465
465
sAttrib.yTranslate = wy - g.y () +
466
466
window->border ().top * sAttrib.yScale;
468
GLFragment::Attrib fragment (sAttrib);
470
if (window->alpha () || fragment.getOpacity () != OPAQUE)
468
if (window->alpha () || sAttrib.opacity != OPAQUE)
471
469
mask |= PAINT_WINDOW_TRANSLUCENT_MASK;
473
471
wTransform.translate (g.x (), g.y (), 0.0f);
476
474
sAttrib.yTranslate / sAttrib.yScale - g.y (),
480
glLoadMatrixf (wTransform.getMatrix ());
482
477
filter = gScreen->textureFilter ();
484
479
if (baseScreen->getMipmap ())
488
483
very ugly but necessary until the vertex stage has been made
489
484
fully pluggable. */
490
485
gWindow->glAddGeometrySetCurrentIndex (MAXSHORT);
491
gWindow->glDraw (wTransform, fragment, infiniteRegion, mask);
486
gWindow->glDraw (wTransform, sAttrib, infiniteRegion, mask);
492
487
gWindow->glAddGeometrySetCurrentIndex (addWindowGeometryIndex);
494
489
gScreen->setTextureFilter (filter);
498
491
if (iconMode != HideIcon)
500
493
icon = gWindow->getIcon (MAX_ICON_SIZE, MAX_ICON_SIZE);
535
528
sAttrib.xTranslate = wx - g.x ();
536
529
sAttrib.yTranslate = wy - g.y ();
538
gWindow->geometry ().reset ();
531
gWindow->vertexBuffer ()->begin ();
540
533
gWindow->glAddGeometrySetCurrentIndex (MAXSHORT);
541
534
gWindow->glAddGeometry (matrix, iconReg, infiniteRegion);
542
535
gWindow->glAddGeometrySetCurrentIndex (addWindowGeometryIndex);
544
if (gWindow->geometry ().vCount)
546
GLFragment::Attrib fragment (sAttrib);
547
GLMatrix wTransform (transform);
549
wTransform.translate (g.x (), g.y (), 0.0f);
550
wTransform.scale (sAttrib.xScale, sAttrib.yScale, 1.0f);
551
wTransform.translate (sAttrib.xTranslate / sAttrib.xScale - g.x (),
552
sAttrib.yTranslate / sAttrib.yScale - g.y (),
556
glLoadMatrixf (wTransform.getMatrix ());
558
gWindow->glDrawTexture (icon, fragment, mask);
537
gWindow->vertexBuffer ()->end ();
539
GLMatrix wTransform (transform);
541
wTransform.translate (g.x (), g.y (), 0.0f);
542
wTransform.scale (sAttrib.xScale, sAttrib.yScale, 1.0f);
543
wTransform.translate (sAttrib.xTranslate / sAttrib.xScale - g.x (),
544
sAttrib.yTranslate / sAttrib.yScale - g.y (),
547
gWindow->glDrawTexture (icon, wTransform, sAttrib, mask);