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/*
* Copyright (C) 2004-2025 by the Widelands Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef WL_COMMANDS_CMD_SET_WARE_PRIORITY_H
#define WL_COMMANDS_CMD_SET_WARE_PRIORITY_H
#include "commands/command.h"
#include "economy/ware_priority.h"
#include "logic/map_objects/immovable.h"
#include "logic/map_objects/tribes/wareworker.h"
namespace Widelands {
struct CmdSetWarePriority : public PlayerCommand {
CmdSetWarePriority() = default; // For savegame loading.
CmdSetWarePriority(const Time& duetime,
PlayerNumber sender,
PlayerImmovable&,
WareWorker type,
DescriptionIndex index,
const WarePriority& priority,
bool cs,
uint32_t disambiguator_id);
// Write these commands to a file (for savegames)
void write(FileWrite&, EditorGameBase&, MapObjectSaver&) override;
void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
[[nodiscard]] QueueCommandTypes id() const override {
return QueueCommandTypes::kSetWarePriority;
}
explicit CmdSetWarePriority(StreamRead&);
void execute(Game&) override;
void serialize(StreamWrite&) override;
private:
Serial serial_{0U};
WareWorker type_{wwWARE}; ///< this is always wwWARE right now
DescriptionIndex index_{INVALID_INDEX};
WarePriority priority_{WarePriority::kNormal};
bool is_constructionsite_setting_{false};
uint32_t disambiguator_id_{0};
};
} // namespace Widelands
#endif // end of include guard: WL_COMMANDS_CMD_SET_WARE_PRIORITY_H
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