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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2023 Widelands Development Team
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# 425467bb0c9da71484550c3c99a0865a_432023a <42ebb87f8d673776150a6c232428c0ac_329642>, 2017
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2023-06-03 02:52+0000\n"
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"PO-Revision-Date: 2015-02-03 14:45+0000\n"
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"Last-Translator: 425467bb0c9da71484550c3c99a0865a_432023a <42ebb87f8d673776150a6c232428c0ac_329642>, 2017\n"
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"Language-Team: Arabic (http://app.transifex.com/widelands/widelands/language/ar/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:25
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msgid "Build up a wood economy"
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msgstr "إبني إقتصاد الخشب"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:27
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:28
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msgid "Build three lumberjack’s houses, a forester’s house and a sawmill."
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msgstr "إبني ثلاثة منازل حطابين، مسكن حراب و منشرة."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:34
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msgid "Build a quarry"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:36
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:37
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msgid "Build a quarry to the south of your headquarters."
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msgstr "إبني محجر إلي الجنوب من مركز قيادتك."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:43
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msgid "Protect your colony"
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msgstr "إحمي مستعمرتك"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:45
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msgid "Protect Your Colony"
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msgstr "إحمي مستعمرتك"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:46
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msgid "Build some blockhouses and sentries around the colony."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:52
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msgid "Start mining marble"
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msgstr "إبدأ تعدين الرخام"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:54
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:55
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msgid "Expand to the east, to start mining marble from the mountain."
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msgstr "توسع إلي الشرق، لكي تبدأ تعدين الرخام من الجبال."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:61
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msgid "Build a stonemason’s house and mining infrastructure"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:63
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msgid "Stonemason’s house and Mining Infrastructure"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:64
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"Build a stonemason’s house and then a complete mining and production "
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"infrastructure (coal mine and / or charcoal kiln, iron mine, toolsmithy, "
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"weapon smithy, armor smithy and smelting works)."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:70
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msgid "Provide your miners with food"
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msgstr "زود عمال مناجمك بالطعام"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:72
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msgid "Food For Your Miners"
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msgstr "طعام من أجل عمال مناجمك"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:73
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msgid "Build a tavern to produce some food to sustain our miners."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:74
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"Of course this means you will need more resources for preparing this food – "
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"like fish, meat or bread."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:75
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"To provide these foodstuffs, you can build a fisher’s house, a hunter’s "
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"house, a farm, a mill and a bakery."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:76
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"Build a brewery and a winery to supply the miners with some good and strong "
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:77
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msgid "Maybe you will also need a piggery, a vineyard and some wells."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:78
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"It’s up to you what you want to build. But remember – coal and iron mines "
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"need beer, marble and gold mines need wine and all mines need at least "
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"rations, which are produced out of bread OR meat OR fish."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:84
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msgid "Protect your eastern frontier"
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msgstr "إحمي حدودك الشرقية"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:86
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msgid "Protect Your Eastern Frontier"
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msgstr "إحمي حدودك الشرقية"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:87
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"Build stronger military buildings, such as an outpost, a barrier or a tower,"
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" on the eastern frontier."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:88
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msgid "Build a tower to watch deep inside the enemy territory."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:94
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msgid "Destroy the Barbarian tribe"
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msgstr "دمر قبيلة البرابرة"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:96
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msgid "Destroy the Barbarian Tribe"
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msgstr "دمر قبيلة البرابرة"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:97
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msgid "Build a barracks to start training soldiers."
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msgstr "إبني ثكنات لكي تبدأ تدريب الجنود."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:98
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"Attack and completely destroy the Barbarian buildings as soon as you have "
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:99
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"Build a fortress on the peninsula (near where the Barbarian headquarters "
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"stood before). Finally, this will avoid new settlements of other tribes in "
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:107
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:109
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:120
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:135
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:147
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:155
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:235
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:253
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:262
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:283
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msgid "Diary of Lutius"
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msgstr "يوميات لوتيوس"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:111
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"Finally! This island appears to have been made for us, it is a gift from the"
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" Gods to my people and myself. Until now, we have only seen a small part of "
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"this island, but this part alone is already bringing sunlight to my mind. I "
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"feel as if we have found a priceless treasure, a land like paradise."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:114
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"On this island, we will start our new life. We will build up an outpost for "
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"our exile, which perhaps will become a new, beautiful home for every one of "
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:118
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msgid "The Green Forests"
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msgstr "الغابات الخضراء"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:122
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"As Saledus and I walked through these wonderful forests in the north, we "
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"felt that our future had just begun. This land is so peaceful, good and "
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"beautiful, I could stay here until the end of my life."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:125
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"But until that day, many years may pass! For now, we must concentrate on the"
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" present, and build a few lumberjack’s houses and a sawmill to produce some "
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"basic building materials."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:128
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"But we mustn’t forget to preserve this natural bounty. These forests should "
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"last forever, so we really have to build a forester’s house too."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:133
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:137
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"Later, I walked down to the rocks in the south and looked for a place where "
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"we could build a quarry to get some granite for our larger buildings."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:140
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"Again, I felt like I was in paradise when I noticed that some marble-like "
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"stones were among the rocks. It seems that we will soon be able to build "
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"strong, luxurious buildings, like those we were accustomed to in Fremil."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:145
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msgid "Wood for the Colony"
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msgstr "الخشب من أجل المستعمرة"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:149
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"Good news! Today our wood economy was completed. Now we can be sure that we "
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"will have enough wood for our future building projects."
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msgstr "أخبار جيدة! اليوم إقتصادنا من الخشب إكتمل الأن. الأن يمكننا أن نتأكد أن هناك خشب كافي من أجل مشاريع البناء المستقبلية."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:153
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msgid "Stones for the Colony"
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msgstr "الحجارة من أجل المستعمرة"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:157
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"Great! Today the building of the quarry was completed. Now we will get "
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"enough granite and marble to construct larger buildings."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:161
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msgid "Dangerous Ship Parts"
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msgstr "أجزاء السفينة الخطيرة"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:164
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msgid "Saledus looks unhappy"
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msgstr "ساليدوس يبدو غير سعيد"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:166
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"Sire, I don’t want to start a panic, but I found something which gives me a "
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"sinking feeling in my stomach and spreads waves of fear in my heart. As I "
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"walked down to the southern shore, I found the remains of another ship. I "
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"don’t know whether these parts are all that is left of that ship. In any "
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"case, these parts do not seem to be old."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:169
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"Perhaps the people aboard that ship were caught in the same storm which "
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"brought us to Malac’ Mor – and were brought to this island."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:172
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"I beg you to be cautious and to build some blockhouses or sentries around "
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:179
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msgid "Marble on the Mountain"
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msgstr "رخام في الجبل"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:180
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msgid "Saledus smiles"
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msgstr "ساليدوس يبتسم"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:182
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"Sire, I’ve got good news for you: As I walked to the east, I found a larger "
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"mountain. I am not absolutely sure – a geologist should check if I am right "
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"– but I believe we could mine marble from some places on the mountain."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:185
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"It would be a good source for bolstering our supply of quality marble, "
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"beyond the meager quantities available from the quarry. Perhaps you were "
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"right when you said that this island was like paradise."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:188
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msgid "Please, expand to that mountain and start mining marble."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:195
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msgid "Further Mountains"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:196
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msgid "Saledus is excited"
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:198
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"By the Gods, this is an unbelievable stroke of fortune! There are two more "
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"mountains, and it seems that one has a large quantity of coal and the other "
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"of iron ore. I advise you to immediately build iron and coal mines (or at "
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"least charcoal kilns), smelting works, toolsmithies, armor and weapon "
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:201
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"However: for all these bigger buildings, we need better and more elegant "
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"building materials. So you have to build a house for the stonemason, who "
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"will cut columns from marble."
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#. TRANSLATORS: Saledus
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:204
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msgid "After everything, we can now begin to live like we did in Fremil."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:209
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msgid "Food for the Miners"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:210
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msgid "Amalea enters…"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:212
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msgid "Lutius, don’t you think you forgot something important?"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:215
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"It’s nice, and of course a good idea, to build mines, which will give us a "
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"more comfortable life, but the people working in the mines are unhappy with "
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"the current situation. They have to do hard work and have no time for making"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:218
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"What do you think about helping them out? I can’t tell you what we need "
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"exactly… but here are my recommendations:"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:223
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msgid "Our New Tavern"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:224
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msgid "Amalea smiles"
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:226
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"I just visited our new tavern ‘At the palms’. The beer they serve is really "
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"tasty. You really should have a drink there, too."
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#. TRANSLATORS: Amalea
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:229
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"It is good to see that we have now got a warmer and more familiar "
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"environment on our island. Thank you, Lutius."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:233
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msgid "The Barbarians"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:237
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"By the Gods! This is absolutely terrible. It seems as if we stand close to a"
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" test – and it seems as if Saledus was right with his fear concerning the "
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"shipwreck he found."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:240
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"Today, as I walked down to the eastern shore, I got a shock. I caught sight "
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"of one of those hated, evil, Barbarian tribes with whom we have had so many "
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:243
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"At first, I was naive and hoped that they were peaceful, but as soon as one "
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"of them saw me, they charged towards me and started attacking me with their "
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"throwing spears. Thanks be to the Gods that I was able to flee and hide "
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"myself, before retreating back to our colony under cover of darkness."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:246
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msgid "Anyway, we must build stronger military buildings as soon as possible."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:251
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msgid "Command to Attack"
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:255
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"That’s good. The first big military building is complete and the mining "
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"infrastructure is getting better and better. Now we should think about "
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"preparing ourselves for battle."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:260
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:289
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:264
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"Today is a proud day. We have fought for our new home and risen victorious."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:267
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"There are still a few Barbarians hiding on our island, but I am sure that we"
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" will find them soon. Every Barbarian who doesn’t attack us will be put in a"
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" boat with the other peaceful ones, and sent back to their country."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:269
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"We have established a working economy, trained new soldiers and driven the "
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"Barbarians from the island. Now we can think about our next steps."
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:273
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msgid "As Time is Running By"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:276
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msgid "7 days later…"
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:280
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:285
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"Today a pigeon landed on our island. It brought a message which fills me "
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"with dark thoughts and brings back my fears."
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#. TRANSLATORS: Lutius - Diary
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:288
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"The message was addressed to me, begging me to come back to Fremil. It says "
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"that the Empire is at war with the Barbarians. They were attacked from the "
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"north by the tribe that I was forbidden to attack. It is clear to me what I "
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#: ../../data/campaigns/emp02.wmf/scripting/texts.lua:290
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"You have completed this mission. You may continue playing if you wish, "
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"otherwise move on to the next mission."