/* * Copyright (C) 2020-2025 by the Widelands Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #ifndef WL_GRAPHIC_GRAPHIC_FUNCTIONS_H #define WL_GRAPHIC_GRAPHIC_FUNCTIONS_H #include #include "graphic/rendertarget.h" void draw_game_tip(RenderTarget& rt, const Recti& bounds, const std::string&, unsigned opacity = 1); void draw_splashscreen(RenderTarget& rt, const std::string& footer_message, float opacity = 1.0f); #endif // end of include guard: WL_GRAPHIC_GRAPHIC_FUNCTIONS_H