wl_library(logic_exceptions SRCS game_data_error.cc game_data_error.h DEPENDS base base_exceptions ) wl_library(logic_widelands_geometry SRCS widelands_geometry.cc widelands_geometry.h ) wl_library(logic_widelands_geometry_io SRCS widelands_geometry_io.cc widelands_geometry_io.h DEPENDS io_fileread io_stream logic_constants logic_widelands_geometry ) wl_library(logic_game_settings SRCS game_settings.cc game_settings.h player_end_result.h DEPENDS graphic_color io_filesystem logic_addons logic_constants logic_exceptions logic_filesystem_constants logic_tribe_basic_info notifications scripting_lua_interface scripting_lua_table ) wl_library(logic_single_player_game_settings SRCS single_player_game_settings_provider.cc single_player_game_settings_provider.h DEPENDS ai base base_exceptions base_random graphic_playercolor logic_game_settings logic_tribe_basic_info ) wl_library(logic_game_controller SRCS game_controller.h replay_game_controller.h replay_game_controller.cc single_player_game_controller.h single_player_game_controller.cc USES_SDL2 DEPENDS ai base_times logic commands logic_game_settings widelands_options wui ) wl_library(logic_constants SRCS vision.h widelands.cc widelands.h DEPENDS base_exceptions ) wl_library(logic_filesystem_constants SRCS filesystem_constants.h filesystem_constants.cc ) wl_library(logic_addons SRCS addons.cc addons.h mutable_addon.cc mutable_addon.h DEPENDS base base_exceptions base_math base_time_string build_info graphic graphic_text_layout io_fileread io_filesystem io_profile logic_filesystem_constants logic_map map_io map_io_map_loader widelands_options ) wl_library(logic_objectives SRCS objective.cc objective.h DEPENDS base ) wl_library(logic_generic_save_handler SRCS generic_save_handler.h generic_save_handler.cc DEPENDS base base_time_string io_filesystem logic_filesystem_constants ) wl_library(logic_map SRCS cookie_priority_queue.h field.cc field.h map.cc map.h map_compassdir.cc map_compassdir.h map_revision.cc map_revision.h mapastar.cc mapastar.h mapdifferenceregion.cc mapdifferenceregion.h mapfringeregion.cc mapfringeregion.h maphollowregion.cc maphollowregion.h mapregion.h maptriangleregion.cc maptriangleregion.h nodecaps.h note_map_options.h path.cc path.h pathfield.cc pathfield.h USES_ATOMIC DEPENDS base base_exceptions base_macros base_scoped_timer build_info economy graphic graphic_playercolor io_fileread io_filesystem logic logic_addons logic_constants logic_exceptions logic_filesystem_constants logic_map_objects logic_objectives logic_widelands_geometry logic_widelands_geometry_io map_io_map_loader notifications wui_mapview_pixelconstants ) wl_library(logic_training_wheels SRCS training_wheels.cc training_wheels.h DEPENDS base io_filesystem io_profile logic_filesystem_constants scripting_lua_table scripting_lua_interface ) wl_library(logic SRCS ai_dna_handler.cc ai_dna_handler.h detected_port_space.cc detected_port_space.h editor_game_base.cc editor_game_base.h game.cc game.h message.h message_id.h message_queue.h player.cc player.h player_area.h playersmanager.cc playersmanager.h replay.cc replay.h save_handler.cc save_handler.h trade_agreement.h # TODO(sirver): Uses SDL2 only on WIN32 for a dirty hack. USES_SDL2 USES_ATOMIC DEPENDS base base_crypto base_exceptions base_macros base_random base_scoped_timer base_time_string base_times build_info economy game_io graphic graphic_color graphic_playercolor io_fileread io_filesystem io_profile io_stream logic_addons commands logic_constants logic_exceptions logic_filesystem_constants logic_game_controller logic_game_settings logic_generic_save_handler logic_map logic_map_objects logic_tribe_basic_info logic_training_wheels logic_widelands_geometry map_io map_io_map_loader note_sound notifications scripting_logic # TODO(GunChleoc): Circular dependency scripting_lua_interface scripting_lua_table sound sound_constants ui_basic ui_basic_loading_message widelands_options wui # TODO(GunChleoc): Circular dependency wui_game_tips ) add_subdirectory(map_objects)