1026
void TextureFrameAnimation::GetData(void* Buffer, int MipIndex, int StrideY, int slice)
965
void TextureFrameAnimation::GetData(void* Buffer, int /* MipIndex */, int StrideY, int slice)
1028
967
BYTE *Dest = (BYTE *) Buffer;
1029
968
//for(int slice = 0; slice < ImageSurface::GetLevelDim(_image.GetFormat(), _image.GetDepth(), MipIndex); slice++)