug #768828: Fixed the random height tool window in the editor |
|
400 |
- Fixed bug #768854: Messages for win condition "Territorial Lord" is not |
|
401 |
translated, even though translations exist |
|
402 |
- Fixed bug #771962: Alphabetically sorted ware help in translations |
|
403 |
- Fixed bug #772003: Bakingtray use the peel icon |
|
404 |
- Fixed bug #775132: build-16 Failed to initialize SDL, no valid video driver |
|
405 |
- Fixed bug #779967: Text alignment on "Host a new game" |
|
406 |
- Fixed bug #786243: Add extra column to stock windows, if size would be to |
|
407 |
big for the current screen resolution |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
408 |
- Fixed bug #787365: Constr.Site & Prod.Site: Dim House Picture In |
6209
by Nasenbaer
update changelog |
409 |
The Background |
410 |
- Fixed bug #787508: Remove use of barbarian stronghold |
|
411 |
- Fixed bug #791421: Editor: Map Options Editbox Keyboard Input |
|
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
412 |
- Fixed bug #795457: focus in chat window |
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
413 |
- Fixed bug #799201: New tab icon for workers list |
6209
by Nasenbaer
update changelog |
414 |
- Fixed bug #805089: Check client in chat commands, when first mentioned. |
5962
by Nasenbaer
Added empty state for mines - once a mine is empty, the default animation will be set from 'idle' to 'empty', which is basically the same animation, just with an additional sign on the mine's wall showing a big black cross. |
415 |
- Fixed bug #808008: Delete outdated data when updating Widelands on Windows |
6015
by Nasenbaer
update changelog |
416 |
- Fixed bug #817078: "Watch window" should centre more suitably |
6209
by Nasenbaer
update changelog |
417 |
- Fixed bug #818784: display player names in status messages when playing |
418 |
collectors
|
|
6015
by Nasenbaer
update changelog |
419 |
- Fixed bug #842960: Original building site graphic is visible during |
420 |
construction sequence |
|
6209
by Nasenbaer
update changelog |
421 |
- Fixed bug #852434: no game tips on loading screen as host |
422 |
- Fixed bug #853217: start multiplayer game with all slots closed |
|
6015
by Nasenbaer
update changelog |
423 |
- Fixed bug #855975: Atlantean bakery jumping up, when start working |
6209
by Nasenbaer
update changelog |
424 |
- Fixed bug #859079: Warning about files (pngs) not found when |
425 |
starting a new game |
|
426 |
- Fixed bug #859081: Dialog briefly shown when clicking in the fog of war |
|
427 |
- Fixed bug #865995: Allied soldiers fight when they meet on the battlefield |
|
428 |
- Fixed bug #870129: highlighted message can not be marked |
|
429 |
- Fixed bug #871401: WaresQueue stock level configuration is ignored |
|
430 |
when work fails in Productionsites |
|
431 |
- Fixed bug #877710: [windows] window title shows "not responding" |
|
432 |
when loading a map |
|
433 |
- Fixed bug #884966: Not able to prioritize top row (pita bread) in |
|
434 |
battle arena |
|
435 |
- Fixed bug #886493: Default AI is set to none |
|
436 |
- Fixed bug #886572: After a while, increasing game speed makes the game |
|
437 |
lag even at lower speeds |
|
6040.1.11
by Shevonar
Updated changelog |
438 |
- Fixed bug #887093: Make OpenGL the standard renderer |
6209
by Nasenbaer
update changelog |
439 |
- Fixed bug #902765: Show buttons in the bottom toolbar in the same |
440 |
order, also for spectators |
|
441 |
- Fixed bug #902823: Show "increase/decrease capacity" buttons only |
|
442 |
in "soldiers" tab |
|
443 |
- Fixed bug #912486: Maximum FPS button overlaps language list in options |
|
444 |
on higher resolutions |
|
445 |
- Fixed bug #914462: possible bug in void BulldozeConfirm::think() |
|
446 |
- Fixed bug #924140: assertion failed if you press "up/down" button in |
|
447 |
an empty message window |
|
6243
by Nasenbaer
update the Changelog for recent changes, that were not yet mentioned |
448 |
- Fixed bug #924768: Rework barbarian barrier's statistics |
449 |
- Fixed bug #927110: font color not adapted to map color |
|
6209
by Nasenbaer
update changelog |
450 |
|
6015
by Nasenbaer
update changelog |
451 |
|
5919
by Nasenbaer
Add saving via chat command functionality to the dedicated server |
452 |
|
5897
by Holger Rapp
removed 'until now' from ChangeLog |
453 |
### Build 16
|
5864
by Holger Rapp
Update ChangeLog. Went through all commits since build 15. |
454 |
- Many new graphics, new sounds. |
5841
by Nasenbaer
And we've got a GUIless dedicated server :) |
455 |
- Added a dedicated server function for terminal use. |
5818
by Nasenbaer
Fix bug #580073 - Objectives menu not updated fast enough |
456 |
- Improved and refactored font handler. |
5813
by Nasenbaer
Commit fix for bug #707147 by Foppe Benedictus + decided fix for bug #695018 + a small style fix for my last commit |
457 |
- Removed barbarian Stronghold from list of buildable military sites as |
458 |
it did not have a real purpose. |
|
5805
by Nasenbaer
Update ChangeLog |
459 |
- Added a help button + window function (e.g. to explain the multi player |
460 |
menu). |
|
461 |
- Play a fanfare when a military site gets occupied and another fanfare |
|
462 |
when the player is under attack |
|
463 |
- Reworked the multi player launch game menu - now different clients can |
|
464 |
control the same in game player together (share the kingdom) and other |
|
465 |
starting positions can be "shared" in as second (third, fourth, ...) |
|
466 |
starting position of a player. |
|
5864
by Holger Rapp
Update ChangeLog. Went through all commits since build 15. |
467 |
- Add a new Atlantean campaign map. |
468 |
- Add rudimentary support for ships (you can build them, but they are not yet |
|
469 |
useful) |
|
470 |
- Add support for multiplayer scenarios. No scenario is shipped yet though. |
|
5805
by Nasenbaer
Update ChangeLog |
471 |
- Added column for the maximal number of players to the map selection menu. |
472 |
- Reordered wares and workers in logical groups (e.g. food production, ...). |
|
5864
by Holger Rapp
Update ChangeLog. Went through all commits since build 15. |
473 |
Also fix the Economy Preferences Menu to be similar to the new Warehouse |
474 |
windows. |
|
5609
by Holger Rapp
Barbarian soldiers now need an axe from the axefactory to be produced |
475 |
- Barbarian lumberjacks now need a felling_axe which is produce in the metal |
476 |
workshop. The axe is now only produced in the war mill and the axe factory. |
|
477 |
This delays barbarian soldier production in the early game, giving the other |
|
478 |
tribes more time to equalize their military production. (bug #667286) |
|
5608
by Holger Rapp
Updated changelog with basket balance change |
479 |
- Give Empire +1 basket so that two vineyards can be build right away to fully |
480 |
saturate the first marble mine. |
|
5597
by Holger Rapp
Merged toggable buttons branch and button refactoring by Joachim Breitner. Updated ChangeLog |
481 |
- Buttons that represent a toggable state are now really toggable buttons in |
482 |
the user interface. |
|
5559.1.1
by Timo Wingender
Change ZipFilesystem to not create a directory named as the zipfile. Modify read code so that both old and new zip layouts are read correctly. |
483 |
- Changed the way compressed files are generated (maps, savegames) and read. |
484 |
Now it is possible to rename maps and savegames but it is not possible |
|
485 |
to load maps from version after this change with versions before this change |
|
5414.1.7
by Andreas Breitschopp
- Small improvement to the frame border. |
486 |
- Added a dotted frame border to the mini map. |
5864
by Holger Rapp
Update ChangeLog. Went through all commits since build 15. |
487 |
- Work area preview is now on by default. |
488 |
- New maps: Desert Tournament, Swamp Monks. |
|
5805
by Nasenbaer
Update ChangeLog |
489 |
- Improved and added many new animations for workers |
490 |
- Improved and added fighting animations for soldiers |
|
5466
by Nasenbaer
Reimplement teamview + fix victory check for collectors |
491 |
- Implemented teamview for allied players |
5597
by Holger Rapp
Merged toggable buttons branch and button refactoring by Joachim Breitner. Updated ChangeLog |
492 |
- Implemented shared kingdom mode, where two or more players control the same |
5525
by Nasenbaer
Merge branch with shared kingdom feature and multiplayer scenario support |
493 |
player. |
5538
by Nasenbaer
Add two new maps - Desert tournament by ivh and Swamp Monks by me - both should be nice to play in shared kingdom mode :) - my map will get a multiplayer scenario as soon as I have some free time ;) |
494 |
- Added two new maps. |
5525
by Nasenbaer
Merge branch with shared kingdom feature and multiplayer scenario support |
495 |
- Added possibility to create and play multiplayer scenarios. |
5469
by Nasenbaer
Do not show building statistics of opposing players anymore - thanks go to user "Der Meister" who provided the base for this patch. |
496 |
- Do not show building statistic informations of opposing players anymore |
5464
by Nasenbaer
update Changelog |
497 |
- Gave foresters more intelligence - now they do not remove young trees to |
498 |
replant another anymore and plant the trees that suit the terrain the best. |
|
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
499 |
- Added host commands like /announce, /kick, ... (type /help in chat window |
500 |
to get a list of available commands). |
|
501 |
- Improved defaultAI's behaviour. |
|
5486
by Nasenbaer
Update ChangeLog |
502 |
- Added "real" work animations for builders and play "idle" animation, if |
503 |
the builder has nothing to do. |
|
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
504 |
- Made Empire baracks more useful. |
505 |
- Added player number user interface and automatic start position placement in |
|
506 |
random generated maps. |
|
507 |
- Improved the heigth generation algorithm of the map autogenerator to produce |
|
508 |
more playable maps. |
|
509 |
- Added notification messages for players, when military sites are occupied. |
|
510 |
- Added teams (alliances can now be defined before start) |
|
511 |
- Now the builder does nomore cause the finished building to see its vision |
|
512 |
range. |
|
513 |
- Many improvements of the graphic rendering engine |
|
514 |
- Implemented "stop storing", "out source", "prefare ware" settings for |
|
515 |
warehouses. |
|
516 |
- Improved military site's and training site's user interface. |
|
517 |
- Improved health bar and level icons for soldiers. |
|
518 |
- Improved all exisiting campaigns to use lua. |
|
519 |
- Added an interactive "start from no knowledge" tutorial. |
|
520 |
- Added new music tracks. |
|
5513
by Nasenbaer
Update ChangeLog |
521 |
- Added winning conditions (endless game, autocrat, collectors, land lord, |
522 |
wood gnome). |
|
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
523 |
- Added basic opengl rendering support. |
524 |
- Added many new and improved exisiting translations. |
|
5309
by
Update Changelog |
525 |
- Removed unused medic code. |
526 |
- Reduced healing rate of soldiers. |
|
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
527 |
- New keyboard shortcuts for the message window: N, G, Delete. |
528 |
- New keyboard shortcuts for quick navigation: comma, period, and (Ctrl+)0-9. |
|
529 |
- Experience required by workers per level is no longer random. |
|
5864
by Holger Rapp
Update ChangeLog. Went through all commits since build 15. |
530 |
- Made the empire barracks a little more useful. |
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
531 |
- Improved stock menu: Use tabs and add warehouse-only tabs. |
532 |
- Changed the boss key from F10 to Ctrl+F10. |
|
533 |
- Story Message Boxes are nomore closed by right clicking. |
|
534 |
- Added command line option to tell Widelands where to search for translations. |
|
535 |
- Improved some of the exisiting maps. |
|
5486
by Nasenbaer
Update ChangeLog |
536 |
- Improved the "user friendly" compile script and moved it to compile.sh |
5834
by Nasenbaer
Fix bug #720834 - Size Icons Too Big in Building Statistics Window |
537 |
- Fixed the translation system - users should now be able to select any |
538 |
compiled and installed translation of Widelands. |
|
5864
by Holger Rapp
Update ChangeLog. Went through all commits since build 15. |
539 |
- Removed scons and replaced it with cmake. |
5881
by Nasenbaer
Update Changelog |
540 |
- Fixed two potential security issues (internet gaming) |
541 |
- Fixed bug #729772: Selection of Widelands.ttf via options menu |
|
542 |
- Fixed bug #687342: No longer complain when a master miner is transferred to |
|
543 |
a mine to fill a junior position. |
|
544 |
- Fixed bug #612348: Soldiers always move out of buildings to battle |
|
545 |
- Fixed bug #670980: Cmd_EnemyFlagAction::Write handles disappeared flag |
|
546 |
- Fixed bug #697375: Handle state.coords == Null() correctly in soldier attack code |
|
547 |
- Fixed bug #691909: Compatibility with old savegames with barbarian battlearena |
|
548 |
- Fixed bug #722789: Always flush animations before loading |
|
549 |
- Fixed bug #724169: Military site window no longer changes size erratically |
|
5837
by Nasenbaer
Fix bug #708328: infinite loop(s) in building_statistics_menu.cc |
550 |
- Fixed bug #708328: infinite loop(s) in building_statistics_menu.cc |
551 |
- Fixed bug #720338: Options show wrong resulution as selected if no |
|
552 |
~/.widelands/conf exists |
|
5820
by Nasenbaer
Fix bug in t01.wmf - lua code was outdated |
553 |
- Fixed bug #536149: miner/master miner mixed up after enhancing to deep mine |
5818
by Nasenbaer
Fix bug #580073 - Objectives menu not updated fast enough |
554 |
- Fixed bug #580073: Objectives menu update |
555 |
- Fixed bug #695735: Scrollbar damaged in multiline textboxes in (unique) |
|
556 |
windows in FS menu |
|
557 |
- Fixed bug #659884: Problem with network savegame loading under windows |
|
5805
by Nasenbaer
Update ChangeLog |
558 |
- Fixed bug #683082: copy constructor should take const argument |
559 |
- Fixed bug #669085: Wood Lance (Empire ware) is practically invisible |
|
560 |
in ware encyclopedia |
|
561 |
- Fixed bug #680207: Economy settings missing ores |
|
5486
by Nasenbaer
Update ChangeLog |
562 |
- Fixed bug #583985 and #573863: Scout did not work as it was supposed to. |
563 |
- Fixed bug #618449: [fetchfromflag] - building dissappeared. |
|
564 |
- Fixed bug #537392: Computerplayer does not adhere to currently allowed |
|
565 |
buildings. |
|
566 |
- Fixed bug #547090: Make barbarian weaving mill not buildable. |
|
567 |
- Fixed bug #577891: Make atlantean small tower less strong. |
|
568 |
- Fixed bug #615891: Commandline parameters homedir and datadir parsing. |
|
5464
by Nasenbaer
update Changelog |
569 |
- Fixed bug #554290: GGZ game hosting on windows was not working before. |
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
570 |
- Fixed bug #533245: Buildings statistics were not calculated correctly. |
5805
by Nasenbaer
Update ChangeLog |
571 |
- Fixed some filesystem bugs. |
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
572 |
- Fixed desync bug #590458 and allowed syncstream writing without replay writing |
573 |
- Fixed replay bug when using recursive destroy (pressing Ctrl while destroying) |
|
574 |
- Fixed remaining "tabard cycling" problem and cleanup related to recent economy |
|
575 |
changes. |
|
576 |
- Fixed bug #577247: When constructionsite finishes, set builder's location to |
|
577 |
the new building. |
|
578 |
- Fixed bug #580377: Member function defined in .cc file should not be declared |
|
579 |
inline. |
|
580 |
- Fix bug with nosound option. |
|
581 |
- Fixed language list, to only show the found languages - that way it should be |
|
582 |
clearer to the user, in case when translations were not compiled. |
|
583 |
- Fixed directory browsing in Map save dialog of the editor. |
|
584 |
- Fixed bug #568371: Stray numbers in player table in GGZ menu. |
|
585 |
- Fixed bug #536373: Race between "transfer" and "cancel" signals. |
|
586 |
- Fixed bug #569737: Failed assert when trying to overwrite save |
|
587 |
- Fixed bug #568373: Removed flag display in the building statistic menu |
|
588 |
- Fixed many other bugs. |
|
5309
by
Update Changelog |
589 |
|
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
590 |
### Build 15
|
5127
by Holger Rapp
Updated ChangeLog |
591 |
- Removed registering functionality for metaserver. This is to be compatible |
592 |
with future changes to the metaserver. |
|
5116
by Holger Rapp
Updated Changelog |
593 |
- Small text tweaks and translation updates. |
594 |
- New graphics for some buildings and menu pics. |
|
595 |
- Fix for Multiline Editboxes that could lead the Editor to crash. |
|
596 |
- Scout runs a little longer to make it more useful. |
|
597 |
- Fixed descyns happening when a scout left his house in network games. |
|
5085
by Raul Ferriz
Updated changelog |
598 |
- Healthy soldiers defend while injured ones heal at MilitarySite (bzr:5084) |
5451
by Nasenbaer
Update changelog - we all should try to keep updating it in time in mind ;) |
599 |
- Fixed bug when PM is send to the player hosting a network game. |
5331
by Nicolai Hähnle
Add new keyboard shortcuts for quick navigation |
600 |
- Fishbreeder no longer complains about no fish found. |
5116
by Holger Rapp
Updated Changelog |
601 |
- Conquered buildings now appear in statistics. |
602 |
- Improvements in the build_and_run.sh script and cmake building in general. |
|
603 |
- Sound & Music system is now thread safe. |
|
604 |
- Win 32 bug fix: Mine symbols were not visible in VC++ builds. |
|
5085
by Raul Ferriz
Updated changelog |
605 |
- Fix defending soldiers making invisible and freezing battles. |
5052
by Holger Rapp
Updated ChangeLog |
606 |
- Support for building with Visual Studio |
607 |
- New graphics for some buildings |
|
5073
by Nasenbaer
Fix changelog |
608 |
- Added second carrier type for busy roads (donkeys, oxen, horses) |
4953
by Holger Rapp
Updated Changelog |
609 |
- Changed localization structure so that we can translate from launchpad.net |
5052
by Holger Rapp
Updated ChangeLog |
610 |
- Cmake is now a supported build system |
5331
by Nicolai Hähnle
Add new keyboard shortcuts for quick navigation |
611 |
- Lua support (preliminary) |
4839
by sigra
update |
612 |
- Fix bug that when a worker program had a createitem command where the |
613 |
parameter was not the name of a ware type in the tribe, the game would fail |
|
614 |
an assertion when the command was executed. Now throw an exception when the |
|
615 |
command is parsed. (svn:r4847) |
|
616 |
- Implement a the "scout" command in worker programs. Add a worker type "scout" |
|
617 |
to each tribe. Such a worker type typically lives in a small house/hut |
|
618 |
(productionsite). The productionsite's work program typically consists of a |
|
619 |
sleep period, consumption of some food, and sending the worker out to explore |
|
620 |
nodes that have never been seen before or not seen recently. (svn:r4840, |
|
621 |
svn:r4841, svn:r4843, svn:r4844, svn:r4845) |
|
622 |
- In the chat, doubleclicking a username will add @username so that the text |
|
623 |
that is written after will be sent as a personal message to that user. |
|
624 |
(svn:r4832) |
|
625 |
- Implemented double size zoom mode for minimap (svn:r4820, svn:r4821) |
|
626 |
- Added login/register menu for games via metaserver (svn:r4818, svn:r4819) |
|
627 |
- Added a small scenario part to "The Green Plateau" map (svn:r4808, svn:r4810) |
|
628 |
- Improve map select menu - now the "play as scenario" checkbox is only usable, |
|
629 |
if the selected map is playable as scenario (= if a file "trigger" exists). |
|
630 |
Further it shows a special icon for scenario maps for a direct indication. |
|
631 |
(svn:r4807) |
|
632 |
- Added new event "seeall" allowing to switch see all mode of a player to |
|
633 |
on/off. (svn:r4804, svn:r4878) |
|
634 |
- In productionsite programs: Generalize failure handling method to result |
|
635 |
handling method. Depending on the result of the called program, the calling |
|
636 |
program can now return failed, completed or skipped. It can also chose to |
|
637 |
continue execution or repeat the call. (svn:r4781) |
|
638 |
- Added new loading screens for Desert, Greenland and Winterland. (svn:r4778, |
|
639 |
svn:r4816) |
|
4795
by nasenbaer_peter
ChangeLog update |
640 |
- Improved Battle code |
641 |
* Added support for soldier combat animations (svn:r4772) |
|
4839
by sigra
update |
642 |
* Let soldiers retreat, when they are injured. Let the player configure in |
643 |
the game how injured they have to be to retreat. Make it configurable in |
|
644 |
scenarios and initializations to what extent a player should be able to |
|
645 |
configure this feature during the game. (svn:r4796, svn:r4812) |
|
646 |
* New attack user interface (svn:r4802, svn:r4803, svn:r4813) |
|
647 |
- Fix bug that if a user sent a private chat message to himself, the nethost |
|
648 |
delivered it to him twice. (svn:r4764) |
|
4795
by nasenbaer_peter
ChangeLog update |
649 |
- Added a new map 'Atoll' (svn:r4755) |
4839
by sigra
update |
650 |
- Add the production program return condition type "site has" that takes a |
651 |
group (just like the consume command). Now it is possible to have a statement |
|
652 |
"return=failed unless site has bread,fish,meat:4". (svn:r4750) |
|
653 |
- When parsing a consume group, check that the count is not so large that the |
|
654 |
group can not be fulfilled by the site. For example if a site has "[inputs]" |
|
655 |
"smoked_fish=6", "smoked_meat=6" and a program has a consume command with the |
|
656 |
group "smoked_fish,smoked_meat:13" it will give an error message (previously |
|
657 |
it was just accepted silently). (svn:r4750) |
|
658 |
- Fix bug that prevented parsing of a negation condition in a production |
|
659 |
program return statement. (svn:r4748) |
|
660 |
- Change some productionsites to produce even if the product is not needed, if |
|
661 |
none of the inputs nor the site's capacity are needed either, so that wares |
|
662 |
of a more refined type are available when they are needed in the future. |
|
663 |
(svn:r4746, svn:r4748, svn:r4751) |
|
664 |
- Fix broken logic of productionsite program's return command's when-condition. |
|
665 |
(svn:r4745) |
|
4795
by nasenbaer_peter
ChangeLog update |
666 |
- Show in the statistics string why a building is not working. (svn:r4744) |
4839
by sigra
update |
667 |
- When a productionsite program has been skipped, do not start it again until |
668 |
at least 10 seconds have passed, to avoid slowing down the simulation. The |
|
669 |
drawback is that it may take longer time until the productionsite discovers |
|
670 |
that it should produce something (for example because the amount of a ware |
|
671 |
type dropped below the target quantity). (svn:r4743) |
|
672 |
- Fix bug that 40 characters was read from a file into a buffer that was used |
|
673 |
as a 0-terminated string (the building statistics string). This worked as |
|
674 |
long as the file provided the 0-terminator. Now make sure that the buffer is |
|
675 |
0-terminated regardless of what the file contains. Previously the whole |
|
676 |
buffer was written (including the garbage after the terminator). Now only |
|
677 |
write the real content. (svn:r4742) |
|
678 |
- Fix the editor's trigger time option menu. (svn:r4740) |
|
679 |
- Fix the map Sun of fire so that there is no longer possible to walk (attack) |
|
680 |
along the coast between players 4 and 5. |
|
681 |
- Improvements in replay handling to save diskspace (svn:r4719, svn:r4720) |
|
4795
by nasenbaer_peter
ChangeLog update |
682 |
* Only write syncstreams in multiplayer games |
683 |
* Delete old (definable) replay files and syncstreams at startup |
|
4690
by sigra
update |
684 |
- Replace the event type that allows or forbids a building type for a player |
685 |
with 2 separate event types (for allow and forbid respectively). They can |
|
686 |
handle multiple building types in the same event and the configuration dialog |
|
687 |
is more complete, with icons for the building types. (svn:r4717) |
|
688 |
- Implement event types to set the frontier/flag style of a player (can also be |
|
689 |
used in initializations). Also implement configuration dialogs for those |
|
690 |
event types. (svn:r4709, svn:r4715). |
|
4684
by nasenbaer_peter
Update ChangeLog, add Adam (_aD) to developers list and two alternative "under_attack" sounds |
691 |
- Change the code so victorious soldiers conquer an opposing militarysite, |
4839
by sigra
update |
692 |
instead of destroying it. (svn:r4706 - svn:r4711, svn:r4724, svn:r4727, |
693 |
svn:r4731, svn:r4732, svn:r4822, svn:r4839) |
|
5116
by Holger Rapp
Updated Changelog |
694 |
- Fix bug that caused undenfined behaviour, particularly segmentations faults in |
4690
by sigra
update |
695 |
64-bit optimized builds. (svn:r4702) |
4671
by nasenbaer_peter
Update Changelog and add "Stephan" to sound FX section of developers |
696 |
- Improve player's message queue: (svn:r4698) |
697 |
* Add only important and not doubled messages. |
|
698 |
* Play a sound, if a new message arrives. |
|
4684
by nasenbaer_peter
Update ChangeLog, add Adam (_aD) to developers list and two alternative "under_attack" sounds |
699 |
* Play special sounds at special events (e.g. "You are under attack") |
4690
by sigra
update |
700 |
- Fix bug that a savegame, with a flag on a node that was not interior to the |
701 |
flag's owner, could be loaded. (svn:r4695) |
|
702 |
- Fix bug that a scenario game could be started from a map, where a player did |
|
703 |
not have a starting position, causing a failed assertion when trying to |
|
704 |
center the view on the player's home location. (svn:r4694) |
|
4656
by sigra
update |
705 |
- Fix out-of-bounds array access bug in network game lobby code. (svn:r4676) |
4638
by sigra
update |
706 |
- Fix bug that panel_snap_distance and border_snap_distance were mixed up when |
707 |
initializing the spinboxes in the options menu. (svn:r4665) |
|
4628
by sigra
update |
708 |
- Fix crash when trying to use the editor to add an event, of type |
709 |
conquer_area, with the same name as an existing event. (svn:r4655) |
|
4656
by sigra
update |
710 |
- Fix a bug in ids of autogenerated maps and add automatic resource, immovable |
711 |
and critter placement to the automatic map generation feature. (svn:r4651, |
|
712 |
svn:r4679) |
|
4596
by sigra
update |
713 |
- Fix bug that a savegame, with flags on neighbouring map nodes, could be |
714 |
loaded, leading to errors later on (for example when trying to build a 1-step |
|
715 |
road between them). (svn:r4621) |
|
716 |
- Fix bug that a savegame, where a flag was placed on one map node but later |
|
717 |
was given the coordinates of another map node, could be loaded, leading to |
|
718 |
errors later on. (svn:r4620) |
|
719 |
- Added more stones to the Elven Forests map. (svn:r4612) |
|
720 |
- Improved the selection of which warehouse a produced ware should be |
|
721 |
transported to. (svn:r4609) |
|
722 |
- Add new music. (svn:r4602, svn:r4611) |
|
4578
by sigra
update |
723 |
- Change the reporting of an error that is found in game data (savegame, |
724 |
command log, world/tribe definitions) whenever such game data is read (for |
|
725 |
example when a replay or new or saved game is started or a new or saved map |
|
726 |
is loaded in the editor). Do not include source code filename:linenumber |
|
727 |
information (just explain what is wrong with the game data that the user |
|
728 |
tried to load). Return to where the user tried to load the game data |
|
729 |
(menu/shell). (svn:r4600) |
|
730 |
- Fix bug that sometimes a warehouse did not provide a carrier to fulfill a |
|
731 |
request when it should. (svn:r4599) |
|
732 |
- Change bob movement by eliminating a 10 ms pause before starting to move |
|
733 |
along an edge. The game logic could fail and throw an exception if a bob was |
|
734 |
moving along a road and the road was split during those 10 ms. Unfortunately |
|
735 |
this fix breaks each old savegame with a bob that happens to be in this |
|
736 |
state. (svn:r4597) |
|
4656
by sigra
update |
737 |
- Fix memory leaks. (svn:r4567, svn:r4671, svn:r4672, svn:r4673, svn:r4674, |
4839
by sigra
update |
738 |
svn:r4675, svn:r4677, svn:r4681, svn:r4682, svn:r4756) |
4543
by sigra
update |
739 |
- Fix bug that when the editor's map options window was opened and the map's |
740 |
description was shorter than a certain length (different for different |
|
741 |
locales), the program would crash when a letter was typed in the description |
|
742 |
multilineeditbox. (svn:r4563) |
|
4795
by nasenbaer_peter
ChangeLog update |
743 |
|
4283
by nasenbaer_peter
New atlantean soldier by bithunter |
744 |
### Build 14
|
4543
by sigra
update |
745 |
- Fix bug that the Firegames map had no water. (svn:r4533) |
746 |
- New tree and stone graphics for the Blackland world. (svn:r4525, svn:r4526, |
|
747 |
svn:r4527, svn:r4528, svn:r4529) |
|
4499
by sigra
update |
748 |
- Fix bug that the Atlantean and Empire Hunter's Houses were not shown as meat |
749 |
producers in the ware encyclopedia. (svn:r4521) |
|
750 |
- Fix bug that in the new event/trigger dialogs, the Ok button was enabled even |
|
751 |
when an event/trigger type was selected, for which no options window is |
|
752 |
implemented. Nothing happened when the button was pressed. Now the button is |
|
753 |
disabled and a note is shown, explaining that an event/trigger of this type |
|
754 |
must be created by editing the text files (with a regular text editor instead |
|
755 |
of the Widelands editor). (svn:r4512) |
|
4486
by sigra
update |
756 |
- Fix bug that when a ware was waiting at a flag, and the next flag or building |
757 |
that the ware was waiting to be taken to was removed, anyting could happen |
|
758 |
(because of a dangling pointer). (svn:r4508) |
|
4468
by sigra
update |
759 |
- Fix usability problem that accidentally double-clicking on a road could |
760 |
remove it. (Previously, when clicking on a node that had a road, but a flag |
|
761 |
could not be placed there, the mouse cursor would be placed over the button |
|
762 |
to remove the road, in the dialog that was opened. Now place the mouse cursor |
|
763 |
over the tab icon instead in that case.) (svn:r4490) |
|
764 |
- When entering automatic roadbuilding mode after creation of a non-connected |
|
765 |
flag, move the mouse cursor to the flag, to offer optimal conditions to |
|
766 |
either start building a road, in any direction from that flag, or directly |
|
767 |
click on the flag to stop building the road. (svn:r4489) |
|
768 |
- Give more progress information during editor startup by showing a message for |
|
769 |
each tribe that is being loaded. (svn:r4488) |
|
770 |
- When a progress indicator has been shown during animation loading, remove the |
|
4499
by sigra
update |
771 |
message "Loading animations: 99%" afterwards, so that the user is not mislead |
772 |
to believe that animation loading is still going on, when in fact something |
|
773 |
else is taking time. (svn:r4486) |
|
4461
by nasenbaer_peter
some more "plastic surgery" fixes in editor menus |
774 |
- Some "plastic surgeries" on editor menus. |
4468
by sigra
update |
775 |
(svn:r4481, svn:r4482, svn:r4483, svn:r4484, svn:r4485) |
776 |
- Fix bug that in the editor's event menu, the buttons to change and delete an |
|
777 |
event chain where enabled even when no event chain was selected in the list. |
|
778 |
This caused a crash when any of the 2 buttons was clicked. (svn:r4480) |
|
779 |
- Make sure that every soldier battle property that is loaded from a savegame |
|
780 |
and is not compatible with the soldier's type's definition is adjusted to the |
|
781 |
nearest valid value. This makes changes to a soldier type's battle properties |
|
782 |
affect preexisting savegames when they are loaded with the changed game data. |
|
783 |
(svn:r4479) |
|
784 |
- Fix bug that a soldier without hitpoints could be loaded from a savegame. |
|
785 |
(svn:r4478) |
|
786 |
- Fix memory access error caused by a value read from a savegame being used as |
|
787 |
an array index without being checked. (svn:r4477) |
|
788 |
- Fix null pointer dereference that could be caused by an invalid savegame. |
|
789 |
(svn:r4475) |
|
790 |
- Fix bug that if a savegame contained a soldier with |
|
791 |
max hitpoints < current hitpoints, it was not detected as an error. |
|
792 |
(svn:r4474) |
|
793 |
- Fix bug that when loading (from a savegame) a bob (such as a worker or wild |
|
794 |
animal) that was walking along an edge between 2 neighbouring nodes, it was |
|
795 |
not checked that the start time was before the end time. (Both times are |
|
796 |
stored in savegames.) (svn:r4470) |
|
797 |
- Fix bug that when a military-/trainingsite was loaded from a savegame, it was |
|
798 |
not checked whether the configured capacity was within the range of allowed |
|
799 |
values, as defined in the site's type. Do not reject the savegame if the |
|
800 |
value is outside the range, since the definition may have changed and the |
|
801 |
user wants to load the game anyway. Just warn and adjust the variable to the |
|
802 |
nearest valid value. (svn:r4468, svn:r4469) |
|
803 |
- Fix bug that the parsing of a worker type would allow |
|
804 |
max_experience < min_experience. (svn:r4467) |
|
805 |
- Fix wrong calculation of the amount of experience that a worker needs to |
|
806 |
change its type. The value is chosen randomly in an interval, from |
|
807 |
min_experience to max_experience, specified in the soldier's type's |
|
808 |
definition. But the calculation had an off-by-one error that caused the value |
|
809 |
to never become max_experience, and worse, crash with a division by 0 when |
|
810 |
min_experience = max_experience. (svn:r4466) |
|
811 |
- Fix bug that the game loading code would accept a soldier with |
|
812 |
max_attack < min_attack. (svn:r4465) |
|
813 |
- Fix bug that the parsing of a soldier type would allow |
|
814 |
max_attack < min_attack. (svn:r4464) |
|
815 |
- Fix wrong calculation of a soldier's attack value during battle. The value is |
|
816 |
chosen randomly in an interval, from min_attack to max_attack. But the |
|
817 |
calculation had an off-by-two error that caused the value to never become |
|
818 |
max_attack or max_attack - 1, and worse, crash with a division by 0 when |
|
819 |
min_attack + 1 = max_attack. (svn:r4463) |
|
820 |
- Fix wrong calculation of a soldier's maximum hitpoints during its creation. |
|
821 |
The value is chosen randomly in an interval, from min_hp to max_hp, specified |
|
822 |
in the soldier's type's definition. But the calculation had an off-by-one |
|
823 |
error that caused the value to never become max_hp, and worse, crash with a |
|
824 |
division by 0 when min_hp = max_hp. (svn:r4462) |
|
4438
by sigra
update |
825 |
- Fix bug that a corrupt savegame could cause gametime to go backwards (a |
4589
by sigra
attempt to fix appearance in wiki |
826 |
!GameLogicCommand could have a duetime in the past without being detected as |
4438
by sigra
update |
827 |
corrupt during load). (svn:r4460) |
4422
by sigra
update |
828 |
- Fix invalid memory access bug (causisng random behaviour) when a section file |
829 |
inside a zip-archive was missing a newline at the end. (svn:r4443) |
|
830 |
- Fix bug that trigger building could count large buildings sevaral times |
|
831 |
because they occupy several nodes on the map. (svn:r4441) |
|
4413
by nasenbaer_peter
Make Italian translation useable via userinterface, remove wrong files, update developer and changelog file |
832 |
- Added Italian translation (svn:r4435, svn:r4436) |
4422
by sigra
update |
833 |
- Fix drawing of text with non-latin1 characters. (svn:r4421) |
834 |
- When a soldier steps outside his territory during attack, he searches for |
|
835 |
militarysites with defenders. Previously he chose them from any other player. |
|
836 |
Now only choose defenders from the player whose territory the soldier steps |
|
837 |
on. (svn:r4410) |
|
4386
by sigra
update |
838 |
- Exit with an error when incompatible command line parameters are given, |
839 |
instead of ignoring it. (svn:r4406) |
|
840 |
- Allow starting a replay from the command line by giving the --replay=FILENAME |
|
841 |
parameter. If just --replay is given, the program goes directly to the replay |
|
842 |
file selection menu. (svn:r4405) |
|
843 |
- Fix display of multiline editoboxes when the text has more than one |
|
844 |
consecutive linebreak. (svn:r4395) |
|
845 |
- Fix navigation in multiline editboxes. When the last line was empty and the |
|
846 |
text cursor was at the end of the line above, it was not possible to move the |
|
847 |
cursor to the last line with the down arrow key. (svn:r4394) |
|
848 |
- Fix bug that the text cursor was not visible when at the beginning of a line |
|
849 |
(in a single- or multiline editbox). (svn:r4393). |
|
850 |
- Give spectators (see-only) access to the building and economy configuration |
|
851 |
windows. Same for players with see-all right (debug builds). (svn:r4380, |
|
852 |
svn:r4399) |
|
853 |
- When a soldier can not move to its opponent during an attack, do not give up |
|
854 |
and quit the program. Instead, let the soldier desert without punishment. |
|
855 |
Notify the 2 involved players by adding a message to their message queues and |
|
856 |
pausing the game. Also pause and give a message when a worker can not return |
|
857 |
home to his building and therefore becomes a fugitive. (svn:r4378) |
|
4438
by sigra
update |
858 |
- Fix bug that the in-/decrease buttons in the editor's noise height options |
859 |
menu were not repeating. (svn:r4459) |
|
860 |
- Fix bug that the buttons in the editor's change resources options menu were |
|
861 |
not properly disabled. (svn:r4458) |
|
4386
by sigra
update |
862 |
- Fix bug that the traingingsite window soldier buttons (drop selected soldier, |
863 |
decrease soldier capacity and increase capacity) were not properly disabled |
|
864 |
and that the latter 2 were not repeating. (svn:r4373) |
|
865 |
- Fix bug that the building window background graphic was not drawn with |
|
866 |
correct playercolour. (svn:r4369) |
|
867 |
- Fix bug that buildings that were behind fog were not drawn with correct |
|
868 |
playercolour. (svn:r4367) |
|
869 |
- Fix bug in buildcaps calculation. Sometimes it was possible to build a large |
|
870 |
building at location A and then build a large building at location B. But if |
|
871 |
a large building was built at location B first, it was no longer possible to |
|
872 |
build a large building at location A. (svn:r4366) |
|
873 |
- Fix bug that the content of the interactive player data packet in a savegame |
|
874 |
was used without being checked properly, which could lead to a segmentation |
|
875 |
fault. (svn:r4353) |
|
876 |
- Fix bug in the editor that it was possible to remove a player even though |
|
877 |
it was referenced by someting (such as an event or trigger). (svn:r4339) |
|
878 |
- Fix bug that for a worker type, an experience value was read and used even |
|
879 |
though the worker type could not become some other worker type. (svn:r4328) |
|
880 |
- Make the config file format somewhat stricter. Do not allow // comments and |
|
881 |
require a section header to be closed with a ']'. (svn:r4285, svn:r4298) |
|
882 |
- No longer look for bmp an gif images when searching for animation frames. |
|
883 |
This should make animation loading a little faster. (svn:r4278) |
|
4283
by nasenbaer_peter
New atlantean soldier by bithunter |
884 |
- Added and improved some buildings and workers animations (different svn rev.) |
4272
by nasenbaer_peter
* Update of Changelog |
885 |
- Many graphic system updates including experimental hardware improvements |
886 |
(many different svn rev.) |
|
887 |
- Implemented very basic "dedicated" server (many different svn rev.) |
|
888 |
- Improved chat system: |
|
4433
by sigra
A few fixes to the ChangeLog file: |
889 |
* Added personal messages (use "@username message") (svn:r4186) |
890 |
* Added a time string in front of each message (svn:r4253) |
|
4272
by nasenbaer_peter
* Update of Changelog |
891 |
- Implemented metaserver lobby for internet game (many different svn rev.) |
892 |
- Implemented check of free diskspace to avoid segfaults (different svn rev.) |
|
4468
by sigra
update |
893 |
- Added new ware icons. (svn:r4152, svn:r4250, svn:r4471) |
4433
by sigra
A few fixes to the ChangeLog file: |
894 |
- Implemented versioning system to avoid that Widelands loads data of old |
895 |
Widelands versions. (svn:r4133) |
|
4272
by nasenbaer_peter
* Update of Changelog |
896 |
- Implemented basic "generate random map" feature. (svn:r4113) |
4098
by nasenbaer_peter
Updated Changelog and developers file |
897 |
- Implemented basic messaging system to inform players of important events. |
898 |
(many different svn rev.) |
|
3910
by nasenbaer_peter
Further improvements of defaultAI - this time mainly road construction and CPU usage decreasements |
899 |
- Improved computer player behaviour (many different svn rev.) |
4433
by sigra
A few fixes to the ChangeLog file: |
900 |
* Computer player should now be able to build up a working infrastructure |
901 |
(including mining, tools and weapons production and soldier training) and |
|
902 |
to attack and defeat their enemies. |
|
903 |
* Users are now able, to select the type of a computer player. The |
|
904 |
available types are: Aggressive, Normal, Defensive and None. First three |
|
905 |
are based upon the improved AI and only behave different in case of |
|
906 |
attacking strength and expansion, while latter does simply nothing. |
|
907 |
* It is now possible to define the computer player type for camapign maps. |
|
3906
by bedouin
Throw out the bundled version of scons. Scons is widely available by now and |
908 |
- Throw out the bundled version of scons. Scons is widely available by now and |
4433
by sigra
A few fixes to the ChangeLog file: |
909 |
the bundled version caused more trouble than it was worth: many |
910 |
incompatibilities, where a distribution-supplied version would have worked |
|
911 |
(svn:r3929) |
|
4423
by sigra
fix revision reference |
912 |
- Fix bug #2351257 - wrong game tips are shown. (svn:r3808) |
4433
by sigra
A few fixes to the ChangeLog file: |
913 |
- Some improvements of tribes economy and soldier balance (svn:r3793, |
914 |
svn:r3796) |
|
4098
by nasenbaer_peter
Updated Changelog and developers file |
915 |
- Added third barbarian campaign (svn:r3790) and improved the already existing |
916 |
ones (svn:r3775, svn:r3788) |
|
3791
by nasenbaer_peter
* Fix windows makefile for map_io |
917 |
- Added a new trigger for scenario maps: Player defeated (svn:r3789) |
4433
by sigra
A few fixes to the ChangeLog file: |
918 |
- In the editor save dialog; initialize the name box with the map name and do |
919 |
not react (for example by playing a sound) to clicks in the empty area below |
|
920 |
the last file in the listbox (affects all listboxes in the UI). (svn:r3783) |
|
921 |
- Fix bug in build13 that the editor save dialog would use the name of the list |
|
922 |
item from the second last (instead of the last) click. (svn:r3781) |
|
923 |
- Added an editor tool to set a new origin in the map. This will make it |
|
924 |
possible to get an island properly centered, instead of divided in 4 corners |
|
925 |
when a minimap is generated with an external tool, such as the one used in |
|
926 |
the [map download section](http://wl.widelands.org/maps/). The button that |
|
927 |
enables the tool is in the map options dialog. (svn:r3778) |
|
928 |
- Allow longer text for a world's name and author (to avoid having it cut off |
|
929 |
like "The Widelands Development Tea"). (svn:r3777) |
|
3757
by sirver
- small fixes to changelog, so everything shows up on wl.widelands.org/changelog |
930 |
- Do not crash when writing an empty file. (svn:r3773) |
3791
by nasenbaer_peter
* Fix windows makefile for map_io |
931 |
- Added two new in game and one new menu song. (svn:r3758, svn:r3800) |
3757
by sirver
- small fixes to changelog, so everything shows up on wl.widelands.org/changelog |
932 |
- Make more configuration options configurable in the options menu. (svn:r2753) |
4433
by sigra
A few fixes to the ChangeLog file: |
933 |
- Fix bugs in the S2 map loader. Trying to load an invalid file could cause |
934 |
failed assertions in debug builds and probably other bugs in release builds. |
|
935 |
(svn:r3750) |
|
936 |
- Added new loading screens for winterland and for barbarian campaigns. |
|
937 |
(svn:r3748, svn:r3797) |
|
938 |
- Allow configuring which information about a building is shown in the |
|
939 |
mapview's building census and statistics displays and the building window |
|
940 |
title. (svn:r3741) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
941 |
- Added colorized chatmessages. (svn:r3725) |
4433
by sigra
A few fixes to the ChangeLog file: |
942 |
- Added a lobby to the multiplayer launchgame menu. Now users are not |
943 |
automatically assigned to players. Users staying in the lobby when the game |
|
944 |
begins will become spectators. (svn:r3702, svn:r3703, svn:r3707, svn:r3709, |
|
945 |
svn:r3710) |
|
4386
by sigra
update |
946 |
- Fix the map Dry Riverbed so that the mountain pass is passable in both |
947 |
directions. (svn:r4335) |
|
948 |
- Improved the map Plateau so that the players can reach the center even if |
|
949 |
another player is fortified there. This is achieved by allowing large |
|
950 |
buildings at a few more places in the valleys leading from the starting |
|
951 |
positions to the center. Also add some wiese1 (terrain type), which was not |
|
952 |
used at all on this map before. Make some small adjustments to the node |
|
953 |
heights in the small valley just east of player 1's starting position, so |
|
954 |
that the valley becomes more useful. (svn:r3713, svn:r4361, svn:r4362) |
|
4433
by sigra
A few fixes to the ChangeLog file: |
955 |
- Added two new maps "Twinkling Waves" and "The ancient sun of fire". |
956 |
(svn:r3689, svn:r4119) |
|
957 |
- Fix bug that the editor toolsize menu was not updated when the toolsize was |
|
958 |
changed with the keyboard shortcuts. (svn:r3675) |
|
959 |
- Implement feature request #1792180 - Allow user to change starting-position. |
|
960 |
(svn:r3666, svn:r3667, svn:r3668) |
|
961 |
- Editboxes now support UTF8 (unicode) characters, so the players can use their |
|
962 |
locale language in game. (svn:r3662, svn:r4398) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
963 |
- Improve the output of _widelands --help_. (svn:r3660) |
4433
by sigra
A few fixes to the ChangeLog file: |
964 |
- Add a new terrain type, corresponding to Greenland's bergwiese, to Desert. |
965 |
(svn:r3659) |
|
966 |
- Workers that search for an object now prefer one of the nearest. Therefore |
|
967 |
they spend less time walking and more time harvesting. (svn:r3658) |
|
968 |
- Fix bug that in the military-/trainingsite windows, the name (untranslated) |
|
969 |
of the soldier type was shown instead of the descname (translated). |
|
970 |
(svn:r3645) |
|
971 |
- Fix bug that in the trainingsite window, the ware priority buttons were not |
|
972 |
updated. (svn:r3642) |
|
973 |
- Fix bug that in the trainingsite window, the column _total level_ was not |
|
974 |
sorted correctly for 2-digit values (10 was sorted between 1 and 2). |
|
975 |
(svn:r3641) |
|
976 |
- Fix bug that when the user typed in the editor's map description input |
|
977 |
fields, the world was reparsed on every keystroke, which caused a delay. |
|
978 |
(svn:r3640) |
|
979 |
- Fix bug that when the loading of a tribe failed, the error message was |
|
980 |
insufficient. (svn:r3639) |
|
981 |
- Fix bug related to land ownership and military influence when a soldier |
|
982 |
arrived to a trainingsite. (svn:r3701) |
|
983 |
- Fix bug related to land ownership and military influence when an |
|
984 |
event_building was executed. (svn:r3636, svn:r3637) |
|
985 |
- Fix bug that when a \_pc-file was missing for an animation frame, the program |
|
986 |
did not make it clear that it was the \_pc-file that was missing (the user |
|
987 |
was lead to think that it was the main file of the animation frame). |
|
988 |
(svn:r3623) |
|
989 |
- Fix bugs in the maps _Mystical Maze_ and _Three Warriors_: update tribe name |
|
990 |
to _atlanteans_. (svn:r3609, svn:r3612) |
|
991 |
- Change the Atlantean Weaponsmithy's program Produce Light Trident to consume |
|
992 |
iron (in addition to planks). This makes it necessary to mine iron ore to |
|
993 |
produce soldiers, which makes it more difficult to win against the other |
|
994 |
tribes (who also require iron for making soldiers) (svn:r3718) |
|
995 |
- Fix bug in build13 that the Atlantean Labyrinth's program Upgrade Evade 1 |
|
996 |
could consume bread and then fail. (svn:r3714) |
|
997 |
- Add demand check to _Cloth_ production in _Empire_ _Weaving Mill_. |
|
998 |
(svn:r3604) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
999 |
- Add a program that produces an axe to the Barbarian Metalworks. (svn:r3717) |
4433
by sigra
A few fixes to the ChangeLog file: |
1000 |
- Simplify the stoppability rules of building types. Only productionsites are |
1001 |
stoppable. A productionsite type is a stoppable if and only if it is not a |
|
1002 |
militarysite type. Get rid of the config option to make a building type |
|
1003 |
stoppable (many building types had "stopable=yes" in their conf-file). Also |
|
1004 |
get rid of the config options to set custom stop/continue icons for each |
|
1005 |
building type (this was not used in any of the building types that are |
|
1006 |
included in the Widelands releases). It is no longer possible to stop a |
|
1007 |
constructionsite so that the finished building will be set to stopped. |
|
1008 |
(svn:r3723) |
|
1009 |
- Get rid of event numbers in event chains. This removes the maximum limit of |
|
1010 |
99 events in an !EventChain. It also makes diffs much smaller when an event |
|
1011 |
is inserted, because now the following events do not need to be renumbered. |
|
1012 |
(svn:r3600) |
|
1013 |
- For the statistics string of a trainingsite (shown in the mapview near the |
|
1014 |
trainingsite when S has been pressed), replace strings like "upgrade_evade_0" |
|
1015 |
(untranslated) with strings like "Upgrade evade 0" (translated). (svn:r3595) |
|
4386
by sigra
update |
1016 |
- Fix bugs that ware/worker types were identified by their temporary index |
1017 |
value instead of their permanent name in some places in savegames. The |
|
1018 |
temporary index values may not be the same when the game is loaded again, |
|
1019 |
while type names should be the same. (svn:r3593, svn:r4343) |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1020 |
- Implement automatic recursive road removal. When a player holds down Ctrl |
1021 |
when ordering (or confirming, if applicable) the removal of flag or road, do |
|
1022 |
a recursive removal. If a road removal command is given with the recursive |
|
1023 |
option, all roads between the start and end flags are removed. Then those |
|
1024 |
flags that become dead ends are removed recursively. A flag is a dead end if |
|
1025 |
it does not have a building and roads to at most 1 other flag. (svn:r3591) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1026 |
- Make immovable animation times random. (svn:r3635) |
4433
by sigra
A few fixes to the ChangeLog file: |
1027 |
- Implement natural reproduction for trees. Instead of just growing up and then |
1028 |
idling forever, they seed new trees and eventually die. Dead trees disappear |
|
1029 |
after a while. Different tree species have different advantages on different |
|
1030 |
terrain types. This makes it possible for several tree species to survive by |
|
1031 |
occupying different niches. Increase the working radius of |
|
1032 |
woodcutters/lumberjacks from 8 to 10. This makes it easier to cover large |
|
1033 |
areas with a few of them. This is now recommended to keep an area clear of |
|
1034 |
trees. (svn:r3591, svn:r3610, svn:r3735, svn:r3786, svn:r3828) |
|
1035 |
- Forbid immovable programs to have transform commands that replace an |
|
1036 |
immovable with one of the same type. (svn:r3647) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1037 |
- Get rid of line numbers in immovable programs. (svn:r3591) |
4433
by sigra
A few fixes to the ChangeLog file: |
1038 |
- In the worker list window of productionsites; if a worker is missing, show |
1039 |
"(vacant)" if the request for it is open and "(coming)" if the request is in |
|
1040 |
transfer. (svn:r3591) |
|
1041 |
- Create a few different player initializations and allow choosing one for each |
|
1042 |
player when the game is configured. The default initialization is a |
|
1043 |
headquarters with the usual set of wares/workers/soldiers, so the default |
|
1044 |
behaviour is unchanged. There is another player initialization called |
|
1045 |
castle_village that creates a castle (or citadell, depending on tribe) and a |
|
1046 |
village around it with a warehouse loaded with some wares/workers/soldiers |
|
1047 |
and some basic production and training buildings. (svn:r3629) |
|
1048 |
- Do not automatically create a headquarters for each player in scenarios. This |
|
1049 |
must now be done explicitly with events. Change the existing scenarios |
|
1050 |
accordingly (and use new headquarter graphics in some of them). (svn:r3591, |
|
1051 |
svn:r3617, svn:r3737, svn:r4249, svn:r4299) |
|
1052 |
- Implemented logic for finding a suitable location for a building that will be |
|
1053 |
created with an event. (svn:r3629) |
|
1054 |
- When a warehouse is created through an event, allow configuring exactly how |
|
1055 |
many of each type of ware, worker and soldier that should be created with the |
|
1056 |
warehouse. (svn:r3591) |
|
1057 |
- When a productionsite is created through an event, allow configuring exactly |
|
1058 |
which of the wares and workers that should be created with the |
|
1059 |
productionsite. (svn:r3591, svn:r3630) |
|
1060 |
- When a military-/trainingsite is created through an event, allow configuring |
|
1061 |
exactly how many soldiers at each combination of strength levels that should |
|
1062 |
be created with the site. (svn:r3628, svn:r3629) |
|
1063 |
- The builder does no longer enter the building and see the surroundings for a |
|
1064 |
moment when he has completed the construction. Instead he leaves directly. |
|
1065 |
(svn:r3590) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1066 |
- Added new portrait pictures for the campaign maps (svn:r3581, svn:r3632) |
1067 |
- Allow multiple AI implementations (svn:r3574) |
|
4386
by sigra
update |
1068 |
- Implement a debug console and add a "switchplayer" command (svn:r3573, |
1069 |
svn:r4370, svn:r4371) |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1070 |
- Fix bug that the back buttons in the campaign selection UI had the wrong |
1071 |
background. (svn:r3619) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1072 |
- Improvements of full screen menu UI (svn:r3579, svn:r3581) |
4433
by sigra
A few fixes to the ChangeLog file: |
1073 |
* Make fullscreen menus dynamic resizable. Now the menus use the same |
1074 |
resolution as the whole game. Still the resolution must be saved in the |
|
1075 |
config, so it is not yet possible to resize via mouse. |
|
1076 |
* Clean up menu design, make some menus more straight and intuitive and |
|
1077 |
follow the same alignment in similar menus. |
|
1078 |
* Add note to intro screen, so players are not confused anymore, whether |
|
1079 |
Widelands is still loading. |
|
1080 |
* Introduce config option and commandline parameter "ui_font". This option |
|
1081 |
allows the user, to use a different font in the fullscreen menus, which |
|
1082 |
can be quite important if the resolution is very low and the serif font is |
|
1083 |
nearly unreadable. Besides a path to a TTF file relative to |
|
1084 |
<widelands-data>/fonts/ the values "sans" and "serif" are accepted. If an |
|
1085 |
invalid parameter was given Widelands falls back to UI_FONT_NAME. |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1086 |
- Made the minimap remember its display options during the session (svn:r3572) |
1087 |
- Implemented generation of browsable HTML from game data. (svn:r3548) |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1088 |
- Made it possible to define a default target quantity for a ware type and set |
1089 |
target quantities in the game. (svn:r3543) |
|
1090 |
- Made Ctrl+S bring up the save game dialog in both gameplay and replay. Added |
|
1091 |
save button in replay watcher. (svn:r3542) |
|
4468
by sigra
update |
1092 |
- Fixed Trigger_Time (and replaced Trigger_Null with it). Introduced |
1093 |
Event_Set_Timer. (svn:r3541, svn:r4485) |
|
3549
by ixprefect
MiniMap remembers flags during the game |
1094 |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1095 |
### Build 13
|
4433
by sigra
A few fixes to the ChangeLog file: |
1096 |
- Count casualties/kills, military/civilian buildings lost/defeated and present |
1097 |
them in the general statistics menu (except for civilian buildings defeated, |
|
1098 |
which is omitted from the user interface) (svn:r3395, svn:r3407). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1099 |
- Improved map options menu (svn:r3328). |
4433
by sigra
A few fixes to the ChangeLog file: |
1100 |
- Improved progresswindow use and added new loading screens (svn:r3249, |
1101 |
svn:r3253, svn:r3275, svn:r3315, svn:r3316). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1102 |
- Added menu for editor to the mainmenu (svn:r3248). |
1103 |
- Improved save game dialog (svn:r3185, svn:r3189). |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1104 |
- Improved mapselect and launchgame menu (svn:r3243, svn:r3246, svn:r3247, |
1105 |
svn:r3283, svn:r3290). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1106 |
- Improved ingame UI (svn:r3224). |
1107 |
- Implemented "/me" command for multiplayer chat (svn:r3223). |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1108 |
- Improved multiplayermenu (svn:r3218, svn:r3260, svn:r3261, svn:r3288, |
1109 |
svn:r3289). |
|
1110 |
- Improved optionsmenu and added possibility to set autosave interval |
|
1111 |
(svn:r3215). |
|
1112 |
- Implemented option for maximum FPS to reduce CPU-usage (svn:r3210, svn:r3213, |
|
1113 |
svn:r3214, svn:r3215, svn:r3220). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1114 |
- Improved editor new map dialog (svn:r3172, svn:r3331). |
4433
by sigra
A few fixes to the ChangeLog file: |
1115 |
- Make automatic roadbuilding mode after creation of non-connected flag |
1116 |
optional (svn:r3177). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1117 |
- Improved production program handling (svn:r3373, svn:r3384): |
4433
by sigra
A few fixes to the ChangeLog file: |
1118 |
* Eliminate the need for line numbers in the programs. |
1119 |
* Fix bug that the consume command required that all wares in a |
|
1120 |
consume-group must be of the same type. For example the command "2=consume |
|
1121 |
smoked_fish,smoked_meat 2" required 2 smoked_fish or 2 smoked_meat. Now it |
|
1122 |
will also work if there is only one of each. |
|
1123 |
* Change the syntax of a consume-group to ware1[,ware2[,...]][:quantitiy] |
|
1124 |
(for example "smoked_fish,smoked_meat:2"). |
|
1125 |
* Extend the consume command to take any number of consume-groups (for |
|
1126 |
example smoked_fish,smoked_meat:2 bread:2"). This means that unless all |
|
1127 |
consume-groups can be satisfied, nothing is consumed when the command |
|
1128 |
fails. This will fix many bugs in the game data where programs had for |
|
1129 |
example "2=consume smoked_fish,smoked_meat 2" and "3=consume bread 2". If |
|
1130 |
there was not 2 bread, it would consume 2 smoked_fish or 2 smoked_meat and |
|
1131 |
then fail. |
|
1132 |
* Get rid of the command check. It was only a work-around for the previously |
|
1133 |
deficient command consume (and some programs forgot to use it). |
|
1134 |
* Implement the new command return. It can return from a program. There are |
|
1135 |
3 different return values; Failed, Completed and Skipped. Only programs |
|
1136 |
returning Failed and Completed will affect statistics. A program that |
|
1137 |
reaches the end will be considered to have implicitly returned Completed. |
|
1138 |
The return command can optionally take a condition. Currently only two |
|
1139 |
conditions are supported; "economy needs ware_type" and "workers need |
|
1140 |
experience". The former will allow a program to have a command |
|
1141 |
"return=skipped unless economy needs marblecolumn". It will prevent Game |
|
1142 |
Over as a result of a production deadlock on marble when a user forgets to |
|
1143 |
turn off a stonemason for a while. This fixes the huge problem with |
|
1144 |
production deadlocks that hit every new player in their first games and |
|
1145 |
every experienced player once in a while. The condition makes a query to |
|
1146 |
the economy, which now simply checks if there is no warehouse supplies the |
|
1147 |
ware type. This can of course be made much smarter later. The latter is |
|
1148 |
used in the barbarian micro-brewery to let it practice making beer until |
|
1149 |
the brewer has become a master_brewer even if the economy does not need |
|
1150 |
any beer. |
|
1151 |
* Extend the produce command to take any number of ware types with |
|
1152 |
quantities. |
|
1153 |
* Fix the call command to validate that the called program exists. This |
|
1154 |
requires changing declaration order in some data files (for example if |
|
1155 |
"work" calls "seed", "program=seed" must come before "program=work" in the |
|
1156 |
"global" section of the productionsite definition. (However the definition |
|
1157 |
order of the programs does not matter.) This fixes the bug that a call |
|
1158 |
command may fail at run-time because the called program does not exist. |
|
1159 |
* Extend the call command with an optional error handling specification |
|
1160 |
(call=<program_name> [on failure {ignore|repeat|fail}]). It will make it |
|
1161 |
possible to ignore a failure of a called program and continue the calling |
|
1162 |
program, or repeat the failed program until it succeeds. |
|
1163 |
* Extend the sleep and animate commands. If no duration is given as the last |
|
1164 |
parameter, the return value from a previous action is used for duration. |
|
1165 |
This makes it possible to for example let the mining command calculate how |
|
1166 |
long the following sleep/animation should last, depending on ore |
|
1167 |
concentration and mining depth. |
|
1168 |
* Get rid of the set command and the associated catch and nostats flags. |
|
1169 |
* Fix the mine command to parse and validate its parameters at parse-time |
|
1170 |
instead of at run-time. This fixes the bug that the game engine could fail |
|
1171 |
with the message "Should mine resource <resource_type>, which does not |
|
1172 |
exist in world. Tribe is not compatible with world!!" at run-time the |
|
1173 |
first time a mining command is executed. |
|
1174 |
* Fix most other commands that had insufficient validation or did parsing at |
|
1175 |
run-time (for example the consume command reparsed its wares at each |
|
1176 |
execution). |
|
1177 |
* Optimize the parsing by eliminating needless string copying. |
|
1178 |
- Rename the building property "enhance_to" to "enhancement" and validate that |
|
1179 |
the given building type exists (svn:r3373). |
|
1180 |
- Improved editor handling of bobs and animals, so they can not be placed on |
|
1181 |
invalid locations (svn:r3319, svn:r3321). |
|
1182 |
- Implemented loading of savegames in multi player (svn:r3266, svn:r3270, |
|
1183 |
svn:r3271) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1184 |
- Only allow attacking seen buildings (svn:r3173). |
1185 |
- Improved computer player behaviour (svn:r3209). |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1186 |
- Update and cleanup of tribes economies (svn:r3202, svn:r3203, svn:r3204, |
1187 |
svn:r3205, svn:r3206, svn:r3207, svn:r3211, svn:r3237, svn:r3239, svn:r3241, |
|
1188 |
svn:r3257, svn:r3258, svn:r3269, svn:r3272, svn:r3294, svn:r3307). |
|
1189 |
- Introduced automatic update of Campaign-list via campaign-menu (svn:r3197, |
|
1190 |
svn:r3198). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1191 |
- Added a new in game song |
1192 |
- Added global objects usable in every world (svn:r3308, svn:r3310, svn:r3311). |
|
1193 |
- Added 12 new maps (9 from map contest) (svn:r3226, svn:r3298, svn:r3305). |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1194 |
- Added atlantean building graphics (svn:r3278, svn:r3295, svn:r3300, |
1195 |
svn:r3309, and many more). |
|
1196 |
- Added a lot of new sounds and integrated them in the game (svn:r3231, |
|
1197 |
svn:r3232, svn:r3415, svn:r3419, svn:r3439). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1198 |
- Rework of campaign missions (svn:r3228, svn:r3233, svn:r3236, svn:r3242). |
4433
by sigra
A few fixes to the ChangeLog file: |
1199 |
- Fix bugs in parsing of building types's buildcosts and inputs. Check that the |
1200 |
ware types exist and are not duplicated and that the quantities are within |
|
1201 |
range (svn:r3373). |
|
1202 |
- Fix bug in parsing of productionsite types' outputs. Check that the ware |
|
1203 |
types exist and are not duplicated (svn:r3373). |
|
1204 |
- Fix bugs in parsing of productionsite types', critter_bob types' and worker |
|
1205 |
types' programs. If a program was declared twice, it was parsed twice and the |
|
1206 |
memory used to store the first instance was leaked (svn:r3373). |
|
1207 |
- Fixed bugs with drop-soldier commands: If such a command was given and then |
|
1208 |
the game was saved before the command was executed (because the game was |
|
1209 |
paused), the command was saved incorrectly (svn:r3451, svn:r3456). And even |
|
1210 |
if the savegame would have had such a command correctly saved, the loading |
|
1211 |
code would not have recognized it (svn:r3456). |
|
1212 |
- Removed the trainingsite options window. The "Make heros" button was |
|
1213 |
suspected of being able to cause desync in network games (svn:r3452). |
|
1214 |
- Fixed bugs that attack, change-soldier-capacity and set-ware-priority |
|
1215 |
commands were not recognized when encountered in savegames (svn:r3454, |
|
1216 |
svn:r3456, svn:r3455). |
|
1217 |
- Fixed bug that set-ware-priority commands were saved as enhance-building |
|
1218 |
commands (svn:r3455). |
|
1219 |
- Change game rule: Forbid upgrading any building to any type of building. Only |
|
1220 |
allow upgrading to one of the defined enhancements. This is the behaviour |
|
1221 |
that was intended and that the user interface obeys. Now also the game logic |
|
1222 |
enforces it. This prevents users from circumventing the user interface and do |
|
1223 |
arbitrary building upgrades, which other players may consider cheating in a |
|
1224 |
network game (svn:r3457). |
|
1225 |
- Fix program crash (or worse) when a worker type was declared to have an |
|
1226 |
ingredient that had not been defined (svn:r3459). |
|
1227 |
- Forbid declaring that a building can be enhanced to its own type or the |
|
1228 |
special type constructionsite (svn:r3460, svn:r3461). |
|
1229 |
- Do not let the constructionsite crash the game if a building type did not |
|
1230 |
define a build animation. Use the idle animation instead (svn:r3462). |
|
1231 |
- Do not crash because of division by 0 when building a building without |
|
1232 |
buildcost (svn:r3462). |
|
1233 |
- When building a building without buildcost, complete it immediately instead |
|
1234 |
of never (svn:r3462). |
|
1235 |
- Check for mine and size mismatch when parsing building enhancement |
|
1236 |
definitions. This prevents crashes at run-time (svn:r3463). |
|
1237 |
- Fixed bug #1792379 - little trees set with editor do not grow (svn:r3317). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1238 |
- Fixed bug #1913902 - collosseum now trains evade 0 and 1 (svn:r3303). |
4433
by sigra
A few fixes to the ChangeLog file: |
1239 |
- Fixed bug that upgraded worker were used in buildings instead of training new |
1240 |
simple ones (svn:r3304). |
|
1241 |
- Fixed crossplatform network bug (win32 path on unix) (svn:r3293, svn:r3427, |
|
1242 |
svn:r3429). |
|
1243 |
- Fixed disk_filesystem handling on win32(svn:r3284, svn:r3285, svn:r3286, |
|
1244 |
svn:r3287, svn:r3291). |
|
1245 |
- Fixed strange, unwanted behaviour of multilined editboxes (svn:r3281, |
|
1246 |
svn:r3282). |
|
1247 |
- Fixed loading of settlers 2 maps in widelands (svn:r3234, svn:r3235, |
|
1248 |
svn:r3238, svn:r3250). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1249 |
- Fixed bug that caused segmentation fault when executing./widelands |
1250 |
--editor=nonexistent_file (svn:r3335). |
|
1251 |
- Fixed bug that caused segmentation fault when executing./widelands |
|
1252 |
--scenario=nonexistent_file (svn:r3336). |
|
3426
by nasenbaer_peter
* Update Changelog and developers for Build 13 |
1253 |
- Fixed bug that caused invalid use of uninitialized memory when an animation |
4433
by sigra
A few fixes to the ChangeLog file: |
1254 |
configuration defined playercolor=true but a mask file was missing |
1255 |
(svn:r3347). |
|
1256 |
- Fixed bug #1968196 - Scenario-maps are not loaded as one (svn:r3227). |
|
1257 |
- Fixed bug #1900477 - Objectives description are not translated and objective |
|
1258 |
names are not included in PO templates (svn:r3225, svn:r3229). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1259 |
- Fixed hotspots of animals (svn:r3170). |
1260 |
- Fixed editor height tool dialogs (svn:r3171). |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1261 |
- Fixed language-settings-menu for Linux - now Widelands sets |
1262 |
system-language-variable correctly (svn:r3193, svn:r3252, svn:r3262). |
|
1263 |
- Fixed bug that prevented releasing the last soldier from a trainingsite |
|
1264 |
(svn:r3179). |
|
1265 |
- Fixed memory access errors in the game logic, causing segmentation fault or |
|
1266 |
any kind of strange undefined behaviour (svn:r3184, svn:r3365). |
|
1267 |
- Fixed bug that the game would abort if an attacking soldier could not find a |
|
1268 |
path to the target (svn:r3382). |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1269 |
- Fixed memory access error in save game dialog (svn:r3185). |
4433
by sigra
A few fixes to the ChangeLog file: |
1270 |
- Fixed many memory access errors when trying to read missing sections in |
1271 |
configuration files (svn:r3195). |
|
1272 |
- Fixed bug that the computer player did not check if a planned large building |
|
1273 |
would be completely inside his borders (svn:r3191). |
|
1274 |
- Fixed bugs that the empire wine bush and barbarian flax and reed lived |
|
1275 |
forever, blocking the map (svn:r3190, svn:r3527). |
|
3493
by sigra
update |
1276 |
- Fixed bug that it was possible to cheat when destroying an enhanceable |
1277 |
building by first ordering and upgrade and then immediately ordering the |
|
1278 |
destruction of the enhancement-constructionsite. This avoided the burning |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1279 |
phase, which made the space available immediately. (svn:r3513) |
4433
by sigra
A few fixes to the ChangeLog file: |
1280 |
- Fixed bug that replay was stopped before all commands had been executed. |
1281 |
(svn:r3539) |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1282 |
|
1283 |
||
1284 |
### Build 12
|
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1285 |
- New feature: Additional scenario event types and trigger types. |
4433
by sigra
A few fixes to the ChangeLog file: |
1286 |
- New feature: Flags are automatically placed when holding down Ctrl while |
1287 |
building a road. |
|
1288 |
- New feature: Load maps directly into the editor from the command line |
|
1289 |
(widelands --editor=<filename>). |
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1290 |
- New feature: Navigation in edit boxes. |
1291 |
- New feature: Multiplayer games. |
|
1292 |
- New and greatly improved animations for a number of workers. |
|
1293 |
- New animals and new animations for existing animals. |
|
1294 |
- New singleplayer/multiplayer map. |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1295 |
- New tribe Atlantids. |
3109
by ixprefect
Sync ChangeLog with Wiki. |
1296 |
- Improved the usability of scrollbars, listselects and tables. |
1297 |
- Improvements of Campaign UI (show only revealed campaigns/scenarios). |
|
1298 |
- Improvements of all single-/multiplayer maps (rebalancing resources). |
|
1299 |
- Improved the building statistics menu. |
|
1300 |
- Improved the scenarios to make use of new features. |
|
1301 |
- Improved the performance of terrain rendering. |
|
1302 |
- Improved usability of roadbuilding. |
|
1303 |
- Improved the handling of player colours. |
|
1304 |
- Improved recovery from bugs during gameplay. |
|
1305 |
- Improved the battle system. |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1306 |
- Fixed bugs: Several invalid memory accesses, which may have caused random |
1307 |
bugs, such as [#1508297 (Needed images sometimes not saved with |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1308 |
game)](http://sourceforge.net/tracker/index.php?func=detail&aid=1508297&group_id=40163&atid=427221). |
4433
by sigra
A few fixes to the ChangeLog file: |
1309 |
- Fixed bug: Workers that become fugitives have a higher chance of finding back |
1310 |
to a warehouse. A flag connected to a warehouse must be close to the worker. |
|
1311 |
- Fixed bug that the objectives menu was not updated when objectives were |
|
1312 |
fulfilled during the game. |
|
1313 |
- Fixed bug that workers would enter a building before arriving at it (entering |
|
1314 |
it when passing the flag in front of the building). This caused the worker to |
|
1315 |
start seeing from the building too early. |
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1316 |
- Fixed network support for direct IP and LAN games. |
1317 |
- Fixed many gamelogic bugs. |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1318 |
- Removed support for GGZ. Please use the forums and IRC channel to meet for |
1319 |
multiplayer games. |
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1320 |
- Many other bugfixes, optimizations and cleanups. |
1321 |
||
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1322 |
### Build 11
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1323 |
- New feature: Game Tips during loading |
1324 |
- New feature: Progress message windows (Loading-screens) |
|
1325 |
- New feature: Fog of war |
|
1326 |
- New feature: Autosave (and emergency-save) |
|
1327 |
- New feature: Visible Range for bobs and buildings |
|
1328 |
- New feature: Replay-function |
|
1329 |
- New feature: volume-sliders for sound and music |
|
1330 |
- New animations for animals |
|
1331 |
- New animations for bobs (few trees are falling after they are choped) |
|
1332 |
- Improvements of the transportationsystem (f.e. ware priority-buttons) |
|
1333 |
- Improvements of the S2-Map-importation-system. |
|
1334 |
- Improvements of Multiplayercode. |
|
1335 |
- Improvements of Campaign UI |
|
1336 |
- Improvement of "growing tree patch" (seperation of different steps) |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1337 |
- Improvement of single-line-edit-box handling (buttons are not locked anymore) |
3109
by ixprefect
Sync ChangeLog with Wiki. |
1338 |
- Improvement of Ware-image visualisation program. |
1339 |
- Added 2 new multiplayer maps |
|
1340 |
- Fix of bug 1633431 (Attacking headquarters crashes game.) |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1341 |
- Fix of bug 1451851 (Upgrade building while delievering to/from cause |
1342 |
crash/hang) |
|
1343 |
- Fix of bug 1690070 (ware: can not move from building A to B) |
|
2559
by nasenbaer_peter
Update for build11 RC and final release |
1344 |
- Many other bugfixes |
1345 |
||
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1346 |
|
1347 |
### Build 10
|
|
2085
by nasenbaer_peter
* Update of Hungarian translation |
1348 |
- Addition of new tribe "The Empire" |
3646
by sigra
fix spelling |
1349 |
- Tribe "Barbarians" was completely overhauled |
2085
by nasenbaer_peter
* Update of Hungarian translation |
1350 |
- New blender graphics for the Barbarians and the Empire by bithunter32 |
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1351 |
- New blender graphics for the Empire by !AlexiaDeath |
3109
by ixprefect
Sync ChangeLog with Wiki. |
1352 |
- Addition of new worlds (Blackland, winterland and desert) |
2085
by nasenbaer_peter
* Update of Hungarian translation |
1353 |
- Addition of few new maps |
3109
by ixprefect
Sync ChangeLog with Wiki. |
1354 |
- Addition of two new Empire-campaign-maps |
1355 |
- Addition of three new ingame music-tracks |
|
3647
by sigra
change to the more common spelling of this word |
1356 |
- A lot of localization-bugs were fixed and new strings for translation were added. |
4433
by sigra
A few fixes to the ChangeLog file: |
1357 |
- Widelands now supports 14 languages (cz_CZ, de_DE, en_EN, es_ES, fi_FI, |
1358 |
fr_FR, gl_ES, he_HE, hu_HU, nl_NL, pl_PL, ru_RU, sk_SK, sv_SE) |
|
2025
by nasenbaer_peter
Update of developer-list and changelog (please check for missing features, etc.) |
1359 |
- New feature: Mouse-over-hover-help |
1360 |
- New feature: Tribe ware encyclopedia |
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1361 |
- Mousewheel support integrated (textarea) |
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1362 |
- Now using new fonts (!FreeSans and !FreeSerif) licensed under GPL |
2025
by nasenbaer_peter
Update of developer-list and changelog (please check for missing features, etc.) |
1363 |
- Battlecode was reworked |
2085
by nasenbaer_peter
* Update of Hungarian translation |
1364 |
- Menu-resolution set to 800x600 (before 640x480) and added new splash |
1365 |
- Work on ingame window-system |
|
1366 |
- Richtext-handler was overhauled |
|
2025
by nasenbaer_peter
Update of developer-list and changelog (please check for missing features, etc.) |
1367 |
- A lot of menu texts and alignments were fixed |
1368 |
- A lot of new button-, icon-, background- and campaign-graphics added. |
|
1369 |
- A lot of code-cleanup |
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1370 |
- Bug fixes, bug fixes, bug fixes |
2085
by nasenbaer_peter
* Update of Hungarian translation |
1371 |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1372 |
|
1373 |
### Build 9half
|
|
1022
by sirver
- updated changelog |
1374 |
- Updated Campaign Missions |
3647
by sigra
change to the more common spelling of this word |
1375 |
- Added proper localization support (language selectable in options menu) |
4433
by sigra
A few fixes to the ChangeLog file: |
1376 |
- Font renderer now renders multiple newlines correctly and in richtext accepts |
1377 |
<br> as newline |
|
3647
by sigra
change to the more common spelling of this word |
1378 |
- added localization patch by Josef + beginning of localization |
3109
by ixprefect
Sync ChangeLog with Wiki. |
1379 |
- f now triggers fullscreen ingame |
866
by sirver
- added trigger conditionals |
1380 |
- added new maps from winterwind |
4433
by sigra
A few fixes to the ChangeLog file: |
1381 |
- implemented new trigger system. This invalidates every scenario, campaign and |
1382 |
map. |
|
866
by sirver
- added trigger conditionals |
1383 |
- save now changes into zip files, added option nozip for debugging reasons |
1384 |
- save changed to save into directory |
|
1385 |
- added trigger conditionals |
|
862
by sirver
- Patch to fix graphic problems: |
1386 |
- Patch to fix graphic problems: |
3756
by sigra
update |
1387 |
* Alpha instead of clrkey |
1388 |
* Fixed all bugs with !MacOSx |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1389 |
* Caching landscape renderer speeds things up |
862
by sirver
- Patch to fix graphic problems: |
1390 |
- Sound patch + Music |
1391 |
- RTF Renderer |
|
829
by sirver
- updated Changelog |
1392 |
- show workarea preview |
1393 |
- new font renderer |
|
1394 |
||
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1395 |
|
1396 |
### Build 9
|
|
774
by sirver
- chat menu / chat functionality |
1397 |
- Chat for multiplayer |
3648
by sigra
fix spelling |
1398 |
- Global Stock, Menu structure reworked |
758
by sirver
- added General statistics menu |
1399 |
- General statistics menu |
739
by sirver
- Building statistics menu |
1400 |
- Building statistics menu |
737
by sirver
- Ware Statistics Menu |
1401 |
- Ware Statistics Menu |
1402 |
- Minor changes in barbarians conf files (Descnames mainly) |
|
730
by sirver
- added Road textures |
1403 |
- added road textures |
726
by sirver
- Initial Version of game server. Only chatting. |
1404 |
- Initial Version of game server. Only chatting. |
724
by sirver
Barbarians are in CVS |
1405 |
- First version of barbarians tribe comitted |
722
by sirver
- Added training site/military patch by Raul Ferriz |
1406 |
- Added training site/military patch by Raul Ferriz |
721
by sirver
added missing entries in ChangeLog |
1407 |
- fixed "Worker Type 11 not found" bug |
1408 |
- new Tree Graphics from Wolfgang Weidner |
|
717
by sirver
- Added patch from Florian Falkner |
1409 |
- Added patch from Florian Falkner |
4433
by sigra
A few fixes to the ChangeLog file: |
1410 |
* new Option Dialog UIListselect can have now a selection-indicator |
1411 |
!WatchWindow |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1412 |
* functionality is user selectable |
3648
by sigra
fix spelling |
1413 |
- Windows can be minimized (middle mouse or Ctrl+left mouse) |
692
by sirver
- added Sys_GetKeyState() (returns the current state of one keyboard key) |
1414 |
- fixed crash when using 32-bit fullscreen mode under win32 |
1415 |
||
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1416 |
|
1417 |
### Build 8
|
|
3648
by sigra
fix spelling |
1418 |
- some UI ergonomics (new mapselect dialog, |
670
by sirver
updated changelog to represent the current state |
1419 |
double click function in listselects) |
1420 |
- resources and default resources support |
|
1421 |
- loading/saving of maps |
|
1422 |
- preliminary TT-Font support |
|
644
by sirver
better load dialog for editor and fs_mapselect |
1423 |
- enhancing buildings support |
1424 |
- build animation support |
|
1425 |
- editor events/trigger |
|
3109
by ixprefect
Sync ChangeLog with Wiki. |
1426 |
- editor player menu |
644
by sirver
better load dialog for editor and fs_mapselect |
1427 |
- editor bob tool |
472
by ixprefect
- add Editor_Game_Base trackpointers |
1428 |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1429 |
|
1430 |
### Build 7
|
|
536
by ixprefect
Add some missing ChangeLog entries. |
1431 |
- many new buildings |
1432 |
- improved in-game graphics |
|
1433 |
- improved in-game UI |
|
472
by ixprefect
- add Editor_Game_Base trackpointers |
1434 |
- movement speed depends on slope of terrain |
1435 |
- improved watch window functionality |
|
1436 |
- improved the transport system |
|
1437 |
- added a 32 bit software renderer |
|
501
by ixprefect
yet another test |
1438 |
- improved rendering quality |
472
by ixprefect
- add Editor_Game_Base trackpointers |
1439 |
- added infrastructure for real-time in-game debugging and inspection |
1440 |
- various code cleanups and bug fixes |
|
1441 |
||
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1442 |
|
1443 |
### Build 6
|
|
411
by sirver
Changed ChangeLog |
1444 |
- graphics reworked |
1445 |
- added functionality for the first few buildings |
|
1446 |
- reworked transport code |
|
4433
by sigra
A few fixes to the ChangeLog file: |
1447 |
- added multiselect option for editor's set texture tool |
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1448 |
|
1449 |
||
1450 |
### Build 5
|
|
350
by sirver
added immovable tool in editor |
1451 |
- added Immovable Tool in editor |
320
by sirver
added support for fs_radius |
1452 |
- added Map_Loader support |
1453 |
- added support for multifield-fieldsels (for editor and to select areas) |
|
1454 |
- added height tools in the editor |
|
318
by ixprefect
- add Map_Object::molog for better Map_Object debugging |
1455 |
- added item ware code |
320
by sirver
added support for fs_radius |
1456 |
- added ware transportation (carriers stay on roads and can carry wares) |
355
by ixprefect
- prepare build-5 |
1457 |
- construction sites are implemented |
1458 |
- added support for more (and most importantly: compressed) graphics formats |
|
318
by ixprefect
- add Map_Object::molog for better Map_Object debugging |
1459 |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1460 |
|
1461 |
### Build 4
|
|
253
by ixprefect
- finally removed wtfcreate |
1462 |
- added Warehouse options window |
1463 |
- added ware requests |
|
1464 |
||
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1465 |
|
1466 |
### Build 3
|
|
1467 |
- added !DirAnimations for convenience |
|
247
by ixprefect
- implement --record/--playback |
1468 |
- added Economy code |
1469 |
- added record/playback code |
|
248
by ixprefect
- added very basic Worker |
1470 |
- added wares code |
249
by ixprefect
- added WareList |
1471 |
- added worker code |
253
by ixprefect
- finally removed wtfcreate |
1472 |
- use different background images for different menus |
240
by ixprefect
- compile with -Wall |
1473 |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1474 |
|
1475 |
### Build 2
|
|
210
by ixprefect
removed dead parser.cc |
1476 |
- options handling redesigned |
211
by ixprefect
- introduced System, removed Input |
1477 |
- introduced System |
212
by ixprefect
- minor mapview cleanups: pass Interactive_Player to in-game windows, |
1478 |
- added keyboard input |
4433
by sigra
A few fixes to the ChangeLog file: |
1479 |
- build symbols react to objects now (can not build next to stones etc...) |
216
by ixprefect
- unique windows now remember their on-screen location |
1480 |
- only use 8 different types of trees (like Settlers 2) |
218
by ixprefect
- use new tribes file layout |
1481 |
- unique windows now remember their position |
216
by ixprefect
- unique windows now remember their on-screen location |
1482 |
- improved fieldaction mouse placement for fast click-through |
218
by ixprefect
- use new tribes file layout |
1483 |
- new structure for tribe data |
229
by ixprefect
- added FCoords |
1484 |
- new terrain textures |
1485 |
- added "fps" key to animations |
|
1486 |
- renderer uses player colors |
|
1487 |
- added flags |
|
238
by ixprefect
- updated build script (strip windows executable) |
1488 |
- added road building |
1489 |
- split of moving and non-moving objects in hierarchy |
|
3729
by sirver
Changed ChangeLog layout slightly so it can be displayed on the homepage |
1490 |
|
1491 |
||
1492 |
### Build 1
|
|
1493 |
* First release |
|
1494 |