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/*
* Copyright (C) 2011-2025 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef WL_WUI_PORTDOCKWARESDISPLAY_H
#define WL_WUI_PORTDOCKWARESDISPLAY_H
#include "ui_basic/box.h"
#include "wui/buildingwindow.h"
#include "wui/interactive_gamebase.h"
#include "wui/waresdisplay.h"
namespace Widelands {
class PortDock;
} // namespace Widelands
AbstractWaresDisplay* create_portdock_wares_display(UI::Panel* parent,
uint32_t width,
const Widelands::PortDock& pd,
Widelands::WareWorker type);
UI::Box* create_portdock_expedition_display(UI::Panel* parent,
Widelands::Warehouse& wh,
InteractiveGameBase&,
BuildingWindow::CollapsedState* priority_collapsed);
#endif // end of include guard: WL_WUI_PORTDOCKWARESDISPLAY_H
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