~widelands-dev/widelands/trunk

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
# Widelands PATH/TO/FILE.PO
# Copyright (C) 2005-2025 Widelands Development Team
# 
# Translators:
msgid ""
msgstr ""
"Project-Id-Version: Widelands\n"
"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
"POT-Creation-Date: 2025-06-12 03:24+0000\n"
"PO-Revision-Date: 2015-02-02 13:53+0000\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: Lithuanian (http://app.transifex.com/widelands/widelands/language/lt/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: lt\n"
"Plural-Forms: nplurals=4; plural=(n % 10 == 1 && (n % 100 > 19 || n % 100 < 11) ? 0 : (n % 10 >= 2 && n % 10 <=9) && (n % 100 > 19 || n % 100 < 11) ? 1 : n % 1 != 0 ? 2: 3);\n"

#: ../../../../data/campaigns/atl01.wmf/elemental:9
msgid "From Nemesis to Genesis"
msgstr ""

#: ../../../../data/campaigns/atl01.wmf/elemental:11
msgid ""
"After landing on a mysterious island close to Atlantis, the remaining "
"Atlanteans struggle to make a new home for themselves."
msgstr ""

#: ../../../../data/campaigns/atl02.wmf/elemental:8
msgid "Struggling For a New Home Again"
msgstr ""

#: ../../../../data/campaigns/atl02.wmf/elemental:10
msgid ""
"After the quick escape from the drowning island, the Atlanteans around "
"Jundlina are faced with new challenges."
msgstr ""

#: ../../../../data/campaigns/bar01.wmf/elemental:8
msgid "A Place to Call Home"
msgstr ""

#: ../../../../data/campaigns/bar01.wmf/elemental:10
msgid ""
"In this scenario, the higher production buildings including mining will be "
"introduced."
msgstr ""

#: ../../../../data/campaigns/bar02.wmf/elemental:7
msgid "This Land is Our Land"
msgstr ""

#: ../../../../data/campaigns/bar02.wmf/elemental:9
msgid ""
"This tutorial explains the handling of military and training site buildings "
"and will introduce fighting."
msgstr ""

#. TRANSLATORS: The difficulty level of a campaign
#: ../../../../data/campaigns/campaigns.lua:14
msgid "Easy."
msgstr ""

#. TRANSLATORS: The difficulty level of a campaign
#: ../../../../data/campaigns/campaigns.lua:20
msgid "Medium."
msgstr ""

#. TRANSLATORS: The difficulty level of a campaign
#: ../../../../data/campaigns/campaigns.lua:25
msgid "Hard."
msgstr ""

#. TRANSLATORS: The difficulty level of a campaign
#: ../../../../data/campaigns/campaigns.lua:30
msgid "Challenging."
msgstr ""

#. TRANSLATORS: The name of a Barbarian campaign
#: ../../../../data/campaigns/campaigns.lua:43
msgid "The Second Empire"
msgstr ""

#. TRANSLATORS: A short description of a campaign
#: ../../../../data/campaigns/campaigns.lua:49
msgid "Introduces the Barbarians."
msgstr ""

#. TRANSLATORS: A long description of a campaign
#: ../../../../data/campaigns/campaigns.lua:52
msgid ""
"When Chat’Karuth died, he was an old man, father to three strong and "
"ambitious sons, and warlord to an army that could match any enemy willing to"
" rise against the ancient forests. Though at the end of his glorious reign, "
"Chat’Karuth chose his eldest son, Thron, to succeed him as the tribe’s "
"warlord – a decision that left his two brothers unsatisfied. The old warlord"
" knew that. As his father instructed him, Thron left the capital of "
"Al’thunran, the home of the Throne Among the Trees, and withdrew his forces "
"to the high hills where he buried the corpse of his father. There he swore "
"to the gods and his father’s spirit that he’d return to re-established "
"order. While his brothers have raged blind war against Thron and the few "
"forces he left to secure the borders of Al’thunran, the young warlord seeks "
"to reunite his ambitious brothers and force the tribes to march once again "
"under a common banner."
msgstr ""

#. TRANSLATORS: The name of an Empire campaign
#: ../../../../data/campaigns/campaigns.lua:70
msgid "The Months of Exile"
msgstr ""

#. TRANSLATORS: A short description of a campaign
#: ../../../../data/campaigns/campaigns.lua:73
msgid "Introduces the Empire."
msgstr ""

#. TRANSLATORS: A long description of a campaign
#: ../../../../data/campaigns/campaigns.lua:75
msgid ""
"Six months ago, Lutius – a young general of the Empire – was sent with 150 "
"soldiers to the frontier beyond the northern forests where Barbarian tribes "
"were crossing onto land held by the Empire. His task was to defend the "
"Empire’s land. At first, everything was calm. He even talked to a few "
"Barbarian children and thought about a peaceful life – side by side with "
"this archaic folk. He began to feel safer and his army began to drop their "
"attention off the potential enemy. That was their undoing. One night in "
"March his unprepared army was attacked by 100 Barbarian footmen and was "
"completely scattered. Only with his bare life he and a handful of his "
"soldiers survived."
msgstr ""

#. TRANSLATORS: The name of an Atlantean campaign
#: ../../../../data/campaigns/campaigns.lua:93
msgid "The Run for the Fire"
msgstr ""

#. TRANSLATORS: A short description of a campaign
#: ../../../../data/campaigns/campaigns.lua:96
msgid "Introduces the Atlanteans."
msgstr ""

#. TRANSLATORS: A long description of a campaign
#: ../../../../data/campaigns/campaigns.lua:98
msgid ""
"When their God lost faith in the Atlanteans and drowned their island, one "
"woman’s struggle for justice and a second chance for her people would become"
" the stuff of legends. Leading the remaining Atlanteans into a new future in"
" a new part of the World, Jundlina became the most powerful human of her "
"time, but at a high cost: her humanity and soul."
msgstr ""

#. TRANSLATORS: The name of a Frisian campaign
#: ../../../../data/campaigns/campaigns.lua:108
msgid "From Water to Ice"
msgstr ""

#. TRANSLATORS: A short description of a campaign
#: ../../../../data/campaigns/campaigns.lua:111
msgid "Introduces the Frisians."
msgstr ""

#. TRANSLATORS: A campaign difficulty (easiest of three options)
#: ../../../../data/campaigns/campaigns.lua:116
msgid "Sailor (Tricky)"
msgstr ""

#. TRANSLATORS: A campaign difficulty (medium of three options)
#: ../../../../data/campaigns/campaigns.lua:118
msgid "Steersman (Very Hard)"
msgstr ""

#. TRANSLATORS: A campaign difficulty (hardest of three options)
#: ../../../../data/campaigns/campaigns.lua:120
msgid "Captain (Unreasonable)"
msgstr ""

#. TRANSLATORS: A long description of a campaign
#: ../../../../data/campaigns/campaigns.lua:125
msgid ""
"Living off the ocean is a constant struggle, and even more so for the "
"inhabitants of the Frisian North Sea shore. Was the last storm flood, the "
"most devastating one in human memory, really nothing more than yet another "
"example for the hardships all Frisians have to face – or a sign from the "
"gods that a tribe that only just settled here must seek out an entirely new "
"home?"
msgstr ""

#: ../../../../data/campaigns/dummy.wmf/elemental:8
msgid "Not yet implemented"
msgstr ""

#: ../../../../data/campaigns/dummy.wmf/elemental:10
msgid "Nobody"
msgstr ""

#: ../../../../data/campaigns/dummy.wmf/elemental:12
msgid "Sorry, this map is not yet implemented."
msgstr ""

#: ../../../../data/campaigns/emp01.wmf/elemental:7
msgid "The Strands of Malac’ Mor"
msgstr ""

#: ../../../../data/campaigns/emp01.wmf/elemental:9
msgid ""
"After losing an important battle against the Barbarians which lead to the "
"loss of a big part of the Empire’s territory, Lutius leaves Fremil to start "
"a new life. But his destiny takes his ship into a heavy storm, which nearly "
"destroys it. Only with a lot of luck he manages to beach his damaged ship on"
" an unknown desert strand and save his people. For now."
msgstr ""

#: ../../../../data/campaigns/emp02.wmf/elemental:9
msgid "An Outpost for Exile"
msgstr ""

#: ../../../../data/campaigns/emp02.wmf/elemental:11
msgid ""
"Finally the ship was repaired, so Lutius and his people returned to the "
"quest to find a good place for a new beginning. Only a few days later, they "
"land on a green, Mediterranean island, looking like paradise. Overjoyed, "
"they set out to explore this new living space."
msgstr ""

#: ../../../../data/campaigns/emp03.wmf/elemental:8
msgid "Neptune’s Revenge"
msgstr ""

#: ../../../../data/campaigns/emp03.wmf/elemental:10
msgid ""
"On their way home to defend the Empire, the crew of Lutius was surprised by "
"the will of the gods."
msgstr ""

#: ../../../../data/campaigns/emp04.wmf/elemental:8
msgid "Surprise, Surprise!"
msgstr ""

#: ../../../../data/campaigns/emp04.wmf/elemental:10
msgid ""
"After returning home, Lutius and his crew are faced with an economy in "
"shambles. Resolving the bottlenecks in the economy will be of utmost "
"importance to reinstate the glory of the Empire."
msgstr ""

#: ../../../../data/campaigns/fri01.wmf/elemental:8
msgid "The Great Stormflood"
msgstr ""

#: ../../../../data/campaigns/fri01.wmf/elemental:10
msgid ""
"In 1362, the quiet, peaceful life of the inhabitants of the Northern Frisian"
" Islands was disrupted by one of the greatest storm floods in human memory: "
"Saint Marcellus’ Flood. Is it really nothing more than yet another storm, or"
" a sign from the Gods that the Frisian community on the island of Langeness "
"is not wanted here?"
msgstr ""

#: ../../../../data/campaigns/fri01.wmf/elemental:11
msgid ""
"This scenario is set in a historical context, but most of the story line is "
"fiction."
msgstr ""

#: ../../../../data/campaigns/fri02.wmf/elemental:8
msgid "An Icy Welcome"
msgstr ""

#: ../../../../data/campaigns/fri02.wmf/elemental:10
msgid ""
"Reebaud and his tribe have arrived in the North. But their arrival between "
"the frozen steppes and the snow-covered mountains is less than welcome…"
msgstr ""

#: ../../../../data/campaigns/fri03.wmf/elemental:8
msgid "Friends in Need"
msgstr ""

#: ../../../../data/campaigns/fri03.wmf/elemental:10
msgid ""
"Reebaud and his tribe are living happily in the North. Meanwhile, the "
"countries they have left behind are all but peaceful, and an old friend is "
"in desperate need for their help…"
msgstr ""

#: ../../../../data/campaigns/fri04.wmf/elemental:8
msgid "Two Friends Reunited"
msgstr ""

#: ../../../../data/campaigns/fri04.wmf/elemental:10
msgid ""
"Claus and Henneke Lembeck have reached the North at last. But will they be "
"able to convince Reebaud to send them aid?"
msgstr ""

#: ../../../../data/campaigns/fri05.wmf/elemental:8
msgid "Reconquest"
msgstr ""

#: ../../../../data/campaigns/fri05.wmf/elemental:10
msgid ""
"Back in Northern Frisia at last, Claus, Henneke, and Reebaud are preparing "
"for battle against the invaders. They must gather allies and plan their "
"strategy, but the foe is never far away…"
msgstr ""

#: ../../../../data/campaigns/tutorial01_basic_control.wmf/elemental:8
msgid "Basic Control"
msgstr ""

#: ../../../../data/campaigns/tutorial01_basic_control.wmf/elemental:10
msgid ""
"In this tutorial, you will learn how to navigate in Widelands and how to "
"build buildings and roads."
msgstr ""

#: ../../../../data/campaigns/tutorial02_warfare.wmf/elemental:8
msgid "Warfare"
msgstr ""

#: ../../../../data/campaigns/tutorial02_warfare.wmf/elemental:10
msgid ""
"In this tutorial, you will be taught the secrets of warfare: how to create "
"soldiers, how to train them and how to lead them in battle. Scouting will be"
" also covered."
msgstr ""

#: ../../../../data/campaigns/tutorial03_seafaring.wmf/elemental:8
msgid "Seafaring"
msgstr ""

#: ../../../../data/campaigns/tutorial03_seafaring.wmf/elemental:10
msgid ""
"In this tutorial, you will get to know seafaring, which is how to handle "
"ships and ports, and how to use ferries and waterways."
msgstr ""

#: ../../../../data/campaigns/tutorial04_economy.wmf/elemental:8
msgid "Economy"
msgstr ""

#: ../../../../data/campaigns/tutorial04_economy.wmf/elemental:10
msgid ""
"In this tutorial, you will learn what option Widelands offers to adjust your"
" economy. Recommended for players with some experience."
msgstr ""

#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:8
msgid "Accurate Europe 1.2"
msgstr ""

#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:10
msgid ""
"Warning: This map is provided as an experimental preview. Although it is "
"better in many ways than Europa 1.2 that it replaces, it probably still has "
"bugs. Furthermore, it is a very large map with more player positions than "
"generally recommended, so it has high hardware requirements.  —  A map for "
"roleplaying historical empires. – This map of Europe aims to be as accurate "
"as practically possible in Widelands. – EASY: Ottoman Empire, Sweden, "
"Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, "
"German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
msgstr ""

#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:11
msgid ""
"The wide rivers are navigable to create a ”trade network”. All players have "
"their own challenges, but are relatively balanced to be playable: – British "
"Empire: create sustainable colonies – Russian Empire: Very large distances …"
msgstr ""

#: ../../../../data/maps/Amoebae.wmf/elemental:8
msgid "Amoebae"
msgstr ""

#: ../../../../data/maps/Amoebae.wmf/elemental:10
msgid "You are an Amoeba, expand and conquer all other Amoebae …"
msgstr ""

#: ../../../../data/maps/Amoebae.wmf/elemental:11
msgid ""
"Be aware that you are surrounded by enemies. Disable diplomacy for an easier"
" game, enable it for a more challenging game. Additionally you can define "
"the difficulty by playing against different AI teams. Although some players "
"have more space in the beginning, the map is well balanced."
msgstr ""

#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:8
msgid "Archipelago Sea"
msgstr ""

#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:10
msgid ""
"Between Sweden and Finland lies the archipelago sea. This place of "
"incredible beauty is not land, and it is not sea, but it is both. Within a "
"few hundred kilometers, there are no less than 50,000 islands and islets, "
"most no more than a few acres across. The climate is quite mild for its "
"latitude; farming thrives, berries are abundant, and fish plentiful. The "
"small human population of this place never knew famine. You warlording "
"bastards just couldn’t leave this little paradise in peace, could you?"
msgstr ""

#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:11
msgid ""
"Large plots are rare on those small islands. Prioritize construction of "
"large buildings on them. Sometimes you will need big military buildings to "
"expand all the way to the next island. The AI will perform poorly."
msgstr ""

#: ../../../../data/maps/Astoria_2.R.wmf/elemental:8
msgid "Astoria 2.R"
msgstr ""

#: ../../../../data/maps/Astoria_2.R.wmf/elemental:9
msgid "pbuczny@gmail.com – edited by Nordfriese"
msgstr ""

#: ../../../../data/maps/Astoria_2.R.wmf/elemental:10
msgid "Long, economic play in beautiful land. Try every player!"
msgstr ""

#: ../../../../data/maps/Atoll.wmf/elemental:8
msgid "Atoll"
msgstr ""

#: ../../../../data/maps/Atoll.wmf/elemental:10
msgid "Who will be the real king of the big atoll?"
msgstr ""

#: ../../../../data/maps/Calvisson.wmf/elemental:8
msgid "Calvisson"
msgstr ""

#: ../../../../data/maps/Calvisson.wmf/elemental:10
msgid ""
"It’s a pleasure to settle in the beauty of this fissured countryside. But "
"the ways to encompass these large territories are long and meandering, so it"
" is easy to err into the land of the foreign clans."
msgstr ""

#: ../../../../data/maps/Checkmate.wmf/elemental:8
msgid "Checkmate"
msgstr ""

#: ../../../../data/maps/Checkmate.wmf/elemental:10
msgid ""
"Whether just one of nature’s strangest features or the creation of a mad "
"(and game-hungry) god, this weird battleground awaits two opponents for "
"another confrontation."
msgstr ""

#: ../../../../data/maps/Comet_Island.wmf/elemental:8
msgid "Comet Island"
msgstr ""

#: ../../../../data/maps/Comet_Island.wmf/elemental:9
#: ../../../../data/maps/Glacier_Lake.wmf/elemental:9
msgid "Nasenbaer – edited by king_of_nowhere"
msgstr ""

#: ../../../../data/maps/Comet_Island.wmf/elemental:10
msgid ""
"A few miles in front of Gerion Coast lies a small unnamed island. Until now,"
" you have not seen any reason to sail there, but yesterday a big fireball "
"came from the sky and touched down in its center. Is this a sign of the "
"Gods? You believe it is and you hope that your tribe will find the treasure "
"of this island before other tribes will follow."
msgstr ""

#: ../../../../data/maps/Comet_Island.wmf/elemental:11
msgid ""
"Red player is close to the ores, but has little fertile terrain. Yellow "
"player has plenty of good land, but must move far from his starting position"
" to find ores. Blue player takes the middle ground – he has some fertile "
"land and is not too far away from the resources."
msgstr ""

#: ../../../../data/maps/Crater.wmf/elemental:8
msgid "Crater"
msgstr ""

#: ../../../../data/maps/Crater.wmf/elemental:10
msgid ""
"Long after a meteor crashed into a couple of mountains, life blossoms in the"
" crater. Two tribes are now fighting for the rich resources."
msgstr ""

#: ../../../../data/maps/Crossing_the_Horizon.wmf/elemental:8
msgid "Crossing the Horizon"
msgstr ""

#: ../../../../data/maps/Crossing_the_Horizon.wmf/elemental:9
msgid "Kristin – edited by 3plus4i"
msgstr ""

#: ../../../../data/maps/Crossing_the_Horizon.wmf/elemental:10
msgid "Man your ship and sail to the horizon."
msgstr ""

#: ../../../../data/maps/Dolomites.wmf/elemental:8
msgid "Dolomites 3.0"
msgstr ""

#: ../../../../data/maps/Dolomites.wmf/elemental:10
msgid ""
"The jewel of the alps, the dolomites mountain range has been declared a "
"world heritage site for its pristine beauty. This map is an as-faithful-as-"
"reasonable reconstruction of the area delimited by Cortina d’Ampezzo in the "
"north-east and Canazei in the south-west. If you have to be pitted in a duel"
" to the death with your enemies, it may as well be in a beautiful place."
msgstr ""

#: ../../../../data/maps/Dolomites.wmf/elemental:11
msgid ""
"The mountains have an abundance of flat ground. Unfortunately, most of it is"
" vertical – use the little building space you have wisely. A fortress at the"
" mouth of a narrow mountain pass can be a formidable obstacle to an enemy "
"army – use the terrain to your advantage. Chop all trees and expand wherever"
" you can – it’s the only way to find all the precious farm spaces."
msgstr ""

#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:8
msgid "Egyptian Mandala v1.2"
msgstr ""

#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:10
msgid ""
"They hardly had time to prepare themselves when they embarked for this "
"island. According to your explorers, however, things will not go as easily "
"as you were told earlier. You should expect fierce opposition. Expand your "
"base and be the first to reach the ring of power."
msgstr ""

#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:8
msgid "Escher_Goose_Fish"
msgstr ""

#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:10
msgid "Equal starting conditions for three players."
msgstr ""

#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:11
msgid "v0.2"
msgstr ""

#: ../../../../data/maps/Fellowships.wmf/elemental:8
msgid "Fellowships"
msgstr ""

#: ../../../../data/maps/Fellowships.wmf/elemental:10
msgid ""
"Ships are your best fellows. Starting positions are similar, so the map "
"should be fair."
msgstr ""

#: ../../../../data/maps/Fellowships.wmf/elemental:11
msgid ""
"This is a somewhat technical map, and it is best suited for two or three "
"human players. Coal is hard to find – consider making some. There is gold "
"near the starting point – do you see it?"
msgstr ""

#: ../../../../data/maps/Finnish_Lakes.wmf/elemental:8
msgid "Finnish Lakes"
msgstr ""

#: ../../../../data/maps/Finnish_Lakes.wmf/elemental:10
msgid ""
"These are the beautiful Finnish lands of lakes, rivers, ancient forests and "
"mountains. It is up to you to find a way through these lands."
msgstr ""

#: ../../../../data/maps/Finnish_Lakes.wmf/elemental:11
msgid ""
"Yellow player has a much easier starting position than the other two; this "
"map is suited for 1v2."
msgstr ""

#: ../../../../data/maps/Firegames.wmf/elemental:8
msgid "Firegames"
msgstr ""

#: ../../../../data/maps/Firegames.wmf/elemental:10
msgid ""
"Is this a test by the Gods or an evil plan by someone else, that you and "
"your tribe woke up on this island among fire and lava? Until now it seems as"
" if you are alone, but no-one knows what might happen if you met an opposing"
" tribe?"
msgstr ""

#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:8
msgid "Forest Valley v2.0"
msgstr ""

#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:10
msgid ""
"A river valley surrounded by mountains with lots of resources except coal. "
"Plenty of flat building space."
msgstr ""

#: ../../../../data/maps/Four_Castles.wmf/elemental:8
msgid "Four Castles"
msgstr ""

#: ../../../../data/maps/Four_Castles.wmf/elemental:10
msgid ""
"Well protected in their mighty fortresses, four power-hungry warlords are "
"completing their schemes to dominate these lands…"
msgstr ""

#: ../../../../data/maps/Four_Mountains.wmf/elemental:8
msgid "Four Mountains"
msgstr ""

#: ../../../../data/maps/Four_Mountains.wmf/elemental:10
msgid ""
"Each tribe is surrounded by four mighty mountains. Who will first conquer "
"them and claim the resources for his own tribe?"
msgstr ""

#: ../../../../data/maps/Four_Mountains.wmf/elemental:11
msgid ""
"I: Water can be found along the river. II: Snowmen mark additional water "
"sources. III: Each mountain contains only one resource."
msgstr ""

#: ../../../../data/maps/Full_Moon.wmf/elemental:8
msgid "Full Moon"
msgstr ""

#: ../../../../data/maps/Full_Moon.wmf/elemental:10
msgid ""
"Whether it is the latest solstice, or lunar illness, something moves these "
"tribes towards their final ordeal."
msgstr ""

#: ../../../../data/maps/Glacier_Lake.wmf/elemental:8
msgid "Glacier Lake"
msgstr ""

#: ../../../../data/maps/Glacier_Lake.wmf/elemental:10
msgid ""
"Your tribe has dwelt on this beautiful and lonely glacier lake for a long "
"time. No one disturbed you and the resources were sufficient for your whole "
"tribe, but a few months ago another tribe came over the mountains and "
"settled down. And you are sure that there is only enough space for one "
"tribe."
msgstr ""

#: ../../../../data/maps/Golden_Peninsula.wmf/elemental:8
msgid "Golden Peninsula"
msgstr ""

#: ../../../../data/maps/Golden_Peninsula.wmf/elemental:10
msgid "Two empires race for the treasures of a legendary peninsula…"
msgstr ""

#: ../../../../data/maps/Ice_wars.wmf/elemental:8
msgid "Ice wars"
msgstr ""

#: ../../../../data/maps/Ice_wars.wmf/elemental:10
msgid "Autumn became winter. Some things are frozen, but not the war."
msgstr ""

#: ../../../../data/maps/Ice_wars.wmf/elemental:11
msgid "Start positions are clockwise"
msgstr ""

#: ../../../../data/maps/Islands_at_War.wmf/elemental:8
msgid "Islands at War"
msgstr ""

#: ../../../../data/maps/Islands_at_War.wmf/elemental:10
msgid ""
"For centuries, you’ve lived peacefully side by side with the other tribe on "
"the neighboring island. This peace seems to come to an end now – your "
"neighbor has begun to expand."
msgstr ""

#: ../../../../data/maps/Kings_and_Queens.wmf/elemental:8
msgid "Kings and Queens"
msgstr ""

#: ../../../../data/maps/Kings_and_Queens.wmf/elemental:10
msgid ""
"An old legend tells that these seven kingdoms, that have flourished for ages"
" in prosperity, will someday collapse into a devastating war. Has your "
"latest betrayal been one too many and will the prophecy come true?"
msgstr ""

#: ../../../../data/maps/Lake_of_Tranquility.wmf/elemental:8
msgid "Lake of Tranquility"
msgstr ""

#: ../../../../data/maps/Lake_of_Tranquility.wmf/elemental:10
msgid ""
"This lake, deep in the most ancient forests, has long been known for its "
"beauty and idyllic peace. However, its sanctity has been disturbed now, as "
"two hostile tribes have arrived at its shores…"
msgstr ""

#: ../../../../data/maps/Last_Bastion.wmf/elemental:8
msgid "Last Bastion"
msgstr ""

#: ../../../../data/maps/Last_Bastion.wmf/elemental:9
msgid "Another Barbarian – edited by king_of_nowhere"
msgstr ""

#: ../../../../data/maps/Last_Bastion.wmf/elemental:10
msgid ""
"The whimsical Gods didn’t answer our prayers. Instead, the increasing "
"sunlight heated up the Earth a thousandfold and melted glaciers and people "
"were plunged into the deep. But now – high in the majestic mountains, on the"
" last scrap of land – two surviving tribes are sheltering. Even though the "
"Gods showed mercy and the climate thus turned cooler again, the water is "
"still rising and rising. Onto the last secure place – the highest mountain "
"range where the amount of gold and the space to live merely suffice for one "
"tribe – only two opposite paths lead. But remember, be careful… this last "
"living space is also a hard and small place to live."
msgstr ""

#: ../../../../data/maps/Last_Bastion.wmf/elemental:11
msgid "Don’t forget to take care of your timber supplies, you’ll need them."
msgstr ""

#: ../../../../data/maps/Last_Survivors.wmf/elemental:8
msgid "Last Survivors"
msgstr ""

#: ../../../../data/maps/Last_Survivors.wmf/elemental:10
msgid ""
"Four tribes fighting for dominance in a stark area. Resources are scattered "
"all over the map."
msgstr ""

#: ../../../../data/maps/Lesser_Ring.wmf/elemental:8
msgid "Lesser Ring 1.2"
msgstr ""

#: ../../../../data/maps/Lesser_Ring.wmf/elemental:10
msgid ""
"A fair 8-player map with natural geographic features dividing land. The "
"geographic features are meant to be somewhat realistic with rivers flowing "
"from glaciers in the mountains through hills and flatlands into the sea. "
"Gold is a much rarer resource compared to coal and iron. Different resources"
" are often found at some distance to each other."
msgstr ""

#: ../../../../data/maps/Long_long_way.wmf/elemental:8
msgid "Long, long way v2"
msgstr ""

#: ../../../../data/maps/Long_long_way.wmf/elemental:10
msgid ""
">Where dat? A thousand miles from here.< [Porgy and Bess] You have to go "
"long, long way to conquere all the islands. Good luck!"
msgstr ""

#: ../../../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:8
msgid "Island Hopping"
msgstr ""

#: ../../../../data/maps/MP_Scenarios/Island_Hopping.wmf/elemental:10
msgid ""
"A special tournament in Atlantean culture is the so-called ‘Island Hopping’,"
" where two or more groups try to reach the center island as fast as "
"possible, to be the first erecting a castle on the top of the central "
"mountain."
msgstr ""

#: ../../../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:9
msgid "Smugglers"
msgstr ""

#: ../../../../data/maps/MP_Scenarios/Smugglers.wmf/elemental:11
msgid ""
"Your well established smuggling routes suddenly got busy: two other tribes "
"have appeared and now a rivalry among smugglers has started. Which team will"
" be the first to smuggle a certain number of wares?"
msgstr ""

#: ../../../../data/maps/MP_Scenarios/Trident_of_Fire.wmf/elemental:8
msgid "Trident of Fire"
msgstr ""

#: ../../../../data/maps/MP_Scenarios/Trident_of_Fire.wmf/elemental:10
msgid ""
"In the vicinity of three major volcanoes, six lovely islands are inviting "
"settlers to start a new life. Deserts and a quickly growing forest wait to "
"be discovered. But only by becoming a naval power will your tribe be able to"
" explore enough resources to compete with its opponents."
msgstr ""

#: ../../../../data/maps/Mystical_Maze.wmf/elemental:8
msgid "Mystical Maze"
msgstr ""

#: ../../../../data/maps/Mystical_Maze.wmf/elemental:10
msgid ""
"There are two big questions in the air: Who created this unbelievably big "
"maze, and what can be found inside?"
msgstr ""

#: ../../../../data/maps/No_metal_challenge.wmf/elemental:8
msgid "No metal challenge v2"
msgstr ""

#: ../../../../data/maps/No_metal_challenge.wmf/elemental:10
msgid ""
"This map is intended as a solo challenge for those very skilled players that"
" find 1 vs 6 against the AI too easy. Blue player has no metal (except a bit"
" of iron to kickstart your economy), so you have to rely on the 5% "
"production of an empty mine. And you’re still 1 vs 6 (though of course you "
"can remove some AI players to make it a bit easier). Good luck!"
msgstr ""

#: ../../../../data/maps/Rendez-Vous.wmf/elemental:8
msgid "Rendez-Vous"
msgstr ""

#: ../../../../data/maps/Rendez-Vous.wmf/elemental:10
msgid ""
"Only a small hill in the centre of the map connects these four competing "
"tribes. Lead your army to this hill right away and build a giant stronghold "
"as a sign of your superiority!"
msgstr ""

#: ../../../../data/maps/Rendez-Vous.wmf/elemental:11
msgid ""
"There is space for only one stronghold in the centre. Water can be found "
"everywhere, so there is no need to send out geologists."
msgstr ""

#: ../../../../data/maps/River_Explorers.wmf/elemental:8
msgid "River Explorers"
msgstr ""

#: ../../../../data/maps/River_Explorers.wmf/elemental:10
msgid ""
"Each player has a different obstacle to expansion, and there’s always more "
"than one way to overcome it. While the AI can be defeated here without "
"building a single ship, players are advised to make ports and shipyards a "
"priority – expeditions are universally useful and are often the fastest way "
"to gold deposits."
msgstr ""

#: ../../../../data/maps/Riverlands.wmf/elemental:8
msgid "Riverlands"
msgstr ""

#: ../../../../data/maps/Riverlands.wmf/elemental:10
msgid ""
"A mystical land, full of different landscapes, which are all crossed by a "
"handful of big rivers."
msgstr ""

#: ../../../../data/maps/SP_Scenarios/Along_The_River.wmf/elemental:8
msgid "Along The River"
msgstr ""

#: ../../../../data/maps/SP_Scenarios/Along_The_River.wmf/elemental:10
msgid ""
"It is the land where the sun is hardly seen during the winter and where "
"spring floods away any reminiscence of the past. Strange tensions have grown"
" among its residents and many selfish rulers have taken advantage of the "
"chaos. The superstitious people appear to be no obstacle for the "
"developments of better equipped armies. Tough times are on the brink of "
"emerging, and you should heed the words of your wise advisors, or fade into "
"oblivion like the others."
msgstr ""

#: ../../../../data/maps/SP_Scenarios/The_Green_Plateau.wmf/elemental:8
msgid "The Green Plateau"
msgstr ""

#: ../../../../data/maps/SP_Scenarios/The_Green_Plateau.wmf/elemental:10
msgid ""
"You are standing on an island, crowned by mighty mountains which keep a "
"wonderful and mighty treasure in their middle – The Green Plateau, which is "
"hard to conquer but easy to lose. So, if you want it, be aware of the other "
"clans."
msgstr ""

#: ../../../../data/maps/Sandy_Passes.wmf/elemental:9
msgid "Sandy Passes"
msgstr ""

#: ../../../../data/maps/Sandy_Passes.wmf/elemental:11
msgid ""
"Four tribes struggle with their nearest neighbor to be the first to reach "
"the mountain of gold that promises riches beyond belief. But can the two "
"remaining ones share the resources wisely?"
msgstr ""

#: ../../../../data/maps/Swamp_Island.wmf/elemental:8
msgid "Swamp Island"
msgstr ""

#: ../../../../data/maps/Swamp_Island.wmf/elemental:10
msgid ""
"It smells like swamp, it looks like swamp and it is a swamp. But it is the "
"place you were born and where you’ve lived your whole life. If you don’t "
"want to lose it, defend it!"
msgstr ""

#: ../../../../data/maps/Swamp_Monks.wmf/elemental:8
msgid "Swamp Monks"
msgstr ""

#: ../../../../data/maps/Swamp_Monks.wmf/elemental:10
msgid ""
"It is said that the old war monks, living in the even older swamps, are the "
"key to control over the whole island."
msgstr ""

#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:8
msgid "Tasmanian Black War"
msgstr ""

#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:10
msgid ""
"Welcome, intruder! You’re like a European conqueror from the early 1800s "
"when they settled the Van Diemen land – later known as Tasmania. Between "
"1828 and 1832 there was a war called the Black War in which the British "
"Empire eradicated almost the entire Aboriginal population of the Van Diemen "
"land. – The map simulates a scattered British Empire but without any "
"advantages – actually it offers some great disadvantages and you will likely"
" have a hard time conquering Tasmania. During the historical Black War the "
"ratio between Europeans and Aboriginals was around one against ten, but this"
" time they’re armed to the teeth for a rematch."
msgstr ""

#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:11
msgid ""
"This map is intended to be played by a single player from the blue player’s "
"starting location as Empire. Choose Barbarians and Amazons for the rival "
"tribes. If you want a challenge, put them all on the same side and disable "
"Diplomacy. Or you can play with every player against all others, with a win "
"condition of Territorial Time. This map isn’t suitable for short games and "
"one game will likely take more than ten hours. The AI has great capability "
"on this map. One of the computer players will likely also begin seafaring "
"and competing for the best harbor places on the Tasmanian coast, so you’ve "
"been warned!"
msgstr ""

#: ../../../../data/maps/The_Big_Lake.wmf/elemental:8
msgid "The Big Lake"
msgstr ""

#: ../../../../data/maps/The_Big_Lake.wmf/elemental:10
msgid ""
"This island once appeared out of the deepest depths of the sea. In those "
"days, fire rose out of the salty seawater and brought ash, stones and soil "
"to light. And the fire came nearer and nearer to the sun, while the mountain"
" grew and grew. Until one day, when the whole fire mountain exploded. "
"Nowadays only this ring is left from that mighty fire mountain. Do you think"
" that it is big enough for more than one tribe?"
msgstr ""

#: ../../../../data/maps/The_Far_North.wmf/elemental:8
msgid "The Far North"
msgstr ""

#: ../../../../data/maps/The_Far_North.wmf/elemental:10
msgid ""
"Some say that impenetrable lands to the far north scared away even the most "
"courageous settlers and the bravest of the brave warriors. Big and old "
"forests, full of big and predatory game, cut across by wetlands and hills "
"were shrouded in mystery. The ones who had managed to come back mentioned "
"tremendous buildings, decorated with carvings and gold from majestic "
"mountain ranges somewhere amongst the wilderness. Dozens of years after only"
" some crumbly ruins remain of these good old times, covered with moss and "
"trees. Their shapes give only an idea about the craftsmanship of ancient "
"constructors. Nobody knows why they (have) disappeared. Nobody knows why. "
"People say that now nothing is blocking the road to wealth. But many will "
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
msgstr ""

#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:8
msgid "The Islands of the Eight Tribes"
msgstr ""

#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:10
msgid ""
"This map is designed for a long game! Eight tribes, three islands, and lots "
"of resources. Colonization and ferries can give you a big advantage, but "
"this is not necessary to defeat other players. If you want to delay the "
"fighting, you can turn off the last four players."
msgstr ""

#: ../../../../data/maps/The_Long_Way.wmf/elemental:8
msgid "The Long Way"
msgstr ""

#: ../../../../data/maps/The_Long_Way.wmf/elemental:10
msgid ""
"Another strange test by the Gods. To reach the other side, there seems to be"
" no other way but to occupy the land of your enemies."
msgstr ""

#: ../../../../data/maps/The_Nile.wmf/elemental:8
msgid "The Nile"
msgstr ""

#: ../../../../data/maps/The_Nile.wmf/elemental:10
msgid ""
"The river has always provided food and communication. This time, eight "
"empires will fight for control over this land."
msgstr ""

#: ../../../../data/maps/The_Nile.wmf/elemental:11
msgid ""
"Use the river wisely. Your opponents will do the same. You will find the "
"main ore resources deep in the desert."
msgstr ""

#: ../../../../data/maps/The_Oasis_Triangle.wmf/elemental:8
msgid "The Oasis Triangle"
msgstr ""

#: ../../../../data/maps/The_Oasis_Triangle.wmf/elemental:10
msgid ""
"There is something mystical like a gray atmosphere around these three oases,"
" which no one has found out about yet. Perhaps you will be the one, but be "
"aware of the others who are searching too!"
msgstr ""

#: ../../../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:8
msgid "The Pass Through the Mountains"
msgstr ""

#: ../../../../data/maps/The_Pass_Through_the_Mountains.wmf/elemental:10
msgid ""
"In this mountainous area two princes have settled. Now they are expanding "
"their territories, unaware of the fact that they are not alone!"
msgstr ""

#: ../../../../data/maps/The_Thaw.wmf/elemental:8
msgid "The Thaw"
msgstr ""

#: ../../../../data/maps/The_Thaw.wmf/elemental:10
msgid ""
"Another thaw set in. Three tribes were sheltering from severe winter among "
"majestic mountains. At the time of the solstice they listened to the oracle "
"and went to war. The only survivor will sacrifice his enemies’ treasures on "
"the ancient altar, build there a splendid castle and gain the goodwill and "
"respect of the Gods."
msgstr ""

#: ../../../../data/maps/Three_Warriors.wmf/elemental:8
msgid "Three Warriors"
msgstr ""

#: ../../../../data/maps/Three_Warriors.wmf/elemental:10
msgid ""
"Mighty mountains divide this land into three fertile valleys. But a path "
"connects the valleys and thus a fight seems inescapable!"
msgstr ""

#: ../../../../data/maps/Three_Warriors.wmf/elemental:11
msgid "Water can be found around the lakes."
msgstr ""

#: ../../../../data/maps/Together_We_re_Strong.wmf/elemental:8
msgid "Together We’re Strong"
msgstr ""

#: ../../../../data/maps/Together_We_re_Strong.wmf/elemental:10
msgid ""
"The four mighty harbors of the Craw Islands have been trading their goods "
"among each other for ages. All of them needed resources that they could not "
"produce in their own territory and in exchange provided other resources to "
"those that could not produce them. Based on these trades, a very friendly "
"commerce was common between the four harbors and the people living on the "
"Craw Islands – until recently, when two of the harbors united to form an "
"exclusive trade alliance, forcing the other two to do the same. Suddenly, it"
" seems only a matter of time before the first fights between the harbors "
"will shatter the peaceful life that has lasted for so long…"
msgstr ""

#: ../../../../data/maps/Twin_Lagoons.wmf/elemental:8
msgid "Twin Lagoons"
msgstr ""

#: ../../../../data/maps/Twin_Lagoons.wmf/elemental:10
msgid ""
"When the wind swelled up and the first dunes were formed on these abandoned "
"twin lagoons, nobody could have expected that two tribes that are "
"desperately searching for more resources to support their endlessly ongoing "
"wars, would end up in this forgotten place at the same time and for the same"
" well-known reason."
msgstr ""

#: ../../../../data/maps/Twin_Lagoons.wmf/elemental:11
msgid ""
"Defend your transport lines, or use ships to bypass the opponent. Then "
"remove all enemy activity."
msgstr ""

#: ../../../../data/maps/Two_Frontiers.wmf/elemental:8
msgid "Two Frontiers"
msgstr ""

#: ../../../../data/maps/Two_Frontiers.wmf/elemental:10
msgid "A multiplayer battle map on a small circle-shaped island."
msgstr ""

#: ../../../../data/maps/Wideworld.wmf/elemental:8
msgid "Wide World"
msgstr ""

#: ../../../../data/maps/Wideworld.wmf/elemental:10
msgid ""
"The world is not enough! If you want to win, you have to send some ships. "
"But remember: your opponents are very close to you."
msgstr ""

#: ../../../../data/maps/Wisent_Valley.wmf/elemental:8
msgid "Wisent Valley"
msgstr ""

#: ../../../../data/maps/Wisent_Valley.wmf/elemental:10
msgid ""
"It seems as if this magical valley has been inhabited by wisents since the "
"beginning of days. When your tribe came to this place, you were sure that it"
" offered enough space for a peaceful life. But can your tribe live in peace "
"with your neighbors?"
msgstr ""

#: ../../../../data/maps/Wisent_Valley.wmf/elemental:11
msgid ""
"The black player is surrounded in the center with no resources, so there are"
" three different ways to use this map: without the black player for a normal"
" 4 players’ map, with a black AI to add a complication to the expansion of "
"the other players, or you can play as a challenge with the black player "
"against the other 4 (VERY difficult)."
msgstr ""