/* * Copyright (C) 2011-2025 by the Widelands Development Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #ifndef WL_LOGIC_MAP_OBJECTS_FINDBOB_H #define WL_LOGIC_MAP_OBJECTS_FINDBOB_H #include "logic/map.h" namespace Widelands { class Game; class Player; struct FindBobAttribute : public FindBob { explicit FindBobAttribute(uint32_t const init_attrib) : attrib(init_attrib) { } bool accept(Bob*) const override; uint32_t attrib; ~FindBobAttribute() override = default; // make gcc shut up }; /** * Find soldiers which are hostile to the given player (or all soldiers * if player is 0). */ struct FindBobEnemySoldier : public FindBob { explicit FindBobEnemySoldier(Player* init_player) : player(init_player) { } bool accept(Bob*) const override; private: Player* player; }; struct FindBobShip : FindBob { bool accept(Bob* bob) const override; }; struct FindBobCritter : FindBob { bool accept(Bob* bob) const override; }; /** * Accept Bob when is a Soldier alive that is attacking the Player. */ struct FindBobSoldierAttackingPlayer : public FindBob { FindBobSoldierAttackingPlayer(Game& g, Player& p) : player(p), game(g) { } [[nodiscard]] bool accept(Bob* bob) const override; private: Player& player; Game& game; }; } // namespace Widelands #endif // end of include guard: WL_LOGIC_MAP_OBJECTS_FINDBOB_H