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UnityMTGrabHandlesWindow::glDraw(const GLMatrix& transform,
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GLFragment::Attrib& fragment,
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const CompRegion& region,
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/* Draw the window on the bottom, we will be drawing the
452
bool status = gWindow->glDraw(transform, attrib, region, mask);
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bool status = gWindow->glDraw(transform, fragment, region, mask);
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if (mHandles && mHandles->visible())