~widelands-dev/widelands/dynamic_tribe_loading_datadir

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# Widelands PATH/TO/FILE.PO
# Copyright (C) 2005-2017 Widelands Development Team
# 
# Translators:
# FIRST AUTHOR <EMAIL@ADDRESS>, 2012
msgid ""
msgstr ""
"Project-Id-Version: Widelands\n"
"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
"POT-Creation-Date: 2017-09-15 18:56+0000\n"
"PO-Revision-Date: 2017-09-21 23:33+0000\n"
"Last-Translator: GunChleoc\n"
"Language-Team: Turkish (http://www.transifex.com/widelands/widelands/language/tr/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: tr\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"

#: ../../data/campaigns/atl01.wmf/elemental:9
#: ../../data/campaigns/campaigns.conf:100
msgid "From Nemesis to Genesis"
msgstr ""

#: ../../data/campaigns/atl01.wmf/elemental:11
msgid ""
"After landing on a mysterious island close to Atlantis, the remaining "
"Atlanteans struggle to make a new home for themselves."
msgstr ""

#: ../../data/campaigns/bar01.wmf/elemental:8
#: ../../data/campaigns/campaigns.conf:67
msgid "A Place to Call Home"
msgstr ""

#: ../../data/campaigns/bar01.wmf/elemental:10
msgid ""
"In this scenario, the higher production buildings including mining will be "
"introduced."
msgstr ""

#: ../../data/campaigns/bar02.wmf/elemental:7
#: ../../data/campaigns/campaigns.conf:72
msgid "This Land is Our Land"
msgstr ""

#: ../../data/campaigns/bar02.wmf/elemental:9
msgid ""
"This tutorial explains the handling of military and training site buildings "
"and will introduce fighting."
msgstr ""

#: ../../data/campaigns/campaigns.conf:27
msgid "The Second Empire"
msgstr ""

#: ../../data/campaigns/campaigns.conf:29
msgid "Barbarians"
msgstr ""

#: ../../data/campaigns/campaigns.conf:31
msgid "Easy. Introduces the Barbarians"
msgstr ""

#: ../../data/campaigns/campaigns.conf:32
msgid ""
"When Chat’Karuth died, he was an old man, father to three strong and "
"ambitious sons, and warlord to an army that could match any enemy willing to"
" rise against the ancient forests. Though at the end of his glorious reign, "
"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s "
"warlord – a decision that left his two brothers unsatisfied. The old warlord"
" knew that. As his father instructed him, Thron left the capital of "
"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces "
"to the high hills where he buried the corpse of his father. There he swore "
"to the gods and his father’s spirit that he’d return to re-established "
"order. While his brothers have raged blind war against Thron and the few "
"forces he left to secure the borders of Al’thunran, the young warlord seeks "
"to reunite his ambitious brothers and force the tribes to march once again "
"under a common banner."
msgstr ""

#: ../../data/campaigns/campaigns.conf:35
msgid "The Months of Exile"
msgstr ""

#: ../../data/campaigns/campaigns.conf:37
msgid "Empire"
msgstr ""

#: ../../data/campaigns/campaigns.conf:39
msgid "Easy. Introduces the Empire"
msgstr ""

#: ../../data/campaigns/campaigns.conf:40
msgid ""
"Six months ago, Lutius – a young general of the Empire – was sent with 150 "
"soldiers to the frontier beyond the northern forests where Barbarian tribes "
"were crossing onto land held by the Empire. His task was to defend the "
"Empire’s land. At first, everything was calm. He even talked to a few "
"Barbarian children and thought about a peaceful life – side by side with "
"this archaic folk. He began to feel safer and his army began to drop their "
"attention off the potential enemy. That was their undoing. One night in "
"March his unprepared army was attacked by 100 Barbarian footmen and was "
"completely scattered. Only with his bare life he and a handful of his "
"soldiers survived."
msgstr ""

#: ../../data/campaigns/campaigns.conf:43
msgid "The Run for the Fire"
msgstr ""

#: ../../data/campaigns/campaigns.conf:45
msgid "Atlanteans"
msgstr ""

#: ../../data/campaigns/campaigns.conf:47
msgid "Challenging. Introduces the Atlanteans"
msgstr ""

#: ../../data/campaigns/campaigns.conf:48
msgid ""
"When their God lost faith in the Atlanteans and drowned their island, one "
"woman’s struggle for justice and a second chance for her people would become"
" the stuff of legends. Leading the remaining Atlanteans into a new future in"
" a new part of the World, Jundlina became the most powerful human of her "
"time, but at a high cost: her humanity and soul."
msgstr ""

#: ../../data/campaigns/campaigns.conf:78
#: ../../data/campaigns/emp01.wmf/elemental:7
msgid "The Strands of Malac’ Mor"
msgstr ""

#: ../../data/campaigns/campaigns.conf:83
#: ../../data/campaigns/emp02.wmf/elemental:9
msgid "An Outpost for Exile"
msgstr ""

#: ../../data/campaigns/campaigns.conf:88
msgid "Neptune’s Revenge"
msgstr ""

#: ../../data/campaigns/campaigns.conf:93
#: ../../data/campaigns/campaigns.conf:105
#: ../../data/campaigns/dummy.wmf/elemental:7
msgid "Not yet implemented"
msgstr "Henüz tamamlanmadı"

#: ../../data/campaigns/dummy.wmf/elemental:9
msgid "Nobody"
msgstr ""

#: ../../data/campaigns/dummy.wmf/elemental:10
msgid "Sorry, this map is not yet implemented."
msgstr ""

#: ../../data/campaigns/emp01.wmf/elemental:9
msgid ""
"After losing an important battle against the barbarians which lead to the "
"loss of a big part of the Empire’s territory, Lutius leaves Fremil to start "
"a new life. But his destiny takes his ship into a heavy storm, which nearly "
"destroys it. Only with a lot of luck he manages to beach his damaged ship on"
" an unknown desert strand and save his people. For now."
msgstr ""

#: ../../data/campaigns/emp02.wmf/elemental:11
msgid ""
"Finally the ship was repaired, so Lutius and his people returned to the "
"quest to find a good place for a new beginning. Only a few days later, they "
"land on a green, Mediterranean island, looking like paradise. Overjoyed, "
"they set out to explore this new living space."
msgstr ""

#: ../../data/campaigns/emp03.wmf/elemental:10
msgid ""
"On their way home to defend the Empire, the crew of Lutius was surprised by "
"the will of the gods."
msgstr ""

#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8
#: ../../data/campaigns/tutorials.conf:15
msgid "Basic Control"
msgstr ""

#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:10
msgid ""
"In this tutorial, you will learn how to navigate in Widelands and how to "
"build buildings and roads."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8
#: ../../data/campaigns/tutorials.conf:19
msgid "Warfare"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:10
msgid ""
"In this tutorial, you will be taught the secrets of warfare: how to create "
"soldiers, how to train them and how to lead them in battle."
msgstr ""

#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8
#: ../../data/campaigns/tutorials.conf:23
msgid "Seafaring"
msgstr ""

#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:10
msgid ""
"In this tutorial, you will get to know seafaring, which is how to handle "
"ships and ports."
msgstr ""

#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8
#: ../../data/campaigns/tutorials.conf:27
msgid "Economy"
msgstr ""

#: ../../data/campaigns/tutorial04_economy.wmf/elemental:10
msgid ""
"In this tutorial, you will learn what option Widelands offers to adjust your"
" economy. Recommended for players with some experience."
msgstr ""

#: ../../data/maps/Archipelago_Sea.wmf/elemental:8
msgid "Archipelago Sea"
msgstr ""

#: ../../data/maps/Archipelago_Sea.wmf/elemental:10
msgid ""
"Between Sweden and Finland lies the archipelago sea. This place of "
"incredible beauty is not land, and it is not sea, but it is both. Within a "
"few hundred kilometers, there are no less than 50,000 islands and islets, "
"most no more than a few acres across. The climate is quite mild for its "
"latitude; farming thrives, berries are abundant, and fish plentiful. The "
"small human population of this place never knew famine. You warlording "
"bastards just couldn’t leave this little paradise in peace, could you?"
msgstr ""

#: ../../data/maps/Archipelago_Sea.wmf/elemental:11
msgid ""
"Large plots are rare on those small islands. Prioritize construction of "
"large buildings on them. Sometimes you will need big military buildings to "
"expand all the way to the next island. The AI will perform poorly."
msgstr ""

#: ../../data/maps/Atoll.wmf/elemental:8
msgid "Atoll"
msgstr "Mercanada"

#: ../../data/maps/Atoll.wmf/elemental:10
msgid "Who will be the real king of the big atoll?"
msgstr ""

#: ../../data/maps/Calvisson.wmf/elemental:8
msgid "Calvisson"
msgstr ""

#: ../../data/maps/Calvisson.wmf/elemental:10
msgid ""
"It’s a pleasure to settle in the beauty of this fissured countryside. But "
"the ways to encompass these large territories are long and meandering, so it"
" is easy to err into the land of the foreign clans."
msgstr ""

#: ../../data/maps/Checkmate.wmf/elemental:8
msgid "Checkmate"
msgstr "Şah mat"

#: ../../data/maps/Checkmate.wmf/elemental:10
msgid ""
"Whether just one of nature’s strangest features or the creation of a mad "
"(and game-hungry) god, this weird battleground awaits two opponents for "
"another confrontation."
msgstr ""

#: ../../data/maps/Comet_Island_v2.wmf/elemental:8
msgid "Comet Island"
msgstr "Kuyrukluyıldız Adası"

#: ../../data/maps/Comet_Island_v2.wmf/elemental:9
#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:9
msgid "Nasenbaer – edited by king_of_nowhere"
msgstr ""

#: ../../data/maps/Comet_Island_v2.wmf/elemental:10
msgid ""
"A few miles in front of Gerion Coast lies a small unnamed island. Until now,"
" you have not seen any reason to sail there, but yesterday a big fireball "
"came from the sky and touched down in its center. Is this a sign of the "
"Gods? You believe it is and you hope that your tribe will find the treasure "
"of this island before other tribes will follow."
msgstr ""

#: ../../data/maps/Comet_Island_v2.wmf/elemental:11
msgid ""
"Red player is close to the ores, but has little fertile terrain. Yellow "
"player has plenty of good land, but must move far from his starting position"
" to find ores. Blue player takes the middle ground – he has some fertile "
"land and is not too far away from the resources."
msgstr ""

#: ../../data/maps/Crater.wmf/elemental:8
msgid "Crater"
msgstr "Krater"

#: ../../data/maps/Crater.wmf/elemental:10
msgid ""
"Long after a meteor crashed into a couple of mountains, life blossoms in the"
" crater. Two tribes are now fighting for the rich resources."
msgstr "Birkaç dağa meteor çarptıktan çok sonra, kraterde hayat canlandı. Şimdi iki kabile zengin kaynaklar için savaşıyor."

#: ../../data/maps/Crossing_the_Horizon.wmf/elemental:8
msgid "Crossing the Horizon"
msgstr ""

#: ../../data/maps/Crossing_the_Horizon.wmf/elemental:10
msgid "Man your ship and sail to the horizon."
msgstr ""

#: ../../data/maps/Desert_Tournament.wmf/elemental:8
msgid "Desert Tournament"
msgstr "Çöl Turnuvası"

#: ../../data/maps/Desert_Tournament.wmf/elemental:10
msgid ""
"Four tribes struggle with their nearest neighbor to be the first to reach "
"the mountain of gold that promises riches beyond belief. But can the two "
"remaining ones share the resources wisely?"
msgstr ""

#: ../../data/maps/Dolomites_v2.wmf/elemental:8
msgid "Dolomites"
msgstr ""

#: ../../data/maps/Dolomites_v2.wmf/elemental:10
msgid ""
"The jewel of the Alps, the Dolomites mountain range has been declared a "
"World Heritage Site for its pristine beauty. This map is an as-faithful-as-"
"reasonable reconstruction of the area delimited by Cortina d’Ampezzo in the "
"north-east and Canazei in the south-west. If you have to be pitted in a duel"
" to the death against your enemies, it may as well be in a beautiful place."
msgstr ""

#: ../../data/maps/Dolomites_v2.wmf/elemental:11
msgid ""
"There is lot of flat ground on the mountains. Unfortunately, most of it is "
"vertical. Use the little building space that you have wisely. A fortress at "
"the mouth of a narrow mountain pass can be a formidable obstacle to an enemy"
" army. Use the terrain to your advantage."
msgstr ""

#: ../../data/maps/Elven_Forests.wmf/elemental:8
msgid "Elven Forests"
msgstr "Elf Ormanı"

#: ../../data/maps/Elven_Forests.wmf/elemental:10
msgid ""
"The breath-taking beauty of these emerald lands has lured many tribes into "
"an attempt to take them for themselves."
msgstr ""

#: ../../data/maps/Fellowships_v2.wmf/elemental:8
msgid "Fellowships"
msgstr ""

#: ../../data/maps/Fellowships_v2.wmf/elemental:10
msgid ""
"Ships are your best fellows. Starting positions are similar, so the map "
"should be fair."
msgstr ""

#: ../../data/maps/Fellowships_v2.wmf/elemental:11
msgid ""
"This is a somewhat technical map, and it is best suited for two or three "
"human players. Coal is hard to find – consider making some. There is gold "
"near the starting point – do you see it?"
msgstr ""

#: ../../data/maps/Finnish_Lakes.wmf/elemental:8
msgid "Finnish Lakes"
msgstr "Fin Gölleri"

#: ../../data/maps/Finnish_Lakes.wmf/elemental:10
msgid ""
"These are the beautiful Finnish lands of lakes, rivers, ancient forests and "
"mountains. It is up to you to find a way through these lands."
msgstr ""

#: ../../data/maps/Finnish_Lakes.wmf/elemental:11
msgid ""
"Yellow player has a much easier starting position than the other two; this "
"map is suited for 1v2."
msgstr ""

#: ../../data/maps/Firegames.wmf/elemental:8
msgid "Firegames"
msgstr "Ateşoyunları"

#: ../../data/maps/Firegames.wmf/elemental:10
msgid ""
"Is this a test by the Gods or an evil plan by someone else, that you and "
"your tribe woke up on this island among fire and lava? Until now it seems as"
" if you are alone, but no-one knows what might happen if you met an opposing"
" tribe?"
msgstr ""

#: ../../data/maps/Four_Castles.wmf/elemental:8
msgid "Four Castles"
msgstr "Dört Kale"

#: ../../data/maps/Four_Castles.wmf/elemental:10
msgid ""
"Well protected in their mighty fortresses, four power-hungry warlords are "
"completing their schemes to dominate these lands…"
msgstr ""

#: ../../data/maps/Four_Mountains.wmf/elemental:8
msgid "Four Mountains"
msgstr "Dört Dağ"

#: ../../data/maps/Four_Mountains.wmf/elemental:10
msgid ""
"Each tribe is surrounded by four mighty mountains. Who will first conquer "
"them and claim the resources for his own tribe?"
msgstr ""

#: ../../data/maps/Four_Mountains.wmf/elemental:11
msgid ""
"I: Water can be found along the river. II: Snowmen mark additional water "
"sources. III: Each mountain contains only one resource."
msgstr ""

#: ../../data/maps/Full_Moon_v2.wmf/elemental:8
msgid "Full Moon"
msgstr ""

#: ../../data/maps/Full_Moon_v2.wmf/elemental:10
msgid ""
"Whether it is the latest solstice, or lunar illness, something moves these "
"tribes towards their final ordeal."
msgstr ""

#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:8
msgid "Glacier Lake"
msgstr "Buzul Göl"

#: ../../data/maps/Glacier_Lake_v2.wmf/elemental:10
msgid ""
"Your tribe has dwelt on this beautiful and lonely glacier lake for a long "
"time. No one disturbed you and the resources were sufficient for your whole "
"tribe, but a few months ago another tribe came over the mountains and "
"settled down. And you are sure that there is only enough space for one "
"tribe."
msgstr ""

#: ../../data/maps/Golden_Peninsula.wmf/elemental:8
msgid "Golden Peninsula"
msgstr "Altın Yarımada"

#: ../../data/maps/Golden_Peninsula.wmf/elemental:10
msgid "Two empires race for the treasures of a legendary peninsula…"
msgstr ""

#: ../../data/maps/Ice_wars.wmf/elemental:8
msgid "Ice wars"
msgstr ""

#: ../../data/maps/Ice_wars.wmf/elemental:10
msgid "Autumn became winter. Some things are frozen, but not the war."
msgstr ""

#: ../../data/maps/Ice_wars.wmf/elemental:11
#: ../../data/maps/Sun_of_Fire.wmf/elemental:11
msgid "Start positions are clockwise"
msgstr "Başlangıç pozisyonları saat yönünde"

#: ../../data/maps/Impact.wmf/elemental:8
msgid "Impact"
msgstr "Darbe"

#: ../../data/maps/Impact.wmf/elemental:10
msgid ""
"After an impact of an asteroid and the following harsh winter, three isles "
"are connected by ice and stone, setting an end to the peaceful coexistence "
"of three tribes."
msgstr "Bir asteroit darbesi  ve çarpışmanın ardından gelen sert kış , üç adayı buz ve kayalarla birleştirdi ve burdaki üç kabilenin barış içinde yaşamasına son verdi."

#: ../../data/maps/Islands_at_War.wmf/elemental:8
msgid "Islands at War"
msgstr ""

#: ../../data/maps/Islands_at_War.wmf/elemental:10
msgid ""
"For centuries, you’ve lived peacefully side by side with the other tribe on "
"the neighboring island. This peace seems to come to an end now – your "
"neighbor has begun to expand."
msgstr ""

#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:8
msgid "Kings and Queens"
msgstr ""

#: ../../data/maps/Kings_and_Queens_v2.wmf/elemental:10
msgid ""
"An old legend tells that these seven kingdoms, that have flourished for ages"
" in prosperity, will someday collapse into a devastating war. Has your "
"latest betrayal been one too many and will the prophecy come true?"
msgstr ""

#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:8
msgid "Lake of Tranquility"
msgstr "Sukünet Gölü"

#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:10
msgid ""
"This lake, deep in the most ancient forests, has long been known for its "
"beauty and idyllic peace. However, its sanctity has been disturbed now, as "
"two hostile tribes have arrived at its shores…"
msgstr ""

#: ../../data/maps/Last_Bastion_v2.wmf/elemental:8
msgid "Last Bastion"
msgstr "Son Kale"

#: ../../data/maps/Last_Bastion_v2.wmf/elemental:9
msgid "Another Barbarian – edited by king_of_nowhere"
msgstr ""

#: ../../data/maps/Last_Bastion_v2.wmf/elemental:10
msgid ""
"The whimsical Gods didn’t answer our prayers. Instead, the increasing "
"sunlight heated up the Earth a thousandfold and melted glaciers and people "
"were plunged into the deep. But now – high in the majestic mountains, on the"
" last scrap of land – two surviving tribes are sheltering. Even though the "
"Gods showed mercy and the climate thus turned cooler again, the water is "
"still rising and rising. Onto the last secure place – the highest mountain "
"range where the amount of gold and the space to live merely suffice for one "
"tribe – only two opposite paths lead. But remember, be careful… this last "
"living space is also a hard and small place to live."
msgstr ""

#: ../../data/maps/Last_Bastion_v2.wmf/elemental:11
msgid "Don’t forget to take care of your timber supplies, you’ll need them."
msgstr ""

#: ../../data/maps/Last_Survivors.wmf/elemental:8
msgid "Last Survivors"
msgstr ""

#: ../../data/maps/Last_Survivors.wmf/elemental:10
msgid ""
"Four tribes fighting for dominance in a stark area. Resources are scattered "
"all over the map."
msgstr ""

#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:7
msgid "Island Hopping"
msgstr ""

#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:9
msgid ""
"A special tournament in Atlantean culture is the so-called ‘Island Hopping’,"
" where two or more groups try to reach the center island as fast as "
"possible, to be the first erecting a castle on the top of the central "
"mountain."
msgstr ""

#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:9
msgid "Smugglers"
msgstr ""

#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:11
msgid ""
"Your well established smuggling routes suddenly got busy: two other tribes "
"have appeared and now a rivalry among smugglers has started. Which team will"
" be the first to smuggle a certain number of wares?"
msgstr ""

#: ../../data/maps/Mystical_Maze.wmf/elemental:8
msgid "Mystical Maze"
msgstr "Mistik Labirent"

#: ../../data/maps/Mystical_Maze.wmf/elemental:10
msgid ""
"There are two big questions in the air: Who created this unbelievably big "
"maze, and what can be found inside?"
msgstr ""

#: ../../data/maps/Rendez-Vous.wmf/elemental:8
msgid "Rendez-Vous"
msgstr "Randevu"

#: ../../data/maps/Rendez-Vous.wmf/elemental:10
msgid ""
"Only a small hill in the centre of the map connects these four competing "
"tribes. Lead your army to this hill right away and build a giant stronghold "
"as a sign of your superiority!"
msgstr ""

#: ../../data/maps/Rendez-Vous.wmf/elemental:11
msgid ""
"There is space for only one stronghold in the centre. Water can be found "
"everywhere, so there is no need to send out geologists."
msgstr ""

#: ../../data/maps/River_Explorers.wmf/elemental:8
msgid "River Explorers"
msgstr ""

#: ../../data/maps/River_Explorers.wmf/elemental:10
msgid ""
"Each player has a different obstacle to expansion, and there’s always more "
"than one way to overcome it. While the AI can be defeated here without "
"building a single ship, players are advised to make ports and shipyards a "
"priority – expeditions are universally useful and are often the fastest way "
"to gold deposits."
msgstr ""

#: ../../data/maps/Riverlands.wmf/elemental:8
msgid "Riverlands"
msgstr ""

#: ../../data/maps/Riverlands.wmf/elemental:10
msgid ""
"A mystical land, full of different landscapes, which are all crossed by a "
"handful of big rivers."
msgstr "Mistik bir kara parçası, farklı manzaralarla dolu, hepsi de bir avuç büyük nehirle kesilmiş."

#: ../../data/maps/Sun_of_Fire.wmf/elemental:8
msgid "The Ancient Sun of Fire"
msgstr ""

#: ../../data/maps/Sun_of_Fire.wmf/elemental:10
msgid ""
"For hundreds of years, this island was kept as a sanctuary of the Gods. No "
"human ever ventured to set a foot on it. But now that a tribe had finally "
"been barefaced enough to settle on the coast of that island, a lot of others"
" followed in its wake."
msgstr ""

#: ../../data/maps/Swamp_Island.wmf/elemental:8
msgid "Swamp Island"
msgstr "Bataklık Ada"

#: ../../data/maps/Swamp_Island.wmf/elemental:10
msgid ""
"It smells like swamp, it looks like swamp and it is a swamp. But it is the "
"place you were born and where you’ve lived your whole life. If you don’t "
"want to lose it, defend it!"
msgstr ""

#: ../../data/maps/Swamp_Monks.wmf/elemental:8
msgid "Swamp Monks"
msgstr "Bataklık Rahipleri"

#: ../../data/maps/Swamp_Monks.wmf/elemental:10
msgid ""
"It is said that the old war monks, living in the even older swamps, are the "
"key to control over the whole island."
msgstr ""

#: ../../data/maps/The_Big_Lake.wmf/elemental:8
msgid "The Big Lake"
msgstr ""

#: ../../data/maps/The_Big_Lake.wmf/elemental:10
msgid ""
"This island once appeared out of the deepest depths of the sea. In those "
"days, fire rose out of the salty seawater and brought ash, stones and soil "
"to light. And the fire came nearer and nearer to the sun, while the mountain"
" grew and grew. Until one day, when the whole fire mountain exploded. "
"Nowadays only this ring is left from that mighty fire mountain. Do you think"
" that it is big enough for more than one tribe?"
msgstr ""

#: ../../data/maps/The_Far_North.wmf/elemental:8
msgid "The Far North"
msgstr "Uzak Kuzey"

#: ../../data/maps/The_Far_North.wmf/elemental:10
msgid ""
"Some say that impenetrable lands to the far north scared away even the most "
"courageous settlers and the bravest of the brave warriors. Big and old "
"forests, full of big and predatory game, cut across by wetlands and hills "
"were shrouded in mystery. The ones who had managed to come back mentioned "
"tremendous buildings, decorated with carvings and gold from majestic "
"mountain ranges somewhere amongst the wilderness. Dozens of years after only"
" some crumbly ruins remain of these good old times, covered with moss and "
"trees. Their shapes give only an idea about the craftsmanship of ancient "
"constructors. Nobody knows why they (have) disappeared. Nobody knows why. "
"People say that now nothing is blocking the road to wealth. But many will "
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
msgstr ""

#: ../../data/maps/The_Green_Plateau.wmf/elemental:8
msgid "The Green Plateau"
msgstr "Yeşil Plato"

#: ../../data/maps/The_Green_Plateau.wmf/elemental:10
msgid ""
"You are standing on an island, crowned by mighty mountains which keep a "
"wonderful and mighty treasure in their middle – The Green Plateau, which is "
"hard to conquer but easy to lose. So, if you want it, be aware of the other "
"clans."
msgstr ""

#: ../../data/maps/The_Long_Way.wmf/elemental:8
msgid "The Long Way"
msgstr ""

#: ../../data/maps/The_Long_Way.wmf/elemental:10
msgid ""
"Another strange test by the Gods. To reach the other side, there seems to be"
" no other way but to occupy the land of your enemies."
msgstr ""

#: ../../data/maps/The_Nile_v2.wmf/elemental:8
msgid "The Nile"
msgstr ""

#: ../../data/maps/The_Nile_v2.wmf/elemental:10
msgid ""
"The river has always provided food and communication. This time, eight "
"empires will fight for control over this land."
msgstr ""

#: ../../data/maps/The_Nile_v2.wmf/elemental:11
msgid ""
"Use the river wisely. Your opponents will do the same. You will find the "
"main ore resources deep in the desert."
msgstr ""

#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:8
msgid "The Oasis Triangle"
msgstr "Vaha Üçgeni"

#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:10
msgid ""
"There is something mystical like a gray atmosphere around these three oases,"
" which no one has found out about yet. Perhaps you will be the one, but be "
"aware of the others who are searching too!"
msgstr ""

#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:8
msgid "The Pass Through the Mountains"
msgstr ""

#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:10
msgid ""
"In this mountainous area two princes have settled. Now they are expanding "
"their territories, unaware of the fact that they are not alone!"
msgstr ""

#: ../../data/maps/The_Thaw.wmf/elemental:8
msgid "The Thaw"
msgstr ""

#: ../../data/maps/The_Thaw.wmf/elemental:10
msgid ""
"Another thaw set in. Three tribes were sheltering from severe winter among "
"majestic mountains. At the time of the solstice they listened to the oracle "
"and went to war. The only survivor will sacrifice his enemies’ treasures on "
"the ancient altar, build there a splendid castle and gain the goodwill and "
"respect of the Gods."
msgstr ""

#: ../../data/maps/Three_Warriors.wmf/elemental:8
msgid "Three Warriors"
msgstr "Üç Savaşçı"

#: ../../data/maps/Three_Warriors.wmf/elemental:10
msgid ""
"Mighty mountains divide this land into three fertile valleys. But a path "
"connects the valleys and thus a fight seems inescapable!"
msgstr ""

#: ../../data/maps/Three_Warriors.wmf/elemental:11
msgid "Water can be found around the lakes."
msgstr ""

#: ../../data/maps/Together_We're_Strong.wmf/elemental:8
msgid "Together We’re Strong"
msgstr ""

#: ../../data/maps/Together_We're_Strong.wmf/elemental:10
msgid ""
"The four mighty harbors of the Craw Islands have been trading their goods "
"among each other for ages. All of them needed resources that they could not "
"produce in their own territory and in exchange provided other resources to "
"those that could not produce them. Based on these trades, a very friendly "
"commerce was common between the four harbors and the people living on the "
"Craw Islands – until recently, when two of the harbors united to form an "
"exclusive trade alliance, forcing the other two to do the same. Suddenly, it"
" seems only a matter of time before the first fights between the harbors "
"will shatter the peaceful life that has lasted for so long…"
msgstr ""

#: ../../data/maps/Trident_of_Fire.wmf/elemental:8
msgid "Trident of Fire"
msgstr ""

#: ../../data/maps/Trident_of_Fire.wmf/elemental:10
msgid ""
"In the vicinity of three major volcanoes, six lovely islands are inviting "
"settlers to start a new life. Deserts and a quickly growing forest wait to "
"be discovered. But only by becoming a naval power will your tribe be able to"
" explore enough resources to compete with its opponents."
msgstr ""

#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:8
msgid "Twin Lagoons"
msgstr ""

#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:10
msgid ""
"When the wind swelled up and the first dunes were formed on these abandoned "
"twin lagoons, nobody could have expected that two tribes that are "
"desperately searching for more resources to support their endlessly ongoing "
"wars, would end up in this forgotten place at the same time and for the same"
" well-known reason."
msgstr ""

#: ../../data/maps/Twin_Lagoons_v2.wmf/elemental:11
msgid ""
"Defend your transport lines, or use ships to bypass the opponent. Then "
"remove all enemy activity."
msgstr ""

#: ../../data/maps/Twinkling_Waves.wmf/elemental:8
msgid "Twinkling Waves"
msgstr "Parıldayan Dalgalar"

#: ../../data/maps/Twinkling_Waves.wmf/elemental:10
msgid ""
"Many beautiful, green islands await the ones brave enough to pass the "
"thousand waves, twinkling in the sun."
msgstr "Gün ışığında parıldayan bin dalgayı geçebilecek kadar cesur olanları birçok güzel, yeşil ada beklemekte."

#: ../../data/maps/Two_Frontiers.wmf/elemental:8
msgid "Two Frontiers"
msgstr "İki Cephe"

#: ../../data/maps/Two_Frontiers.wmf/elemental:10
msgid "A multiplayer battle map on a small circle-shaped island."
msgstr ""

#: ../../data/maps/Volcanic_Winter.wmf/elemental:8
msgid "Volcanic Winter"
msgstr ""

#: ../../data/maps/Volcanic_Winter.wmf/elemental:10
msgid ""
"In the middle of summer, a series of volcanic eruptions drew the winter in. "
"Suddenly, the sun seemed to be gone and the only light and heat sources left"
" were those that enforced this dramatic change. Continents, oceans and seas "
"are frozen now, only the volcanic islands seem to be left as habitable land."
msgstr ""

#: ../../data/maps/Wideworld.wmf/elemental:8
msgid "Wide World"
msgstr ""

#: ../../data/maps/Wideworld.wmf/elemental:10
msgid ""
"The world is not enough! If you want to win, you have to send some ships. "
"But remember: your opponents are very close to you."
msgstr ""

#: ../../data/maps/Wisent_Valley.wmf/elemental:8
msgid "Wisent Valley"
msgstr "Bizon Vadisi"

#: ../../data/maps/Wisent_Valley.wmf/elemental:10
msgid ""
"It seems as if this magical valley has been inhabited by wisents since the "
"beginning of days. When your tribe came to this place, you were sure that it"
" offered enough space for a peaceful life. But can your tribe live in peace "
"with your neighbors?"
msgstr ""

#: ../../data/maps/Wisent_Valley.wmf/elemental:11
msgid ""
"The black player is surrounded in the center with no resources, so there are"
" three different ways to use this map: without the black player for a normal"
" 4 players’ map, with a black AI to add a complication to the expansion of "
"the other players, or you can play as a challenge with the black player "
"against the other 4 (VERY difficult)."
msgstr ""