~fboucault/unity-2d/opengl_switch

« back to all changes in this revision

Viewing changes to libunity-2d-private/Unity2d/signalwaiter.cpp

  • Committer: Aurelien Gateau
  • Author(s): Richard Dale
  • Date: 2011-04-28 13:09:25 UTC
  • Revision ID: aurelien.gateau@canonical.com-20110428130925-dfozimixq5usdvfv
Use libunity-2d logging methods.

Patch by Richard Dale

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
1
#include "signalwaiter.h"
2
2
 
3
3
#include <QTimer>
4
 
#include <QDebug>
 
4
#include <debug_p.h>
5
5
 
6
6
SignalWaiter::SignalWaiter(QObject *parent) : QObject(parent)
7
7
{
31
31
    */
32
32
    int result = m_loop.exec(QEventLoop::ExcludeUserInputEvents);
33
33
    if (result != 0) {
34
 
        qWarning() << "Timeout expired while waiting for signal";
 
34
        UQ_WARNING << "Timeout expired while waiting for signal";
35
35
    }
36
36
    return (result == 0);
37
37
}