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* An altered version of tinyMCEPopup to work in the same window as tinymce.
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* ------------------------------------------------------------------
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* Copyright 2009, Moxiecode Systems AB
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* Released under LGPL License.
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* License: http://tinymce.moxiecode.com/license
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* Contributing: http://tinymce.moxiecode.com/contributing
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// Some global instances
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* TinyMCE popup/dialog helper class. This gives you easy access to the
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* parent editor instance and a bunch of other things. It's higly recommended
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* that you load this script into your dialogs.
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* Initializes the popup this will be called automatically.
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t.editor = tinymce.EditorManager.activeEditor;
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t.params = t.editor.windowManager.params;
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t.features = t.editor.windowManager.features;
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// Setup on init listeners
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add : function(f, s) {
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t.listeners.push({func : f, scope : s});
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t.editor.windowManager.onOpen.dispatch(t.editor.windowManager, window);
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* Returns the reference to the parent window that opened the dialog.
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* @return {Window} Reference to the parent window that opened the dialog.
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* Returns a window argument/parameter by name.
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* @method getWindowArg
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* @param {String} n Name of the window argument to retrive.
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* @param {String} dv Optional default value to return.
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* @return {String} Argument value or default value if it wasn't found.
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getWindowArg : function(n, dv) {
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var v = this.params[n];
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return tinymce.is(v) ? v : dv;
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* Returns a editor parameter/config option value.
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* @param {String} n Name of the editor config option to retrive.
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* @param {String} dv Optional default value to return.
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* @return {String} Parameter value or default value if it wasn't found.
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getParam : function(n, dv) {
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return this.editor.getParam(n, dv);
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* Returns a language item by key.
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* @param {String} n Language item like mydialog.something.
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* @param {String} dv Optional default value to return.
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* @return {String} Language value for the item like "my string" or the default value if it wasn't found.
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getLang : function(n, dv) {
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return this.editor.getLang(n, dv);
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* Executed a command on editor that opened the dialog/popup.
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* @method execCommand
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* @param {String} cmd Command to execute.
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* @param {Boolean} ui Optional boolean value if the UI for the command should be presented or not.
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* @param {Object} val Optional value to pass with the comman like an URL.
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* @param {Object} a Optional arguments object.
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execCommand : function(cmd, ui, val, a) {
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this.restoreSelection();
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return this.editor.execCommand(cmd, ui, val, a);
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* Resizes the dialog to the inner size of the window. This is needed since various browsers
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* have different border sizes on windows.
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* @method resizeToInnerSize
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resizeToInnerSize : function() {
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// Detach it to workaround a Chrome specific bug
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// https://sourceforge.net/tracker/?func=detail&atid=635682&aid=2926339&group_id=103281
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setTimeout(function() {
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var vp = t.dom.getViewPort(window);
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t.editor.windowManager.resizeBy(
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t.getWindowArg('mce_width') - vp.w,
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t.getWindowArg('mce_height') - vp.h,
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* Will executed the specified string when the page has been loaded. This function
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* was added for compatibility with the 2.x branch.
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* @method executeOnLoad
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* @param {String} s String to evalutate on init.
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executeOnLoad : function(s) {
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this.onInit.add(function() {
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* Stores the current editor selection for later restoration. This can be useful since some browsers
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* looses it's selection if a control element is selected/focused inside the dialogs.
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* @method storeSelection
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storeSelection : function() {
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this.editor.windowManager.bookmark = tinyMCEPopup.editor.selection.getBookmark(1);
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* Restores any stored selection. This can be useful since some browsers
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* looses it's selection if a control element is selected/focused inside the dialogs.
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* @method restoreSelection
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restoreSelection : function() {
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var t = tinyMCEPopup;
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if (!t.isWindow && tinymce.isIE)
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t.editor.selection.moveToBookmark(t.editor.windowManager.bookmark);
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* Loads a specific dialog language pack. If you pass in plugin_url as a arugment
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* when you open the window it will load the <plugin url>/langs/<code>_dlg.js lang pack file.
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* @method requireLangPack
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requireLangPack : function() {
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var t = this, u = t.getWindowArg('plugin_url') || t.getWindowArg('theme_url');
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if (u && t.editor.settings.language && t.features.translate_i18n !== false) {
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u += '/langs/' + t.editor.settings.language + '_dlg.js';
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if (!tinymce.ScriptLoader.isDone(u)) {
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document.write('<script type="text/javascript" src="' + tinymce._addVer(u) + '"></script>');
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tinymce.ScriptLoader.markDone(u);
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* Executes a color picker on the specified element id. When the user
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* then selects a color it will be set as the value of the specified element.
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* @param {DOMEvent} e DOM event object.
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* @param {string} element_id Element id to be filled with the color value from the picker.
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pickColor : function(e, element_id) {
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this.execCommand('mceColorPicker', true, {
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color : document.getElementById(element_id).value,
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document.getElementById(element_id).value = c;
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document.getElementById(element_id).onchange();
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// Try fire event, ignore errors
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* Opens a filebrowser/imagebrowser this will set the output value from
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* the browser as a value on the specified element.
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* @method openBrowser
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* @param {string} element_id Id of the element to set value in.
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* @param {string} type Type of browser to open image/file/flash.
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* @param {string} option Option name to get the file_broswer_callback function name from.
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openBrowser : function(element_id, type, option) {
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tinyMCEPopup.restoreSelection();
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this.editor.execCallback('file_browser_callback', element_id, document.getElementById(element_id).value, type, window);
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* Creates a confirm dialog. Please don't use the blocking behavior of this
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* native version use the callback method instead then it can be extended.
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* @param {String} t Title for the new confirm dialog.
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* @param {function} cb Callback function to be executed after the user has selected ok or cancel.
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* @param {Object} s Optional scope to execute the callback in.
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confirm : function(t, cb, s) {
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this.editor.windowManager.confirm(t, cb, s, window);
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* Creates a alert dialog. Please don't use the blocking behavior of this
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* native version use the callback method instead then it can be extended.
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* @param {String} t Title for the new alert dialog.
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* @param {function} cb Callback function to be executed after the user has selected ok.
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* @param {Object} s Optional scope to execute the callback in.
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alert : function(tx, cb, s) {
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this.editor.windowManager.alert(tx, cb, s, window);
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* Closes the current window.
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// To avoid domain relaxing issue in Opera
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t.editor.windowManager.close(window);
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t.getWin().setTimeout(close, 0);
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// Internal functions
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_restoreSelection : function() {
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var e = window.event.srcElement;
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if (e.nodeName == 'INPUT' && (e.type == 'submit' || e.type == 'button'))
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tinyMCEPopup.restoreSelection();
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/* _restoreSelection : function() {
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var e = window.event.srcElement;
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// If user focus a non text input or textarea
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if ((e.nodeName != 'INPUT' && e.nodeName != 'TEXTAREA') || e.type != 'text')
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tinyMCEPopup.restoreSelection();
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_onDOMLoaded : function() {
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var t = tinyMCEPopup, ti = document.title, bm, h, nv;
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if (t.features.translate_i18n !== false) {
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h = document.body.innerHTML;
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// Replace a=x with a="x" in IE
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h = h.replace(/ (value|title|alt)=([^"][^\s>]+)/gi, ' $1="$2"')
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document.dir = t.editor.getParam('directionality','');
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if ((nv = t.editor.translate(h)) && nv != h)
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document.body.innerHTML = nv;
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if ((nv = t.editor.translate(ti)) && nv != ti)
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document.title = ti = nv;
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document.body.style.display = '';
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// Restore selection in IE when focus is placed on a non textarea or input element of the type text
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document.attachEvent('onmouseup', tinyMCEPopup._restoreSelection);
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// Add base target element for it since it would fail with modal dialogs
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t.dom.add(t.dom.select('head')[0], 'base', {target : '_self'});
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t.restoreSelection();
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t.editor.windowManager.setTitle(window, ti);
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if (!tinymce.isIE && !t.isWindow) {
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tinymce.dom.Event._add(document, 'focus', function() {
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t.editor.windowManager.focus(t.id);
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// Patch for accessibility
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tinymce.each(t.dom.select('select'), function(e) {
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e.onkeydown = tinyMCEPopup._accessHandler;
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// Init must be called before focus so the selection won't get lost by the focus call
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tinymce.each(t.listeners, function(o) {
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o.func.call(o.scope, t.editor);
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// Move focus to window
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if (t.getWindowArg('mce_auto_focus', true)) {
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// Focus element with mceFocus class
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tinymce.each(document.forms, function(f) {
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tinymce.each(f.elements, function(e) {
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if (t.dom.hasClass(e, 'mceFocus') && !e.disabled) {
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return false; // Break loop
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document.onkeyup = tinyMCEPopup._closeWinKeyHandler;
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_accessHandler : function(e) {
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e = e || window.event;
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if (e.keyCode == 13 || e.keyCode == 32) {
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e = e.target || e.srcElement;
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return tinymce.dom.Event.cancel(e);
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_closeWinKeyHandler : function(e) {
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e = e || window.event;
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tinyMCEPopup.close();
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if (document.attachEvent) {
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document.attachEvent("onreadystatechange", function() {
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if (document.readyState === "complete") {
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document.detachEvent("onreadystatechange", arguments.callee);
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tinyMCEPopup._onDOMLoaded();
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if (document.documentElement.doScroll && window == window.top) {
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if (tinyMCEPopup.domLoaded)
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// If IE is used, use the trick by Diego Perini
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// http://javascript.nwbox.com/IEContentLoaded/
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document.documentElement.doScroll("left");
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setTimeout(arguments.callee, 0);
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tinyMCEPopup._onDOMLoaded();
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document.attachEvent('onload', tinyMCEPopup._onDOMLoaded);
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} else if (document.addEventListener) {
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window.addEventListener('DOMContentLoaded', tinyMCEPopup._onDOMLoaded, false);
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window.addEventListener('load', tinyMCEPopup._onDOMLoaded, false);