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bool damageRect (bool, const CompRect&);
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const CompRegion&, unsigned int);
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bool glPaint (const GLWindowPaintAttrib&, const GLMatrix&,
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const CompRegion&, unsigned int);
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void glAddGeometry (const GLTexture::MatrixList&,
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const CompRegion&, const CompRegion&,
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unsigned int, unsigned int);
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CompositeWindow *cWindow;