1238
1238
if(SP_IS_GAUSSIANBLUR(primitive)) {
1239
1239
SPGaussianBlur * spblur = SP_GAUSSIANBLUR(primitive);
1240
1240
float num = spblur->stdDeviation.getNumber();
1242
1242
if (blur_prev != -1 && fabs (num - blur_prev) > 1e-2) // rather low tolerance because difference in blur radii is much harder to notice than e.g. difference in sizes