/* * Copyright (C) 2006-2025 by the Widelands Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #ifndef WL_SCRIPTING_LUA_EDITOR_H #define WL_SCRIPTING_LUA_EDITOR_H #include "scripting/lua.h" #include "scripting/lua_bases.h" namespace LuaEditor { class LuaPlayer : public LuaBases::LuaPlayerBase { public: // Overwritten from LuaPlayerBase, avoid ambiguity when deriving from // LuaGameModuleClass and LuaPlayerBase const char* get_modulename() override { return "game"; } LUNA_CLASS_HEAD(LuaPlayer); LuaPlayer() = default; explicit LuaPlayer(Widelands::PlayerNumber n) : LuaBases::LuaPlayerBase(n) { } explicit LuaPlayer(lua_State* L) { report_error(L, "Cannot instantiate a 'Player' directly!"); } /* * Properties */ /* * Lua methods */ /* * C methods */ private: }; void luaopen_wleditor(lua_State*); } // namespace LuaEditor #endif // end of include guard: WL_SCRIPTING_LUA_EDITOR_H