/* * Copyright (C) 2004-2025 by the Widelands Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #ifndef WL_COMMANDS_CMD_CALL_ECONOMY_BALANCE_H #define WL_COMMANDS_CMD_CALL_ECONOMY_BALANCE_H #include "commands/command.h" #include "economy/flag.h" namespace Widelands { class Economy; struct CmdCallEconomyBalance : public GameLogicCommand { CmdCallEconomyBalance() : GameLogicCommand(Time()) { } ///< for load and save CmdCallEconomyBalance(const Time& starttime, Flag* representative_flag, WareWorker type, uint32_t timerid); void execute(Game&) override; [[nodiscard]] QueueCommandTypes id() const override { return QueueCommandTypes::kCallEconomyBalance; } void write(FileWrite&, EditorGameBase&, MapObjectSaver&) override; void read(FileRead&, EditorGameBase&, MapObjectLoader&) override; private: OPtr flag_; WareWorker type_{wwWARE}; uint32_t timerid_{0U}; }; } // namespace Widelands #endif // end of include guard: WL_COMMANDS_CMD_CALL_ECONOMY_BALANCE_H