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/***********************************************************
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Copyright 1987, 1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
6
documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
8
copyright notice and this permission notice appear in supporting
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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Permission to use, copy, modify, and distribute this software and its
30
documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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******************************************************************/
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(c)Copyright 1988,1991 Adobe Systems Incorporated. All rights reserved.
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Permission to use, copy, modify, distribute, and sublicense this software and its
52
documentation for any purpose and without fee is hereby granted, provided that
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the above copyright notices appear in all copies and that both those copyright
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notices and this permission notice appear in supporting documentation and that
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the name of Adobe Systems Incorporated not be used in advertising or publicity
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pertaining to distribution of the software without specific, written prior
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permission. No trademark license to use the Adobe trademarks is hereby
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granted. If the Adobe trademark "Display PostScript"(tm) is used to describe
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this software, its functionality or for any other purpose, such use shall be
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limited to a statement that this software works in conjunction with the Display
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PostScript system. Proper trademark attribution to reflect Adobe's ownership
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of the trademark shall be given whenever any such reference to the Display
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PostScript system is made.
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ADOBE MAKES NO REPRESENTATIONS ABOUT THE SUITABILITY OF THE SOFTWARE FOR ANY
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PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. ADOBE
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DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-
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INFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL ADOBE BE LIABLE TO YOU
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OR ANY OTHER PARTY FOR ANY SPECIAL, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY
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DAMAGES WHATSOEVER WHETHER IN AN ACTION OF CONTRACT,NEGLIGENCE, STRICT
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LIABILITY OR ANY OTHER ACTION ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE. ADOBE WILL NOT PROVIDE ANY TRAINING OR OTHER
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SUPPORT FOR THE SOFTWARE.
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Adobe, PostScript, and Display PostScript are trademarks of Adobe Systems
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Incorporated which may be registered in certain jurisdictions.
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Author: Adobe Systems Incorporated
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#include "windowstr.h"
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#include "dixstruct.h"
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#include "pixmapstr.h"
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#include "scrnintstr.h"
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#include <X11/keysymdef.h>
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* CompareTimeStamps returns -1, 0, or +1 depending on if the first
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* argument is less than, equal to or greater than the second argument.
105
CompareTimeStamps(TimeStamp a, TimeStamp b)
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if (a.months < b.months)
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if (a.months > b.months)
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if (a.milliseconds < b.milliseconds)
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if (a.milliseconds > b.milliseconds)
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* convert client times to server TimeStamps
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#define HALFMONTH ((unsigned long) 1<<31)
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ClientTimeToServerTime(CARD32 c)
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if (c == CurrentTime)
130
ts.months = currentTime.months;
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if (c > currentTime.milliseconds) {
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if (((unsigned long) c - currentTime.milliseconds) > HALFMONTH)
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else if (c < currentTime.milliseconds) {
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if (((unsigned long) currentTime.milliseconds - c) > HALFMONTH)
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* ISO Latin-1 case conversion routine
146
* this routine always null-terminates the result, so
147
* beware of too-small buffers
151
ISOLatin1ToLower(unsigned char source)
155
if ((source >= XK_A) && (source <= XK_Z))
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dest = source + (XK_a - XK_A);
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else if ((source >= XK_Agrave) && (source <= XK_Odiaeresis))
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dest = source + (XK_agrave - XK_Agrave);
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else if ((source >= XK_Ooblique) && (source <= XK_Thorn))
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dest = source + (XK_oslash - XK_Ooblique);
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CompareISOLatin1Lowered(const unsigned char *s1, int s1len,
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const unsigned char *s2, int s2len)
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unsigned char c1, c2;
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/* note -- compare against zero so that -1 ignores len */
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c1 = s1len-- ? *s1++ : '\0';
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c2 = s2len-- ? *s2++ : '\0';
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(c1 = ISOLatin1ToLower(c1)) != (c2 = ISOLatin1ToLower(c2))))
181
return (int) c1 - (int) c2;
185
* dixLookupWindow and dixLookupDrawable:
186
* Look up the window/drawable taking into account the client doing the
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* lookup, the type of drawable desired, and the type of access desired.
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* Return Success with *pDraw set if the window/drawable exists and the client
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* is allowed access, else return an error code with *pDraw set to NULL. The
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* access mask values are defined in resource.h. The type mask values are
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* defined in pixmap.h, with zero equivalent to M_DRAWABLE.
194
dixLookupDrawable(DrawablePtr *pDraw, XID id, ClientPtr client,
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Mask type, Mask access)
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rc = dixLookupResourceByClass((void **) &pTmp, id, RC_DRAWABLE, client,
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client->errorValue = id;
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if (!((1 << pTmp->type) & (type ? type : M_DRAWABLE)))
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dixLookupWindow(WindowPtr *pWin, XID id, ClientPtr client, Mask access)
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rc = dixLookupDrawable((DrawablePtr *) pWin, id, client, M_WINDOW, access);
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/* dixLookupDrawable returns BadMatch iff id is a valid Drawable
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but is not a Window. Users of dixLookupWindow expect a BadWindow
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error in this case; they don't care that it's a valid non-Window XID */
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/* Similarly, users of dixLookupWindow don't want BadDrawable. */
231
if (rc == BadDrawable)
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dixLookupGC(GCPtr *pGC, XID id, ClientPtr client, Mask access)
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return dixLookupResourceByType((void **) pGC, id, RT_GC, client, access);
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dixLookupFontable(FontPtr *pFont, XID id, ClientPtr client, Mask access)
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client->errorValue = id; /* EITHER font or gc */
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rc = dixLookupResourceByType((void **) pFont, id, RT_FONT, client,
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rc = dixLookupResourceByType((void **) &pGC, id, RT_GC, client, access);
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dixLookupClient(ClientPtr *pClient, XID rid, ClientPtr client, Mask access)
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int rc = BadValue, clientIndex = CLIENT_ID(rid);
267
if (!clientIndex || !clients[clientIndex] || (rid & SERVER_BIT))
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rc = dixLookupResourceByClass(&pRes, rid, RC_ANY, client, DixGetAttrAccess);
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rc = XaceHook(XACE_CLIENT_ACCESS, client, clients[clientIndex], access);
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*pClient = clients[clientIndex];
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client->errorValue = rid;
288
AlterSaveSetForClient(ClientPtr client, WindowPtr pWin, unsigned mode,
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Bool toRoot, Bool map)
292
SaveSetElt *pTmp = NULL;
295
numnow = client->numSaved;
298
pTmp = client->saveSet;
299
while ((j < numnow) && (SaveSetWindow(pTmp[j]) != (void *) pWin))
302
if (mode == SetModeInsert) {
303
if (j < numnow) /* duplicate */
306
pTmp = (SaveSetElt *) realloc(client->saveSet, sizeof(*pTmp) * numnow);
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client->saveSet = pTmp;
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client->numSaved = numnow;
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SaveSetAssignWindow(client->saveSet[numnow - 1], pWin);
312
SaveSetAssignToRoot(client->saveSet[numnow - 1], toRoot);
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SaveSetAssignMap(client->saveSet[numnow - 1], map);
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else if ((mode == SetModeDelete) && (j < numnow)) {
317
while (j < numnow - 1) {
318
pTmp[j] = pTmp[j + 1];
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(SaveSetElt *) realloc(client->saveSet, sizeof(*pTmp) * numnow);
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client->saveSet = pTmp;
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free(client->saveSet);
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client->saveSet = (SaveSetElt *) NULL;
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client->numSaved = numnow;
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DeleteWindowFromAnySaveSet(WindowPtr pWin)
344
for (i = 0; i < currentMaxClients; i++) {
346
if (client && client->numSaved)
347
(void) AlterSaveSetForClient(client, pWin, SetModeDelete, FALSE,
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/* No-op Don't Do Anything : sometimes we need to be able to call a procedure
353
* that doesn't do anything. For example, on screen with only static
354
* colormaps, if someone calls install colormap, it's easier to have a dummy
355
* procedure to call than to check if there's a procedure
362
typedef struct _BlockHandler {
363
BlockHandlerProcPtr BlockHandler;
364
WakeupHandlerProcPtr WakeupHandler;
367
} BlockHandlerRec, *BlockHandlerPtr;
369
static BlockHandlerPtr handlers;
370
static int numHandlers;
371
static int sizeHandlers;
372
static Bool inHandler;
373
static Bool handlerDeleted;
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* \param pTimeout DIX doesn't want to know how OS represents time
378
* \param pReadMask nor how it represents the det of descriptors
381
BlockHandler(void *pTimeout, void *pReadmask)
386
for (i = 0; i < screenInfo.numScreens; i++)
387
(*screenInfo.screens[i]->BlockHandler) (screenInfo.screens[i],
388
pTimeout, pReadmask);
389
for (i = 0; i < screenInfo.numGPUScreens; i++)
390
(*screenInfo.gpuscreens[i]->BlockHandler) (screenInfo.gpuscreens[i],
391
pTimeout, pReadmask);
392
for (i = 0; i < numHandlers; i++)
393
if (!handlers[i].deleted)
394
(*handlers[i].BlockHandler) (handlers[i].blockData,
395
pTimeout, pReadmask);
396
if (handlerDeleted) {
397
for (i = 0; i < numHandlers;)
398
if (handlers[i].deleted) {
399
for (j = i; j < numHandlers - 1; j++)
400
handlers[j] = handlers[j + 1];
405
handlerDeleted = FALSE;
412
* \param result 32 bits of undefined result from the wait
413
* \param pReadmask the resulting descriptor mask
416
WakeupHandler(int result, void *pReadmask)
421
for (i = numHandlers - 1; i >= 0; i--)
422
if (!handlers[i].deleted)
423
(*handlers[i].WakeupHandler) (handlers[i].blockData,
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for (i = 0; i < screenInfo.numScreens; i++)
426
(*screenInfo.screens[i]->WakeupHandler) (screenInfo.screens[i],
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for (i = 0; i < screenInfo.numGPUScreens; i++)
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(*screenInfo.gpuscreens[i]->WakeupHandler) (screenInfo.gpuscreens[i],
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if (handlerDeleted) {
432
for (i = 0; i < numHandlers;)
433
if (handlers[i].deleted) {
434
for (j = i; j < numHandlers - 1; j++)
435
handlers[j] = handlers[j + 1];
440
handlerDeleted = FALSE;
446
* Reentrant with BlockHandler and WakeupHandler, except wakeup won't
447
* get called until next time
450
RegisterBlockAndWakeupHandlers(BlockHandlerProcPtr blockHandler,
451
WakeupHandlerProcPtr wakeupHandler,
456
if (numHandlers >= sizeHandlers) {
457
new = (BlockHandlerPtr) realloc(handlers, (numHandlers + 1) *
458
sizeof(BlockHandlerRec));
462
sizeHandlers = numHandlers + 1;
464
handlers[numHandlers].BlockHandler = blockHandler;
465
handlers[numHandlers].WakeupHandler = wakeupHandler;
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handlers[numHandlers].blockData = blockData;
467
handlers[numHandlers].deleted = FALSE;
468
numHandlers = numHandlers + 1;
473
RemoveBlockAndWakeupHandlers(BlockHandlerProcPtr blockHandler,
474
WakeupHandlerProcPtr wakeupHandler,
479
for (i = 0; i < numHandlers; i++)
480
if (handlers[i].BlockHandler == blockHandler &&
481
handlers[i].WakeupHandler == wakeupHandler &&
482
handlers[i].blockData == blockData) {
484
handlerDeleted = TRUE;
485
handlers[i].deleted = TRUE;
488
for (; i < numHandlers - 1; i++)
489
handlers[i] = handlers[i + 1];
497
InitBlockAndWakeupHandlers(void)
500
handlers = (BlockHandlerPtr) 0;
506
* A general work queue. Perform some task before the server
510
WorkQueuePtr workQueue;
511
static WorkQueuePtr *workQueueLast = &workQueue;
514
ProcessWorkQueue(void)
520
* Scan the work queue once, calling each function. Those
521
* which return TRUE are removed from the queue, otherwise
522
* they will be called again. This must be reentrant with
526
if ((*q->function) (q->client, q->closure)) {
527
/* remove q from the list */
528
*p = q->next; /* don't fetch until after func called */
532
p = &q->next; /* don't fetch until after func called */
539
ProcessWorkQueueZombies(void)
545
if (q->client && q->client->clientGone) {
546
(void) (*q->function) (q->client, q->closure);
547
/* remove q from the list */
548
*p = q->next; /* don't fetch until after func called */
552
p = &q->next; /* don't fetch until after func called */
559
QueueWorkProc(Bool (*function) (ClientPtr pClient, void *closure),
560
ClientPtr client, void *closure)
564
q = malloc(sizeof *q);
567
q->function = function;
569
q->closure = closure;
572
workQueueLast = &q->next;
577
* Manage a queue of sleeping clients, awakening them
578
* when requested, by using the OS functions IgnoreClient
579
* and AttendClient. Note that this *ignores* the troubles
580
* with request data interleaving itself with events, but
581
* we'll leave that until a later time.
584
typedef struct _SleepQueue {
585
struct _SleepQueue *next;
587
ClientSleepProcPtr function;
589
} SleepQueueRec, *SleepQueuePtr;
591
static SleepQueuePtr sleepQueue = NULL;
594
ClientSleep(ClientPtr client, ClientSleepProcPtr function, void *closure)
598
q = malloc(sizeof *q);
602
IgnoreClient(client);
603
q->next = sleepQueue;
605
q->function = function;
606
q->closure = closure;
612
ClientSignal(ClientPtr client)
616
for (q = sleepQueue; q; q = q->next)
617
if (q->client == client) {
618
return QueueWorkProc(q->function, q->client, q->closure);
624
ClientWakeup(ClientPtr client)
626
SleepQueuePtr q, *prev;
629
while ((q = *prev)) {
630
if (q->client == client) {
633
if (client->clientGone)
634
/* Oops -- new zombie cleanup code ensures this only
635
* happens from inside CloseDownClient; don't want to
638
/* CloseDownClient(client) */ ;
640
AttendClient(client);
648
ClientIsAsleep(ClientPtr client)
652
for (q = sleepQueue; q; q = q->next)
653
if (q->client == client)
659
* Generic Callback Manager
662
/* ===== Private Procedures ===== */
664
static int numCallbackListsToCleanup = 0;
665
static CallbackListPtr **listsToCleanup = NULL;
668
_AddCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
672
cbr = malloc(sizeof(CallbackRec));
675
cbr->proc = callback;
677
cbr->next = (*pcbl)->list;
678
cbr->deleted = FALSE;
684
_DeleteCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
686
CallbackListPtr cbl = *pcbl;
687
CallbackPtr cbr, pcbr;
689
for (pcbr = NULL, cbr = cbl->list; cbr != NULL; pcbr = cbr, cbr = cbr->next) {
690
if ((cbr->proc == callback) && (cbr->data == data))
694
if (cbl->inCallback) {
700
cbl->list = cbr->next;
702
pcbr->next = cbr->next;
711
_CallCallbacks(CallbackListPtr *pcbl, void *call_data)
713
CallbackListPtr cbl = *pcbl;
714
CallbackPtr cbr, pcbr;
717
for (cbr = cbl->list; cbr != NULL; cbr = cbr->next) {
718
(*(cbr->proc)) (pcbl, cbr->data, call_data);
725
/* Was the entire list marked for deletion? */
728
DeleteCallbackList(pcbl);
732
/* Were some individual callbacks on the list marked for deletion?
733
* If so, do the deletions.
736
if (cbl->numDeleted) {
737
for (pcbr = NULL, cbr = cbl->list; (cbr != NULL) && cbl->numDeleted;) {
751
else { /* this one wasn't deleted */
761
_DeleteCallbackList(CallbackListPtr *pcbl)
763
CallbackListPtr cbl = *pcbl;
764
CallbackPtr cbr, nextcbr;
767
if (cbl->inCallback) {
772
for (i = 0; i < numCallbackListsToCleanup; i++) {
773
if (listsToCleanup[i] == pcbl) {
774
listsToCleanup[i] = NULL;
779
for (cbr = cbl->list; cbr != NULL; cbr = nextcbr) {
788
CreateCallbackList(CallbackListPtr *pcbl)
795
cbl = malloc(sizeof(CallbackListRec));
799
cbl->deleted = FALSE;
804
for (i = 0; i < numCallbackListsToCleanup; i++) {
805
if (!listsToCleanup[i]) {
806
listsToCleanup[i] = pcbl;
811
listsToCleanup = (CallbackListPtr **) xnfrealloc(listsToCleanup,
812
sizeof(CallbackListPtr *) *
813
(numCallbackListsToCleanup
815
listsToCleanup[numCallbackListsToCleanup] = pcbl;
816
numCallbackListsToCleanup++;
820
/* ===== Public Procedures ===== */
823
AddCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
827
if (!*pcbl) { /* list hasn't been created yet; go create it */
828
if (!CreateCallbackList(pcbl))
831
return _AddCallback(pcbl, callback, data);
835
DeleteCallback(CallbackListPtr *pcbl, CallbackProcPtr callback, void *data)
839
return _DeleteCallback(pcbl, callback, data);
843
DeleteCallbackList(CallbackListPtr *pcbl)
847
_DeleteCallbackList(pcbl);
851
DeleteCallbackManager(void)
855
for (i = 0; i < numCallbackListsToCleanup; i++) {
856
DeleteCallbackList(listsToCleanup[i]);
858
free(listsToCleanup);
860
numCallbackListsToCleanup = 0;
861
listsToCleanup = NULL;
865
InitCallbackManager(void)
867
DeleteCallbackManager();
871
* Coordinates the global GL context used by modules in the X Server
872
* doing rendering with OpenGL.
874
* When setting a GL context (glXMakeCurrent() or eglMakeCurrent()),
875
* there is an expensive implied glFlush() required by the GLX and EGL
876
* APIs, so modules don't want to have to do it on every request. But
877
* the individual modules using GL also don't know about each other,
878
* so they have to coordinate who owns the current context.
880
* When you're about to do a MakeCurrent, you should set this variable
881
* to your context's address, and you can skip MakeCurrent if it's
882
* already set to yours.
884
* When you're about to do a DestroyContext, you should set this to
885
* NULL if it's set to your context.
887
* When you're about to do an unbindContext on a DRI driver, you
888
* should set this to NULL. Despite the unbindContext interface
889
* sounding like it only unbinds the passed in context, it actually
890
* unconditionally clears the dispatch table even if the given
891
* context wasn't current.
893
void *lastGLContext = NULL;