Updated battle_mania.cfg Added a automatic respawn point to players for the CTF game mode. Added a if statement to now allow processing of player positions during zombie challenge. Increased the focus factor of attacks to 3 and adjusted attack messages. Added attack learning code to bag when first created to immediately learn basic attacks. Modified server.sh to adjust it to the use of a new method.
delayCommand(Base::$base->TIMER->gameTimer() + 5, "CONSOLE_MESSAGE", "0xaa00ff> 0xf8f8f8-attack 0x88ff88name 0xffff77to execute a energy attack.");
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delayCommand(Base::$base->TIMER->gameTimer() + 5, "CONSOLE_MESSAGE", "0xaa00ff> 0xf8f8f8!attack 0x88ff88ls 0xffff77to show the attacks you have learnt.");
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delayCommand(Base::$base->TIMER->gameTimer() + 5, "CONSOLE_MESSAGE", "0xaa00ff> 0xf8f8f8-item 0x88ff88name 0xffff77to use an item in your collection.");
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delayCommand(Base::$base->TIMER->gameTimer() + 5, "CONSOLE_MESSAGE", "0xaa00ff> 0xf8f8f8!items 0xffff77list the items in your inventory.");
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*/
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}
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//!> On finish of the round
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* read through all incoming ladderlog events that occurred