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  • Committer: kidproto
  • Date: 2006-08-25 07:03:19 UTC
  • Revision ID: kidproto@users.sourceforge.net-20060825070319-49nso3fdlwuveifv
peeled back the gboolean code as it hit on some complexity theory principles...
need to rethink and incrementally change gbooleans to bools

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arena_handler (SPCanvasArena *arena, NRArenaItem *ai, GdkEvent *event, SPSVGView *svgview)
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{
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        static gdouble x, y;
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        static bool active = FALSE;
 
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        static gboolean active = FALSE;
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        SPEvent spev;
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        SPItem *spitem = (ai) ? (SPItem*)NR_ARENA_ITEM_GET_DATA (ai) : 0;