/*
* Copyright (C) 2006-2025 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see .
*
*/
#ifndef WL_COMMANDS_CMD_LUASCRIPT_H
#define WL_COMMANDS_CMD_LUASCRIPT_H
#include
#include "commands/command.h"
namespace Widelands {
struct CmdLuaScript : public GameLogicCommand {
CmdLuaScript() : GameLogicCommand(Time(0)) {
} // For savegame loading
CmdLuaScript(const Time& init_duetime, const std::string& script)
: GameLogicCommand(init_duetime), script_(script) {
}
// Write these commands to a file (for savegames)
void write(FileWrite&, EditorGameBase&, MapObjectSaver&) override;
void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
[[nodiscard]] QueueCommandTypes id() const override {
return QueueCommandTypes::kLuaScript;
}
void execute(Game&) override;
private:
std::string script_;
};
} // namespace Widelands
#endif // end of include guard: WL_COMMANDS_CMD_LUASCRIPT_H