1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
|
descriptions = wl.Descriptions() -- TODO(matthiakl): only for savegame compatibility with 1.0, do not use.
image_dirname = path.dirname(__file__) .. "images/"
push_textdomain("tribes_encyclopedia")
-- For formatting time strings
include "tribes/scripting/help/time_strings.lua"
wl.Descriptions():new_tribe {
name = "barbarians",
animation_directory = image_dirname,
animations = {
frontier = { hotspot = {1, 19} },
bridge_normal_e = { hotspot = {-1, 13} },
bridge_busy_e = { hotspot = {-1, 13} },
bridge_normal_se = { hotspot = {8, 3} },
bridge_busy_se = { hotspot = {8, 3} },
bridge_normal_sw = { hotspot = {41, 3} },
bridge_busy_sw = { hotspot = {41, 3} }
},
spritesheets = {
flag = {
fps = 5,
frames = 16,
columns = 4,
rows = 4,
hotspot = { 11, 39 }
}
},
bridge_height = 8,
collectors_points_table = {
{ ware = "gold", points = 3},
{ ware = "ax", points = 2},
{ ware = "ax_sharp", points = 3},
{ ware = "ax_broad", points = 4},
{ ware = "ax_bronze", points = 4},
{ ware = "ax_battle", points = 6},
{ ware = "ax_warriors", points = 10},
{ ware = "helmet", points = 2},
{ ware = "helmet_mask", points = 3},
{ ware = "helmet_warhelm", points = 6},
},
-- Image file paths for this tribe's road and waterway textures
roads = {
busy = {
image_dirname .. "roadt_busy.png",
},
normal = {
image_dirname .. "roadt_normal_00.png",
image_dirname .. "roadt_normal_01.png",
},
waterway = {
image_dirname .. "waterway_0.png",
},
},
resource_indicators = {
[""] = {
[0] = "barbarians_resi_none",
},
resource_coal = {
[10] = "barbarians_resi_coal_1",
[20] = "barbarians_resi_coal_2",
},
resource_iron = {
[10] = "barbarians_resi_iron_1",
[20] = "barbarians_resi_iron_2",
},
resource_gold = {
[10] = "barbarians_resi_gold_1",
[20] = "barbarians_resi_gold_2",
},
resource_stones = {
[10] = "barbarians_resi_stones_1",
[20] = "barbarians_resi_stones_2",
},
resource_water = {
[100] = "barbarians_resi_water",
},
},
-- Wares positions in wares windows.
-- This also gives us the information which wares the tribe uses.
-- Each subtable is a column in the wares windows.
wares_order = {
{
-- Building Materials
{
name = "granite",
default_target_quantity = 20,
preciousness = 5,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Granite, part 1
pgettext("ware", "Granite is a basic building material."),
-- TRANSLATORS: Helptext for a barbarian ware: Granite, part 2
pgettext("barbarians_ware", "The Barbarians produce granite blocks in quarries and granite mines.")
}
}
},
{
name = "log",
preciousness = 14,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Log, part 1
pgettext("ware", "Logs are an important basic building material. They are produced by felling trees."),
-- TRANSLATORS: Helptext for a barbarian ware: Log, part 2
pgettext("barbarians_ware", "Barbarian lumberjacks fell the trees; rangers take care of the supply of trees. Logs are also used in the metal workshop to build basic tools, and in the charcoal kiln for the production of coal. The wood hardener refines logs into blackwood by hardening them with fire.")
}
}
},
{
name = "blackwood",
default_target_quantity = 40,
preciousness = 10,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Blackwood
purpose = pgettext("barbarians_ware", "This fire-hardened wood is as hard as iron and it is used for several buildings. It is produced out of logs in the wood hardener.")
}
},
{
name = "grout",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Grout
purpose = pgettext("barbarians_ware", "Granite can be processed into grout which provides a solid, non burning building material. Grout is produced in a lime kiln.")
}
},
{
name = "reed",
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Reed
purpose = pgettext("barbarians_ware", "Reed is produced in a reed yard and used to make the roofs of buildings waterproof.")
}
},
{
name = "cloth",
default_target_quantity = 10,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Cloth
purpose = pgettext("barbarians_ware", "Cloth is needed for Barbarian ships. It is produced out of reed.")
}
}
},
{
-- Food
{
name = "fish",
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Fish
purpose = pgettext("barbarians_ware", "Besides pitta bread and meat, fish is also a foodstuff for the Barbarians. It is used in the taverns, inns and big inns and at the training sites (training camp and battle arena).")
}
},
{
name = "meat",
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Meat, part 1
pgettext("ware", "Meat contains a lot of energy, and it is obtained from wild game taken by hunters."),
-- TRANSLATORS: Helptext for a barbarian ware: Meat, part 2
pgettext("barbarians_ware", "Meat is used in the taverns, inns and big inns to prepare rations, snacks and meals for the miners. It is also consumed at the training sites (training camp and battle arena).")
}
}
},
{
name = "water",
preciousness = 8,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Water, part 1
pgettext("ware", "Water is the essence of life!"),
-- TRANSLATORS: Helptext for a barbarian ware: Water, part 2
pgettext("barbarians_ware", "Water is used in the bakery, the micro brewery and the brewery. The lime kiln and the cattle farm also need to be supplied with water.")
}
}
},
{
name = "wheat",
preciousness = 12,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Wheat, part 1
pgettext("ware", "Wheat is essential for survival."),
-- TRANSLATORS: Helptext for a barbarian ware: Wheat, part 2
pgettext("barbarians_ware", "Wheat is produced by farms and consumed by bakeries, micro breweries and breweries. Cattle farms also need to be supplied with wheat.")
}
}
},
{
name = "barbarians_bread",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Pitta Bread
purpose = pgettext("barbarians_ware", "The Barbarian bakers are best in making this flat and tasty pitta bread. It is made out of wheat and water following a secret recipe. Pitta bread is used in the taverns, inns and big inns to prepare rations, snacks and meals. It is also consumed at training sites (training camp and battle arena).")
}
},
{
name = "beer",
default_target_quantity = 15,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Beer
purpose = pgettext("barbarians_ware", "Beer is produced in micro breweries and used in inns and big inns to produce snacks.")
}
},
{
name = "beer_strong",
default_target_quantity = 15,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Strong Beer
purpose = pgettext("barbarians_ware", "Only this beer is acceptable for the soldiers in a battle arena. Some say that the whole power of the Barbarians lies in this ale. It helps to train the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in big inns to prepare meals.")
}
},
{
name = "ration",
default_target_quantity = 20,
preciousness = 5,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Ration, part 1
pgettext("ware", "A small bite to keep miners strong and working. The scout also consumes rations on his scouting trips."),
-- TRANSLATORS: Helptext for a barbarian ware: Ration, part 2
pgettext("barbarians_ware", "Rations are produced in a tavern, an inn or a big inn out of fish or meat or pitta bread.")
}
}
},
{
name = "snack",
default_target_quantity = 15,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Snack
purpose = pgettext("barbarians_ware", "A bigger morsel than the ration to provide miners in deep mines. It is produced in an inn or a big inn out of fish/meat, pitta bread and beer.")
}
},
{
name = "meal",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Meal
purpose = pgettext("barbarians_ware", "A meal is made out of pitta bread, strong beer and fish/meat in a big inn. This substantial food is exactly what workers in a deeper mine need.")
}
}
},
{
-- Mining
{
name = "coal",
default_target_quantity = 20,
preciousness = 20,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Coal, part 1
pgettext("ware", "Coal is mined in coal mines or produced out of logs by a charcoal kiln."),
-- TRANSLATORS: Helptext for a barbarian ware: Coal, part 2
pgettext("barbarians_ware", "The fires of the Barbarians are usually fed with coal. Consumers are several buildings: lime kiln, smelting works, ax workshop, war mill, and helm smithy.")
}
}
},
{
name = "iron_ore",
default_target_quantity = 15,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Iron Ore, part 1
pgettext("default_ware", "Iron ore is mined in iron mines."),
-- TRANSLATORS: Helptext for a barbarian ware: Iron Ore, part 2
pgettext("barbarians_ware", "It is smelted in a smelting works to retrieve the iron.")
}
}
},
{
name = "iron",
default_target_quantity = 20,
preciousness = 4,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Iron, part 1
pgettext("ware", "Iron is smelted out of iron ores."),
-- TRANSLATORS: Helptext for a barbarian ware: Iron, part 2
pgettext("barbarians_ware", "It is produced by the smelting works and used to produce weapons and tools in the metal workshop, ax workshop, war mill and helm smithy.")
}
}
},
{
name = "gold_ore",
default_target_quantity = 15,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Gold Ore, part 1
pgettext("ware", "Gold ore is mined in a gold mine."),
-- TRANSLATORS: Helptext for a barbarian ware: Gold Ore, part 2
pgettext("barbarians_ware", "Smelted in a smelting works, it turns into gold which is used as a precious building material and to produce weapons and armor.")
}
}
},
{
name = "gold",
default_target_quantity = 20,
preciousness = 2,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Gold, part 1
pgettext("ware", "Gold is the most valuable of all metals, and it is smelted out of gold ore."),
-- TRANSLATORS: Helptext for a barbarian ware: Gold, part 2
pgettext("barbarians_ware", "Only very important things are embellished with gold. It is produced by the smelting works and used as a precious building material and to produce different axes (in the war mill) and different parts of armor (in the helm smithy).")
}
}
}
},
{
-- Tools
{
name = "pick",
default_target_quantity = 2,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Pick
purpose = pgettext("barbarians_ware", "Picks are used by stonemasons and miners. They are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
},
{
name = "felling_ax",
default_target_quantity = 5,
preciousness = 3,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Felling Ax, part 1
pgettext("ware", "The felling ax is the tool to chop down trees."),
-- TRANSLATORS: Helptext for a barbarian ware: Felling Ax, part 2
pgettext("barbarians_ware", "Felling axes are used by lumberjacks and produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "shovel",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Shovel, part 1
pgettext("ware", "Shovels are needed for the proper handling of plants."),
-- TRANSLATORS: Helptext for a barbarian ware: Shovel, part 2
pgettext("barbarians_ware", "Therefore the gardener and the ranger use them. Produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "hammer",
default_target_quantity = 2,
preciousness = 1,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Hammer, part 1
pgettext("ware", "The hammer is an essential tool."),
-- TRANSLATORS: Helptext for a barbarian ware: Hammer, part 2
pgettext("barbarians_ware", "Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make sure you’ve always got some in reserve! They are one of the basic tools produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "fishing_rod",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Fishing Rod, part 1
pgettext("ware", "Fishing rods are needed by fishers to catch fish."),
-- TRANSLATORS: Helptext for a barbarian ware: Fishing Rod, part 2
pgettext("barbarians_ware", "They are one of the basic tools produced in a metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "hunting_spear",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Hunting Spear, part 1
pgettext("ware", "This spear is light enough to be thrown, but heavy enough to kill any animal in one blow. It is only used by hunters."),
-- TRANSLATORS: Helptext for a barbarian ware: Hunting Spear, part 2
pgettext("barbarians_ware", "Hunting spears are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "scythe",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Scythe, part 1
pgettext("ware", "The scythe is the tool of the farmers."),
-- TRANSLATORS: Helptext for a barbarian ware: Scythe, part 2
pgettext("barbarians_ware", "Scythes are produced by the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "bread_paddle",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Bread Paddle, part 1
pgettext("ware", "The bread paddle is the tool of the baker, each baker needs one."),
-- TRANSLATORS: Helptext for a barbarian ware: Bread Paddle, part 2
pgettext("barbarians_ware", "Bread paddles are produced in the metal workshop like all other tools (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
},
{
name = "kitchen_tools",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Kitchen Tools
purpose = pgettext("barbarians_ware", "Kitchen tools are needed for preparing rations, snacks and meals. Be sure to have a metal workshop to produce this basic tool (but it ceases to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
},
{
name = "fire_tongs",
default_target_quantity = 1,
preciousness = 0,
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian ware: Fire Tongs, part 1
pgettext("ware", "Fire tongs are the tools for smelting ores."),
-- TRANSLATORS: Helptext for a barbarian ware: Fire Tongs, part 2
pgettext("barbarians_ware", "They are used in the smelting works and produced by the metal workshop (but they cease to be produced by the building if it is enhanced to an ax workshop and war mill).")
}
}
}
},
{
-- Weapons & Armor
{
name = "ax",
default_target_quantity = 30,
preciousness = 3,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Ax
purpose = pgettext("barbarians_ware", "The ax is the basic weapon of the Barbarians. All young soldiers are equipped with it.")
}
},
{
name = "ax_sharp",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Sharp Ax
purpose = pgettext("barbarians_ware", "Young soldiers are proud to learn to fight with this powerful weapon. It is heavier and sharper than the ordinary ax. It is produced in ax workshops and war mills. In training camps, it is used – together with food – to train soldiers from attack level 0 to level 1.")
}
},
{
name = "ax_broad",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Broad Ax
purpose = pgettext("barbarians_ware", "The broad ax is produced by the ax workshop and the war mill. It is used in the training camp – together with food – to train soldiers with a fundamental fighting knowledge from attack level 1 to attack level 2.")
}
},
{
name = "ax_bronze",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Bronze Ax
purpose = pgettext("barbarians_ware", "The bronze ax is considered a weapon that is hard to handle. Only skilled soldiers can use it. It is produced at the war mill and used in the training camp – together with food – to train soldiers from attack level 2 to level 3.")
}
},
{
name = "ax_battle",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Battle Ax
purpose = pgettext("barbarians_ware", "This is a dangerous weapon the Barbarians are able to produce. It is produced in the war mill. Only trained soldiers are able to wield such a weapon. It is used – together with food – in the training camp to train soldiers from attack level 3 to 4.")
}
},
{
name = "ax_warriors",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Warrior’s Ax
purpose = pgettext("barbarians_ware", "The warrior’s ax is the most dangerous of all Barbarian weapons. Only a few soldiers ever were able to handle this huge and powerful ax. It is produced in a war mill and used – together with food – in a training camp to train soldiers from attack level 4 to level 5.")
}
},
{
name = "helmet",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Helmet
purpose = pgettext("barbarians_ware", "A helmet is a basic tool to protect soldiers. It is produced in the helm smithy and used in the training camp – together with food – to train soldiers from health level 0 to level 1.")
}
},
{
name = "helmet_mask",
default_target_quantity = 1,
preciousness = 1,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Mask
purpose = pgettext("barbarians_ware", "A mask is an enhanced armor for Barbarian soldiers. It is produced in the helm smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.")
}
},
{
name = "helmet_warhelm",
default_target_quantity = 1,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian ware: Warhelm
purpose = pgettext("barbarians_ware", "This is the most enhanced Barbarian armor. It is produced in a helm smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.")
}
}
}
},
-- Workers positions in workers windows.
-- This also gives us the information which workers the tribe uses.
-- Each subtable is a column in the workers windows.
workers_order = {
{
-- Carriers
{
name = "barbarians_carrier",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Carrier
purpose = pgettext("barbarians_worker", "Carries items along your roads.")
}
},
{
name = "barbarians_ferry",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Ferry
purpose = pgettext("barbarians_worker", "Ships wares across narrow rivers.")
}
},
{
name = "barbarians_ox",
default_target_quantity = 10,
preciousness = 2,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Ox
purpose = pgettext("barbarians_worker", "Oxen help to carry items along busy roads. They are reared in a cattle farm.")
}
},
{
name = "barbarians_cattlebreeder",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Cattle Breeder
purpose = pgettext("barbarians_worker", "Breeds strong oxen for adding them to the transportation system.")
}
}
},
{
-- Building Materials
{
name = "barbarians_stonemason",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Stonemason
purpose = pgettext("barbarians_worker", "Cuts raw pieces of granite out of rocks in the vicinity.")
}
},
{
name = "barbarians_lumberjack",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Lumberjack
purpose = pgettext("barbarians_worker", "Fells trees.")
}
},
{
name = "barbarians_ranger",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Ranger
purpose = pgettext("barbarians_worker", "Plants trees.")
}
},
{
name = "barbarians_builder",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Builder
purpose = pgettext("barbarians_worker", "Works at construction sites to raise new buildings.")
}
},
{
name = "barbarians_lime_burner",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Lime-Burner
purpose = pgettext("barbarians_worker", "Mixes grout out of granite, water and coal in the lime kiln.")
}
},
{
name = "barbarians_gardener",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Gardener
purpose = pgettext("barbarians_worker", "Plants and harvests reed fields.")
}
},
{
name = "barbarians_weaver",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Weaver
purpose = pgettext("barbarians_worker", "Produces cloth for ships’ sails.")
}
},
{
name = "barbarians_shipwright",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Shipwright
purpose = pgettext("barbarians_worker", "Works at the shipyard and constructs new ships.")
}
}
},
{
-- Food
{
name = "barbarians_fisher",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Fisher
purpose = pgettext("barbarians_worker", "Catches fish in the sea.")
}
},
{
name = "barbarians_hunter",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Hunter
purpose = pgettext("barbarians_worker", "The hunter brings fresh, raw meat to the colonists.")
}
},
{
name = "barbarians_gamekeeper",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Gamekeeper
purpose = pgettext("barbarians_worker", "The gamekeeper makes sure that the natural population of animals never drops too low.")
}
},
{
name = "barbarians_farmer",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Farmer
purpose = pgettext("barbarians_worker", "Plants fields.")
}
},
{
name = "barbarians_baker",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Baker
purpose = pgettext("barbarians_worker", "Bakes pitta bread for the miners, soldiers and scouts.")
}
},
{
name = "barbarians_brewer",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Brewer
purpose = pgettext("barbarians_worker", "Produces beer to keep the miners strong and happy.")
}
},
{
name = "barbarians_brewer_master",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Master Brewer
purpose = pgettext("barbarians_worker", "Produces the finest ales to keep soldiers strong and happy in training.")
}
},
{
name = "barbarians_innkeeper",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Innkeeper
purpose = pgettext("barbarians_worker", "Produces food for miners.")
}
}
},
{
-- Mining
{
name = "barbarians_geologist",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Geologist
purpose = pgettext("barbarians_worker", "Discovers resources for mining.")
}
},
{
name = "barbarians_miner",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Miner
purpose = pgettext("barbarians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "barbarians_miner_chief",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Chief Miner
purpose = pgettext("barbarians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "barbarians_miner_master",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Master Miner
purpose = pgettext("barbarians_worker", "Works deep in the mines to obtain coal, iron, gold or granite.")
}
},
{
name = "barbarians_charcoal_burner",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Charcoal Burner
purpose = pgettext("barbarians_worker", "Burns coal.")
}
},
{
name = "barbarians_smelter",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Smelter
purpose = pgettext("barbarians_worker", "Smelts ores into metal.")
}
}
},
{
-- Tools
{
name = "barbarians_blacksmith",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Blacksmith
purpose = pgettext("barbarians_worker", "Produces weapons for soldiers and tools for workers.")
}
},
{
name = "barbarians_blacksmith_master",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Master Blacksmith
purpose = pgettext("barbarians_worker", "Produces weapons for soldiers and tools for workers.")
}
}
},
{
-- Military
{
name = "barbarians_recruit",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Recruit
purpose = pgettext("barbarians_worker", "Eager to become a soldier and defend his tribe!")
}
},
{
name = "barbarians_soldier",
default_target_quantity = 10,
preciousness = 5,
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Soldier
purpose = pgettext("barbarians_worker", "Defend and Conquer!")
}
},
{
name = "barbarians_trainer",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Trainer
purpose = pgettext("barbarians_worker", "Trains the soldiers.")
}
},
{
name = "barbarians_helmsmith",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Helmsmith
purpose = pgettext("barbarians_worker", "Forges helmets for soldiers.")
}
},
{
name = "barbarians_scout",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian worker: Scout
purpose = pgettext("barbarians_worker", "Scouts like Scotty the scout scouting unscouted areas in a scouty fashion.")
-- (c) WiHack Team 02.01.2010
}
}
}
},
immovables = {
{
name = "ashes",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Ashes
purpose = _("The remains of a destroyed building.")
}
},
{
name = "destroyed_building",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Destroyed Building
purpose = _("The remains of a destroyed building.")
}
},
{
name = "wheatfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Wheat field
purpose = _("This field has just been planted.")
}
},
{
name = "wheatfield_small",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Wheat field
purpose = _("This field is growing.")
}
},
{
name = "wheatfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Wheat field
purpose = _("This field is growing.")
}
},
{
name = "wheatfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Wheat field
purpose = _("This field is ready for harvesting.")
}
},
{
name = "wheatfield_harvested",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Wheat field
purpose = _("This field has been harvested.")
}
},
{
name = "reedfield_tiny",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Reed Field
purpose = _("This reed field has just been planted.")
}
},
{
name = "reedfield_small",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Reed Field
purpose = _("This reed field is growing.")
}
},
{
name = "reedfield_medium",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Reed Field
purpose = _("This reed field is growing.")
}
},
{
name = "reedfield_ripe",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Reed Field
purpose = _("This reed field is ready for harvesting.")
}
},
{
name = "barbarians_resi_none",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: No resources
purpose = _("There are no resources in the ground here.")
}
},
{
name = "barbarians_resi_water",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Water
purpose = _("There is water in the ground here that can be pulled up by a well.")
}
},
{
name = "barbarians_resi_coal_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for a barbarian resource indicator: Coal part 2
_("There is only a little bit of coal here.")
}
}
},
{
name = "barbarians_resi_iron_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for a barbarian resource indicator: Iron, part 2
_("There is only a little bit of iron here.")
}
}
},
{
name = "barbarians_resi_gold_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for a barbarian resource indicator: Gold, part 2
_("There is only a little bit of gold here.")
}
}
},
{
name = "barbarians_resi_stones_1",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 1
_("Granite is a basic building material and can be dug up by a granite mine."),
-- TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 2
_("There is only a little bit of granite here."),
}
}
},
{
name = "barbarians_resi_coal_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Coal, part 1
_("Coal veins contain coal that can be dug up by coal mines."),
-- TRANSLATORS: Helptext for a barbarian resource indicator: Coal, part 2
_("There is a lot of coal here.")
}
}
},
{
name = "barbarians_resi_iron_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Iron, part 1
_("Iron veins contain iron ore that can be dug up by iron mines."),
-- TRANSLATORS: Helptext for a barbarian resource indicator: Iron, part 2
_("There is a lot of iron here.")
}
}
},
{
name = "barbarians_resi_gold_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a barbarian resource indicator: Gold, part 1
_("Gold veins contain gold ore that can be dug up by gold mines."),
-- TRANSLATORS: Helptext for a barbarian resource indicator: Gold, part 2
_("There is a lot of gold here.")
}
}
},
{
name = "barbarians_resi_stones_2",
helptexts = {
purpose = {
-- TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 1
_("Granite is a basic building material and can be dug up by a granite mine."),
-- TRANSLATORS: Helptext for a Barbarian resource indicator: Stones, part 2
_("There is a lot of granite here.")
}
}
},
{
name = "barbarians_shipconstruction",
helptexts = {
-- TRANSLATORS: Helptext for a barbarian immovable: Ship Under Construction
purpose = _("A ship is being constructed at this site.")
}
},
-- non barbarian Immovables used by the woodcutter
{
name = "deadtree7",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Dead Tree
purpose = _("The remains of an old tree.")
}
},
{
name = "balsa_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "balsa_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Blackroot Field
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Balsa Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "ironwood_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Ironwood Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_black_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_desert_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
{
name = "rubber_winter_amazons_old",
helptexts = {
-- TRANSLATORS: Helptext for an amazon immovable usable by barbarians: Rubber Tree
purpose = _("This tree is only planted by the amazon tribe but can be harvested for logs.")
}
},
},
-- The order here also determines the order in lists on screen.
buildings = {
-- Warehouses
{
name = "barbarians_headquarters",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian warehouse: Headquarters
lore = pgettext("barbarians_building", "‘Steep like the slopes of Kal’mavrath, shiny like the most delicate armor and strong like our ancestors, that’s how the headquarters of Chat’Karuth presented itself to us.’"),
-- TRANSLATORS: Lore author helptext for a barbarian warehouse: Headquarters
lore_author = pgettext("barbarians_building", "Ballad ‘The Battle of Kal’mavrath’ by Hakhor the Bard"),
-- TRANSLATORS: Purpose helptext for a barbarian warehouse: Headquarters
purpose = pgettext("barbarians_building", "Accommodation for your people. Also stores your wares and tools."),
-- TRANSLATORS: Note helptext for a barbarian warehouse: Headquarters
note = pgettext("barbarians_building", "The headquarters is your main building.")
}
},
{
name = "barbarians_headquarters_interim",
helptexts = {
-- TRANSLATORS: Purpose helptext for a barbarian warehouse: Headquarters
purpose = pgettext("barbarians_building", "Accommodation for your people. Also stores your wares and tools."),
-- TRANSLATORS: Note helptext for a barbarian warehouse: Headquarters
note = pgettext("barbarians_building", "The headquarters is your main building.")
}
},
{
name = "barbarians_warehouse",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian warehouse: Warehouse
lore = pgettext("barbarians_building", "‘Who still owns a warehouse is not yet defeated!’"),
-- TRANSLATORS: Lore author helptext for a barbarian warehouse: Warehouse
lore_author = pgettext("barbarians_building", "Berthron, chief military adviser of Chat’Karuth,<br>when they lost the headquarters in the battle around the heights of Kal’Megarath"),
-- TRANSLATORS: Purpose helptext for a barbarian warehouse: Warehouse
purpose = pgettext("barbarians_building", "Your workers and soldiers will find shelter here. Also stores your wares and tools.")
}
},
{
name = "barbarians_port",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian warehouse: Port
lore = pgettext("barbarians_building", "‘I prefer the planks of a ship to any fortress, no matter how strong it is.’"),
-- TRANSLATORS: Lore author helptext for a barbarian warehouse: Port
lore_author = pgettext("barbarians_building", "Captain Thanlas the Elder,<br>Explorer"),
-- TRANSLATORS: Purpose helptext for a barbarian warehouse: Port
purpose = pgettext("barbarians_building", "Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools."),
-- TRANSLATORS: Note helptext for an barbarian warehouse: Port
note = pgettext("barbarians_building", "Similar to the Headquarters a Port can be attacked and destroyed by an enemy. It is recommendable to send soldiers to defend it.")
}
},
-- Small
{
name = "barbarians_quarry",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Quarry
lore = pgettext("barbarians_building", "‘We open up roads and make houses from mountains.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Quarry
lore_author = pgettext("barbarians_building", "Slogan of the stonemasons’ guild"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Quarry
purpose = pgettext("barbarians_building", "Cuts raw pieces of granite out of rocks in the vicinity."),
-- TRANSLATORS: Note helptext for a barbarian production site: Quarry
note = pgettext("barbarians_building", "The quarry needs rocks to cut within the work area."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Quarry
performance = pgettext("barbarians_building", "The stonemason pauses %s before going back to work again."):bformat(ngettext("%d second", "%d seconds", 65):bformat(65))
}
},
{
name = "barbarians_lumberjacks_hut",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Lumberjack_s Hut
lore = pgettext("barbarians_building", "‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honorable lumberjack.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Lumberjack_s Hut
lore_author = pgettext("barbarians_building", "Krumta, carpenter of Chat’Karuth"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Lumberjack_s Hut
purpose = pgettext("building", "Fells trees in the surrounding area and processes them into logs."),
-- TRANSLATORS: Note helptext for a barbarian production site: Lumberjack_s Hut
note = pgettext("barbarians_building", "The lumberjack’s hut needs trees to fell within the work area."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Lumberjack_s Hut
performance = pgettext("barbarians_building", "The lumberjack needs %s to fell a tree, not counting the time he needs to reach the destination and go home again."):bformat(ngettext("%d second", "%d seconds", 12):bformat(12))
}
},
{
name = "barbarians_rangers_hut",
helptexts = {
--"Wer zwei Halme dort wachsen lässt, wo sonst nur einer wächst, der ist größer als der größte Feldherr!" – Friedrich der Große
-- TRANSLATORS: Lore helptext for a barbarian production site: Ranger's Hut
lore = pgettext("barbarians_building", "‘He who can grow two trees where normally only one will grow exceeds the most important general!’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Ranger's Hut
lore_author = pgettext("barbarians_building", "Chat’Karuth in a conversation with a Ranger"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Ranger's Hut
purpose = pgettext("building", "Plants trees in the surrounding area."),
-- TRANSLATORS: Note helptext for a barbarian production site: Ranger's Hut
note = pgettext("barbarians_building", "The ranger’s hut needs free space within the work area to plant the trees."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Ranger's Hut
performance = pgettext("barbarians_building", "The ranger needs %s to plant a tree, not counting the time he needs to reach the destination and go home again."):bformat(ngettext("%d second", "%d seconds", 5):bformat(5))
}
},
{
name = "barbarians_fishers_hut",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Fisher's Hut
lore = pgettext("barbarians_building", "‘What do you mean, my fish ain’t fresh?!’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Fisher's Hut
lore_author = pgettext("barbarians_building", "Frequent response of a barbarian fisherman,<br>often followed by an enjoyable brawl"),
-- TRANSLATORS: Purpose helptext for production site: Fisher's Hut
purpose = pgettext("barbarians_building", "Fishes on the coast near the fisher’s hut."),
-- TRANSLATORS: Note helptext for production site: Fisher's Hut
note = pgettext("barbarians_building", "The fisher’s hut needs water full of fish within the work area."),
-- TRANSLATORS: Performance helptext for production site: Fisher's Hut
performance = pgettext("barbarians_building", "The fisher pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 18):bformat(18))
}
},
{
name = "barbarians_hunters_hut",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Hunter's Hut
lore = pgettext("barbarians_building", "‘As silent as a panther,<br> as deft as a weasel,<br> as swift as an arrow,<br> as deadly as a viper.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Hunter's Hut
lore_author = pgettext("barbarians_building", "‘The Art of Hunting’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Hunter's Hut
purpose = pgettext("building", "Hunts animals to produce meat."),
-- TRANSLATORS: Note helptext for a barbarian production site: Hunter's Hut
note = pgettext("barbarians_building", "The hunter’s hut needs animals to hunt within the work area."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Hunter's Hut
performance = pgettext("barbarians_building", "The hunter pauses %s before going to work again."):bformat(ngettext("%d second", "%d seconds", 35):bformat(35))
}
},
{
name = "barbarians_gamekeepers_hut",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Gamekeeper's Hut
lore = pgettext("barbarians_building", "‘He loves the animals and to breed them<br>as we love to cook and eat them.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Gamekeeper's Hut
lore_author = pgettext("barbarians_building", "Barbarian nursery rhyme"),
-- TRANSLATORS: Purpose helptext for production site: Gamekeeper's Hut
purpose = pgettext("barbarians_building", "Releases animals into the wild to steady the meat production."),
-- TRANSLATORS: Performance helptext for production site: Gamekeeper's Hut
performance = pgettext("barbarians_building", "The gamekeeper pauses 52.5 seconds before going to work again.")
}
},
{
name = "barbarians_well",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Well
lore = pgettext("barbarians_building", [[‘Oh how sweet is the source of life,<br> that comes down from the sky <br> and lets the earth drink.’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Well
lore_author = pgettext("barbarians_building", "Song written by Sigurd the Bard when the first rain fell after the Great Drought in the 21ˢᵗ year of Chat’Karuth’s reign."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Well
purpose = pgettext("building", "Draws water out of the deep."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Well
performance = pgettext("barbarians_building", "The carrier needs %s to get one bucket full of water."):bformat(ngettext("%d second", "%d seconds", 40):bformat(40))
}
},
{
name = "barbarians_scouts_hut",
helptexts = {
no_scouting_building_connected = pgettext("barbarians_building", "You need to connect this flag to a scout’s hut before you can send a scout here."),
-- TRANSLATORS: Lore helptext for a barbarian production site: Scout's Hut
lore = pgettext("barbarians_building", "‘Behind the next hill there might be wealth and happiness but also hostility and doom.<br>He who will not explore it commits the crime of stupidity.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Scout's Hut
lore_author = pgettext("barbarians_building", "Chat’Karuth<br>at the oath taking ceremony of the first scout troupe"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Scout's Hut
purpose = pgettext("building", "Explores unknown territory.")
}
},
-- Medium
{
name = "barbarians_wood_hardener",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Wood Hardener
lore = pgettext("barbarians_building", [[‘Then he hit the door with his ax and, behold,<br>]] ..
[[the door only trembled, but the shaft of the ax burst into a thousand pieces.’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Wood Hardener
lore_author = pgettext("barbarians_building", "Legend about a quarrel between the brothers Harthor and Manthor,<br>Manthor is said to be the inventor of blackwood"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Wood Hardener
purpose = pgettext("barbarians_building", "Hardens logs by fire into blackwood, which is used to construct robust buildings.")
}
},
{
name = "barbarians_reed_yard",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Reed Yard
lore = pgettext("barbarians_building", "‘We grow roofs’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Reed Yard
lore_author = pgettext("barbarians_building", "Slogan of the Guild of Gardeners"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Reed Yard
purpose = pgettext("barbarians_building", "Cultivates reed that serves two different purposes for the Barbarian tribe."),
-- TRANSLATORS: Note helptext for a barbarian production site: Reed Yard
note = pgettext("barbarians_building", "Reed is the traditional material for roofing, and it is woven into the extremely durable cloth that they use for their ships’ sails."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Reed Yard
performance = pgettext("barbarians_building", "A reed yard can produce a sheaf of reed in about %s on average."):bformat(ngettext("%d second", "%d seconds", 65):bformat(65))
}
},
{
name = "barbarians_lime_kiln",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Lime Kiln
lore = pgettext("barbarians_building", "‘Forming new stone from old with fire and water.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Lime Kiln
lore_author = pgettext("barbarians_building", "Ragnald the Child’s answer to the question, what he’s doing in the dirt. His ‘new stone’ now is an important building material."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Lime Kiln
purpose = pgettext("barbarians_building", "Processes granite to make ‘grout’, a substance that solidifies and so reinforces masonry."),
-- TRANSLATORS: Note helptext for a barbarian production site: Lime Kiln
note = pgettext("barbarians_building", "The lime kiln’s output will only go to construction sites that need it. Those are predominantly houses that work with fire, and some military sites."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Lime Kiln
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce grout in about %s on average."):bformat(ngettext("%d second", "%d seconds", 41):bformat(41))
}
},
{
name = "barbarians_bakery",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Bakery
lore = pgettext("barbarians_building", "‘He who has enough bread will never be too tired to dig the ore and wield the ax.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Bakery
lore_author = pgettext("barbarians_building", "Khantarakh, ‘The Modern Barbarian Economy’,<br>3ʳᵈ cowhide ‘Craftsmanship and Trade’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Bakery
purpose = pgettext("barbarians_building", "Bakes pitta bread for soldiers and miners alike."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Bakery
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce a pitta bread in %s on average."):bformat(ngettext("%d second", "%d seconds", 30):bformat(30))
}
},
{
name = "barbarians_micro_brewery",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Micro Brewery
lore = pgettext("barbarians_building", "‘Let the first one drive away the hunger, the second one put you at ease; when you have swallowed up your third one, it’s time for the next shift!’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Micro Brewery
lore_author = pgettext("barbarians_building", "Widespread toast among miners"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Micro Brewery
purpose = pgettext("barbarians_building", "Produces beer of the lower grade. This beer is a vital component of the snacks that inns and big inns prepare for miners in deep mines."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Micro Brewery
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce beer in about %s on average."):bformat(ngettext("%d second", "%d seconds", 60):bformat(60))
}
},
{
name = "barbarians_brewery",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Brewery
lore = pgettext("barbarians_building", [[‘When the Barbarian was created,<br>]] ..
[[this was the first thing that he stated:<br>]] ..
[[“You want me fighting without fear?<br>]] ..
[[Then you should create some beer!”’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Brewery
lore_author = pgettext("barbarians_building", "First verse of the drinking song ‘Way of the Barbarian’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Brewery
purpose = pgettext("building", "Produces beer to keep the miners strong and happy.")
}
},
{
name = "barbarians_tavern",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Tavern
lore = pgettext("barbarians_building", "‘Fresh from the countryside: Bread, fish or game to go.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Tavern
lore_author = pgettext("barbarians_building", "Menu of the tavern ‘Ye Ol’ Bronze Axe’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Tavern
purpose = pgettext("building", "Prepares rations to feed the scouts and miners.")
}
},
{
name = "barbarians_inn",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Inn
lore = pgettext("barbarians_building", "‘Miner’s Delight: Pitta bread with fish or meat, comes with one beer.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Inn
lore_author = pgettext("barbarians_building", "Chef’s recommendation in ‘The Singing Master Miner’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Inn
purpose = pgettext("building", "Prepares rations for scouts and rations and snacks to feed the miners in the basic and deep mines.")
}
},
{
name = "barbarians_big_inn",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Big Inn
lore = pgettext("barbarians_building", "‘Seasonal fish and game specialties served with pitta bread.<br>Choose from a prime selection of regional craft beer brands.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Big Inn
lore_author = pgettext("barbarians_building", "Menu of ‘The Laughing Barbarian’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Big Inn
purpose = pgettext("barbarians_building", "Prepares rations for scouts and rations, snacks and meals to feed all miners.")
}
},
{
name = "barbarians_charcoal_kiln",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Charcoal Kiln
lore = pgettext("barbarians_building", [[‘What’s the work of a charcoal burner?<br>]] ..
[[He’s the tribe’s most plodding earner!<br>]] ..
[[Logs on logs he piles up high,<br>]] ..
[[Until the kiln will reach the sky.<br>]] ..
[[He sets the fire, sees it smolder<br>]] ..
[[The logs he carried on his shoulder.<br>]] ..
[[Burnt down to just one single coal<br>]] ..
[[This troubles much a burner’s soul.’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Charcoal Kiln
lore_author = pgettext("barbarians_building", "Song of the charcoal burners"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Charcoal Kiln
purpose = pgettext("building", "Burns logs into charcoal.")
}
},
{
name = "barbarians_smelting_works",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Smelting Works
lore = pgettext("barbarians_building", [[‘From inferior looking rubble they form shiny gold and gleaming iron.<br>]] ..
[[The smelters are real magicians among our craftsmen.’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Smelting Works
lore_author = pgettext("barbarians_building", "Chat’Karuth<br>at the 5ᵗʰ conference of master craftsmen"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Smelting Works
purpose = pgettext("building", "Smelts iron ore into iron and gold ore into gold.")
}
},
{
name = "barbarians_metal_workshop",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Metal Workshop
lore = pgettext("barbarians_building", "‘We make it work!’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Metal Workshop
lore_author = pgettext("barbarians_building", "Inscription on the threshold of the now ruined Olde Forge at Harradsheim, the eldest known smithy."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Metal Workshop
purpose = pgettext("building", "Forges all the tools that your workers need."),
-- TRANSLATORS: Note helptext for a barbarian production site: Metal Workshop
note = pgettext("barbarians_building", "The Barbarian metal workshop is the basic production site in a series of three buildings and creates all the tools that Barbarians need. The others are for weapons."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Metal Workshop
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce each tool in about %s on average."):bformat(ngettext("%d second", "%d seconds", 67):bformat(67))
}
},
{
name = "barbarians_warmill",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Warmill
lore = pgettext("barbarians_building", "‘A new warrior’s ax brings forth the best in its wielder – or the worst in its maker.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Warmill
lore_author = pgettext("barbarians_building", "An old Barbarian proverb<br> meaning that you need to take some risks sometimes."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Warmill
purpose = pgettext("barbarians_building", "Produces all the axes that the Barbarians use for warfare."),
-- TRANSLATORS: Note helptext for a barbarian production site: Warmill
note = pgettext("barbarians_building", "The Barbarian war mill is their most advanced production site for weapons. As such you will need to enhance an ax workshop in order to get one."),
performance = {
-- TRANSLATORS: Performance helptext for a barbarian production site: Warmill, part 1
pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce each type of ax in about %s on average."):bformat(ngettext("%d second", "%d seconds", 57):bformat(57)),
-- TRANSLATORS: Performance helptext for a barbarian production site: Warmill, part 2
pgettext("barbarians_building", "All weapons require the same time for making, but the consumption of the same raw materials increases from step to step. The last two need gold.")
}
}
},
{
name = "barbarians_ax_workshop",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Ax Workshop
lore = pgettext("barbarians_building", "‘A new warrior’s ax brings forth the best in its wielder – or the worst in its maker.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Ax Workshop
lore_author = pgettext("barbarians_building", "An old Barbarian proverb<br> meaning that you need to take some risks sometimes."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Ax Workshop
purpose = pgettext("barbarians_building", "Produces axes, sharp axes and broad axes."),
-- TRANSLATORS: Note helptext for a barbarian production site: Ax Workshop
note = pgettext("barbarians_building", "The Barbarian ax workshop is the intermediate production site in a series of three buildings. It is enhanced from the metal workshop but doesn’t require additional qualification for the worker."),
performance = {
-- TRANSLATORS: Performance helptext for a barbarian production site: Ax Workshop
pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce each type of ax in about %s on average."):bformat(ngettext("%d second", "%d seconds", 57):bformat(57)),
-- TRANSLATORS: Performance helptext for a barbarian production site: Ax Workshop
pgettext("barbarians_building", "All three weapons take the same time for making, but the required raw materials vary.")
}
}
},
{
name = "barbarians_barracks",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Barracks
lore = pgettext("barbarians_building", "‘Don’t ask what your tribe can do for you, ask what you can do for your tribe!’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Barracks
lore_author = pgettext("barbarians_building", "Famous barbarian recruitment poster"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Barracks
purpose = pgettext("barbarians_building", "Equips recruits and trains them as soldiers.")
}
},
-- Big
{
name = "barbarians_cattlefarm",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Cattle Farm
lore = pgettext("barbarians_building", "‘The smart leader builds roads, while the really wise leader breeds cattle.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Cattle Farm
lore_author = pgettext("barbarians_building", "Khantarakh, ‘The Modern Barbarian Economy’,<br> 5ᵗʰ cowhide ‘Traffic and Logistics’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Cattle Farm
purpose = pgettext("barbarians_building", "Breeds strong oxen for adding them to the transportation system."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Cattle Farm
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, this building can produce an ox in %s on average."):bformat(ngettext("%d second", "%d seconds", 30):bformat(30))
}
},
{
name = "barbarians_farm",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Farm
lore = pgettext("barbarians_building", [[‘See the crop fields from here to the horizons. They are a huge, heaving, golden sea.<br>]] ..
[[Oh wheat, source of wealth, soul of beer, strength of our warriors!’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Farm
lore_author = pgettext("barbarians_building", "Line from the harvesting song ‘The Wealth of the Fields’"),
-- TRANSLATORS: Purpose helptext for production site: Farm
purpose = pgettext("building", "Sows and harvests wheat."),
-- TRANSLATORS: Performance helptext for production site: Farm
performance = pgettext("barbarians_building", "The farmer needs %1% on average to sow and harvest a sheaf of wheat."):bformat(format_minutes_seconds(1, 40))
}
},
{
name = "barbarians_helmsmithy",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Helm Smithy
lore = pgettext("barbarians_building", "‘The helmets forgéd by this smithy<br>Are widely known for looking pithy.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Helm Smithy
lore_author = pgettext("barbarians_building", "Slogan of ‘Harrath’s Handsome Helmets’ in Al’thunran"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Helm Smithy
purpose = pgettext("barbarians_building", "Forges helmets that are used for training soldiers’ health in the training camp.")
}
},
-- Mines
{
name = "barbarians_granitemine",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Granite Mine
lore = pgettext("barbarians_building", "‘I can handle tons of granite, man, but no more of your vain prattle.’"),
lore_author = {
-- TRANSLATORS: Lore author helptext for a barbarian production site: Granite Mine, part 1
pgettext("barbarians_building", "This phrase was the reply Rimbert the miner – later known as Rimbert the loner – gave, when he was asked to remain seated on an emergency meeting at Stonford in the year of the great flood."),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Granite Mine, part 2
pgettext("barbarians_building", "The same man had all the 244 granite blocks ready only a week later, and they still fortify the city’s levee.")
},
-- TRANSLATORS: Purpose helptext for a barbarian production site: Granite Mine
purpose = pgettext("barbarians_building", "Carves granite out of the rock in mountain terrain."),
note = {
-- TRANSLATORS: 'It' is a mine
pgettext("barbarians_building", "It cannot be enhanced.")
},
-- TRANSLATORS: Performance helptext for a barbarian production site: Granite Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce granite in %s on average."):bformat(ngettext("%d second", "%d seconds", 20):bformat(20))
}
},
{
name = "barbarians_coalmine",
helptexts = {
lore = {
-- TRANSLATORS: Lore helptext for production site: Coal Mine, part 1
pgettext("barbarians_building", "Ages ago, the Barbarians learned to delve into mountainsides for that black material that feeds their furnaces."),
-- TRANSLATORS: Lore helptext for production site: Coal Mine, part 2
pgettext("barbarians_building", "Wood may serve for a household fire and to keep you warm, but when it comes to working with iron or gold, there is no way around coal.")
},
-- TRANSLATORS: Purpose helptext for production site: Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for production site: Coal Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce coal in 32.5 seconds on average.")
}
},
{
name = "barbarians_coalmine_deep",
helptexts = {
lore = {
-- TRANSLATORS: Lore helptext for production site: Deep Coal Mine, part 1
pgettext("barbarians_building", "Ages ago, the Barbarians learned to delve into mountainsides for that black material that feeds their furnaces."),
-- TRANSLATORS: Lore helptext for production site: Deep Coal Mine
pgettext("barbarians_building", "Wood may serve for a household fire and to keep you warm, but when it comes to working with iron or gold, there is no way around coal.")
},
-- TRANSLATORS: Purpose helptext for production site: Deep Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for production site: Deep Coal Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce coal in 19.5 seconds on average.")
}
},
{
name = "barbarians_coalmine_deeper",
helptexts = {
lore = {
-- TRANSLATORS: Lore helptext for production site: Deeper Coal Mine, part 1
pgettext("barbarians_building", "Ages ago, the Barbarians learned to delve into mountainsides for that black material that feeds their furnaces."),
-- TRANSLATORS: Lore helptext for production site: Deeper Coal Mine, part 2
pgettext("barbarians_building", "Wood may serve for a household fire and to keep you warm, but when it comes to working with iron or gold, there is no way around coal.")
},
-- TRANSLATORS: Purpose helptext for production site: Deeper Coal Mine
purpose = pgettext("building", "Digs coal out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for production site: Deeper Coal Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce coal in 14.4 seconds on average.")
}
},
{
name = "barbarians_ironmine",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Iron Mine
lore = pgettext("barbarians_building", "‘I look at my own pick wearing away day by day and I realize why my work is important.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Iron Mine
lore_author = pgettext("barbarians_building", "Quote from an anonymous miner."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Iron Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce iron ore in %s on average."):bformat(ngettext("%d second", "%d seconds", 65):bformat(65))
}
},
{
name = "barbarians_ironmine_deep",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Deep Iron Mine
lore = pgettext("barbarians_building", "‘I look at my own pick wearing away day by day and I realize why my work is important.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Deep Iron Mine
lore_author = pgettext("barbarians_building", "Quote from an anonymous miner."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Deep Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Deep Iron Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce iron ore in 39.5 seconds on average.")
}
},
{
name = "barbarians_ironmine_deeper",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Deeper Iron Mine
lore = pgettext("barbarians_building", "‘I look at my own pick wearing away day by day and I realize why my work is important.’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Deeper Iron Mine
lore_author = pgettext("barbarians_building", "Quote from an anonymous miner."),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Deeper Iron Mine
purpose = pgettext("building", "Digs iron ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for a barbarian production site: Deeper Iron Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce iron ore in 17.6 seconds on average.")
}
},
{
name = "barbarians_goldmine",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Gold Mine
lore = pgettext("barbarians_building", "‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity…’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Gold Mine
lore_author = pgettext("barbarians_building", "Excerpt from ‘Our Treasures Underground’,<br> a traditional Barbarian song."),
-- TRANSLATORS: Purpose helptext for production site: Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for production site: Gold Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce gold ore in %s on average."):bformat(ngettext("%d second", "%d seconds", 65):bformat(65))
}
},
{
name = "barbarians_goldmine_deep",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Deep Gold Mine
lore = pgettext("barbarians_building", "‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity…’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Deep Gold Mine
lore_author = pgettext("barbarians_building", "Excerpt from ‘Our Treasures Underground’,<br> a traditional Barbarian song."),
-- TRANSLATORS: Purpose helptext for production site: Deep Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for production site: Deep Gold Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce gold ore in 19.5 seconds on average.")
}
},
{
name = "barbarians_goldmine_deeper",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Deeper Gold Mine
lore = pgettext("barbarians_building", "‘Soft and supple.<br> And yet untouched by time and weather.<br> Rays of sun, wrought into eternity…’"),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Deeper Gold Mine
lore_author = pgettext("barbarians_building", "Excerpt from ‘Our Treasures Underground’,<br> a traditional Barbarian song."),
-- TRANSLATORS: Purpose helptext for production site: Deeper Gold Mine
purpose = pgettext("building", "Digs gold ore out of the ground in mountain terrain."),
-- TRANSLATORS: Performance helptext for production site: Deeper Gold Mine
performance = pgettext("barbarians_building", "If the food supply is steady, this mine can produce gold ore in 18.5 seconds on average.")
}
},
-- Training Sites
{
name = "barbarians_battlearena",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian training site: Battle Arena
lore = pgettext("barbarians_building", "‘No better friend you have in battle than the enemy’s blow that misses.’"),
-- TRANSLATORS: Lore author helptext for a barbarian training site: Battle Arena
lore_author = pgettext("barbarians_building", "Said to originate from Neidhardt, the famous trainer."),
purpose = {
-- TRANSLATORS: Purpose helptext for a barbarian training site: Battle Arena, part 1
pgettext("barbarians_building", "Trains soldiers in ‘Evade’."),
-- TRANSLATORS: Purpose helptext for a barbarian training site: Battle Arena, part 2
pgettext("barbarians_building", "‘Evade’ increases the soldier’s chance not to be hit by the enemy and so to remain totally unaffected.")
},
-- TRANSLATORS: Note helptext for a barbarian training site: Battle Arena
note = pgettext("barbarians_building", "Barbarian soldiers cannot be trained in ‘Defense’ and will remain at their initial level."),
-- TRANSLATORS: Performance helptext for a barbarian training site: Battle Arena
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, a battle arena can train evade for one soldier from 0 to the highest level in %1$s and %2$s on average."):bformat(ngettext("%d minute", "%d minutes", 1):bformat(1), ngettext("%d second", "%d seconds", 10):bformat(10))
}
},
{
name = "barbarians_trainingcamp",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian training site: Training Camp
lore = pgettext("barbarians_building", "‘He who is strong shall neither forgive nor forget, but revenge injustice suffered – in the past and for all future.’"),
-- TRANSLATORS: Lore author helptext for a barbarian training site: Training Camp
lore_author = pgettext("barbarians_building", "Chief Chat’Karuth in a speech to his army."),
purpose = {
-- TRANSLATORS: Purpose helptext for a barbarian training site: Training Camp, part 1
pgettext("barbarians_building", "Trains soldiers in ‘Attack’ and in ‘Health’."),
-- TRANSLATORS: Purpose helptext for a barbarian training site: Training Camp, part 2
pgettext("barbarians_building", "Equips the soldiers with all necessary weapons and armor parts.")
},
-- TRANSLATORS: Note helptext for a barbarian building: Training Camp
note = pgettext("barbarians_building", "Barbarian soldiers cannot be trained in ‘Defense’ and will remain at their initial level."),
-- TRANSLATORS: Performance helptext for a barbarian training site: Training Camp
performance = pgettext("barbarians_building", "If all needed wares are delivered in time, a training camp can train one new soldier in attack and health to the final level in %1$s and %2$s on average."):bformat(ngettext("%d minute", "%d minutes", 4):bformat(4), ngettext("%d second", "%d seconds", 40):bformat(40))
}
},
-- Military Sites
{
name = "barbarians_sentry",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian military site: Sentry
lore = pgettext("barbarians_building", "‘The log cabin was so small that two men could hardly live there. But we were young and carefree. We just relished our freedom and the responsibility as an outpost.’"),
-- TRANSLATORS: Lore author helptext for a barbarian military site: Sentry
lore_author = pgettext("barbarians_building", "Boldreth,<br>about his time as young soldier"),
-- TRANSLATORS: Purpose helptext for a barbarian military site: Sentry
purpose = pgettext("barbarians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a barbarian military site: Sentry
note = pgettext("barbarians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "barbarians_barrier",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian military site: Barrier
lore = pgettext("barbarians_building", "‘When we looked down to the valley from our newly established barrier, we felt that the spirit of our fathers was with us.’"),
-- TRANSLATORS: Lore author helptext for a barbarian military site: Barrier
lore_author = pgettext("barbarians_building", "Ballad ‘The Battle of Kal’mavrath’ by Hakhor the Bard"),
-- TRANSLATORS: Purpose helptext for a barbarian military site: Barrier
purpose = pgettext("barbarians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a barbarian military site: Barrier
note = pgettext("barbarians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "barbarians_tower",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian military site: Tower
lore = pgettext("barbarians_building", "‘From the height of our tower we could see far into enemy territory. The enemy was well prepared, but we also noticed some weak points in their defense.’"),
-- TRANSLATORS: Lore author helptext for a barbarian military site: Tower
lore_author = pgettext("barbarians_building", "Ballad ‘The Battle of Kal’mavrath’ by Hakhor the Bard"),
-- TRANSLATORS: Purpose helptext for a barbarian military site: Tower
purpose = pgettext("barbarians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a barbarian military site: Tower
note = pgettext("barbarians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "barbarians_fortress",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian military site: Fortress
lore = pgettext("barbarians_building", "‘This stronghold made from blackwood and stones will be a hard nut to crack for them.’"),
-- TRANSLATORS: Lore author helptext for a barbarian military site: Fortress
lore_author = pgettext("barbarians_building", "Berthron,<br>chief military adviser of Chat’Karuth"),
-- TRANSLATORS: Purpose helptext for a barbarian military site: Fortress
purpose = pgettext("barbarians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a barbarian military site: Fortress
note = pgettext("barbarians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
{
name = "barbarians_citadel",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian military site: Citadel
lore = pgettext("barbarians_building", "‘The Citadel of Adlen surely is the finest masterpiece of Barbarian craftsmanship. Nothing as strong and big and beautiful has ever been built in such a short time.’"),
-- TRANSLATORS: Lore author helptext for a barbarian military site: Citadel
lore_author = pgettext("barbarians_building", "Colintan, chief planner of the Citadel of Adlen,<br>at its opening ceremony"),
-- TRANSLATORS: Purpose helptext for a barbarian military site: Citadel
purpose = pgettext("barbarians_building", "Garrisons soldiers to expand your territory."),
-- TRANSLATORS: Note helptext for a barbarian military site: Citadel
note = pgettext("barbarians_building", "If you’re low on soldiers to occupy new military sites, use the downward arrow button to decrease the capacity. You can also click on a soldier to send him away.")
}
},
-- Seafaring/Ferry Sites - these are only displayed on seafaring/ferry maps
{
name = "barbarians_ferry_yard",
helptexts = {
-- TRANSLATORS: Purpose helptext for production site: Ferry Yard
purpose = pgettext("building", "Builds ferries."),
-- TRANSLATORS: Note helptext for production site: Ferry Yard
note = pgettext("building", "Needs water nearby.")
}
},
{
name = "barbarians_shipyard",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Shipyard
lore = pgettext("barbarians_building", [[‘When I saw the Saxnot for the first time, her majestic dragon head already looked up to the skies and the master was about to install the square sail.<br>]] ..
[[It was the most noble ship I ever saw.’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Shipyard
lore_author = pgettext("barbarians_building", "Captain Thanlas the Elder,<br>Explorer"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Shipyard
purpose = pgettext("building", "Constructs ships that are used for overseas colonization and for trading between ports.")
}
},
{
name = "barbarians_weaving_mill",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian production site: Weaving Mill
lore = pgettext("barbarians_building", [[‘Fine cloth and jewelry mean nothing to a true Barbarian.<br>]] ..
[[But a noble sail in the wind will please his eyes.’]]),
-- TRANSLATORS: Lore author helptext for a barbarian production site: Weaving Mill
lore_author = pgettext("barbarians_building", "Khantarakh, ‘The Modern Barbarian Economy’,<br>9ᵗʰ cowhide ‘Seafaring and Conquest’"),
-- TRANSLATORS: Purpose helptext for a barbarian production site: Weaving Mill
purpose = pgettext("barbarians_building", "Weaves cloth out of reed.")
}
},
-- Partially Finished Buildings - these are the same 2 buildings for all tribes
{
name = "constructionsite",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian building: Construction Site
lore = pgettext("building", "‘Don’t swear at the builder who is short of building materials.’"),
-- TRANSLATORS: Lore author helptext for a barbarian building: Construction Site
lore_author = pgettext("building", "Proverb widely used for impossible tasks of any kind"),
-- TRANSLATORS: Purpose helptext for a barbarian building: Construction Site
purpose = pgettext("building", "A new building is being built at this construction site.")
}
},
{
name = "dismantlesite",
helptexts = {
-- TRANSLATORS: Lore helptext for a barbarian building: Dismantle Site
lore = pgettext("building", "‘New paths will appear when you are willing to tear down the old.’"),
-- TRANSLATORS: Lore author helptext for a barbarian building: Dismantle Site
lore_author = pgettext("building", "Proverb"),
-- TRANSLATORS: Purpose helptext for a barbarian building: Dismantle Site
purpose = pgettext("building", "A building is being dismantled at this dismantle site, returning some of the resources that were used during this building’s construction to your tribe’s stores.")
}
},
},
-- Productionsite status strings
-- TRANSLATORS: Productivity label on a barbarian building if there is 1 worker missing
productionsite_worker_missing = pgettext("barbarians", "Worker missing"),
-- TRANSLATORS: Productivity label on a barbarian building if there is 1 worker coming
productionsite_worker_coming = pgettext("barbarians", "Worker is coming"),
-- TRANSLATORS: Productivity label on a barbarian building if there is more than 1 worker missing. If you need plural forms here, please let us know.
productionsite_workers_missing = pgettext("barbarians", "Workers missing"),
-- TRANSLATORS: Productivity label on a barbarian building if there is more than 1 worker coming. If you need plural forms here, please let us know.
productionsite_workers_coming = pgettext("barbarians", "Workers are coming"),
-- Soldier strings to be used in Military Status strings
soldier_context = "barbarians_soldier",
soldier_0_sg = "%1% soldier (+%2%)",
soldier_0_pl = "%1% soldiers (+%2%)",
soldier_1_sg = "%1% soldier",
soldier_1_pl = "%1% soldiers",
soldier_2_sg = "%1%(+%2%) soldier (+%3%)",
soldier_2_pl = "%1%(+%2%) soldiers (+%3%)",
soldier_3_sg = "%1%(+%2%) soldier",
soldier_3_pl = "%1%(+%2%) soldiers",
-- TRANSLATORS: %1% is the number of Barbarian soldiers the plural refers to. %2% is the maximum number of soldier slots in the building.
UNUSED_soldier_0 = npgettext("barbarians_soldier", "%1% soldier (+%2%)", "%1% soldiers (+%2%)", 0),
-- TRANSLATORS: Number of Barbarian soldiers stationed at a militarysite.
UNUSED_soldier_1 = npgettext("barbarians_soldier", "%1% soldier", "%1% soldiers", 0),
-- TRANSLATORS: %1% is the number of Barbarian soldiers the plural refers to. %2% are currently open soldier slots in the building. %3% is the maximum number of soldier slots in the building
UNUSED_soldier_2 = npgettext("barbarians_soldier", "%1%(+%2%) soldier (+%3%)", "%1%(+%2%) soldiers (+%3%)", 0),
-- TRANSLATORS: %1% is the number of Barbarian soldiers the plural refers to. %2% are currently open soldier slots in the building.
UNUSED_soldier_3 = npgettext("barbarians_soldier", "%1%(+%2%) soldier", "%1%(+%2%) soldiers", 0),
-- Special types
builder = "barbarians_builder",
carriers = {"barbarians_carrier", "barbarians_ox"},
geologist = "barbarians_geologist",
scouts_house = "barbarians_scouts_hut",
soldier = "barbarians_soldier",
ship = "barbarians_ship",
ferry = "barbarians_ferry",
port = "barbarians_port",
fastplace = {
warehouse = "barbarians_warehouse",
port = "barbarians_port",
training_small = "barbarians_battlearena",
training_large = "barbarians_trainingcamp",
military_small_primary = "barbarians_sentry",
military_medium_primary = "barbarians_barrier",
military_tower = "barbarians_tower",
military_fortress = "barbarians_fortress",
woodcutter = "barbarians_lumberjacks_hut",
forester = "barbarians_rangers_hut",
quarry = "barbarians_quarry",
building_materials_primary = "barbarians_wood_hardener",
building_materials_secondary = "barbarians_lime_kiln",
building_materials_tertiary = "barbarians_reed_yard",
fisher = "barbarians_fishers_hut",
hunter = "barbarians_hunters_hut",
fish_meat_replenisher = "barbarians_gamekeepers_hut",
well = "barbarians_well",
farm_primary = "barbarians_farm",
bakery = "barbarians_bakery",
brewery = "barbarians_micro_brewery",
tavern = "barbarians_tavern",
smelting = "barbarians_smelting_works",
tool_smithy = "barbarians_metal_workshop",
armor_smithy = "barbarians_helmsmithy",
weaving_mill = "barbarians_weaving_mill",
shipyard = "barbarians_shipyard",
ferry_yard = "barbarians_ferry_yard",
scout = "barbarians_scouts_hut",
barracks = "barbarians_barracks",
second_carrier = "barbarians_cattlefarm",
charcoal = "barbarians_charcoal_kiln",
mine_stone = "barbarians_granitemine",
mine_coal = "barbarians_coalmine",
mine_iron = "barbarians_ironmine",
mine_gold = "barbarians_goldmine",
},
}
pop_textdomain()
|