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PROJECT_ROOT = os.path.normpath(os.path.dirname(os.path.abspath(__file__)))
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# Sass @import load_paths:
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LOAD_PATHS = os.path.join(PROJECT_ROOT, 'sass/frameworks')
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# Assets path, where new sprite files are created (defaults to STATIC_ROOT + '/assets'):
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# Cache files path, where cache files are saved (defaults to ASSETS_ROOT):
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# Assets path, where new sprite files are created:
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STATIC_ROOT = os.path.join(PROJECT_ROOT, 'static')
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# Assets path, where new sprite files are created:
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ASSETS_ROOT = os.path.join(PROJECT_ROOT, 'static/assets')
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FONTS_ROOT = None # default: STATIC_ROOT
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IMAGES_ROOT = None # default: STATIC_ROOT
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# Urls for the static and assets:
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STATIC_URL = '/static/'
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ASSETS_URL = '/static/assets/'
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ASSETS_URL = 'static/assets/'
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STATIC_URL = 'static/'
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FONTS_URL = None # default: STATIC_URL
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IMAGES_URL = None # default: STATIC_URL
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# Rendering style. Available values are 'nested', 'expanded', 'compact', 'compressed' and 'legacy' (defaults to 'nested'):
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# Use a different scope inside control structures create a scope (defaults to create new scopes for control structures, same as Sass):
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CONTROL_SCOPING = True
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# Throw fatal errors when finding undefined variables:
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FATAL_UNDEFINED = True
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SPRTE_MAP_DIRECTION = 'vertical'