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/*
* Copyright (C) 2008-2025 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef WL_LOGIC_MAP_OBJECTS_FINDNODE_H
#define WL_LOGIC_MAP_OBJECTS_FINDNODE_H
#include <string>
#include "logic/widelands.h"
namespace Widelands {
enum class AnimalBreedable { kDefault, kAnimalFull };
class EditorGameBase;
struct FCoords;
struct FindNode {
private:
struct BaseCapsule {
BaseCapsule() = default;
virtual ~BaseCapsule() = default;
void addref() {
++refcount;
}
void deref() {
if (--refcount == 0) {
delete this;
}
}
[[nodiscard]] virtual bool accept(const EditorGameBase&, const FCoords& coord) const = 0;
int refcount{1};
};
template <typename T> struct Capsule : public BaseCapsule {
Capsule(const T& init_op) : op(init_op) { // NOLINT allow implicit conversion
}
[[nodiscard]] bool accept(const EditorGameBase& map, const FCoords& coord) const override {
return op.accept(map, coord);
}
const T op;
};
BaseCapsule* capsule;
public:
FindNode(const FindNode& o) {
capsule = o.capsule;
capsule->addref();
}
~FindNode() {
capsule->deref();
capsule = nullptr;
}
FindNode& operator=(const FindNode& o) {
if (&o == this) {
return *this;
}
capsule->deref();
capsule = o.capsule;
capsule->addref();
return *this;
}
template <typename T> FindNode(const T& op) { // NOLINT allow implicit conversion
capsule = new Capsule<T>(op);
}
// Return true if this node should be returned by find_fields()
[[nodiscard]] bool accept(const EditorGameBase& map, const FCoords& coord) const {
return capsule->accept(map, coord);
}
};
struct FindNodeAlwaysTrue {
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const {
return true;
}
};
struct FindNodeCaps {
explicit FindNodeCaps(uint8_t init_mincaps) : mincaps(init_mincaps) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
uint8_t mincaps;
};
/// Accepts a node if it is accepted by all subfunctors.
struct FindNodeAnd {
FindNodeAnd() = default;
void add(const FindNode&, bool negate = false);
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
struct Subfunctor {
bool negate;
FindNode findfield;
Subfunctor(const FindNode&, bool init_negate);
};
std::vector<Subfunctor> subfunctors;
};
/// Accepts a node based on what can be built there.
struct FindNodeSize {
enum Size {
sizeAny = 0, // any field not occupied by a robust immovable
sizeBuild, // any field we can build on (flag or building)
sizeSmall, // at least small size
sizeMedium,
sizeBig,
sizeMine, // can build a mine on this field
sizePort, // can build a port on this field
sizeSwim // coast
};
explicit FindNodeSize(Size init_size) : size(init_size) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
Size size;
};
/// Accepts a node based on its ownership.
struct FindNodeOwned {
explicit FindNodeOwned(PlayerNumber owner) : owner_(owner) {
}
[[nodiscard]] bool accept(const EditorGameBase& egbase, const FCoords& coords) const;
private:
PlayerNumber owner_;
};
/// Accepts a free node with free space all around it.
/// If landbased_ is false, the behaviour is modified to instead accept the node
/// only if *at least one* adjacent triangle has MOVECAPS_SWIM.
struct FindNodeSpace {
explicit FindNodeSpace(bool land) : landbased_(land) {
}
[[nodiscard]] bool accept(const EditorGameBase& egbase, const FCoords& coords) const;
private:
bool landbased_;
};
/// Accepts a node based on the size of the immovable there (if any).
struct FindNodeImmovableSize {
enum { sizeNone = 1 << 0, sizeSmall = 1 << 1, sizeMedium = 1 << 2, sizeBig = 1 << 3 };
explicit FindNodeImmovableSize(uint32_t init_sizes) : sizes(init_sizes) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
uint32_t sizes;
};
/// Accepts a node if it has an immovable with a given attribute.
struct FindNodeImmovableAttribute {
explicit FindNodeImmovableAttribute(uint32_t attrib) : attribute(attrib) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
uint32_t attribute;
};
/// Accepts a node if it has at least one of the given resource.
struct FindNodeResource {
explicit FindNodeResource(DescriptionIndex res) : resource(res) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
DescriptionIndex resource;
};
/// Accepts a node if it has the given resource type and remaining capacity.
/// If 'br' == AnimalBreedable::kAnimalFull, only accepts the node if it is full
struct FindNodeResourceBreedable {
explicit FindNodeResourceBreedable(DescriptionIndex res,
AnimalBreedable br = AnimalBreedable::kDefault)
: resource(res), strictness(br) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
DescriptionIndex resource;
AnimalBreedable strictness;
};
/// Accepts a node where at least 1 adjacent triangle has enhancable terrain
struct FindNodeTerraform {
explicit FindNodeTerraform(const std::string& c) : category_(c) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
const std::string category_;
};
/// Accepts a node if it is a shore node in the sense that it is walkable
/// and has at least one neighbouring field that is swimmable
struct FindNodeShore {
explicit FindNodeShore(uint16_t f = 1) : min_fields(f) {
}
[[nodiscard]] bool accept(const EditorGameBase&, const FCoords&) const;
private:
// Minimal number of reachable swimmable fields. 1 is minimum for this to be considered "shore"
uint16_t min_fields;
};
/** Accepts a node if and only if a ferry can reach it or depart from there. */
struct FindNodeFerry {
explicit FindNodeFerry(PlayerNumber p) : player_who_needs_ferry_(p) {
}
[[nodiscard]] bool accept(const EditorGameBase& egbase, const FCoords& coords) const;
private:
const PlayerNumber player_who_needs_ferry_;
};
} // namespace Widelands
#endif // end of include guard: WL_LOGIC_FINDNODE_H
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