1
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
15
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
21
(0.0 0.0 -0.5) // Vertex a1b = 0
22
(20 0.0 -0.5) // Vertex a2b = 1
23
(20 10 -0.5) // Vertex a3b = 2
24
(0.0 10 -0.5) // Vertex a4b = 3
25
(40 0.0 -0.5) // Vertex a5b = 4
26
(40 10 -0.5) // Vertex a6b = 5
27
(40 20 -0.5) // Vertex a7b = 6
28
(20 20 -0.5) // Vertex a8b = 7
29
(0.0 20 -0.5) // Vertex a9b = 8
30
(19.9 20 -0.5) // Vertex a10b = 9
32
(0.0 0.0 0.5) // Vertex a1t = 10
33
(20 0.0 0.5) // Vertex a2t = 11
34
(20 10 0.5) // Vertex a3t = 12
35
(0.0 10 0.5) // Vertex a4t = 13
36
(40 0.0 0.5) // Vertex a5t = 14
37
(40 10 0.5) // Vertex a6t = 15
38
(40 20 0.5) // Vertex a7t = 16
39
(20 20 0.5) // Vertex a8t = 17
40
(0.0 20 0.5) // Vertex a9t = 18
41
(19.9 20 0.5) // Vertex a10t = 19
46
hex (0 1 2 3 10 11 12 13) (6 3 1) simpleGrading (1 1 1)
48
hex (1 4 5 2 11 14 15 12) (6 3 1) simpleGrading (1 1 1)
50
hex (2 5 6 7 12 15 16 17) (6 3 1) simpleGrading (1 1 1)
52
hex (3 2 9 8 13 12 19 18) (6 3 1) simpleGrading (1 1 1)