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KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
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"rayCast(to,from,dist,prop,face,xray,poly): cast a ray and return 3-tuple (object,hit,normal) or 4-tuple (object,hit,normal,polygon) of contact point with object within dist that matches prop.\n"
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" If no hit, return (None,None,None) or (None,None,None,None).\n"