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        std::vector<int>        GetGridSize   () const                {return _gridSize;}
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        ThreeDGrid*             GetGrid       () const                {return _mesh;}
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  void SetIsClosed(bool is_closed) {_closed = is_closed;}
 
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  bool GetIsClosed() const {return _closed;}
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private:
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        std::vector<BTField*>    _fields;
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        std::vector<bool>        _isRotated;