/* * Copyright (C) 2002-2025 by the Widelands Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #ifndef WL_LOGIC_MAP_OBJECTS_MAP_OBJECT_PROGRAM_H #define WL_LOGIC_MAP_OBJECTS_MAP_OBJECT_PROGRAM_H #include #include #include #include "base/times.h" #include "sound/constants.h" class LuaInterface; namespace Widelands { class MapObject; class MapObjectDescr; /// Superclass for Worker, Immovable and Productionsite programs. Includes a program name and /// diverse parsing convenience functions. The creation and execution of program actions is left to /// the sub-classes. struct MapObjectProgram { static constexpr const char* const kMainProgram = "main"; [[nodiscard]] const std::string& name() const; explicit MapObjectProgram(const std::string& init_name); virtual ~MapObjectProgram() = default; protected: /// Splits a string by separators. /// \note This ignores empty elements, so do not use this for example to split /// a string with newline characters into lines, because it would ignore empty /// lines. static std::vector split_string(const std::string&, char const* separators); /// Reads an int value from a string. Throws a GameDataError if 'min_value' or 'max_value' are /// exceeded static unsigned int read_int(const std::string& input, int min_value, int64_t max_value = std::numeric_limits::max()); /// Same as 'read_int', with 'min_value' == 1 static unsigned int read_positive(const std::string& input, int64_t max_value = std::numeric_limits::max()); /** * @brief Reads a key-value pair from a string using the given separator, e.g. "attrib:tree", * "meat:2", "return=skipped unless economy needs meal" * @param input The string to parse * @param separator The separator for splitting the string, e.g. ':' or '=' * @param default_value A default to assign to the right-hand value if the separator is not found * @param expected_key If this is not empty, the left-hand key must match this string * @return A key, value pair */ static const std::pair read_key_value_pair(const std::string& input, char separator, const std::string& default_value = "", const std::string& expected_key = ""); /** * @brief Reads time duration with units from a string * @param input: A positive integer, followed by 'ms' (milliseconds), 's' (seconds) or 'm' * (minutes). This can be repeated to form units like '1m20s500ms'. * @return The duration in SDL ticks (milliseconds) */ static Duration read_duration(const std::string& input); /// Left-hand and right-hand elements of a line in a program, e.g. parsed from "return=skipped /// unless economy needs meal" struct ProgramParseInput { /// Program name, e.g. "return" std::string name; /// Program arguments, e.g. { "skipped", "unless", "economy", "needs", "meal" } std::vector arguments; }; /// Reads the program name and arguments from a string static ProgramParseInput parse_program_string(const std::string& line); /// Animation information struct AnimationParameters { /// Animation ID uint32_t animation = 0; /// Animation duration before the next action will be called by the program. Duration duration = Duration(0); }; /// Parses the arguments for an animation action, e.g. { "working", "24000" }. If /// 'is_idle_allowed' == false, throws a GameDataError if the animation is called "idle". static AnimationParameters parse_act_animate(const std::vector& arguments, const MapObjectDescr& descr, bool is_idle_allowed); /// Sound effect information struct PlaySoundParameters { /// Sound effect ID FxId fx; /// Sound effect priority uint16_t priority = 0; /// Whether the sound can be played by different map objects at the same time bool allow_multiple; }; /// Parses the arguments for a playsound action static PlaySoundParameters parse_act_play_sound(const std::vector& arguments); /// Run script information struct RunScriptParameters { std::string function; ///< The name of the Lua function to run. }; /// Parses the arguments for a script action static RunScriptParameters parse_act_script(const std::vector& arguments); public: static void do_run_script(LuaInterface& lua, MapObject* mo, const std::string& function); private: const std::string name_; }; } // namespace Widelands #endif // end of include guard: WL_LOGIC_MAP_OBJECTS_MAP_OBJECT_PROGRAM_H