34
34
timer.setSingleShot(true);
36
36
QObject::connect(&timer, SIGNAL(timeout()), this, SLOT(updateScopes()));
38
QObject::connect(this, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SIGNAL(countChanged()));
39
QObject::connect(this, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SIGNAL(countChanged()));
40
QObject::connect(this, SIGNAL(modelReset()), this, SIGNAL(countChanged()));