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Viewing changes to plugins/unity-mt-grab-handles/src/unity-mt-grab-handles.cpp

  • Committer: Marco Trevisan (Treviño)
  • Date: 2018-02-21 14:37:20 UTC
  • mto: This revision was merged to the branch mainline in revision 4117.
  • Revision ID: mail@3v1n0.net-20180221143720-y68c3jko7a4kspyx
Unity: use new definition of infinite CompRegion's

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        matl.push_back(mat);
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        if (mask & PAINT_WINDOW_TRANSFORMED_MASK)
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          paintRegion = infiniteRegion;
 
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          paintRegion = CompRegion::infinite();
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        /* Now allow plugins to mess with the geometry of our
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         * dim (so we get a nice render for things like