~widelands-dev/widelands/ware_routing_fps

Viewing all changes in revision 8594.

  • Committer: Wideland's Bunnybot
  • Date: 2018-02-19 12:13:17 UTC
  • mfrom: (8589.2.9 ai_colonization_update)
  • Revision ID: bunnybot@widelands.org-20180219121317-efm4zuk7n81ro79a
Merged lp:~widelands-dev/widelands/ai_colonization_update:
Changes to AI in regard to colonization (exploration):

- AI nows considers whether possible sea direction leads to unknown territories (using Player.vision() = 0) and these are preferred to normal open sea (know territories only)
- Logic for building ports and shipyard was tweaked to increase AI's willingness to build them

expand all expand all

Show diffs side-by-side

added added

removed removed

Lines of Context: