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/*!
\file GUIWindowMusicBase.h
\brief
*/
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIMediaWindow.h"
#include "MusicDatabase.h"
#include "musicInfoTagLoaderFactory.h"
#include "utils/MusicInfoScraper.h"
#include "PlayListPlayer.h"
#include "MusicInfoLoader.h"
struct SScraperInfo;
/*!
\ingroup windows
\brief The base class for music windows
CGUIWindowMusicBase is the base class for
all music windows.
*/
class CGUIWindowMusicBase : public CGUIMediaWindow
{
public:
CGUIWindowMusicBase(DWORD dwID, const CStdString &xmlFile);
virtual ~CGUIWindowMusicBase(void);
virtual bool OnMessage(CGUIMessage& message);
virtual bool OnAction(const CAction& action);
void OnInfo(CFileItem *pItem, bool bShowInfo = false);
protected:
/*!
\brief Will be called when an popup context menu has been asked for
\param itemNumber List/thumb control item that has been clicked on
*/
virtual void GetContextButtons(int itemNumber, CContextButtons &buttons);
void GetNonContextButtons(CContextButtons &buttons);
virtual bool OnContextButton(int itemNumber, CONTEXT_BUTTON button);
/*!
\brief Overwrite to update your gui buttons (visible, enable,...)
*/
virtual void UpdateButtons();
virtual bool GetDirectory(const CStdString &strDirectory, CFileItemList &items);
virtual void OnRetrieveMusicInfo(CFileItemList& items);
void AddItemToPlayList(const CFileItemPtr &pItem, CFileItemList &queuedItems);
virtual void OnScan(int iItem) {};
void OnRipCD();
virtual void OnPrepareFileItems(CFileItemList &items);
// new methods
virtual void PlayItem(int iItem);
virtual bool OnPlayMedia(int iItem);
void RetrieveMusicInfo();
void OnInfo(int iItem, bool bShowInfo = true);
void OnInfoAll(int iItem, bool bCurrent=false);
virtual void OnQueueItem(int iItem);
enum ALLOW_SELECTION { SELECTION_ALLOWED = 0, SELECTION_AUTO, SELECTION_FORCED };
bool FindAlbumInfo(const CStdString& strAlbum, const CStdString& strArtist, MUSIC_GRABBER::CMusicAlbumInfo& album, const SScraperInfo& info, ALLOW_SELECTION allowSelection);
bool FindArtistInfo(const CStdString& strArtist, MUSIC_GRABBER::CMusicArtistInfo& artist, const SScraperInfo& info, ALLOW_SELECTION allowSelection);
void ShowAlbumInfo(const CAlbum &album, const CStdString &strPath, bool bRefresh, bool bShowInfo = true);
void ShowArtistInfo(const CArtist &artist, const CStdString &strPath, bool bRefresh, bool bShowInfo = true);
void ShowSongInfo(CFileItem* pItem);
void UpdateThumb(const CAlbum &album, const CStdString &path);
void OnManualAlbumInfo();
void OnRipTrack(int iItem);
void OnSearch();
virtual void LoadPlayList(const CStdString& strPlayList);
typedef std::vector <CFileItem*>::iterator ivecItems; ///< CFileItem* vector Iterator
CGUIDialogProgress* m_dlgProgress; ///< Progress dialog
// member variables to save frequently used g_guiSettings (which is slow)
bool m_hideExtensions;
CMusicDatabase m_musicdatabase;
MUSIC_INFO::CMusicInfoLoader m_musicInfoLoader;
};
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