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/* == Quick Quirk Reference : please keep up to date ==
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LAUNCHER_HIDDEN = 1 << 0, 1
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MOUSE_OVER_LAUNCHER = 1 << 1, 2
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QUICKLIST_OPEN = 1 << 4, 16 #VISIBLE_REQUIRED
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EXTERNAL_DND_ACTIVE = 1 << 5, 32 #VISIBLE_REQUIRED
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INTERNAL_DND_ACTIVE = 1 << 6, 64 #VISIBLE_REQUIRED
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TRIGGER_BUTTON_SHOW = 1 << 7, 128 #VISIBLE_REQUIRED
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DND_PUSHED_OFF = 1 << 10, 1024
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MOUSE_MOVE_POST_REVEAL = 1 << 11, 2k
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VERTICAL_SLIDE_ACTIVE = 1 << 12, 4k #VISIBLE_REQUIRED
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KEY_NAV_ACTIVE = 1 << 13, 8k #VISIBLE_REQUIRED
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PLACES_VISIBLE = 1 << 14, 16k #VISIBLE_REQUIRED
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LAST_ACTION_ACTIVATE = 1 << 15, 32k
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SCALE_ACTIVE = 1 << 16, 64k #VISIBLE_REQUIRED
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EXPO_ACTIVE = 1 << 17, 128k #VISIBLE_REQUIRED
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MT_DRAG_OUT = 1 << 18, 256k #VISIBLE_REQUIRED
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LAUNCHER_PULSE = 1 << 20, 1M #VISIBLE_REQUIRED
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LOCK_HIDE = 1 << 21, 2M
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LAUNCHER_HIDDEN = 1 << 0, 1
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MOUSE_OVER_LAUNCHER = 1 << 1, 2
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QUICKLIST_OPEN = 1 << 2, 4 #VISIBLE_REQUIRED
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EXTERNAL_DND_ACTIVE = 1 << 3, 8 #VISIBLE_REQUIRED
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INTERNAL_DND_ACTIVE = 1 << 4, 16 #VISIBLE_REQUIRED
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TRIGGER_BUTTON_SHOW = 1 << 5, 32 #VISIBLE_REQUIRED
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DND_PUSHED_OFF = 1 << 6, 64
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MOUSE_MOVE_POST_REVEAL = 1 << 7, 128
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VERTICAL_SLIDE_ACTIVE = 1 << 8, 256 #VISIBLE_REQUIRED
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KEY_NAV_ACTIVE = 1 << 9, 512 #VISIBLE_REQUIRED
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PLACES_VISIBLE = 1 << 10, 1024 #VISIBLE_REQUIRED
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SCALE_ACTIVE = 1 << 11, 2048 #VISIBLE_REQUIRED
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EXPO_ACTIVE = 1 << 12, 4096 #VISIBLE_REQUIRED
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MT_DRAG_OUT = 1 << 13, 8192 #VISIBLE_REQUIRED
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LAUNCHER_PULSE = 1 << 14, 16384 #VISIBLE_REQUIRED
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LOCK_HIDE = 1 << 15, 32768
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#define VISIBLE_REQUIRED (QUICKLIST_OPEN | EXTERNAL_DND_ACTIVE | \
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_quirks = (HideQuirk)(_quirks & ~quirk);
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// no skipping when last action was activate on general case
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bool skip = quirk & SKIP_DELAY_QUIRK && !GetQuirk(LAST_ACTION_ACTIVATE);
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// but skip on last action if we were out of the launcher/bfb
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if (GetQuirk(LAST_ACTION_ACTIVATE) && !active && (quirk & (MOUSE_OVER_LAUNCHER)))
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bool skip = quirk & SKIP_DELAY_QUIRK;
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EnsureHideState(skip);