~widelands-dev/widelands/odd_locale_fix

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# Widelands PATH/TO/FILE.PO
# Copyright (C) 2005-2018 Widelands Development Team
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Widelands svnVERSION\n"
"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
"POT-Creation-Date: 2018-08-10 07:21+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <widelands-public@lists.sourceforge.net>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:32
msgid "Introduction"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:34
msgid "Soldiers, Training and Warfare"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:35
msgid ""
"In this scenario, I’m going to tell you about soldiers, their training and "
"their profession: warfare. Although Widelands is about building up, not "
"burning down, there is an enemy you sometimes have to defeat. Yet warfare is "
"mainly focused on economics, not on military strategies, and its mechanics "
"deserve explanation."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:36
msgid ""
"I’ve set up a small village that contains the most important buildings. You "
"also have enough wares, so you do not have to take care of your weapons "
"production. In a real game, you will not have this luxury."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43
msgid "Soldiers’ abilities"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45
msgid ""
"New soldiers are created differently from normal workers: recruits will walk "
"from a warehouse (or your headquarters) to the barracks where they will "
"receive some basic training and become soldiers. Basic Barbarian soldiers do "
"not use armor, they only need an ax."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:46
msgid ""
"Take a look at the soldiers that are on their way to our military buildings. "
"They look different from normal workers: they have a health bar over their "
"head that displays their remaining health, and they have four symbols, which "
"symbolize the individual soldier’s current levels in the four different "
"categories: health, attack, defense and evade."
msgstr ""

#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade.
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48
msgid ""
"If a Barbarian soldier is fully trained, he has level %1% health, level %2% "
"attack, level %3% defense and level %4% evade. This is one fearsome warrior "
"then! The individual abilities have the following meaning:"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:49
msgid "Health:"
msgstr ""

#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain.
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:51
msgid ""
"The total life of a soldier. A Barbarian soldier starts with %1% health, and "
"he will gain %2% health with each health level."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:52
msgid "Attack:"
msgstr ""

#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points.
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:54
msgid ""
"The amount of damage a soldier will inflict on the enemy when an attack is "
"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of "
"health damage when he succeeds in hitting an enemy. For each attack level, "
"he gains %2% damage points."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:56
msgid "Defense:"
msgstr ""

#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395
#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:59
msgid ""
"The defense is the percentage that is subtracted from the attack value. The "
"Barbarians cannot train in this skill and therefore have always defense "
"level 0, which means that the damage is always reduced by %1%%%. If an "
"attacker with an attack value of 3500 points hits a Barbarian soldier, the "
"Barbarian will lose 3500·%2%%% = %3% health."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:60
msgid "Evade:"
msgstr ""

#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%.
#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:63
msgid ""
"Evade is the chance that the soldier is able to dodge an attack. A level 0 "
"Barbarian has a %1%%% chance to evade an attack, and this increases in steps "
"of %2%%% for each level."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:68
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87
msgid "The Battle Arena"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:70
msgid "Now I have talked about training and levels. Let me elaborate on that."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:71
msgid ""
"A newly created soldier has no experience and is not very good at fighting. "
"To make him stronger, you can build training sites."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:72
msgid ""
"One of these training sites is the battle arena. It is a big and expensive "
"building, and it trains soldiers in evade. Since soldiers get very hungry "
"during their workout, this building needs a lot of food and strong beer. In "
"a real game, you should have a good infrastructure before you build it."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:73
msgid "To see evade training in action, build a battle arena."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:74
msgid ""
"While we’re waiting for the battle arena, you’ll probably notice some "
"soldiers walking around. They are automatically exchanged from time to time. "
"I’ll teach you about that later."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:78
msgid "Build a battle arena"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:80
msgid "Build a battle arena. It is a big building."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:81
msgid ""
"Since the construction will take some time, you can change the game speed "
"using Page Up and Page Down."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89
msgid "The Battle Arena Has Been Constructed"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:90
msgid ""
"Very good. Our battle arena has been finished, and the soldiers are already "
"walking towards it."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:92
msgid ""
"The needed wares are also delivered there. For successful training, you need "
"pitta bread and strong beer, as well as either fish or meat."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:93
msgid ""
"For more information, you can have a look at the building’s help window, "
"accessible via the question mark in every building’s window."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:94
msgid ""
"To learn how far your soldiers have progressed in their training, you can "
"have a look at their icons. They are modified by red dots:"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:95
msgid ""
"No red dots means that the soldier is not trained, so he has level 0. All "
"your new recruits have this."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:96
msgid ""
"With every successful training step, your soldier becomes stronger. This is "
"indicated by a red dot. This soldier is on level 1 in evade training."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:97
msgid ""
"When your soldier has reached the highest possible level (in this case level "
"2), this is indicated by a white background color."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:103
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:105
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120
msgid "The Training Camp"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:106
msgid ""
"There is a second training site: the training camp. It is a big building "
"too, and to complement the battle arena, it trains attack and health "
"(remember, the Barbarian soldiers cannot be trained in defense)."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:107
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:114
msgid "Build a training camp."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:111
msgid "Build a training camp"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:113
msgid ""
"The battle arena only trains the soldiers in evade. To get the strongest "
"possible soldier, you also need to build a training camp, which trains them "
"in attack and health."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:122
msgid ""
"Great, our training camp has now been finished, too. Now nothing will hinder "
"us from getting the strongest warriors the world has ever seen."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:123
msgid ""
"To train in the training camp, our soldiers need food like in the battle "
"arena, but no strong beer. Instead, they need different axes for attack "
"training and helmets for health training."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:124
msgid ""
"This equipment is produced in smithies out of coal, iron, and sometimes "
"gold. You will learn more about this in the second scenario of the Barbarian "
"campaign."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:125
msgid ""
"You should also keep in mind that each of the three tribes in Widelands has "
"its own way of training, so the buildings and wares are different. Also, the "
"ability levels cannot be compared: an Imperial soldier has a base attack of "
"%1% at level 0, while a Barbarian soldier at the same level only has a base "
"attack of %2%."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:133
msgid "Heroes and Rookies"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:134
msgid ""
"While our soldiers are training, let me tell you what we can do with them."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:135
msgid ""
"In every military building, you can set the preference for heroes (trained "
"soldiers) or rookies. From time to time, a soldier will walk out of the "
"building and be replaced by a stronger/weaker one automatically – this is "
"what you saw earlier."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:136
msgid ""
"The initial setting depends on the type of the building. For the Barbarians, "
"the sentry is the only building that prefers rookies by default. You should "
"change this setting to fit your current needs."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:137
msgid ""
"When you are expanding into no man’s land, you can make your buildings "
"prefer rookies. When you are planning to attack, send heroes into that "
"region. Conquered buildings always prefer heroes."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:143
msgid "Soldier capacity"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:145
msgid "Adjusting the number of soldiers"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:146
msgid ""
"There is another way how you can control the strength of a military "
"building: by the number of soldiers stationed there. Just click on the arrow "
"buttons to decrease or increase the desired number of soldiers. Every "
"building has a maximum capacity. In case of the barrier, it is five, for "
"example."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:147
msgid ""
"If you wish to send a certain soldier away, you can simply click on it. It "
"will then be replaced by another soldier."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:148
msgid ""
"Let me also describe what the numbers in the statistics string mean. This "
"string can contain up to three numbers, e.g. ‘1 (+5) soldier (+2)’."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:149
msgid ""
"The first number describes how many soldiers are currently in this building. "
"In this example, only one soldier is left inside (each military building is "
"always guarded by at least one soldier)."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:150
msgid ""
"The second number tells you how many additional soldiers reside in this "
"building, but are currently outside. The five soldiers may be attacking an "
"enemy. They will return when they have been successful."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:151
msgid ""
"The third number indicates the missing soldiers. From the eight soldiers (1 "
"+ 5 + 2) you wish to have here, two may have died. They will be replaced by "
"new soldiers from your warehouse, if possible."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:157
msgid "Dismantle your sentry"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:159
msgid "Dismantling military buildings"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:160
msgid ""
"You can only reduce the number of soldiers to one. The last soldier of a "
"building will never come out (unless this building is attacked). If you want "
"to have your soldier elsewhere, you will have to dismantle or burn down the "
"building."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:161
msgid ""
"However, destroying a military building is always linked with a risk: the "
"land is still yours, but it is no longer protected. Any enemy that builds "
"his own military sites can take over that land without a fight, causing your "
"buildings to burst into flames. Furthermore, some parts of the land can now "
"be hidden under the fog of war. You should therefore only dismantle military "
"buildings deep inside your territory where you are safe from enemies."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:162
msgid ""
"Have you seen your sentry? Since it cannot contain many soldiers and is next "
"to a stronger barrier, it is rather useless."
msgstr ""

#. TRANSLATORS: 'it' refers to the Barbarian sentry
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:164
msgid "Dismantle it."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:165
msgid ""
"You can also use this opportunity to become familiar with the other options: "
"the heroes/rookies preference and the capacity."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:167
msgid "Dismantle your north-western sentry"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:169
msgid ""
"You can control the number of soldiers stationed at a military site with the "
"arrow buttons. If you want to get even your last soldier out, you will have "
"to destroy it. However, it then will no longer protect your territory, which "
"will make it vulnerable to hostile attacks."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:170
msgid "Dismantle your sentry in the north-west, next to the barrier."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:176
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:188
msgid "Enhance Your Fortress"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:178
msgid "Enhancing Buildings"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:179
msgid ""
"Well done. Now you know how to draw back your soldiers from the places where "
"you don’t need them. It is time to tell you how to reinforce your front line."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:180
msgid ""
"Your fortress is already quite strong and conquers a lot of space. But there "
"is an even bigger building: the citadel."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:181
msgid ""
"Citadels can’t be built directly. Instead, you’ll have to construct a "
"fortress first and then enhance it to a citadel. To do so, click on the "
"fortress, then choose the ‘Enhance to Citadel’ button."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:182
msgid ""
"Your soldiers will leave the fortress while the construction is going on. "
"This means that your fortress will lose its military influence, as I "
"described above."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:183
msgid "Enhance your fortress to a citadel now."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:186
msgid "Enhance your fortress to a citadel"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:189
msgid "Enhance your fortress to a mighty citadel."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:190
msgid ""
"The citadel can house 12 soldiers, and it is the biggest military building "
"the Barbarians can build. It also costs a lot of resources and takes a long "
"time to build. It is most suited to guard strategically important points "
"like constricted points or mountains."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197
msgid "Defeat your Enemy"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199
msgid "Defeat the Enemy"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200
msgid ""
"Great work, the citadel is finished. But what’s that? A hostile tribe has "
"settled next to us while the citadel was under construction! Do you see how "
"they took away a part of our land? And our lumberjack has now lost his place "
"of work. This is what I was talking about. Let’s take our land back and "
"defeat the enemy!"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:210
msgid ""
"To attack a building, click on its doors, choose the number of soldiers that "
"you wish to send and click on the ‘Attack’ button."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201
msgid ""
"Your soldiers will come from all nearby military buildings. Likewise, the "
"defenders will come from all nearby military buildings of the enemy and "
"intercept your forces."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:202
msgid ""
"Attack and conquer all military buildings of the enemy and destroy their "
"headquarters."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:206
msgid "Defeat the enemy tribe"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:208
msgid "Defeat Your Enemy"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:209
msgid "Defeat the nearby enemy."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215
#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:217
msgid "Conclusion"
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:218
msgid ""
"Thank you for playing this tutorial. I hope you enjoyed it and you learned "
"how to create and train soldiers, how to control where they go and how to "
"defeat an enemy. Did you see how easily you could overwhelm your enemy? "
"Having trained soldiers is a huge advantage."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:219
msgid ""
"But a war is expensive, and not always the path leading to the goal. When "
"setting up a new game, you can also choose peaceful win conditions. You "
"should definitely try them out, they’re worth it."
msgstr ""

#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:220
msgid ""
"You are now ready to play the campaigns. They will teach you about the "
"different economies of the tribes. You can also play the remaining "
"tutorials, but they are not crucial for succeeding in the campaigns."
msgstr ""

#: ../../data/scripting/format_scenario.lua:12
#, lua-format
msgid "“%s”"
msgstr ""

#: ../../data/scripting/format_scenario.lua:40
msgid "New Objective"
msgid_plural "New Objectives"
msgstr[0] ""
msgstr[1] ""