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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2023 Widelands Development Team
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2023-06-03 02:52+0000\n"
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"PO-Revision-Date: 2015-02-03 14:45+0000\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: Esperanto (http://app.transifex.com/widelands/widelands/language/eo/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:25
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msgid "Build a blockhouse"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:27
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:28
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"Build a blockhouse at the red house symbol on the east side of the forests, "
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"to the right of your provisional headquarters."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:34
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msgid "Build a lumberjack’s house"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:36
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msgid "Lumberjack’s House"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:37
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"Build a lumberjack’s house at the red house symbol, south of your "
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"provisional headquarters."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:43
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msgid "Build 2 lumberjack’s houses and a sawmill"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:45
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msgid "Two Lumberjack’s Houses and a Sawmill"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:46
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"Build two more lumberjack’s houses and a sawmill as soon as there is enough "
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:52
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msgid "Build a forester’s house"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:54
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msgid "Forester’s House"
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msgstr "Arbarist-kabano"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:55
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"Build a forester’s house to preserve the wood resources of this island."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:61
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msgid "Build a quarry"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:63
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:64
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"Build a quarry in the south to cut some granite and marble out of the rocks."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:65
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msgid "These might be used for future buildings."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:75
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:76
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:97
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:109
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:222
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msgid "Diary of Lutius"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:78
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"What has become of our Empire? I really ask this question – why did my king "
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"forbid me from fighting against that monstrous Barbarian tribe, who first "
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"acted as a peaceful friend and then attacked my army in the darkest night?"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:81
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"With an army of 150 men, I was assigned to patrol on our northern frontier, "
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"which lies near the Galdin Mountains in a great, beautiful and ancient "
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"forest. Soon, we met a Barbarian tribe, which at first was friendly. A few "
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"of my men even traded with them and their children came to us, to admire our"
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" clean and tidy uniforms and weapons."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:84
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"But during our fifth night in that region, they attacked us with no reason. "
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"I lost dozens of good men, and found myself imprisoned and brought to their "
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"chieftain. He spat at me, mocked me and told me to leave this land forever. "
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"He did not want new land and did not want our land, but he told me that THIS"
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" forest was their land – and it would stay theirs until the spirits took the"
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" last man of his folk!"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:87
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"Three weeks later, I returned to Fremil to speak with our king. He was "
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"furious at the Barbarians, yet forbade any attack on these tribes. He "
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"believed that our army was too weak to survive in a war against the "
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#. TRANSLATORS: Lutius - Diary. Gulf of Perl is a place name.
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:90
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"Still, I saw no way that I could erase my shame without fighting against "
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"these Barbarians. So, I left Fremil by boat to find a new world and a new "
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"life for myself, somewhere in the south. Now I am sailing on the Gulf of "
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"Perl with my family, some of my friends and a few of my best warriors."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:96
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msgid "The Rough Sea"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:99
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"It seems as if sailing on the Gulf of Perl was one of our biggest mistakes. "
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"Nature was against us and drove us into a dark, wild storm. I really don’t "
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"know how many hours have passed since the waves rose higher than our boat, "
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"but still it would be suicide to go outside."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:102
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"Our ship is badly damaged and is taking in more and more water. We can thank"
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" the Gods if we survive this black night with our lives."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:108
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:111
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msgid "Finally, the Gods were with us!"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:114
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"We landed on an unknown coast and found peaceful rest under the palm trees "
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"growing at the shore. But that is about as good as it gets. The truth is: "
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"when I woke up this morning, I saw nothing but sand around us."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:117
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"It really seems as if we have landed under the only palm trees existing in "
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"this far-away sandy desert. I fear we won’t find the help we need to get our"
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" ship repaired in good time."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:123
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:124
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msgid "Saledus looks around nervously…"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:126
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"Sire, I fear we are not safe in this foreign land. Who knows what terrible "
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"creatures live beyond this forest, in that mighty desert? What if these "
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"creatures enter the woods and await the time to attack us?"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:129
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"Well, perhaps my fear is misguided, but it can’t be wrong to keep watch in "
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"the forests – so that we can be sure to see any potential enemies before "
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:132
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"You really should build a blockhouse in the eastern portion of the forest. "
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"Then one of my men can keep watch in the darkness and keep us safe from "
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:139
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:140
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msgid "Saledus speaks with a sigh of relief…"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:142
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"Sire, I saw that the construction of the blockhouse was completed, so I have"
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" assigned one of my best soldiers to it to keep watch on the desert."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:145
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"This is a good step forward. Now we can feel a bit safer and can look "
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"forward to repairing our ship."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:150
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:165
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:177
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:151
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msgid "Amalea smiles…"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:153
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msgid "Greetings, Lutius! I just met Saledus outside."
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:156
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"He told me about the blockhouse. Well, I don’t think we need more "
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"blockhouses – instead, we might concentrate on other things now."
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:159
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"It is absolutely clear that we need wood to repair our ship. So, I walked "
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"through the forest yesterday to look for a nice place for a lumberjack’s "
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"house and found one right south of our provisional headquarters."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:166
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msgid "Amalea recommends…"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:168
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"I got the message that our first lumberjack has started his work today. "
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"Perhaps it would be a good idea to wait until he has cleared enough space "
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"for constructing two more lumberjack’s houses, so that we can harvest the "
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:171
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"But unfortunately the logs are useless for repairing our ship – we need to "
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"turn them into planks, which are needed by every ship and every bigger "
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"building too. So we should build a sawmill – as soon as we have enough space"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:178
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msgid "Amalea comes in…"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:180
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msgid "I’ve got two important things to talk about… First the good news:"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:183
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"I noticed that the construction of the sawmill is complete, so we can begin "
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"to refine the logs that the lumberjacks are harvesting into planks."
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:186
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"But the bad news is that our lumberjacks harvest at an incredible speed. "
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"There are almost no trees left on this island."
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:189
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"These trees provide shelter from the sandstorms that sweep in from the "
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"desert, and shade on the hot days, and they are the home of many gentle "
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"animals. We shouldn’t leave this island a complete desert."
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:192
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msgid "Lutius, please find someone who will take care of planting new trees."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:198
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msgid "Thinking About the Future"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:199
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msgid "Saledus notes…"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:201
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"Sire, I just thought about the rocks standing on the south shore of this "
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"land. Perhaps we could cut out some useful granite and beautiful marble."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:204
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"The repair of our ship will take a few weeks, anyway, and the resources we "
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"harvest now might be the base of strong and big buildings in another land."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:210
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msgid "A Step Forward"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:211
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msgid "Saledus looks excited…"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:213
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"Sire, today we got a lot closer to our first castle. The quarry to the south"
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" began its work today and will soon provide us with granite and beautiful "
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:216
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msgid "Now we truly can look forward to settling down on another island."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:221
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msgid "Mission Complete"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:224
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"Today I got the message that our ship is completely repaired. At the moment,"
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" my people are loading everything onto our newly repaired ship, hoping it "
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"will serve us better than last time."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:227
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"Tonight will be our last night on this island. Tomorrow morning we will "
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"leave, searching for a new place for our exile."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:230
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msgid "I still wonder if we will ever see Fremil again."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:231
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:232
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"You have completed this mission. You may continue playing if you wish, "
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"otherwise move on to the next mission."
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:238
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msgid "Safe Peninsula"
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:239
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msgid "Saledus speaks:"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp01.wmf/scripting/texts.lua:241
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"Sire, you have made this peninsula a very secure place. Now it’s time to "