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* Copyright (C) 2013 Canonical, Ltd.
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 3.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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import Ubuntu.Components 0.1
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import "../Components"
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property real yOffsetAtAnimationStart: units.gu(2)
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property real progress: 0
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property int animationDuration: 200
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default property alias __itemsToAnimate: container.children
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property bool showing: progress > 0
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height: childrenRect.height
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height: childrenRect.height
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NumberAnimation {id: opacityAnimation; target: container; property: "opacity"; from: 0; to: 1; duration: animationDuration}
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NumberAnimation {id: yAnimation; target: container; property: "y"; from: yOffsetAtAnimationStart; to: 0; duration: animationDuration}
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// FIXME This would much more sense in a ParallelAnimation and just
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// one AnimationController but that goes something crazy and rendering never stops
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animation: opacityAnimation
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progress: root.progress
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progress: root.progress