~compiz-team/compiz/0.9.12

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        float curveRadius;
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        std::vector<GLfloat> vpNormals;
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        std::vector<GLfloat> winNormals;
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        CompScreen::GrabHandle grabIndex;
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        bool damageRect (bool, const CompRect&);
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        bool glDraw (const GLMatrix&, GLFragment::Attrib&,
 
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        bool glDraw (const GLMatrix&, const GLWindowPaintAttrib&,
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                     const CompRegion&, unsigned int);
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        bool glPaint (const GLWindowPaintAttrib&, const GLMatrix&,
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                      const CompRegion&, unsigned int);
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        void glAddGeometry (const GLTexture::MatrixList&,
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                            const CompRegion&, const CompRegion&,
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                            unsigned int, unsigned int);
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        void glDrawTexture (GLTexture *, GLFragment::Attrib& attrib,
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                            unsigned int);
 
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        void glDrawTexture (GLTexture*, const GLMatrix&,
 
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                            const GLWindowPaintAttrib&, unsigned int);
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        CompWindow      *window;
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        CompositeWindow *cWindow;