4
* Copyright, Moxiecode Systems AB
5
* Released under LGPL License.
7
* License: http://www.tinymce.com/license
8
* Contributing: http://www.tinymce.com/contributing
14
* TinyMCE popup/dialog helper class. This gives you easy access to the
15
* parent editor instance and a bunch of other things. It's higly recommended
16
* that you load this script into your dialogs.
23
* Initializes the popup this will be called automatically.
28
var self = this, parentWin, settings, uiWindow;
31
parentWin = self.getWin();
32
tinymce = tinyMCE = parentWin.tinymce;
33
self.editor = tinymce.EditorManager.activeEditor;
34
self.params = self.editor.windowManager.getParams();
36
uiWindow = self.editor.windowManager.windows[self.editor.windowManager.windows.length - 1];
37
self.features = uiWindow.features;
38
self.uiWindow = uiWindow;
40
settings = self.editor.settings;
42
// Setup popup CSS path(s)
43
if (settings.popup_css !== false) {
44
if (settings.popup_css) {
45
settings.popup_css = self.editor.documentBaseURI.toAbsolute(settings.popup_css);
47
settings.popup_css = self.editor.baseURI.toAbsolute("plugins/compat3x/css/dialog.css");
51
if (settings.popup_css_add) {
52
settings.popup_css += ',' + self.editor.documentBaseURI.toAbsolute(settings.popup_css_add);
56
self.dom = self.editor.windowManager.createInstance('tinymce.dom.DOMUtils', document, {
58
proxy: tinyMCEPopup._eventProxy
61
self.dom.bind(window, 'ready', self._onDOMLoaded, self);
63
// Enables you to skip loading the default css
64
if (self.features.popup_css !== false) {
65
self.dom.loadCSS(self.features.popup_css || self.editor.settings.popup_css);
68
// Setup on init listeners
72
* Fires when the popup is initialized.
75
* @param {tinymce.Editor} editor Editor instance.
77
* // Alerts the selected contents when the dialog is loaded
78
* tinyMCEPopup.onInit.add(function(ed) {
79
* alert(ed.selection.getContent());
82
* // Executes the init method on page load in some object using the SomeObject scope
83
* tinyMCEPopup.onInit.add(SomeObject.init, SomeObject);
86
add: function(func, scope) {
87
self.listeners.push({func : func, scope : scope});
91
self.isWindow = !self.getWindowArg('mce_inline');
92
self.id = self.getWindowArg('mce_window_id');
96
* Returns the reference to the parent window that opened the dialog.
99
* @return {Window} Reference to the parent window that opened the dialog.
102
// Added frameElement check to fix bug: #2817583
103
return (!window.frameElement && window.dialogArguments) || opener || parent || top;
107
* Returns a window argument/parameter by name.
109
* @method getWindowArg
110
* @param {String} name Name of the window argument to retrive.
111
* @param {String} defaultValue Optional default value to return.
112
* @return {String} Argument value or default value if it wasn't found.
114
getWindowArg : function(name, defaultValue) {
115
var value = this.params[name];
117
return tinymce.is(value) ? value : defaultValue;
121
* Returns a editor parameter/config option value.
124
* @param {String} name Name of the editor config option to retrive.
125
* @param {String} defaultValue Optional default value to return.
126
* @return {String} Parameter value or default value if it wasn't found.
128
getParam : function(name, defaultValue) {
129
return this.editor.getParam(name, defaultValue);
133
* Returns a language item by key.
136
* @param {String} name Language item like mydialog.something.
137
* @param {String} defaultValue Optional default value to return.
138
* @return {String} Language value for the item like "my string" or the default value if it wasn't found.
140
getLang : function(name, defaultValue) {
141
return this.editor.getLang(name, defaultValue);
145
* Executed a command on editor that opened the dialog/popup.
147
* @method execCommand
148
* @param {String} cmd Command to execute.
149
* @param {Boolean} ui Optional boolean value if the UI for the command should be presented or not.
150
* @param {Object} val Optional value to pass with the comman like an URL.
151
* @param {Object} a Optional arguments object.
153
execCommand : function(cmd, ui, val, args) {
157
this.restoreSelection();
158
return this.editor.execCommand(cmd, ui, val, args);
162
* Resizes the dialog to the inner size of the window. This is needed since various browsers
163
* have different border sizes on windows.
165
* @method resizeToInnerSize
167
resizeToInnerSize : function() {
170
// Detach it to workaround a Chrome specific bug
171
// https://sourceforge.net/tracker/?func=detail&atid=635682&aid=2926339&group_id=103281
172
setTimeout(function() {
173
var vp = self.dom.getViewPort(window);
175
self.editor.windowManager.resizeBy(
176
self.getWindowArg('mce_width') - vp.w,
177
self.getWindowArg('mce_height') - vp.h,
184
* Will executed the specified string when the page has been loaded. This function
185
* was added for compatibility with the 2.x branch.
187
* @method executeOnLoad
188
* @param {String} evil String to evalutate on init.
190
executeOnLoad : function(evil) {
191
this.onInit.add(function() {
197
* Stores the current editor selection for later restoration. This can be useful since some browsers
198
* looses it's selection if a control element is selected/focused inside the dialogs.
200
* @method storeSelection
202
storeSelection : function() {
203
this.editor.windowManager.bookmark = tinyMCEPopup.editor.selection.getBookmark(1);
207
* Restores any stored selection. This can be useful since some browsers
208
* looses it's selection if a control element is selected/focused inside the dialogs.
210
* @method restoreSelection
212
restoreSelection : function() {
213
var self = tinyMCEPopup;
215
if (!self.isWindow && tinymce.isIE) {
216
self.editor.selection.moveToBookmark(self.editor.windowManager.bookmark);
221
* Loads a specific dialog language pack. If you pass in plugin_url as a argument
222
* when you open the window it will load the <plugin url>/langs/<code>_dlg.js lang pack file.
224
* @method requireLangPack
226
requireLangPack : function() {
227
var self = this, url = self.getWindowArg('plugin_url') || self.getWindowArg('theme_url'), settings = self.editor.settings, lang;
229
if (settings.language !== false) {
230
lang = settings.language || "en";
233
if (url && lang && self.features.translate_i18n !== false && settings.language_load !== false) {
234
url += '/langs/' + lang + '_dlg.js';
236
if (!tinymce.ScriptLoader.isDone(url)) {
237
document.write('<script type="text/javascript" src="' + url + '"></script>');
238
tinymce.ScriptLoader.markDone(url);
244
* Executes a color picker on the specified element id. When the user
245
* then selects a color it will be set as the value of the specified element.
248
* @param {DOMEvent} e DOM event object.
249
* @param {string} element_id Element id to be filled with the color value from the picker.
251
pickColor : function(e, element_id) {
252
this.execCommand('mceColorPicker', true, {
253
color : document.getElementById(element_id).value,
255
document.getElementById(element_id).value = c;
258
document.getElementById(element_id).onchange();
260
// Try fire event, ignore errors
267
* Opens a filebrowser/imagebrowser this will set the output value from
268
* the browser as a value on the specified element.
270
* @method openBrowser
271
* @param {string} element_id Id of the element to set value in.
272
* @param {string} type Type of browser to open image/file/flash.
273
* @param {string} option Option name to get the file_broswer_callback function name from.
275
openBrowser : function(element_id, type) {
276
tinyMCEPopup.restoreSelection();
277
this.editor.execCallback('file_browser_callback', element_id, document.getElementById(element_id).value, type, window);
281
* Creates a confirm dialog. Please don't use the blocking behavior of this
282
* native version use the callback method instead then it can be extended.
285
* @param {String} t Title for the new confirm dialog.
286
* @param {function} cb Callback function to be executed after the user has selected ok or cancel.
287
* @param {Object} s Optional scope to execute the callback in.
289
confirm : function(t, cb, s) {
290
this.editor.windowManager.confirm(t, cb, s, window);
294
* Creates a alert dialog. Please don't use the blocking behavior of this
295
* native version use the callback method instead then it can be extended.
298
* @param {String} tx Title for the new alert dialog.
299
* @param {function} cb Callback function to be executed after the user has selected ok.
300
* @param {Object} s Optional scope to execute the callback in.
302
alert : function(tx, cb, s) {
303
this.editor.windowManager.alert(tx, cb, s, window);
307
* Closes the current window.
314
// To avoid domain relaxing issue in Opera
316
t.editor.windowManager.close(window);
317
tinymce = tinyMCE = t.editor = t.params = t.dom = t.dom.doc = null; // Cleanup
320
if (tinymce.isOpera) {
321
t.getWin().setTimeout(close, 0);
327
// Internal functions
329
_restoreSelection : function() {
330
var e = window.event.srcElement;
332
if (e.nodeName == 'INPUT' && (e.type == 'submit' || e.type == 'button')) {
333
tinyMCEPopup.restoreSelection();
337
/* _restoreSelection : function() {
338
var e = window.event.srcElement;
340
// If user focus a non text input or textarea
341
if ((e.nodeName != 'INPUT' && e.nodeName != 'TEXTAREA') || e.type != 'text')
342
tinyMCEPopup.restoreSelection();
345
_onDOMLoaded : function() {
346
var t = tinyMCEPopup, ti = document.title, h, nv;
349
if (t.features.translate_i18n !== false) {
355
"class_name": "Class name",
359
var langCode = tinymce.settings.language || 'en';
360
for (var key in map) {
361
tinymce.i18n.data[langCode + "." + key] = tinymce.i18n.translate(map[key]);
364
h = document.body.innerHTML;
366
// Replace a=x with a="x" in IE
368
h = h.replace(/ (value|title|alt)=([^"][^\s>]+)/gi, ' $1="$2"');
371
document.dir = t.editor.getParam('directionality','');
373
if ((nv = t.editor.translate(h)) && nv != h) {
374
document.body.innerHTML = nv;
377
if ((nv = t.editor.translate(ti)) && nv != ti) {
378
document.title = ti = nv;
382
if (!t.editor.getParam('browser_preferred_colors', false) || !t.isWindow) {
383
t.dom.addClass(document.body, 'forceColors');
386
document.body.style.display = '';
388
// Restore selection in IE when focus is placed on a non textarea or input element of the type text
389
if (tinymce.Env.ie) {
390
if (tinymce.Env.ie < 11) {
391
document.attachEvent('onmouseup', tinyMCEPopup._restoreSelection);
393
// Add base target element for it since it would fail with modal dialogs
394
t.dom.add(t.dom.select('head')[0], 'base', {target: '_self'});
396
document.addEventListener('mouseup', tinyMCEPopup._restoreSelection, false);
400
t.restoreSelection();
401
t.resizeToInnerSize();
405
t.editor.windowManager.setTitle(window, ti);
410
if (!tinymce.isIE && !t.isWindow) {
411
t.dom.bind(document, 'focus', function() {
412
t.editor.windowManager.focus(t.id);
416
// Patch for accessibility
417
tinymce.each(t.dom.select('select'), function(e) {
418
e.onkeydown = tinyMCEPopup._accessHandler;
422
// Init must be called before focus so the selection won't get lost by the focus call
423
tinymce.each(t.listeners, function(o) {
424
o.func.call(o.scope, t.editor);
427
// Move focus to window
428
if (t.getWindowArg('mce_auto_focus', true)) {
431
// Focus element with mceFocus class
432
tinymce.each(document.forms, function(f) {
433
tinymce.each(f.elements, function(e) {
434
if (t.dom.hasClass(e, 'mceFocus') && !e.disabled) {
436
return false; // Break loop
442
document.onkeyup = tinyMCEPopup._closeWinKeyHandler;
444
if ('textContent' in document) {
445
t.uiWindow.getEl('head').firstChild.textContent = document.title;
447
t.uiWindow.getEl('head').firstChild.innerText = document.title;
451
_accessHandler : function(e) {
452
e = e || window.event;
454
if (e.keyCode == 13 || e.keyCode == 32) {
455
var elm = e.target || e.srcElement;
461
return tinymce.dom.Event.cancel(e);
465
_closeWinKeyHandler : function(e) {
466
e = e || window.event;
468
if (e.keyCode == 27) {
469
tinyMCEPopup.close();
473
_eventProxy: function(id) {
474
return function(evt) {
475
tinyMCEPopup.dom.events.callNativeHandler(id, evt);
482
tinymce.util.Dispatcher = function(scope) {
483
this.scope = scope || this;
486
this.add = function(callback, scope) {
487
this.listeners.push({cb : callback, scope : scope || this.scope});
492
this.addToTop = function(callback, scope) {
493
var self = this, listener = {cb : callback, scope : scope || self.scope};
495
// Create new listeners if addToTop is executed in a dispatch loop
496
if (self.inDispatch) {
497
self.listeners = [listener].concat(self.listeners);
499
self.listeners.unshift(listener);
505
this.remove = function(callback) {
506
var listeners = this.listeners, output = null;
508
tinymce.each(listeners, function(listener, i) {
509
if (callback == listener.cb) {
511
listeners.splice(i, 1);
519
this.dispatch = function() {
520
var self = this, returnValue, args = arguments, i, listeners = self.listeners, listener;
522
self.inDispatch = true;
524
// Needs to be a real loop since the listener count might change while looping
525
// And this is also more efficient
526
for (i = 0; i < listeners.length; i++) {
527
listener = listeners[i];
528
returnValue = listener.cb.apply(listener.scope, args.length > 0 ? args : [listener.scope]);
530
if (returnValue === false) {
535
self.inDispatch = false;