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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2023 Widelands Development Team
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# FIRST AUTHOR <EMAIL@ADDRESS>, 2010
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2023-06-03 02:52+0000\n"
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"PO-Revision-Date: 2015-02-02 13:53+0000\n"
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"Last-Translator: GunChleoc, 2015\n"
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"Language-Team: Slovenian (http://app.transifex.com/widelands/widelands/language/sl/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
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#: ../../data/campaigns/atl01.wmf/elemental:9
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msgid "From Nemesis to Genesis"
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#: ../../data/campaigns/atl01.wmf/elemental:11
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"After landing on a mysterious island close to Atlantis, the remaining "
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"Atlanteans struggle to make a new home for themselves."
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#: ../../data/campaigns/atl02.wmf/elemental:8
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msgid "Struggling For a New Home Again"
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#: ../../data/campaigns/atl02.wmf/elemental:10
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"After the quick escape from the drowning island, the Atlanteans around "
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"Jundlina are faced with new challenges."
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#: ../../data/campaigns/bar01.wmf/elemental:8
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msgid "A Place to Call Home"
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#: ../../data/campaigns/bar01.wmf/elemental:10
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"In this scenario, the higher production buildings including mining will be "
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#: ../../data/campaigns/bar02.wmf/elemental:7
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msgid "This Land is Our Land"
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#: ../../data/campaigns/bar02.wmf/elemental:9
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"This tutorial explains the handling of military and training site buildings "
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"and will introduce fighting."
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#. TRANSLATORS: The difficulty level of a campaign
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#: ../../data/campaigns/campaigns.lua:14
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#. TRANSLATORS: The difficulty level of a campaign
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#: ../../data/campaigns/campaigns.lua:20
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#. TRANSLATORS: The difficulty level of a campaign
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#: ../../data/campaigns/campaigns.lua:25
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#. TRANSLATORS: The difficulty level of a campaign
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#: ../../data/campaigns/campaigns.lua:30
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#. TRANSLATORS: The name of a Barbarian campaign
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#: ../../data/campaigns/campaigns.lua:43
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msgid "The Second Empire"
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#. TRANSLATORS: A short description of a campaign
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#: ../../data/campaigns/campaigns.lua:49
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msgid "Introduces the Barbarians."
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#. TRANSLATORS: A long description of a campaign
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#: ../../data/campaigns/campaigns.lua:52
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"When Chat’Karuth died, he was an old man, father to three strong and "
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"ambitious sons, and warlord to an army that could match any enemy willing to"
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" rise against the ancient forests. Though at the end of his glorious reign, "
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"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s "
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"warlord – a decision that left his two brothers unsatisfied. The old warlord"
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" knew that. As his father instructed him, Thron left the capital of "
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"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces "
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"to the high hills where he buried the corpse of his father. There he swore "
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"to the gods and his father’s spirit that he’d return to re-established "
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"order. While his brothers have raged blind war against Thron and the few "
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"forces he left to secure the borders of Al’thunran, the young warlord seeks "
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"to reunite his ambitious brothers and force the tribes to march once again "
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"under a common banner."
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#. TRANSLATORS: The name of an Empire campaign
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#: ../../data/campaigns/campaigns.lua:70
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msgid "The Months of Exile"
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#. TRANSLATORS: A short description of a campaign
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#: ../../data/campaigns/campaigns.lua:73
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msgid "Introduces the Empire."
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#. TRANSLATORS: A long description of a campaign
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#: ../../data/campaigns/campaigns.lua:75
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"Six months ago, Lutius – a young general of the Empire – was sent with 150 "
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"soldiers to the frontier beyond the northern forests where Barbarian tribes "
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"were crossing onto land held by the Empire. His task was to defend the "
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"Empire’s land. At first, everything was calm. He even talked to a few "
126
"Barbarian children and thought about a peaceful life – side by side with "
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"this archaic folk. He began to feel safer and his army began to drop their "
128
"attention off the potential enemy. That was their undoing. One night in "
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"March his unprepared army was attacked by 100 Barbarian footmen and was "
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"completely scattered. Only with his bare life he and a handful of his "
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#. TRANSLATORS: The name of an Atlantean campaign
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#: ../../data/campaigns/campaigns.lua:93
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msgid "The Run for the Fire"
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#. TRANSLATORS: A short description of a campaign
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#: ../../data/campaigns/campaigns.lua:96
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msgid "Introduces the Atlanteans."
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#. TRANSLATORS: A long description of a campaign
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#: ../../data/campaigns/campaigns.lua:98
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"When their God lost faith in the Atlanteans and drowned their island, one "
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"woman’s struggle for justice and a second chance for her people would become"
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" the stuff of legends. Leading the remaining Atlanteans into a new future in"
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" a new part of the World, Jundlina became the most powerful human of her "
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"time, but at a high cost: her humanity and soul."
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#. TRANSLATORS: The name of a Frisian campaign
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#: ../../data/campaigns/campaigns.lua:108
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msgid "From Water to Ice"
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#. TRANSLATORS: A short description of a campaign
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#: ../../data/campaigns/campaigns.lua:111
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msgid "Introduces the Frisians."
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#. TRANSLATORS: A campaign difficulty (easiest of three options)
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#: ../../data/campaigns/campaigns.lua:116
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msgid "Sailor (Tricky)"
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#. TRANSLATORS: A campaign difficulty (medium of three options)
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#: ../../data/campaigns/campaigns.lua:118
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msgid "Steersman (Very Hard)"
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#. TRANSLATORS: A campaign difficulty (hardest of three options)
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#: ../../data/campaigns/campaigns.lua:120
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msgid "Captain (Unreasonable)"
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#. TRANSLATORS: A long description of a campaign
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#: ../../data/campaigns/campaigns.lua:125
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"Living off the ocean is a constant struggle, and even more so for the "
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"inhabitants of the Frisian North Sea shore. Was the last storm flood, the "
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"most devastating one in human memory, really nothing more than yet another "
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"example for the hardships all Frisians have to face – or a sign from the "
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"gods that a tribe that only just settled here must seek out an entirely new "
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#: ../../data/campaigns/dummy.wmf/elemental:8
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msgid "Not yet implemented"
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#: ../../data/campaigns/dummy.wmf/elemental:10
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#: ../../data/campaigns/dummy.wmf/elemental:12
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msgid "Sorry, this map is not yet implemented."
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#: ../../data/campaigns/emp01.wmf/elemental:7
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msgid "The Strands of Malac’ Mor"
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#: ../../data/campaigns/emp01.wmf/elemental:9
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"After losing an important battle against the Barbarians which lead to the "
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"loss of a big part of the Empire’s territory, Lutius leaves Fremil to start "
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"a new life. But his destiny takes his ship into a heavy storm, which nearly "
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"destroys it. Only with a lot of luck he manages to beach his damaged ship on"
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" an unknown desert strand and save his people. For now."
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#: ../../data/campaigns/emp02.wmf/elemental:9
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msgid "An Outpost for Exile"
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#: ../../data/campaigns/emp02.wmf/elemental:11
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"Finally the ship was repaired, so Lutius and his people returned to the "
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"quest to find a good place for a new beginning. Only a few days later, they "
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"land on a green, Mediterranean island, looking like paradise. Overjoyed, "
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"they set out to explore this new living space."
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#: ../../data/campaigns/emp03.wmf/elemental:8
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msgid "Neptune’s Revenge"
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#: ../../data/campaigns/emp03.wmf/elemental:10
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"On their way home to defend the Empire, the crew of Lutius was surprised by "
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"the will of the gods."
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#: ../../data/campaigns/emp04.wmf/elemental:8
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msgid "Surprise, Surprise!"
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#: ../../data/campaigns/emp04.wmf/elemental:10
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"After returning home, Lutius and his crew are faced with an economy in "
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"shambles. Resolving the bottlenecks in the economy will be of utmost "
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"importance to reinstate the glory of the Empire."
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#: ../../data/campaigns/fri01.wmf/elemental:8
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msgid "The Great Stormflood"
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#: ../../data/campaigns/fri01.wmf/elemental:10
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"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian"
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" Islands was disrupted by one of the greatest storm floods in human memory: "
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"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or"
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" a sign from the Gods that the Frisian community on the island of Langeness "
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"is not wanted here?"
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#: ../../data/campaigns/fri01.wmf/elemental:11
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"This scenario is set in a historical context, but most of the story line is "
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#: ../../data/campaigns/fri02.wmf/elemental:8
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msgid "An Icy Welcome"
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#: ../../data/campaigns/fri02.wmf/elemental:10
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"Reebaud and his tribe have arrived in the North. But their arrival between "
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"the frozen steppes and the snow-covered mountains is less than welcome…"
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#: ../../data/campaigns/fri03.wmf/elemental:8
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msgid "Friends in Need"
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#: ../../data/campaigns/fri03.wmf/elemental:10
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"Reebaud and his tribe are living happily in the North. Meanwhile, the "
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"countries they have left behind are all but peaceful, and an old friend is "
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"in desperate need for their help…"
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#: ../../data/campaigns/fri04.wmf/elemental:8
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msgid "Two Friends Reunited"
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#: ../../data/campaigns/fri04.wmf/elemental:10
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"Claus and Henneke Lembeck have reached the North at last. But will they be "
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"able to convince Reebaud to send them aid?"
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#: ../../data/campaigns/fri05.wmf/elemental:8
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#: ../../data/campaigns/fri05.wmf/elemental:10
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"Back in Northern Frisia at last, Claus, Henneke, and Reebaud are preparing "
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"for battle against the invaders. They must gather allies and plan their "
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"strategy, but the foe is never far away…"
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#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:8
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msgid "Basic Control"
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#: ../../data/campaigns/tutorial01_basic_control.wmf/elemental:10
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"In this tutorial, you will learn how to navigate in Widelands and how to "
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"build buildings and roads."
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#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:8
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#: ../../data/campaigns/tutorial02_warfare.wmf/elemental:10
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"In this tutorial, you will be taught the secrets of warfare: how to create "
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"soldiers, how to train them and how to lead them in battle. Scouting will be"
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#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:8
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#: ../../data/campaigns/tutorial03_seafaring.wmf/elemental:10
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"In this tutorial, you will get to know seafaring, which is how to handle "
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"ships and ports, and how to use ferries and waterways."
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#: ../../data/campaigns/tutorial04_economy.wmf/elemental:8
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#: ../../data/campaigns/tutorial04_economy.wmf/elemental:10
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"In this tutorial, you will learn what option Widelands offers to adjust your"
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" economy. Recommended for players with some experience."
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#: ../../data/maps/Archipelago_Sea.wmf/elemental:8
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msgid "Archipelago Sea"
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#: ../../data/maps/Archipelago_Sea.wmf/elemental:10
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"Between Sweden and Finland lies the archipelago sea. This place of "
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"incredible beauty is not land, and it is not sea, but it is both. Within a "
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"few hundred kilometers, there are no less than 50,000 islands and islets, "
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"most no more than a few acres across. The climate is quite mild for its "
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"latitude; farming thrives, berries are abundant, and fish plentiful. The "
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"small human population of this place never knew famine. You warlording "
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"bastards just couldn’t leave this little paradise in peace, could you?"
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#: ../../data/maps/Archipelago_Sea.wmf/elemental:11
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"Large plots are rare on those small islands. Prioritize construction of "
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"large buildings on them. Sometimes you will need big military buildings to "
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"expand all the way to the next island. The AI will perform poorly."
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#: ../../data/maps/Astoria_2.R.wmf/elemental:8
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#: ../../data/maps/Astoria_2.R.wmf/elemental:9
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msgid "pbuczny@gmail.com – edited by Nordfriese"
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#: ../../data/maps/Astoria_2.R.wmf/elemental:10
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msgid "Long, economic play in beautiful land. Try every player!"
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#: ../../data/maps/Atoll.wmf/elemental:8
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#: ../../data/maps/Atoll.wmf/elemental:10
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msgid "Who will be the real king of the big atoll?"
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#: ../../data/maps/Calvisson.wmf/elemental:8
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#: ../../data/maps/Calvisson.wmf/elemental:10
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"It’s a pleasure to settle in the beauty of this fissured countryside. But "
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"the ways to encompass these large territories are long and meandering, so it"
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" is easy to err into the land of the foreign clans."
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#: ../../data/maps/Checkmate.wmf/elemental:8
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#: ../../data/maps/Checkmate.wmf/elemental:10
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"Whether just one of nature’s strangest features or the creation of a mad "
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"(and game-hungry) god, this weird battleground awaits two opponents for "
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"another confrontation."
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#: ../../data/maps/Comet_Island.wmf/elemental:8
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#: ../../data/maps/Comet_Island.wmf/elemental:9
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#: ../../data/maps/Glacier_Lake.wmf/elemental:9
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msgid "Nasenbaer – edited by king_of_nowhere"
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#: ../../data/maps/Comet_Island.wmf/elemental:10
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"A few miles in front of Gerion Coast lies a small unnamed island. Until now,"
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" you have not seen any reason to sail there, but yesterday a big fireball "
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"came from the sky and touched down in its center. Is this a sign of the "
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"Gods? You believe it is and you hope that your tribe will find the treasure "
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"of this island before other tribes will follow."
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#: ../../data/maps/Comet_Island.wmf/elemental:11
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"Red player is close to the ores, but has little fertile terrain. Yellow "
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"player has plenty of good land, but must move far from his starting position"
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" to find ores. Blue player takes the middle ground – he has some fertile "
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"land and is not too far away from the resources."
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#: ../../data/maps/Crater.wmf/elemental:8
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#: ../../data/maps/Crater.wmf/elemental:10
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"Long after a meteor crashed into a couple of mountains, life blossoms in the"
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" crater. Two tribes are now fighting for the rich resources."
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#: ../../data/maps/Crossing_the_Horizon.wmf/elemental:8
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msgid "Crossing the Horizon"
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#: ../../data/maps/Crossing_the_Horizon.wmf/elemental:9
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msgid "Kristin – edited by 3plus4i"
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#: ../../data/maps/Crossing_the_Horizon.wmf/elemental:10
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msgid "Man your ship and sail to the horizon."
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#: ../../data/maps/Crossing_the_Horizon.wmf/elemental:11
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msgid "This map is not winnable with the ‘Autocrat’ win condition."
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#: ../../data/maps/Dolomites.wmf/elemental:8
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msgid "Dolomites 3.0"
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#: ../../data/maps/Dolomites.wmf/elemental:10
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"The jewel of the alps, the dolomites mountain range has been declared a "
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"world heritage site for its pristine beauty. This map is an as-faithful-as-"
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"reasonable reconstruction of the area delimited by Cortina d’Ampezzo in the "
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"north-east and Canazei in the south-west. If you have to be pitted in a duel"
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" to the death with your enemies, it may as well be in a beautiful place."
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#: ../../data/maps/Dolomites.wmf/elemental:11
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"The mountains have an abundance of flat ground. Unfortunately, most of it is"
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" vertical – use the little building space you have wisely. A fortress at the"
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" mouth of a narrow mountain pass can be a formidable obstacle to an enemy "
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"army – use the terrain to your advantage. Chop all trees and expand wherever"
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" you can – it’s the only way to find all the precious farm spaces."
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#: ../../data/maps/Elven_Forests.wmf/elemental:8
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msgid "Elven Forests"
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msgstr "Gozd vilincev"
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#: ../../data/maps/Elven_Forests.wmf/elemental:10
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"The breath-taking beauty of these emerald lands has lured many tribes into "
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"an attempt to take them for themselves."
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#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:8
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msgid "Escher_Goose_Fish"
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#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:10
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msgid "Equal starting conditions for three players."
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#: ../../data/maps/Escher_Goose_Fish.wmf/elemental:11
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#: ../../data/maps/Europa.wmf/elemental:8
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#: ../../data/maps/Europa.wmf/elemental:10
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"A huge Europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = "
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"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland"
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#: ../../data/maps/Fellowships.wmf/elemental:8
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#: ../../data/maps/Fellowships.wmf/elemental:10
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"Ships are your best fellows. Starting positions are similar, so the map "
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#: ../../data/maps/Fellowships.wmf/elemental:11
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"This is a somewhat technical map, and it is best suited for two or three "
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"human players. Coal is hard to find – consider making some. There is gold "
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"near the starting point – do you see it?"
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#: ../../data/maps/Finnish_Lakes.wmf/elemental:8
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msgid "Finnish Lakes"
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msgstr "Finska jezera"
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#: ../../data/maps/Finnish_Lakes.wmf/elemental:10
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"These are the beautiful Finnish lands of lakes, rivers, ancient forests and "
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"mountains. It is up to you to find a way through these lands."
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#: ../../data/maps/Finnish_Lakes.wmf/elemental:11
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"Yellow player has a much easier starting position than the other two; this "
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"map is suited for 1v2."
553
#: ../../data/maps/Firegames.wmf/elemental:8
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#: ../../data/maps/Firegames.wmf/elemental:10
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"Is this a test by the Gods or an evil plan by someone else, that you and "
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"your tribe woke up on this island among fire and lava? Until now it seems as"
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" if you are alone, but no-one knows what might happen if you met an opposing"
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#: ../../data/maps/Four_Castles.wmf/elemental:8
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msgstr "Štirje gradovi"
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#: ../../data/maps/Four_Castles.wmf/elemental:10
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"Well protected in their mighty fortresses, four power-hungry warlords are "
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"completing their schemes to dominate these lands…"
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#: ../../data/maps/Four_Mountains.wmf/elemental:8
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msgid "Four Mountains"
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#: ../../data/maps/Four_Mountains.wmf/elemental:10
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"Each tribe is surrounded by four mighty mountains. Who will first conquer "
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"them and claim the resources for his own tribe?"
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#: ../../data/maps/Four_Mountains.wmf/elemental:11
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"I: Water can be found along the river. II: Snowmen mark additional water "
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"sources. III: Each mountain contains only one resource."
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#: ../../data/maps/Full_Moon.wmf/elemental:8
595
#: ../../data/maps/Full_Moon.wmf/elemental:10
597
"Whether it is the latest solstice, or lunar illness, something moves these "
598
"tribes towards their final ordeal."
601
#: ../../data/maps/Glacier_Lake.wmf/elemental:8
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msgstr "Ledeniško jezero"
605
#: ../../data/maps/Glacier_Lake.wmf/elemental:10
607
"Your tribe has dwelt on this beautiful and lonely glacier lake for a long "
608
"time. No one disturbed you and the resources were sufficient for your whole "
609
"tribe, but a few months ago another tribe came over the mountains and "
610
"settled down. And you are sure that there is only enough space for one "
614
#: ../../data/maps/Golden_Peninsula.wmf/elemental:8
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msgid "Golden Peninsula"
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msgstr "Zlati polotok"
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#: ../../data/maps/Golden_Peninsula.wmf/elemental:10
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msgid "Two empires race for the treasures of a legendary peninsula…"
622
#: ../../data/maps/Ice_wars.wmf/elemental:8
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#: ../../data/maps/Ice_wars.wmf/elemental:10
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msgid "Autumn became winter. Some things are frozen, but not the war."
630
#: ../../data/maps/Ice_wars.wmf/elemental:11
631
msgid "Start positions are clockwise"
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#: ../../data/maps/Islands_at_War.wmf/elemental:8
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msgid "Islands at War"
636
msgstr "Otoki v vojni"
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#: ../../data/maps/Islands_at_War.wmf/elemental:10
640
"For centuries, you’ve lived peacefully side by side with the other tribe on "
641
"the neighboring island. This peace seems to come to an end now – your "
642
"neighbor has begun to expand."
645
#: ../../data/maps/Kings_and_Queens.wmf/elemental:8
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msgid "Kings and Queens"
649
#: ../../data/maps/Kings_and_Queens.wmf/elemental:10
651
"An old legend tells that these seven kingdoms, that have flourished for ages"
652
" in prosperity, will someday collapse into a devastating war. Has your "
653
"latest betrayal been one too many and will the prophecy come true?"
656
#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:8
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msgid "Lake of Tranquility"
660
#: ../../data/maps/Lake_of_Tranquility.wmf/elemental:10
662
"This lake, deep in the most ancient forests, has long been known for its "
663
"beauty and idyllic peace. However, its sanctity has been disturbed now, as "
664
"two hostile tribes have arrived at its shores…"
667
#: ../../data/maps/Last_Bastion.wmf/elemental:8
669
msgstr "Poslednji branik"
671
#: ../../data/maps/Last_Bastion.wmf/elemental:9
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msgid "Another Barbarian – edited by king_of_nowhere"
675
#: ../../data/maps/Last_Bastion.wmf/elemental:10
677
"The whimsical Gods didn’t answer our prayers. Instead, the increasing "
678
"sunlight heated up the Earth a thousandfold and melted glaciers and people "
679
"were plunged into the deep. But now – high in the majestic mountains, on the"
680
" last scrap of land – two surviving tribes are sheltering. Even though the "
681
"Gods showed mercy and the climate thus turned cooler again, the water is "
682
"still rising and rising. Onto the last secure place – the highest mountain "
683
"range where the amount of gold and the space to live merely suffice for one "
684
"tribe – only two opposite paths lead. But remember, be careful… this last "
685
"living space is also a hard and small place to live."
688
#: ../../data/maps/Last_Bastion.wmf/elemental:11
689
msgid "Don’t forget to take care of your timber supplies, you’ll need them."
692
#: ../../data/maps/Last_Survivors.wmf/elemental:8
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msgid "Last Survivors"
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#: ../../data/maps/Last_Survivors.wmf/elemental:10
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"Four tribes fighting for dominance in a stark area. Resources are scattered "
702
#: ../../data/maps/Lesser_Ring.wmf/elemental:8
703
msgid "Lesser Ring 1.2"
706
#: ../../data/maps/Lesser_Ring.wmf/elemental:10
708
"A fair 8-player map with natural geographic features dividing land. The "
709
"geographic features are meant to be somewhat realistic with rivers flowing "
710
"from glaciers in the mountains through hills and flatlands into the sea. "
711
"Gold is a much rarer resource compared to coal and iron. Different resources"
712
" are often found at some distance to each other."
715
#: ../../data/maps/Long_long_way.wmf/elemental:8
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msgid "Long, long way v2"
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#: ../../data/maps/Long_long_way.wmf/elemental:10
721
">Where dat? A thousand miles from here.< [Porgy and Bess] You have to go "
722
"long, long way to conquere all the islands. Good luck!"
725
#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:8
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msgid "Island Hopping"
729
#: ../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:10
731
"A special tournament in Atlantean culture is the so-called ‘Island Hopping’,"
732
" where two or more groups try to reach the center island as fast as "
733
"possible, to be the first erecting a castle on the top of the central "
737
#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:9
741
#: ../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:11
743
"Your well established smuggling routes suddenly got busy: two other tribes "
744
"have appeared and now a rivalry among smugglers has started. Which team will"
745
" be the first to smuggle a certain number of wares?"
748
#: ../../data/maps/MP_Scenarios/Trident_of_Fire.wmf/elemental:8
749
msgid "Trident of Fire"
752
#: ../../data/maps/MP_Scenarios/Trident_of_Fire.wmf/elemental:10
754
"In the vicinity of three major volcanoes, six lovely islands are inviting "
755
"settlers to start a new life. Deserts and a quickly growing forest wait to "
756
"be discovered. But only by becoming a naval power will your tribe be able to"
757
" explore enough resources to compete with its opponents."
760
#: ../../data/maps/Mystical_Maze.wmf/elemental:8
761
msgid "Mystical Maze"
762
msgstr "Mistični labirint"
764
#: ../../data/maps/Mystical_Maze.wmf/elemental:10
766
"There are two big questions in the air: Who created this unbelievably big "
767
"maze, and what can be found inside?"
770
#: ../../data/maps/No_metal_challenge.wmf/elemental:8
771
msgid "No metal challenge v2"
774
#: ../../data/maps/No_metal_challenge.wmf/elemental:10
776
"This map is intended as a solo challenge for those very skilled players that"
777
" find 1 vs 6 against the AI too easy. Blue player has no metal (except a bit"
778
" of iron to kickstart your economy), so you have to rely on the 5% "
779
"production of an empty mine. And you’re still 1 vs 6 (though of course you "
780
"can remove some AI players to make it a bit easier). Good luck!"
783
#: ../../data/maps/Rendez-Vous.wmf/elemental:8
787
#: ../../data/maps/Rendez-Vous.wmf/elemental:10
789
"Only a small hill in the centre of the map connects these four competing "
790
"tribes. Lead your army to this hill right away and build a giant stronghold "
791
"as a sign of your superiority!"
794
#: ../../data/maps/Rendez-Vous.wmf/elemental:11
796
"There is space for only one stronghold in the centre. Water can be found "
797
"everywhere, so there is no need to send out geologists."
800
#: ../../data/maps/River_Explorers.wmf/elemental:8
801
msgid "River Explorers"
804
#: ../../data/maps/River_Explorers.wmf/elemental:10
806
"Each player has a different obstacle to expansion, and there’s always more "
807
"than one way to overcome it. While the AI can be defeated here without "
808
"building a single ship, players are advised to make ports and shipyards a "
809
"priority – expeditions are universally useful and are often the fastest way "
813
#: ../../data/maps/Riverlands.wmf/elemental:8
817
#: ../../data/maps/Riverlands.wmf/elemental:10
819
"A mystical land, full of different landscapes, which are all crossed by a "
820
"handful of big rivers."
823
#: ../../data/maps/SP_Scenarios/Along_The_River.wmf/elemental:8
824
msgid "Along The River"
827
#: ../../data/maps/SP_Scenarios/Along_The_River.wmf/elemental:10
829
"It is the land where the sun is hardly seen during the winter and where "
830
"spring floods away any reminiscence of the past. Strange tensions have grown"
831
" among its residents and many selfish rulers have taken advantage of the "
832
"chaos. The superstitious people appear to be no obstacle for the "
833
"developments of better equipped armies. Tough times are on the brink of "
834
"emerging, and you should heed the words of your wise advisors, or fade into "
835
"oblivion like the others."
838
#: ../../data/maps/SP_Scenarios/The_Green_Plateau.wmf/elemental:8
839
msgid "The Green Plateau"
840
msgstr "Zelena planota"
842
#: ../../data/maps/SP_Scenarios/The_Green_Plateau.wmf/elemental:10
844
"You are standing on an island, crowned by mighty mountains which keep a "
845
"wonderful and mighty treasure in their middle – The Green Plateau, which is "
846
"hard to conquer but easy to lose. So, if you want it, be aware of the other "
850
#: ../../data/maps/Sandy_Passes.wmf/elemental:9
854
#: ../../data/maps/Sandy_Passes.wmf/elemental:11
856
"Four tribes struggle with their nearest neighbor to be the first to reach "
857
"the mountain of gold that promises riches beyond belief. But can the two "
858
"remaining ones share the resources wisely?"
861
#: ../../data/maps/Swamp_Island.wmf/elemental:8
863
msgstr "Močvirnati otok"
865
#: ../../data/maps/Swamp_Island.wmf/elemental:10
867
"It smells like swamp, it looks like swamp and it is a swamp. But it is the "
868
"place you were born and where you’ve lived your whole life. If you don’t "
869
"want to lose it, defend it!"
872
#: ../../data/maps/Swamp_Monks.wmf/elemental:8
876
#: ../../data/maps/Swamp_Monks.wmf/elemental:10
878
"It is said that the old war monks, living in the even older swamps, are the "
879
"key to control over the whole island."
882
#: ../../data/maps/The_Big_Lake.wmf/elemental:8
884
msgstr "Veliko jezero"
886
#: ../../data/maps/The_Big_Lake.wmf/elemental:10
888
"This island once appeared out of the deepest depths of the sea. In those "
889
"days, fire rose out of the salty seawater and brought ash, stones and soil "
890
"to light. And the fire came nearer and nearer to the sun, while the mountain"
891
" grew and grew. Until one day, when the whole fire mountain exploded. "
892
"Nowadays only this ring is left from that mighty fire mountain. Do you think"
893
" that it is big enough for more than one tribe?"
896
#: ../../data/maps/The_Far_North.wmf/elemental:8
897
msgid "The Far North"
898
msgstr "Daleč na severu"
900
#: ../../data/maps/The_Far_North.wmf/elemental:10
902
"Some say that impenetrable lands to the far north scared away even the most "
903
"courageous settlers and the bravest of the brave warriors. Big and old "
904
"forests, full of big and predatory game, cut across by wetlands and hills "
905
"were shrouded in mystery. The ones who had managed to come back mentioned "
906
"tremendous buildings, decorated with carvings and gold from majestic "
907
"mountain ranges somewhere amongst the wilderness. Dozens of years after only"
908
" some crumbly ruins remain of these good old times, covered with moss and "
909
"trees. Their shapes give only an idea about the craftsmanship of ancient "
910
"constructors. Nobody knows why they (have) disappeared. Nobody knows why. "
911
"People say that now nothing is blocking the road to wealth. But many will "
912
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
915
#: ../../data/maps/The_Long_Way.wmf/elemental:8
919
#: ../../data/maps/The_Long_Way.wmf/elemental:10
921
"Another strange test by the Gods. To reach the other side, there seems to be"
922
" no other way but to occupy the land of your enemies."
925
#: ../../data/maps/The_Nile.wmf/elemental:8
929
#: ../../data/maps/The_Nile.wmf/elemental:10
931
"The river has always provided food and communication. This time, eight "
932
"empires will fight for control over this land."
935
#: ../../data/maps/The_Nile.wmf/elemental:11
937
"Use the river wisely. Your opponents will do the same. You will find the "
938
"main ore resources deep in the desert."
941
#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:8
942
msgid "The Oasis Triangle"
943
msgstr "Trikotnik oaz"
945
#: ../../data/maps/The_Oasis_Triangle.wmf/elemental:10
947
"There is something mystical like a gray atmosphere around these three oases,"
948
" which no one has found out about yet. Perhaps you will be the one, but be "
949
"aware of the others who are searching too!"
952
#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:8
953
msgid "The Pass Through the Mountains"
954
msgstr "Prehod med gorami"
956
#: ../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:10
958
"In this mountainous area two princes have settled. Now they are expanding "
959
"their territories, unaware of the fact that they are not alone!"
962
#: ../../data/maps/The_Thaw.wmf/elemental:8
966
#: ../../data/maps/The_Thaw.wmf/elemental:10
968
"Another thaw set in. Three tribes were sheltering from severe winter among "
969
"majestic mountains. At the time of the solstice they listened to the oracle "
970
"and went to war. The only survivor will sacrifice his enemies’ treasures on "
971
"the ancient altar, build there a splendid castle and gain the goodwill and "
972
"respect of the Gods."
975
#: ../../data/maps/Three_Warriors.wmf/elemental:8
976
msgid "Three Warriors"
977
msgstr "Trije bojevniki"
979
#: ../../data/maps/Three_Warriors.wmf/elemental:10
981
"Mighty mountains divide this land into three fertile valleys. But a path "
982
"connects the valleys and thus a fight seems inescapable!"
985
#: ../../data/maps/Three_Warriors.wmf/elemental:11
986
msgid "Water can be found around the lakes."
989
#: ../../data/maps/Together_We_re_Strong.wmf/elemental:8
990
msgid "Together We’re Strong"
993
#: ../../data/maps/Together_We_re_Strong.wmf/elemental:10
995
"The four mighty harbors of the Craw Islands have been trading their goods "
996
"among each other for ages. All of them needed resources that they could not "
997
"produce in their own territory and in exchange provided other resources to "
998
"those that could not produce them. Based on these trades, a very friendly "
999
"commerce was common between the four harbors and the people living on the "
1000
"Craw Islands – until recently, when two of the harbors united to form an "
1001
"exclusive trade alliance, forcing the other two to do the same. Suddenly, it"
1002
" seems only a matter of time before the first fights between the harbors "
1003
"will shatter the peaceful life that has lasted for so long…"
1006
#: ../../data/maps/Twin_Lagoons.wmf/elemental:8
1007
msgid "Twin Lagoons"
1010
#: ../../data/maps/Twin_Lagoons.wmf/elemental:10
1012
"When the wind swelled up and the first dunes were formed on these abandoned "
1013
"twin lagoons, nobody could have expected that two tribes that are "
1014
"desperately searching for more resources to support their endlessly ongoing "
1015
"wars, would end up in this forgotten place at the same time and for the same"
1016
" well-known reason."
1019
#: ../../data/maps/Twin_Lagoons.wmf/elemental:11
1021
"Defend your transport lines, or use ships to bypass the opponent. Then "
1022
"remove all enemy activity."
1025
#: ../../data/maps/Twinkling_Waves.wmf/elemental:8
1026
msgid "Twinkling Waves"
1027
msgstr "Migotanje valov"
1029
#: ../../data/maps/Twinkling_Waves.wmf/elemental:10
1031
"Many beautiful, green islands await the ones brave enough to pass the "
1032
"thousand waves, twinkling in the sun."
1035
#: ../../data/maps/Twinkling_Waves.wmf/elemental:11
1037
"Take care not to build your ships in the lagoons. They cannot pass through "
1038
"the reefs to the main ocean, where your ports are located."
1041
#: ../../data/maps/Two_Frontiers.wmf/elemental:8
1042
msgid "Two Frontiers"
1045
#: ../../data/maps/Two_Frontiers.wmf/elemental:10
1046
msgid "A multiplayer battle map on a small circle-shaped island."
1049
#: ../../data/maps/Wideworld.wmf/elemental:8
1053
#: ../../data/maps/Wideworld.wmf/elemental:10
1055
"The world is not enough! If you want to win, you have to send some ships. "
1056
"But remember: your opponents are very close to you."
1059
#: ../../data/maps/Wisent_Valley.wmf/elemental:8
1060
msgid "Wisent Valley"
1061
msgstr "Dolina bizonov"
1063
#: ../../data/maps/Wisent_Valley.wmf/elemental:10
1065
"It seems as if this magical valley has been inhabited by wisents since the "
1066
"beginning of days. When your tribe came to this place, you were sure that it"
1067
" offered enough space for a peaceful life. But can your tribe live in peace "
1068
"with your neighbors?"
1071
#: ../../data/maps/Wisent_Valley.wmf/elemental:11
1073
"The black player is surrounded in the center with no resources, so there are"
1074
" three different ways to use this map: without the black player for a normal"
1075
" 4 players’ map, with a black AI to add a complication to the expansion of "
1076
"the other players, or you can play as a challenge with the black player "
1077
"against the other 4 (VERY difficult)."