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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2024 Widelands Development Team
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2024-01-01 02:43+0000\n"
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"PO-Revision-Date: 2015-02-03 14:29+0000\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: Karelian (http://app.transifex.com/widelands/widelands/language/krl/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:29
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msgid "Ensure the supply of building wares"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:31
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msgid "Supply Building Wares"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:32
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msgid "Supply basic building material for your economy:"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:33
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msgid "Build a quarry"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:34
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msgid "Build two woodcutter’s houses"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:35
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msgid "Build two forester’s houses"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:36
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msgid "Build a sawmill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:42
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msgid "Expand your territory and explore"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:44
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msgid "Expand and Explore"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:45
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"The island is huge and as long as we are not sure that we are alone here, we"
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" cannot relax. Explore and conquer it, this is the only way to protect us "
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"from threats on the island and from Atlantis."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:46
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msgid "Build military sites to expand your territory"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:52
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msgid "Establish a solid food production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:54
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msgid "Food Production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:55
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"Food is very important for mines and military training areas. Establish a "
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"well working food environment by building at least one farm, one blackroot "
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"farm and a mill. The two kinds of flour together with water from a well will"
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" be baked into bread in a bakery, so build a bakery and a well, too."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:56
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"The other two important food wares are smoked fish and smoked meat. Raw meat"
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" is delivered from a hunter. A fisher gets the fish out of the sea while a "
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"fish breeder makes sure that a school of fish does not go extinct by "
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"breeding more. The smoking happens in a smokery, you will need at least two "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:57
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msgid "Build a farm and a blackroot farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:58
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msgid "Build a mill to make cornmeal and blackroot flour"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:59
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:60
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msgid "Build a bakery to bake bread from cornmeal, blackroot flour and water"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:61
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msgid "Build a hunter’s house to get raw meat"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:62
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msgid "Build a fisher’s house close to water to get raw fish"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:63
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"Build a fish breeder’s house close to the fisher to make sure the fish do "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:64
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msgid "Build two smokeries to smoke raw meat and fish"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:70
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msgid "Build a spider farm and a weaving mill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:72
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msgid "Spidercloth Production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:73
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"The weavers produce spidercloth and tabards in the weaving mill. Spidercloth"
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" is needed for the construction of some buildings and clothing, while "
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"tabards are the uniforms of soldiers. The weaving mill needs gold thread and"
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" spider silk as raw material. Spider silk is produced by the spider farm, "
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"while gold thread is produced by the gold spinning mill out of gold."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:74
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msgid "Build a weaving mill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:75
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msgid "Build a spider farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:76
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msgid "Build a gold spinning mill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:82
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msgid "Build industry and mines"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:84
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msgid "Industry and Mines"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:85
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"Iron ore, gold ore and coal are mined in the respective mines. The crystal "
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"mine will dig for quartz and diamonds – all of them are precious materials "
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"and very rarely found. It will produce a lot of granite while searching for "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:86
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"The ores have to be smelted at a smelting works before they can be used. The"
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" refined materials are then used in the weapon smithy, the armor smithy and "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:87
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"Build a mine of each type. Make sure to send geologists to the mountain "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:88
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msgid "Build a smelting works"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:89
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msgid "Build an armor smithy and a weapon smithy"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:90
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msgid "Build a toolsmithy"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:96
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:100
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msgid "Build a barracks"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:98
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msgid "Recruiting new soldiers"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:99
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"Now that weapons are being forged, new soldiers can be recruited. For this, "
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"we need to deliver light tridents and tabards to the barracks. Recruits will"
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" arrive from the warehouse and receive one of each and some basic training "
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"to become a soldier."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:106
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msgid "Build training sites for soldiers"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:108
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msgid "Soldier Training Sites"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:109
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"Like all other tribes, the Atlanteans are also able to train soldiers: the "
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"dungeon trains attack – the major attribute of the Atlanteans – and the "
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"labyrinth trains evasion, health and defense. The items produced by the "
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"industry are used to train better soldiers in the two training sites."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:110
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msgid "Build a dungeon and a labyrinth"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:116
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msgid "Build a warehouse and a horse farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:118
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msgid "Warehouse and Horse Farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:119
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"As your road network gets longer and more complicated, you should employ "
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"horses to help out your carriers. Horses are bred at horse farms using water"
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" and corn. A warehouse will also help to ensure that your transportation "
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"system does not collapse."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:120
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msgid "Build a warehouse"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:121
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msgid "Build a horse farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:127
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msgid "Build 3 ships to escape from the island"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:129
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msgid "Escape From the Island"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:130
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"There is a lake at the top of the island. Build three ships in these waters "
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"and you might be able to rescue your people before the island is swallowed "
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"completely by the ocean."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:131
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msgid "Build a shipyard close to the lake to start building ships"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:142
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msgid "Proud to the Death"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:144
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msgid "Favored by the God"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:146
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"On the hidden and lost island of Atlantis, a proud tribe settled since the "
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"world was very young. Ruled by the bloodline of King Ajanthul – the first "
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"human to be empowered by the sea god Lutas to breathe above sea level – and "
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"the wise clerics, who provided the link to Lutas – they prospered and became"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:148
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"This story is taking place during the reign of King Askandor, the 43rd "
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"successor of King Ajanthul. He had been a good king, ruling Atlantis with "
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"wisdom and foresight. But with age, he became afraid of dying and so he "
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"began looking for a cure for death even though most clerics warned him "
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"against it. Some said that endless life was only for the gods and that to "
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"seek for it was forbidden."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:152
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msgid "Disgraced Before the God"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:154
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msgid "The God’s Punishment"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:156
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"But all seemed well. Only the horses seemed to feel something was wrong. "
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"During the nights, they went crazy and were full of fear. It was not long "
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"before the horse breeder Xydra figured out what was wrong with them: the sea"
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" level in front of their stable was rising with ever increasing speed."
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:158
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"The clerics retreated into meditation and the reason for the rising water "
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"was soon to be found: the god Lutas had lost faith in the Atlanteans because"
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" of the boldness of their king. He decided to withdraw the rights that were "
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"granted to King Ajanthul and his children. And so, he called them back below"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:162
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msgid "Uproar and Confusion"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:164
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msgid "Emerging Chaos…"
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#. TRANSLATORS: Foreword
340
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:166
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"Guilt-ridden, the king committed suicide. Without a monarch, the people "
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"turned to the clerics, but they had no substantial help to offer. Most "
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"accepted their fate while others tried to change the god’s mind by offering "
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"animals in his temple. But to no avail…"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:168
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"Jundlina, the late king’s daughter and the highest priestess of the god was "
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"the most determined cleric. As countless offerings didn’t change the "
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"situation, she convinced herself that to soothe the god, an offer of great "
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"personal value was needed. So she offered him her most beloved: her husband,"
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" the father of her only child."
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:170
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"But not even this changed the mind of the god. The water kept on rising. "
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"Nearly driven insane by guilt, pain and anger, Jundlina became a heretic: "
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"Secretly, she gathered people of the common folk who were not in line with "
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"the decision of the clerics to accept the god’s will. Together with them, "
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"she set the temple on fire and stole a ship to flee from the god’s influence"
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" over Atlantis. This small group started praying to Satul, the fire god and "
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"the worst enemy of Lutas."
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:172
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"Leaving the dying Atlantis and their past behind, they started on a quest to"
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" find a place sheltered by the fire and protected from the sea."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:179
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msgid "The Princess’ Memoir"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:180
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msgid "Jundlina Writes Down Her Memories"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:182
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"We left Atlantis and sailed east. We entered the forbidden sea on the sixth "
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"day without noticing any pursuers from Atlantis and without Lutas having "
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"smashed our ship. Now, we are out of his reach. One day later, we sighted an"
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" island which seems to have one of these fire spitting mountains on it. I "
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"deemed this a sign from the fire god and we landed on its shore."
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:185
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"We spent the last week building two watchtowers on the mountains close to "
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"our landing area; and, of course, a hall for us all. We have very talented "
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"constructors in our group – still, the buildings do not match the art we had"
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" on Atlantis. I hope they will withstand the next rain. At least, the towers"
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" will warn us if a ship from Atlantis follows us and if the island is "
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"inhabited, we will see attackers a long time before they arrive."
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:188
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"We have established ourselves on this island. The next step is now to make "
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"it a home. I reckon we need to establish a sustainable economy and to "
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"explore our surroundings. I called for specialists and will follow their "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:191
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msgid "Loftomor and Sidolus Arrive"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:192
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:227
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:273
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:289
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:321
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:330
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:340
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:361
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:371
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:380
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:440
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:452
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:472
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:486
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#. TRANSLATORS: Jundlina
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:194
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"May Satul warm you both. Loftomor, you have been the island’s most renowned "
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"architect. Sidolus, you are a seasoned warrior and strategist. I have called"
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" you before me to seek your counsel: what needs to be done to make this our "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:197
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msgid "Loftomor Speaks"
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#. TRANSLATORS: Loftomor
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:200
452
"May Satul warm you, Jundlina! The most important things for building a "
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"settlement are the building materials. There are some trees here, so we "
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"should build housings for some woodcutters and of course also for foresters,"
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" so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for"
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" most buildings can’t be made out of logs alone. Stronger buildings also "
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"need granite, but there is plenty to the north-east of here; we just need to"
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" build a quarry, and my stonemasons will go to work promptly."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:204
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msgid "Sidolus Speaks"
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#. TRANSLATORS: Sidolus
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:207
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"May Satul warm you, Jundlina! I agree with what Loftomor proposes. We need a"
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" good supply of building materials for we have to expand our territory "
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"swiftly. I will not feel safe on this island as long as we have not seen all"
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" its shores. I brought plenty of good men from Atlantis. The military might "
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"is available. We only need some housing to live in."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:214
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:254
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:339
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msgid "Jundlina is Satisfied"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:215
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msgid "Jundlina’s Memoirs"
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#. TRANSLATORS: Jundlina
486
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:217
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"Our building infrastructure is finished and I spent some days making sure "
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"that everybody is working well together. Now, there are other pressing "
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"matters. I called Colionder, my personal cook, before me to get his help "
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"with sorting some things out."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:220
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msgid "Colionder Arrives"
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#. TRANSLATORS: Colionder
499
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:223
501
"May Satul warm you, Jundlina. Can I be of any service to you or the god?"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:226
505
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:272
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:288
507
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:304
508
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:360
509
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:451
510
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:471
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msgid "Jundlina Replies"
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#. TRANSLATORS: Jundlina
515
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:229
517
"May Satul warm you too, Colionder. Yes, I wondered if there is a way that we"
518
" could centralize our food production. We lose a lot of productivity because"
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" our people are accustomed to making their own food. I feel if we could "
520
"split responsibilities, it would be better for us all. I want your thoughts "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:232
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msgid "Colionder is in Thought"
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#. TRANSLATORS: Colionder
529
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:235
531
"Ahh, but I think this is impossible to change. The preparing and eating of "
532
"food is something deeply ingrained in us Atlanteans – it is a ceremony that "
533
"we just need for our well-being. So I guess we cannot take this away from "
534
"the individuals completely."
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#. TRANSLATORS: Colionder
538
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:238
540
"But we might find a compromise in between: for me, making bread is a "
541
"troublesome task. Grinding the blackroots and corn to flour and then baking "
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"the bread is tedious and boring; I feel a more industrial approach would be "
543
"helpful here. I for one would love to just have fresh bread delivered to my "
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#. TRANSLATORS: Colionder
548
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:241
550
"Oooh and even more important: the smoking of fish and meat to cleanse them "
551
"and improve their taste is terrible. My house is full of smoke and stinks "
552
"for weeks afterwards. Don’t you think that this could be done in a special "
553
"building where the side effects do not matter? I think those two things "
554
"would be accepted by the people and would reduce the cooking time without "
555
"taking away the ritual."
558
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:244
559
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:245
560
msgid "Jundlina Agrees"
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#. TRANSLATORS: Jundlina
564
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:247
565
msgid "Your words sound wise to me, Colionder. So be it then."
568
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:255
569
msgid "Jundlina is Reviewing the Reports"
572
#. TRANSLATORS: Jundlina
573
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:257
575
"Seems like our food production is finished and everybody is working together"
576
" nicely. It is really starting to feel like home here."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:263
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msgid "A Man Comes to Jundlina"
584
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:266
586
"May Satul warm you, Jundlina. My name is Opol, and I am the highest weaver "
587
"of the guild abandoning Atlantis and Lutas with you. I come with sad news "
588
"indeed: we have no more spidercloth. Not a single piece is to be found in "
589
"our warehouses. Could you not help the weavers’ guild by arranging the "
590
"building of a weaving mill and a spider farm? The spiders deliver the finest"
591
" silk and we will produce the finest spidercloth from it."
595
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:269
597
"We offer to also produce the tabards for young soldiers and the golden "
598
"tabards for officers for you in exchange. You will need them for sure as "
599
"soon as you want to recruit new soldiers."
602
#. TRANSLATORS: Jundlina
603
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:275
605
"May Satul warm you too, Opol. I wanted to delay production of spidercloth, "
606
"but I understand your urgency. Your suggestion sounds fair to me, I will "
607
"build your weaving mill and spider farm. I will also build a gold spinning "
608
"mill so that the golden tabards you make will not be golden by name alone."
611
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:282
612
msgid "Opol Seeks Out Jundlina"
616
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:285
618
"May Satul warm you, Jundlina! The weaving mill, gold spinning mill and "
619
"spider farm buildings are complete and are starting their work at this very "
620
"moment. The weavers’ guild is very grateful for your support and we will "
621
"stand by our word and deliver the first tabard very soon."
624
#. TRANSLATORS: Jundlina
625
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:291
627
"This is good news indeed, Opol. Our economy is developing very well. Go back"
628
" to your work now, Opol, and may Satul warm you and all your guild members!"
631
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:298
632
msgid "Sidolus Seeks Out Jundlina"
635
#. TRANSLATORS: Sidolus
636
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:301
638
"May Satul warm you, Jundlina. Have you considered mining for resources in "
639
"the mountains around us? We are running short of quartz and diamonds for our"
640
" buildings. Also, we could use more iron, gold and especially coal. If we "
641
"find an ample supply of those commodities, we could start producing weapons "
642
"and tools; this would help enormously. Of course, we would need smelters, a "
643
"weapon smithy, an armor smithy and a toolsmithy. And maybe even more."
646
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:305
647
msgid "Jundlina Nods"
650
#. TRANSLATORS: Jundlina
651
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:307
653
"I have considered this, Sidolus. I think it is about time. We will make this"
654
" a priority for now. You shall get your industry soon!"
657
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:314
658
msgid "Loftomor Reports"
661
#. TRANSLATORS: Loftomor
662
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:317
664
"May Satul warm you, Jundlina! We have completed a toolsmithy and now our "
665
"toolsmiths will produce new tools in an instant."
668
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:320
669
msgid "Jundlina Reminds"
672
#. TRANSLATORS: Jundlina
673
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:323
675
"May Satul warm you as well, Loftomor. That is good news to hear. However "
676
"please remember that our toolsmiths need to be equipped with a saw. Making "
677
"tools is an art for us, requiring a precise tool like a saw, not a brutal "
678
"hammer like for the other tribes."
681
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:329
682
msgid "Jundlina Writes a Letter"
685
#. TRANSLATORS: Jundlina
686
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:332
688
"I have received word that our mining industry started working. Now that we "
689
"are forging weapons, I will send a letter to Sidolus informing him that it’s"
690
" time to build a barracks and start recruiting soldiers."
693
#. TRANSLATORS: Jundlina
694
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:342
696
"Today I saw the first recruits gathering in front of the new barracks. If "
697
"everything goes well, they should receive their training soon."
700
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:348
701
msgid "Jundlina Summons Sidolus"
704
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:349
705
msgid "Jundlina is Angry"
708
#. TRANSLATORS: Jundlina
709
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:351
711
"What is this I hear, Sidolus? I received words about your soldiers "
712
"misbehaving and bullying the common folk. What is this nonsense all about? "
713
"They are servants for the common good and must not misuse their powers. This"
714
" is inexcusable! Explain this, if you will!"
717
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:354
718
msgid "Sidolus Seems Contrite"
721
#. TRANSLATORS: Sidolus
722
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:357
724
"I agree with you and I have punished the troublemakers severely. But it is "
725
"very difficult to keep my men quiet: they are bored and have nothing to do. "
726
"I would like to ramp up their drill. I think more routine in their life "
727
"would keep them occupied and focused on their duties. I would need a dungeon"
728
" and a labyrinth for them. I have the plans ready, but I guess they won’t "
732
#. TRANSLATORS: Jundlina
733
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:363
735
"I do not fear the cost and labor as long as it keeps your people at bay. You"
736
" shall get your buildings. But note that I will not tolerate any rogue "
737
"soldier; if similar things happen again, I will make you responsible for "
741
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:370
742
msgid "Jundlina Received a Letter"
745
#. TRANSLATORS: Jundlina
746
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:373
748
"I received an invitation from Sidolus. The first day of training in the "
749
"newly finished labyrinth will be tomorrow. The dungeon is done as well and "
750
"will start its work soon. I am looking forward to tomorrow; I am very "
751
"interested in how our soldiers are trained, and I wonder if the additional "
752
"workload will keep them from bullying the civilian population."
755
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:379
756
msgid "Jundlina Considers the Economy"
759
#. TRANSLATORS: Jundlina
760
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:382
762
"People are complaining about crowded streets and slow transportation. We "
763
"need to help out our carriers on the roads. I have decided to build a horse "
764
"farm so that the horses can help with the heavy wares."
767
#. TRANSLATORS: Jundlina
768
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:385
770
"Another way to take load from our roads is to build warehouses. We have "
771
"claimed the mountain now, it seems a good idea to have a warehouse on the "
772
"plateau to avoid having to transport everything up and down the slopes."
775
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:397
776
msgid "A Dangerous Discovery"
779
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:398
780
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:426
781
msgid "Jundlina is in Thought"
784
#. TRANSLATORS: Jundlina
785
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:400
787
"We found an old building, destroyed and burned by flames. I am very worried "
788
"about this discovery. The building is not of any kind I’ve ever seen. It is "
789
"certainly not designed by any Atlantean architect I’ve ever heard about. The"
790
" building is crude, the assemblage is sloppy. But the materials are very "
791
"enduring: the wood used for it seemed to have been burned in a strange way "
792
"before it was used as building material – it is hard as stone."
795
#. TRANSLATORS: Jundlina
796
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:403
798
"The implications frighten me. Are there others on this island? Where are "
799
"they then? They work with fire, are they praying to Satul too? Are they "
800
"friends or foe? And why is the building burned down? Has this island seen "
801
"war? Is a war being waged on it right now?"
804
#. TRANSLATORS: Jundlina
805
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:406
807
"We must improve our military capabilities. If there are foes on the island, "
808
"we have to be prepared when we meet them. We should also enforce the "
809
"fortification of our borders."
812
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:414
813
msgid "Another Building"
816
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:415
817
msgid "Jundlina is Worried"
820
#. TRANSLATORS: Jundlina
821
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:417
823
"We found one more building of this strange making. We have yet to see any of"
824
" its builders. But obviously there has been a community on this island "
825
"before and obviously it was militarized. I have to check on our military "
826
"status with my generals. I will not allow that a potential enemy will find "
830
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:425
831
msgid "One More Building"
834
#. TRANSLATORS: Jundlina
835
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:428
837
"And yet another of these buildings. We know now that the tribe that built "
838
"them once had complete control over the island. But I am no longer so scared"
839
" of potential enemies. We know so much of this island already and there is "
840
"no trace of this old economy to be found. I am starting to relax, but I will"
841
" not let our guard down as we continue to explore this beautiful island. But"
842
" without obvious dangers, I am feeling very much at home here already."
845
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:439
846
msgid "The Water is Rising!"
849
#. TRANSLATORS: Jundlina
850
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:442
852
"May Satul save us! Lutas is still trying to get to us. A scout informed me "
853
"that the ocean is rising quickly. We have to reach higher ground and "
854
"evacuate everybody and as much wares as we can from the headquarters up the "
855
"mountains. How can we escape?"
858
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:445
859
msgid "A Young Man Approaches"
862
#. TRANSLATORS: Ostur
863
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:448
865
"May Satul warm you, Jundlina. My name is Ostur and I construct ships. I have"
866
" invented a new kind of ship: smaller than those we are used to, but much "
867
"sturdier. If we build them correctly, I am confident that we can sail a much"
868
" longer distance with them and maybe escape from Lutas’ influence."
871
#. TRANSLATORS: Jundlina
872
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:454
874
"Ostur, we have no time. The water rises too fast, and if we build the ships "
875
"on the shore they will vanish in the sea before they can float. I fear we "
879
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:459
880
msgid "Ostur Seems Confident"
883
#. TRANSLATORS: Ostur
884
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:468
886
"A friend of mine explored the island on his own and he told me of a big lake"
887
" at the top of the mountain. I suggest we build the ships in this lake and "
888
"wait until the island drowns beneath us. Then we can sail away. It is a bold"
889
" plan, but I think it could work."
892
#. TRANSLATORS: Jundlina
893
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:474
895
"Your red hair is a signal from the fire god. I will trust you and support "
896
"your plan. Our survival lies in your hands now, Ostur."
899
#. TRANSLATORS: Jundlina
900
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:477
902
"Swift now, we need a house for Ostur next to the lake, and we need planks, "
903
"logs and spidercloth for the construction there. Forget about everything "
904
"else, we need those wares on top of the mountain before our warehouses are "
905
"all swallowed by the sea."
908
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:485
909
msgid "Jundlina is Relieved"
912
#. TRANSLATORS: Jundlina
913
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:488
915
"Praise Satul! Ostur, the young ship builder did it. We have three ships – "
916
"never have I seen sturdier ones – with enough room to carry all of us and "
917
"some wares too. And this rescue came just in time: Lutas is about to swallow"
918
" the rest of this island, the water rises faster by the hour. But we can "
919
"make our escape now and start over in some country farther away…"
922
#. TRANSLATORS: Jundlina
923
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:491
925
"I expect a long journey, but we will find the land of Satul in the end. This"
926
" is what I promised my people. And myself."
929
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:492
930
msgid "Congratulations"
933
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:493
935
"You have completed this mission. You may continue playing if you wish, "
936
"otherwise move on to the next mission."
939
#. TRANSLATORS: Short message title. Translate as "Lost!" if you don't have
941
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:501
942
msgctxt "message_short_title"
943
msgid "Building lost!"
946
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:502
947
msgid "We lost a building to the ocean!"