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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2015 Widelands Development Team
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
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"POT-Creation-Date: 2015-02-26 08:36+0000\n"
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"PO-Revision-Date: 2015-02-03 14:36+0000\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: Spanish (Colombia) (http://www.transifex.com/projects/p/widelands/language/es_CO/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:21
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:23
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msgid "Build up a small food economy"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:24
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msgid "Build up a basic food economy to provide your people with food."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:26
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msgid "Build a fisher’s hut"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:27
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msgid "Build a hunter’s hut"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:28
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:29
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:30
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msgid "Build a bakery"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:35
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msgid "Build a cattle farm"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:37
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:40
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msgid "Remember to build a cattle farm"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:38
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"As your roads grow longer and your economy bigger, you should make good use "
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"of your oxen to help transport wares more quickly."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:46
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:48
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msgid "Build a donjon"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:49
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"Build a donjon at the north-east border of your territory to get greater "
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"visual range and to protect your people from sudden attacks by enemies."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:54
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:56
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msgid "Explore further"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:57
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"Build more military buildings to explore the area around the headquarters "
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"and to ensure the safety of your people."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:62
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:64
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msgid "Build a mining infrastructure"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:65
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"Expand your territory to the mountains, send geologists to search for ore "
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"and coal and build a mining economy with mines, taverns, smelting works and "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:70
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:72
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msgid "Build a fortress"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:73
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msgid "Build a fortress to the east of the mountains."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:78
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:80
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msgid "Build a training infrastructure"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:81
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:101
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msgid "Build a battle arena and a training camp to the west of the mountains."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:82
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:112
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"Enhance your metal workshop to an axfactory in order to produce weapons, and"
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" build up a second metal workshop to ensure the production of tools. When "
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"the blacksmith reaches his next level (master blacksmith), you can even "
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"enhance the axfactory to a war mill, which will produce additional weapons."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:83
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:120
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"Build a helm smithy to the west of the mountains to provide your soldiers "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:89
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:91
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msgid "Build a warehouse"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:92
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msgid "Build a warehouse to the west of the mountains."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:93
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"Warehouses are similar to your headquarters, with the only difference that "
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"they aren’t defended by soldiers. It is often wise to build a warehouse when"
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" your territory is growing and the paths to your headquarters get longer and"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:98
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:100
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msgid "Build training sites"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:102
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"Training sites like a training camp or a battle arena are used for training "
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"soldiers in their different attributes. These attributes are important in "
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"fights and the better a soldier is, the higher is the chance to win a fight."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:104
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msgid "The attributes are: health, attack, defense and evade."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:109
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:111
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msgid "Build weapons production"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:117
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:119
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msgid "Build a helm smithy"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:125
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:127
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msgid "Destroy Kalitath’s army"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:128
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msgid "Destroy Kalitath’s army and expand your territory to the east."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:129
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"To attack an enemy, you must click on the door of an adversary’s military "
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"building. A menu will pop up allowing you to select the number of soldiers "
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"that should attack. When you are ready with setting the number, click on the"
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" cross (‘Start Attack’)."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:134
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:136
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msgid "Military assault on Al’thunran"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:137
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"Destroy all forces of Thron’s two brothers to liberate the throne-circle."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:145
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msgid "Close to Home"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:146
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:155
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:290
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msgid "Thron looks worried…"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:147
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"These last days, we came closer to our capital. Many people have already "
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"joined us on our march and set their hopes on me. However, I fear that we "
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"are not strong enough to take up the battle against my brothers."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:149
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"For now, we are resting at the borders of the old forest and preparing for "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:154
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:175
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:289
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msgid "Another Cold Day"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:156
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"The news that a patrol brought is not good to hear. Our spies tell us that "
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"the war tribes still rage in battle, but some of the elder soldiers and "
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"tribe leaders seem to grow tired of this senseless war. Kalitath, son of Kun"
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" is the first war leader to leave Al’thunran, thus leaving his side weak and"
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" vulnerable. As my scouts report, he has set foot on the lower grounds "
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"around the capital, securing the outer fortification rings."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:161
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:162
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msgid "Boldreth is shaking his head…"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:163
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"Thron seeks to believe that Kalitath is tired of fighting and would be "
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"willing to join us once we march to re-establish law and order in "
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"Al’thunran. But I don’t think so. Kalitath is son to one of the mightiest "
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"generals of our forces and his family never quite liked the thought of "
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"bowing before the banner of Chat’Karuth. Why should he march with "
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"Chat’Karuth’s son to reclaim his heritage and the throne?"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:168
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:182
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msgid "The Story Continues"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:169
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:210
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:232
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:240
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:280
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msgid "Boldreth says:"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:170
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"However, Thron is not willing to listen to my doubts. He seeks to expand our"
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" fortifications to the borders of Kalitath’s territory and to reunite with "
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"his forces. I have to keep an eye on everything that happens here."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:176
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msgid "Thron is speaking confidently."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:177
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"The frontier line of my forces has expanded to the edge of the forests. We "
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"have a long and cold winter and so many miles behind us. The fortification "
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"that we erected around Ondun will guarantee us a fast supply of men and "
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"goods, and once Al’thunran is in my hands, the two cities will be linked by "
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"a good and defensible infrastructure. Still, I hope I will not walk alone on"
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" this mission, I hope Kalitath son of Kun will follow my call."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:183
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:199
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:225
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:258
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:265
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:273
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:301
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:184
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"I have sent men to meet with Kalitath in his fortress. He has barricaded the"
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" former main entrance to the capital and is trying to set up a siege ring "
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"around Al’thunran. He will not let anyone enter or leave the city while the "
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"ring is intact. Until now, he has not answered any of my messages. But the "
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"time I spend waiting won’t be lost. I will further upgrade my soldiers and "
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"prepare for battle."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:188
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msgid "Your Loyal Companion"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:189
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msgid "Boldreth shouts out!"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:190
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"The BASTARD! Only one man of our frontier patrol came back alive. He carried"
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" a message from Kalitath, telling us that he will punish every move of our "
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"troops with their own blood! We cannot accept this behavior. From now on, "
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"there is war between Kalitath and us!"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:198
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msgid "Renegade Fortification"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:200
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"The traitor left his armies dying where they lay when he saw that he would "
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"not keep my forces back. Kalitath disappeared in the confusion of the war, "
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"but I don’t care now. Shall he flee and be forgotten for all times as a "
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"tribal leader that would not bow before the wooden throne, that is mine to "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:202
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"Furthermore, his flight brought us a great benefit: all year, Kalitath was "
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"so busy fighting that he did not even care to store enough food for all his "
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"men. Now that he has fled, their hunger has caused some of his younger "
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"followers to desert. This group holds a strong fortification on the main "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:204
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"But there is more news: My scouts have reported that the two raging tribes "
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"of my brothers are in chaos and have barely noticed the new danger that is "
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"about to strike them. However, they would not care if they noticed I guess, "
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"blinded by rage and hate, there is no sense left in them at all I believe."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:209
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:211
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"This morning, I found Thron’s mind troubled. He returned from his patrol "
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"late last night and sat back against a tree, watching over the encampment. "
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"The number of quarrels and disputes keeps growing, and the winter has us "
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"firmly in its grip. We should put food in our storage to survive the long, "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:216
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:217
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msgid "Khantrukh nods."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:218
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"Boldreth is right! We don’t have enough food to survive a long, cold winter."
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" We should start building a well, a fisher’s and a hunter’s hut. And if we "
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"find enough space, we should as well build up a farm and a bakery! One of "
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"our farmers seems to be very clever – he already got some crops to grow in "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:224
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msgid "Food Economy Completed"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:226
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"Khantrukh has just informed me that our basic food economy was built up "
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"successfully. Finally, none of us has to fear starvation anymore."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:231
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:233
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"Thron told me that he discovered tracks in the snow to the northeast of our "
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"settlement. He has instructed us to build a donjon, to have a greater visual"
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" range over the area around our hall to protect our people from sudden "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:239
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msgid "Further Exploration"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:241
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"The first fortification Thron ordered has just been completed. At the "
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"moment, he seeks to bring trust and belief to those who live inside the "
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"walls of our new habitat that we named ‘Ondun’, which means ‘those who wait’"
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" in the old tongue. But Thron is not yet satisfied – and I fully understand "
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"his fears: the forests are deep, and the frontier to Al’thunran is near. I "
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"am sure that there are a thousand greater dangers out there than the unknown"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:243
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"To overlook more of the area around our hall, we should explore further and "
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"set up more guards and scouts to observe the frontier and keep an eye on the"
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" raging wars on our doorstep. THEN we will be prepared once trouble seeks to"
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" capture our woods."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:249
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msgid "Mountains Found"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:251
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"I have just spoken to the leader of our patrol. He told me that they found "
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"some mountains to the north-east and east of our territory. With a bit of "
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"luck this will open up a new chance for rearming our men, because as far as "
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"I remember, most of the mountains west of Al’thunran hold coal and some "
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:257
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msgid "Mining Economy Completed"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:259
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"I just got informed that our mining economy has started its work. This news "
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"brought a smile to my face – even if the hardest part is still waiting to be"
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" done, now that our smiths will give their best to further ease our lives."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:264
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msgid "Fortress Needed"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:266
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"Boldreth and I just explored the area around the three mountains. One major "
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"strategic problem of that area seems to be that there are two bigger "
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"passages – one north and one south of the central mountain. Those passages "
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"are quite hard to control, and so it seems to me like we have only one "
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"chance to secure the mountains from enemy hands: we must build a fortress to"
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" the east of the mountains!"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:272
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msgid "Fortress Completed"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:274
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"Finally! The fortress has just been completed, so the entrance to our "
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"settlement should be safe for now. For the future, we might think on "
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"building some more fortifications like barriers and donjons at the passages,"
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" but for now we can take a deep breath."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:279
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msgid "Enhanced Economy and Training"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:281
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"Our mining economy seems to work fine, that is already good news! Anyway, "
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"there are still a lot of men and women waiting in our hall to get a task, so"
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" they can help our soldiers to prepare for the war to come."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:283
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"Our geologists found a lot more deposits of iron ore, coal and even gold. We"
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" should enhance our current mines as soon as our miners are more "
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"experienced. We should build up some more mines, a bigger food "
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"infrastructure to always supply our men with sufficient food and a further "
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"processing economy. But that’s still not everything – most of our soldiers "
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"are quite young and neither have a good weapon nor are they well trained. We"
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" should build up training sites to prepare them for their future tasks."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:291
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"My brothers and their soldiers are dead and left fire and destruction "
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"behind. In none of all the ruins could I find any man or woman of the normal"
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" folk, and so I just may hope that they fled from this cruel battleground "
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"and started a better life somewhere else."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:293
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"Nothing is left of that beauty I remember, only ruins remain of the old "
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"capital. I am sorrowful but also relieved. I never hoped to see Al’thunran’s"
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" old beauty again – it was only a few months ago that I wondered whether I "
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"would ever be able to set my feet there again. Now the old town is back in "
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"my hands, and I will not hesitate to rebuild it with all the strength my "
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"people have. I can’t wait to see it again in its old beauty."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:294
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:295
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"You have completed the last mission of the Barbarian tutorial campaign. You "
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"may continue playing if you wish, otherwise move on to the next campaign."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:300
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msgid "Military Assault"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:302
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"So be it, the generals are out and about arranging my troops, and Boldreth "
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"himself will lead the first strike. I will ride by his side, to free "
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"Al’thunran of this war and return peace to our capital."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:304
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"When the young sun rises above the trees tomorrow morning, I will order the "
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"assault. By dusk, I will celebrate my victory in the wooden halls of the "
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"warlord and sacrifice a newborn lamb in the honor of my father, whose eyes "
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"are set upon me today."
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:306
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:311
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msgid "Faster Transportation"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:312
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msgid "Khantrukh says:"
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#: ../../campaigns/bar02.wmf/scripting/texts.lua:313
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"Chieftain, remember the poor carriers: Our roads get longer and longer and "
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"the burden on their shoulders never gets lighter. We should breed more oxen "
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"to make their work lighter and our transportation more efficient."
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#: ../../scripting/format_scenario.lua:36
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#: ../../scripting/format_scenario.lua:146
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msgid "New Objective"
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msgid_plural "New Objectives"