/*
* Copyright (C) 2020-2025 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see .
*
*/
#ifndef WL_GRAPHIC_GRAPHIC_FUNCTIONS_H
#define WL_GRAPHIC_GRAPHIC_FUNCTIONS_H
#include
#include "graphic/rendertarget.h"
void draw_game_tip(RenderTarget& rt, const Recti& bounds, const std::string&, unsigned opacity = 1);
void draw_splashscreen(RenderTarget& rt, const std::string& footer_message, float opacity = 1.0f);
#endif // end of include guard: WL_GRAPHIC_GRAPHIC_FUNCTIONS_H