101
103
self.world.setDebugNode(debugNode)
102
104
shape = BulletPlaneShape(Vec3(0, 0, 0), 1)
105
107
np = render.attachNewNode(node)
108
110
self.__taskName = "task_physicsUpdater_Bullet"
109
111
taskMgr.add(self.updatePhysicsBullet, self.__taskName, priority=-20)