76
76
public static void initShaderBuilder(GL gl) {
81
81
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_IMAGE_UNITS, tmp, 0);
86
86
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_COORDS, tmp, 0);
91
91
gl.glGetIntegerv(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, tmp, 0);
92
92
maxConstantRegisters = tmp[0];
96
96
gl.glGetIntegerv(GL.GL_MAX_VERTEX_ATTRIBS_ARB, tmp, 0);
97
97
maxVertexAttributes = tmp[0];
100
100
GLTextureCoordinate.init(gl);