/* * Copyright (C) 2004-2025 by the Widelands Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #ifndef WL_COMMANDS_CMD_SHIP_REFIT_H #define WL_COMMANDS_CMD_SHIP_REFIT_H #include "commands/command.h" #include "logic/map_objects/tribes/shipstates.h" namespace Widelands { struct CmdShipRefit : public PlayerCommand { CmdShipRefit() = default; // For savegame loading CmdShipRefit(const Time& t, PlayerNumber const p, Serial s, ShipType ss) : PlayerCommand(t, p), serial_(s), type_(ss) { } void write(FileWrite&, EditorGameBase&, MapObjectSaver&) override; void read(FileRead&, EditorGameBase&, MapObjectLoader&) override; [[nodiscard]] QueueCommandTypes id() const override { return QueueCommandTypes::kShipRefit; } explicit CmdShipRefit(StreamRead&); void execute(Game&) override; void serialize(StreamWrite&) override; private: Serial serial_{0U}; ShipType type_{ShipType::kTransport}; }; } // namespace Widelands #endif // end of include guard: WL_COMMANDS_CMD_SHIP_REFIT_H