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*************************************************************************
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ArmageTron -- Just another Tron Lightcycle Game in 3D.
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Copyright (C) 2000 Manuel Moos (manuel@moosnet.de)
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**************************************************************************
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************
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void sr_RendererCleanup(){
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rRenderer::rRenderer(){
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// Clear the flag stack
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for (i = STACK_DEPTH-1; i>=0; i--)
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rRenderer::~rRenderer(){
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void rRenderer::TexVertex(REAL x, REAL y, REAL z,
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void rRenderer::Line(REAL x1, REAL y1, REAL z1,
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REAL x2, REAL y2, REAL z2){
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void rRenderer::SetFlag(flag f, bool c)
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void rRenderer::ChangeFlags(int before, int after) const{