~widelands-dev/widelands/productionsite-inactivity-bug

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# Widelands PATH/TO/FILE.PO
# Copyright (C) 2005-2019 Widelands Development Team
# 
# Translators:
msgid ""
msgstr ""
"Project-Id-Version: Widelands\n"
"Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/\n"
"POT-Creation-Date: 2019-05-10 07:32+0000\n"
"PO-Revision-Date: 2019-05-10 07:33+0000\n"
"Last-Translator: GunChleoc\n"
"Language-Team: Asturian (http://www.transifex.com/widelands/widelands/language/ast/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: ast\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. * TRANSLATORS: %s = version information
#: ../../src/wlapplication_messages.cc:38
#, c-format
msgid "This is Widelands Build %s"
msgstr ""

#: ../../src/wlapplication_messages.cc:43
msgid "Usage: widelands <option0>=<value0> ... <optionN>=<valueN>"
msgstr ""

#: ../../src/wlapplication_messages.cc:44
msgid "Options:"
msgstr ""

#: ../../src/wlapplication_messages.cc:45
msgid " --<config-entry-name>=value overwrites any config file setting"
msgstr ""

#: ../../src/wlapplication_messages.cc:46
msgid "                      Note: New value will be written to config file"
msgstr ""

#: ../../src/wlapplication_messages.cc:48
msgid ""
" --datadir=DIRNAME    Use specified directory for the widelands\n"
"                      data files"
msgstr ""

#: ../../src/wlapplication_messages.cc:51
msgid ""
" --homedir=DIRNAME    Use specified directory for widelands config\n"
"                      files, savegames and replays"
msgstr ""

#: ../../src/wlapplication_messages.cc:55
msgid "                      Default is ~/.widelands"
msgstr ""

#. * TRANSLATORS: You may translate true/false, also as on/off or yes/no, but
#. * TRANSLATORS: it HAS TO BE CONSISTENT with the translation in the
#. widelands
#. textdomain
#: ../../src/wlapplication_messages.cc:61
msgid ""
" --coredump=[true|false]\n"
"                      Generates a core dump on segfaults instead of\n"
"                      using the SDL"
msgstr ""

#: ../../src/wlapplication_messages.cc:65
msgid ""
" --language=[de_DE|sv_SE|...]\n"
"                      The locale to use."
msgstr ""

#. * TRANSLATORS: You may translate true/false, also as on/off or yes/no, but
#. * TRANSLATORS: it HAS TO BE CONSISTENT with the translation in the
#. widelands
#. textdomain.
#. * TRANSLATORS: A syncstream is a synchronization stream. Syncstreams are
#. used in
#. multiplayer
#. * TRANSLATORS: games to make sure that there is no mismatch between the
#. players.
#: ../../src/wlapplication_messages.cc:74
msgid ""
" --write_syncstreams=[true|false]\n"
"                      Create syncstream dump files to help debug network games."
msgstr ""

#: ../../src/wlapplication_messages.cc:77
msgid " --autosave=[...]     Automatically save each n minutes"
msgstr ""

#: ../../src/wlapplication_messages.cc:78
msgid ""
" --rolling_autosave=[...]\n"
"                      Use this many files for rolling autosaves"
msgstr ""

#: ../../src/wlapplication_messages.cc:81
msgid ""
" --metaserver=[...]\n"
"                      Connect to a different metaserver for internet gaming."
msgstr ""

#: ../../src/wlapplication_messages.cc:84
msgid ""
" --metaserverport=[...]\n"
"                      Port number of the metaserver for internet gaming."
msgstr ""

#: ../../src/wlapplication_messages.cc:88
msgid " --nosound            Starts the game with sound disabled."
msgstr ""

#: ../../src/wlapplication_messages.cc:90
msgid " --nozip              Do not save files as binary zip archives."
msgstr ""

#: ../../src/wlapplication_messages.cc:92
msgid ""
" --editor             Directly starts the Widelands editor.\n"
"                      You can add a =FILENAME to directly load\n"
"                      the map FILENAME in editor."
msgstr ""

#: ../../src/wlapplication_messages.cc:96
msgid ""
" --ai_training        Enables AI training mode. See\n"
"                      https://wl.widelands.org/wiki/Ai%20Training/\n"
"                      for a full description of the AI training logic."
msgstr ""

#: ../../src/wlapplication_messages.cc:100
msgid ""
" --auto_speed         In multiplayer games only, this will keep\n"
"                      adjusting the game speed automatically,\n"
"                      depending on FPS. Useful in conjunction with\n"
"                      --ai_training."
msgstr ""

#: ../../src/wlapplication_messages.cc:105
msgid ""
" --scenario=FILENAME  Directly starts the map FILENAME as scenario\n"
"                      map."
msgstr ""

#: ../../src/wlapplication_messages.cc:108
msgid " --loadgame=FILENAME  Directly loads the savegame FILENAME."
msgstr ""

#: ../../src/wlapplication_messages.cc:109
msgid ""
" --script=FILENAME    Run the given Lua script after initialization.\n"
"                      Only valid with --scenario, --loadgame, or --editor."
msgstr ""

#. * TRANSLATORS: You may translate true/false, also as on/off or yes/no, but
#. * TRANSLATORS: it HAS TO BE CONSISTENT with the translation in the
#. widelands
#. textdomain
#: ../../src/wlapplication_messages.cc:115
msgid ""
" --auto_roadbuild_mode=[true|false]\n"
"                      Whether to enter roadbuilding mode\n"
"                      automatically after placing a flag that is\n"
"                      not connected to a road."
msgstr ""

#: ../../src/wlapplication_messages.cc:121
msgid "Graphic options:"
msgstr ""

#. * TRANSLATORS: You may translate true/false, also as on/off or yes/no, but
#. * TRANSLATORS: it HAS TO BE CONSISTENT with the translation in the
#. widelands
#. textdomain
#: ../../src/wlapplication_messages.cc:126
msgid ""
" --fullscreen=[true|false]\n"
"                      Whether to use the whole display for the\n"
"                      game screen."
msgstr ""

#: ../../src/wlapplication_messages.cc:130
msgid " --xres=[...]         Width of the window in pixel."
msgstr ""

#: ../../src/wlapplication_messages.cc:131
msgid " --yres=[...]         Height of the window in pixel."
msgstr ""

#: ../../src/wlapplication_messages.cc:132
msgid " --maxfps=[5 ...]     Maximal optical framerate of the game."
msgstr ""

#. * TRANSLATORS: You may translate true/false, also as on/off or yes/no, but
#. * TRANSLATORS: it HAS TO BE CONSISTENT with the translation in the
#. widelands
#. textdomain
#: ../../src/wlapplication_messages.cc:137
msgid "Options for the internal window manager:"
msgstr ""

#: ../../src/wlapplication_messages.cc:138
msgid ""
" --animate_map_panning=[yes|no]\n"
"                      Should automatic map movements be animated."
msgstr ""

#: ../../src/wlapplication_messages.cc:141
msgid ""
" --border_snap_distance=[0 ...]\n"
"                      Move a window to the edge of the screen\n"
"                      when the edge of the window comes within\n"
"                      this distance from the edge of the screen."
msgstr ""

#. * TRANSLATORS: You may translate true/false, also as on/off or yes/no, but
#. * TRANSLATORS: it HAS TO BE CONSISTENT with the translation in the
#. widelands
#. textdomain
#: ../../src/wlapplication_messages.cc:149
msgid ""
" --dock_windows_to_edges=[true|false]\n"
"                      Eliminate a window's border towards the\n"
"                      edge of the screen when the edge of the\n"
"                      window is next to the edge of the screen."
msgstr ""

#: ../../src/wlapplication_messages.cc:154
msgid ""
" --panel_snap_distance=[0 ...]\n"
"                      Move a window to the edge of the panel when\n"
"                      the edge of the window comes within this\n"
"                      distance from the edge of the panel."
msgstr ""

#: ../../src/wlapplication_messages.cc:159
msgid ""
" --snap_windows_only_when_overlapping=[yes|no]\n"
"                      Only move a window to the edge of a panel\n"
"                      if the window is overlapping with the\n"
"                      panel."
msgstr ""

#: ../../src/wlapplication_messages.cc:165
msgid " --verbose            Enable verbose debug messages"
msgstr ""

#: ../../src/wlapplication_messages.cc:166
msgid " --help               Show this help"
msgstr ""

#: ../../src/wlapplication_messages.cc:167
msgid ""
"Bug reports? Suggestions? Check out the project website:\n"
"        https://wl.widelands.org/\n"
"\n"
"Hope you enjoy this game!"
msgstr ""