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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2024 Widelands Development Team
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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"Project-Id-Version: Widelands svnVERSION\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2024-01-01 02:43+0000\n"
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"PO-Revision-Date: 2018-03-24 18:15+0000\n"
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"Language-Team: Serbian (https://app.transifex.com/widelands/teams/35159/sr/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
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#. TRANSLATORS: Name of a backup autosave
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#: ../../data/campaigns/fri01.wmf/scripting/mission_thread.lua:129
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msgid "The Great Stormflood (Backup Autosave)"
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#: ../../data/campaigns/fri01.wmf/scripting/starting_conditions.lua:8
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:25
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msgid "Build a wood economy and a reed farm"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:27
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:28
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"Build at least one woodcutter’s house and two forester’s houses to start "
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"producing logs, and a reed farm to start growing reed."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:33
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msgid "Start producing bricks"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:35
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:36
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"Build a brick kiln, a coal mine, a rock mine, a clay pit and a well to start"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:41
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msgid "Gather building materials"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:43
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msgid "Stockpile Building Materials"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:44
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"Stockpile some building materials in your headquarters. Gather at least:"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:45
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:46
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:47
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:48
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:49
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:50
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:51
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"Remember that you can set target quantities for most of these wares in your "
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:56
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msgid "Produce food for the miners"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:58
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:59
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"Build a tavern, a fisher’s house, a smokery, a berry farm and a fruit "
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:64
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msgid "Enhance your food economy"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:66
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msgid "Enhance Food Economy"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:67
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"Build at least two farms, a beekeeper’s house (next to the berry farm), a "
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"bakery, a brewery, and another tavern."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:72
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msgid "Build an iron mine and a mining infrastructure"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:74
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msgid "Build Mines and Mining Infrastructure"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:75
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msgid "Build an iron mine, a furnace, a blacksmithy and a small armor smithy."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:80
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:255
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:264
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msgid "Start recruiting soldiers"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:82
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msgid "Recruiting Soldiers"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:83
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msgid "Build a barracks, a reindeer farm and a sewing room."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:88
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msgid "Discover more of the island"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:90
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msgid "Expand and Discover"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:91
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msgid "Expand further and discover more of the island."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:96
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msgid "Train your soldiers"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:98
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:309
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:318
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:330
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:346
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:352
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:358
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msgid "Training Soldiers"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:99
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"Train a soldier to the highest possible level. Soldiers are trained in "
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"training camps and training arenas. We will need a gold mine, a tailor’s "
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"shop to sew sturdier garments, and a large armor smithy for better weapons "
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:104
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msgid "Defeat the enemy!"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:106
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msgid "Defeat the Enemy!"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:107
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msgid "Destroy the enemy tribe’s headquarters."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:112
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msgid "Escape from the floods"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:114
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msgid "Flee from the Floods"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:115
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"Build a port, a weaving mill and a shipyard, then start an expedition to "
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"flee before the storm flood drowns the island."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:116
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"You can build the port either on the easternmost tip of the island or in the"
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" place where the enemy’s headquarters stood."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:117
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"If you did not prepare well enough to master this challenge in time, you can"
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" reload the scenario from the backup savegame automatically created for you "
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"shortly before you reached the enemy’s headquarters."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:126
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:135
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:144
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:160
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:176
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:127
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#. TRANSLATORS: Reebaud – Introduction 1
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:129
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"Welcome to the beautiful isle of Langeness! I am Reebaud, the chieftain of "
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"this pristine island."
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#. TRANSLATORS: Reebaud – Introduction 1. Schauenburg and Holstein are
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:132
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"My tribe and I have just arrived from the mainland. There were fights with "
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"the Danes in the North, the Schauenburgers and Holsteiners in the East and "
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"South… So I decided to lead my tribe away to start a quiet, peaceful life on"
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" this untouched island."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:136
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#. TRANSLATORS: Reebaud – Introduction 2
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:138
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"This is as good a place as any to start building our new home. First of all,"
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" we must ensure a stable supply of basic building materials."
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#. TRANSLATORS: Reebaud – Introduction 2
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:141
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"I have asked Hauke, one of my advisors, to oversee the construction of our "
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:145
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msgid "The first buildings"
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#. TRANSLATORS: Hauke – Introduction 3. "Peace" is the traditional Frisian
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:147
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"Peace, Chieftain Reebaud! I will start with the colonization of the island "
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#. TRANSLATORS: Hauke – Introduction 3
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:150
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"Like all Frisians, we build our houses mainly with bricks. We improve them "
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"by adding some logs and granite. The roofs are thatched with reed, "
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"naturally. Nothing is better suited to keep the rain out."
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#. TRANSLATORS: Hauke – Introduction 3
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:153
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"We should start by taking care of our wood production. Trees don’t seem to "
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"grow well on this island; better build at least two houses for foresters and"
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" one for a woodcutter."
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#. TRANSLATORS: Hauke – Introduction 3
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:156
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"Also, we had better build a reed farm soon. Even reed farms need reed to be "
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"built, so we must take care not to run short before we can grow our own. "
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"Reed is easily cultivated, so the reed farmer doesn’t need anything more to "
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"start growing reed fields."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:161
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msgid "Building our new home"
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#. TRANSLATORS: Hauke – Introduction 4
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:163
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"Our wood and reed supplies are ensured. Now, we must take care of our brick "
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"supply. Bricks are burned in a brick kiln out of granite and clay, so we "
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"first need to produce those. On the mainland, we used to cut granite out of "
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"rocks, but I don’t see any here. Perhaps these hills contain enough stones "
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"to mine some granite."
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#. TRANSLATORS: Hauke – Introduction 4
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:166
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"Clay is easy to make: A clay digger working at a clay pit will simply dig up"
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" some earth and mix it with water. Just make sure that he has plenty of "
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"space for digging around his clay pit. It might be a good idea to build some"
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" sentinels to expand."
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#. TRANSLATORS: Hauke – Introduction 4
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:169
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"To burn bricks, the brick kiln needs a fire. We need to use coal as fuel. "
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"Build a coal mine to make sure we don’t run out. No coal means no bricks, no"
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" bricks means no mines, no mines mean no coal… you can see the problem."
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#. TRANSLATORS: Hauke – Introduction 4
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:172
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"Also, build a well – nobody likes to drink salt water, and it is no good for"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:177
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msgid "Our first settlement"
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#. TRANSLATORS: Reebaud – Introduction 5
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:179
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"You did well. Our entire building material production is working now. Let’s "
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"wait until we have gathered some more materials. We could expand our "
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"territory some more, to see what else can be found on this island."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:184
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msgid "Reed Shortages"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:185
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msgid "Build another reed farm"
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#. TRANSLATORS: Hauke – no reed
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:187
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"I noticed we have been short of reed for a while now. Our buildings seem to "
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"need quite a lot of it. We should build another reed farm or two. Reed is "
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"also used for making fishing nets and other tools; therefore, resolving this"
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" shortage should be a priority."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:188
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"You should assign the new reed farm the highest priority for reed in the "
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"construction site window."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:191
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msgid "Clay Shortages"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:192
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msgid "Build another clay pit"
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#. TRANSLATORS: Hauke – no clay
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:194
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"Our brickmakers have been complaining about a shortage of clay for a while "
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"now. No clay means no bricks can be produced, so this shortage is slowing us"
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" down a lot. It would be better to build one or two more clay pits, and "
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"wells to supply them with water."
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#. TRANSLATORS: Hauke – no clay
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:197
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"Clay is also used in shipbuilding and to improve charcoal kilns. If we ever "
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"need to build a ship, or the mines cannot provide us with enough coal, we "
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"will need more clay, so the shortage must be resolved."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:200
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msgid "Brick Shortages"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:201
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msgid "Build another brick kiln"
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#. TRANSLATORS: Hauke – no bricks
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:203
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"I noticed we are running out of bricks. This slows down construction of our "
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"buildings a lot, since we need so many bricks. We should really start to "
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"construct another brick kiln, and assign it the highest priority for bricks "
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"in the construction site window so as to resolve the shortage as soon as "
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:204
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"You should assign the new brick kiln the highest priority for bricks in the "
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"construction site window."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:207
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:208
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msgid "Build a warehouse in the east"
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#. TRANSLATORS: Hauke – build a warehouse
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:210
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"We are expanding our territory further and further to the east, and wares "
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"need to be transported over longer distances. We should build warehouses "
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"near our eastern border in certain distances and preferably store "
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"construction materials in the easternmost one. Our headquarters is too far "
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"in the west to be useful for long-time ware storage."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:214
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msgid "Hungry Miners"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:215
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msgid "The miners are protesting…"
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#. TRANSLATORS: Hauke – no rations left
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:217
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"Chieftain Reebaud! I bring bad news. The miners are working so hard that "
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"they have no time to prepare their own food. They demand to be supplied with"
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#. TRANSLATORS: Hauke – no rations left
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:220
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"We need to build a tavern for preparing rations. To get the raw food, we "
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"have to build a fisher’s house, and as nobody likes raw fish, a smokery to "
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"smoke it. Furthermore, build a berry farm which will plant berry bushes, and"
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" a fruit collector’s house so the bushes will be harvested."
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#. TRANSLATORS: Hauke – no rations left
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:223
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"We should start expanding our territory faster in order to have enough space"
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" for many berry farms, and a longer coastline for fishing."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:227
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msgid "Enhancing the Food Economy"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:228
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msgid "Feeding the soldiers"
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#. TRANSLATORS: Hauke – better food
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:230
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msgid "Well done. The miners are satisfied and have started working again."
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#. TRANSLATORS: Hauke – better food
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:233
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"But when the mines will have to be enhanced, rations won’t keep the miners "
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"happy. Better take precautions – build a second tavern, then consider "
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"enhancing one to a drinking hall."
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#. TRANSLATORS: Hauke – better food
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:236
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"A drinking hall needs better food. Build a bakery, a brewery, and two or "
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"three farms to start growing barley. Keep in mind that barley grows very "
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"slowly; therefore, these few farms won’t suffice when we actually need the "
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"bread and beer. We should keep expanding quickly to have more space for "
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#. TRANSLATORS: Hauke – better food
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:239
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"The bakery and brewery should be enhanced as soon as the workers have enough"
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" experience. They can then produce mead, and bread sweetened with honey. "
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"Build a beekeeper’s house next to the berry farm to produce some honey, "
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"which we can store until we need it."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:244
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msgid "Build a Mining Economy"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:245
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msgid "Mining economy"
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#. TRANSLATORS: Reebaud – mining economy
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:247
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"We can now produce all the kinds of food that we are used to. I wonder what "
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"treasures these hills might contain? We should find out."
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#. TRANSLATORS: Reebaud – mining economy
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:250
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"Build an iron mine and perhaps a gold mine. As they produce only ores, we "
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"will need a furnace to smelt them. Also build a blacksmithy to ensure we "
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"won’t run out of tools – and yes, a small armor smithy as well. It produces "
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"helmets as well as swords. I hope we won’t meet enemies here, but it’s "
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"better to be prepared."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:254
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:263
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#. TRANSLATORS: Reebaud – recruit 1
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:257
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"Our mines are working well. We can now produce all the tools we need, and "
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"some weapons as well."
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#. TRANSLATORS: Reebaud – recruit 1
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:260
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"We could use these weapons to equip some new soldiers. I hope we won’t find "
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"enemies here, but it is always better to be prepared. New soldiers are "
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"equipped in a barracks with a short sword and a fur garment, the uniform of "
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"all honorable warriors."
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#. TRANSLATORS: Hauke – recruit 2
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:266
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"We will need a barracks, of course; a reindeer farm to produce fur, and a "
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"sewing room to sew the fur into garments. The reindeer farm produces some "
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"meat as a by-product of fur, and it also trains reindeer to help our "
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"carriers on busy roads."
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#. TRANSLATORS: Hauke – recruit 2
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:269
579
"I advise to build all those buildings within a short distance of each other,"
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" and to construct two warehouses nearby: One should be set to store only "
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"weapons, armor, ores, metal and coal; the other to store building materials."
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#. TRANSLATORS: Hauke – recruit 2
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:272
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"We should also build other related buildings nearby, such as a furnace, and "
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"some wells and farms to supply the reindeer farm. This design will make our "
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"military economy more efficient, because it reduces the waiting time for "
590
"wares in the processing buildings."
593
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:276
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msgid "Explore the Island"
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:277
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#. TRANSLATORS: Reebaud – expand
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:279
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"Our barracks has started working, and we are recruiting new soldiers now."
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#. TRANSLATORS: Reebaud – expand
608
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:282
610
"But we can’t be sure we’re safe here yet. It would be better to expand "
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"further to the east to find out whether we really are alone here."
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#. TRANSLATORS: Reebaud – expand
615
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:285
617
"Expanding would also provide more space for farming. We could use some extra"
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" barley to recruit more reindeer, as our roads are quite busy."
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#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:290
622
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:296
623
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:302
627
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:291
628
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:297
629
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:303
630
msgid "Enemy sighted!"
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#. TRANSLATORS: Reebaud – enemy sighted
634
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:293
635
msgid "Another tribe! On OUR island! What are you doing here, invaders?"
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#. TRANSLATORS: Maukor – enemy sighted. The great storm flood of 1362 was
639
#. supposed to be a sign of the victory of the Christian God over the old
641
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:299
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"This is MY island! YOU are the intruder here! I pray to the one and solely "
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"true God that we will kill you all, and your souls shall be tormented in "
648
#. TRANSLATORS: Reebaud – enemy sighted
649
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:305
651
"Unbelievers! I pray to OUR gods that this faithless tribe shall be utterly "
652
"shattered! War upon them!"
655
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:310
656
msgid "Stronger in battle"
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#. TRANSLATORS: Reebaud – train soldiers 1
660
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:312
662
"We are recruiting soldiers easily enough, but they are fairly weak. We must "
663
"train our soldiers if they are to beat the enemy."
666
#. TRANSLATORS: Reebaud – train soldiers 1
667
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:315
669
"Soldiers are trained in basic attack, health and defense by a training camp."
670
" They can learn the finer points in a training arena."
673
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:319
674
msgid "Frisian fighting"
677
#. TRANSLATORS: Reebaud – train soldiers 2
678
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:321
680
"Soldiers are trained in two steps in defense and health. They get fur "
681
"garments studded with iron and also gold to cushion blows; and helmets "
682
"forged from iron, and gold as well, to lengthen their life in battle."
685
#. TRANSLATORS: Reebaud – train soldiers 2
686
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:324
688
"They learn to attack with three different swords: The long sword, broadsword"
689
" and double-edged sword. The latter two contain gold, and all of them iron. "
690
"The advanced soldiers are taught to use two swords at once: They keep their "
691
"first double-edged sword, and are given various other swords to wield in "
692
"their other hand. This makes six steps of attack training."
695
#. TRANSLATORS: Reebaud – train soldiers 2
696
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:327
698
"We do not train soldiers to evade attacks; a true warrior can block his "
699
"opponent’s blows with a skillful twist of the sword instead of jumping away "
703
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:331
704
msgid "Planning a training center"
707
#. TRANSLATORS: Hauke – train soldiers 3
708
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:333
710
"We will need a tailor’s shop to sew more protective garments, and another "
711
"sewing room to keep producing normal fur garments. Also, you should enhance "
712
"the small armor smithy to produce better weapons and helmets, and build a "
713
"new small one so we will still get basic weapons. We need at least one gold "
714
"mine now, because the best weapons and armor use gold."
717
#. TRANSLATORS: Hauke – train soldiers 3
718
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:336
720
"We should build these buildings close to the barracks, since it is, as I "
721
"already mentioned earlier, much more efficient to centralize all our "
722
"military facilities in one recruiting and training center, than if they were"
723
" strewn out over a long distance. Build a third warehouse there which will "
724
"store only the food needed for training."
727
#. TRANSLATORS: Hauke – train soldiers 3
728
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:339
730
"When soldiers train to use new weapons, their old equipment is discarded. "
731
"Take into account that the useless scraps will clutter up your roads until "
732
"they are stored in a warehouse somewhere."
735
#. TRANSLATORS: Hauke – train soldiers 3
736
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:342
738
"I recommend to train at least one soldier to the highest level in health, "
739
"defense and attack. Until then, the enemy is just too strong for us."
742
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:347
743
msgid "Our soldiers are strong"
746
#. TRANSLATORS: Reebaud – attack enemy 1
747
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:349
748
msgid "We finally have our first fully trained soldier. Let’s attack!"
751
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:353
752
msgid "Are our soldiers strong enough?"
755
#. TRANSLATORS: Hauke – attack enemy 2
756
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:355
758
"With respect, Chieftain, please be not so hasty! The enemies are very "
759
"strong, and I’m still not convinced we can defeat them. I’d prefer not to "
760
"send any soldiers into a battle they will likely lose. I’d prefer to wait a "
761
"bit longer until we can certainly beat the enemy without losing soldiers."
764
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:359
765
msgid "Our soldiers are strong enough"
768
#. TRANSLATORS: Reebaud – attack enemy 3
769
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:361
771
"Of course I also prefer to keep our soldiers alive, but we can’t save every "
772
"life. Soldiers die in battle, that’s just the way things are. You may decide"
773
" how long to wait until attacking, but don’t take too long, or the enemies "
774
"will exploit our weakness."
777
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:365
778
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:371
782
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:366
783
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:372
784
msgid "Not strong enough"
787
#. TRANSLATORS: Hauke – beware of early attacks 1
788
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:368
790
"Chieftain Reebaud! Our scouts report that the enemy is advancing fast. I "
791
"fear we are not strong enough yet to defend ourselves if he attacks first. "
792
"You must devise something to hold him off."
795
#. TRANSLATORS: Reebaud – beware of early attacks 2
796
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:374
798
"The scouts informed me that the enemy can’t build towers. We could build a "
799
"fortress, which is the building that will push the border as far east as "
800
"possible in one go. The enemy will only be able to see it if they build a "
801
"fortress right at the border."
804
#. TRANSLATORS: Reebaud – beware of early attacks 2
805
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:377
807
"We can prevent this, or at least make it harder to do, by ordering some "
808
"foresters to plant trees at the border. The enemy will have to cut down many"
809
" of them to make room for it, so we may be safe until we open the battle at "
810
"a time of our choosing."
813
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:380
814
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:386
815
msgid "Enemy Defeated"
818
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:381
819
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:387
820
msgid "Enemy defeated!"
823
#. TRANSLATORS: Reebaud – enemy defeated 1
824
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:383
826
"They are defeated! I thank you, all my gods, for granting us victory over "
830
#. TRANSLATORS: Maukor – enemy defeated 2
831
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:389
833
"I pray to God to hear my last words. Let not the false fiend triumph! Punish"
834
" them for this ignoble feat!"
837
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:392
838
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:398
842
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:393
843
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:399
844
msgid "The island is flooding!"
847
#. TRANSLATORS: Reebaud – enemy defeated 3
848
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:395
850
"His God has granted his wish! The ocean is rising! The island is almost flat"
851
" – we will all drown!"
854
#. TRANSLATORS: Hauke – rising water
855
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:401
857
"Despair not, I did espy some hope! The easternmost tip of the island, as "
858
"well as the space where the fiends’ headquarters stood, seems well suited to"
859
" build a port on. If we manage to construct a ship, and fill it with all we "
860
"need to build a new settlement, we may be able to escape."
863
#. TRANSLATORS: Hauke – rising water
864
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:404
866
"The storm flood seems to be coming from the west. If we hurry, we will just "
867
"make it! We only need to build a port and a shipyard – oh, and a weaving "
868
"mill to weave the durable cloth, which is made from reed and fur, for the "
869
"sails. Then we can launch an expedition from the port. Pray to the gods and "
873
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:411
874
msgid "Don’t Forget the Soldiers"
877
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:412
878
msgid "Soldiers to the port!"
881
#. TRANSLATORS: Reebaud – rising water
882
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:414
885
"I almost forgot in this haste – wherever we will land, we’ll need some "
886
"construction materials to get started, and soldiers to secure and expand our"
887
" new colony. Even after loading the expedition, the ship should have enough "
888
"free space for a few wares and workers. On top of that, there should be room"
889
" for up to %d soldier, if nobody minds being all crammed together. Let’s "
890
"send some building supplies and our best men to the port when it’s "
891
"completed, to get ready to embark when we set sail!"
893
"I almost forgot in this haste – wherever we will land, we’ll need some "
894
"construction materials to get started, and soldiers to secure and expand our"
895
" new colony. Even after loading the expedition, the ship should have enough "
896
"free space for a few wares and workers. On top of that, there should be room"
897
" for up to %d soldiers, if nobody minds being all crammed together. Let’s "
898
"send some building supplies and our best men to the port when it’s "
899
"completed, to get ready to embark when we set sail!"
904
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:417
906
"All wares and workers that are loaded onto the expedition as well as some of"
907
" the soldiers in the port will be carried over to the next scenario."
910
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:421
914
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:422
918
#. TRANSLATORS: Reebaud – victory
919
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:424
921
"The gods have answered our prayers. We will escape the island’s drowning, "
922
"and I am confident we will be able to build a new home again in a more "
923
"peaceful corner of this world!"
926
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:425
927
msgid "Congratulations"
930
#. TRANSLATORS: Reebaud – victory
931
#: ../../data/campaigns/fri01.wmf/scripting/texts.lua:427
933
"You have completed this mission. You may move on to the next scenario now to"
934
" help us build a new home, far from the false God’s vengeful reach…"