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Committer:
sigra
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Date:
2007-01-26 16:12:13 UTC
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Revision ID:
git-v1:f983e08603f59bc6a6e99cb732d9102bfbfb3db8
* Try to optimize the set terrain tool by adding Map::set_height for areas. That means first set the height of every node in the area, then adjust the surrounding nodes ([http://sourceforge.net/tracker/index.php?func=detail&aid=1640305&group_id=40163&atid=427221], "Editor set height tool set to max produces funny mountain" is still present though).
* Use Area and Player_Area.
* Put most of the code from Event_Conquer_Area and Event_Unhide_Area into a common base.
* Initialize the names of events and triggers in their initializer lists.
git-svn-id: https://widelands.svn.sourceforge.net/svnroot/widelands/trunk@1965 37b2a8de-5219-0410-9f54-a31bc463ab9c